Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Kevin Fishburne
On 09/09/2015 07:28 AM, Benoît Minisini wrote: > Hi Kevin, Looking quickly at your live twitch, I noticed that > apparently, if I'm not wrong, you are not aware of the difference > between: If A And B And C Then And: If A And If B And If C Then "And" > must be used for binary computation. "And

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Kevin Fishburne
On 09/09/2015 09:08 AM, Tobias Boege wrote: On Wed, 09 Sep 2015, Kevin Fishburne wrote: The actual mechanics for loading the assets are Tobias Boege's ObjModel.class for loading Wavefront OBJ files (3D models) Are you sure it's my code? I don't even know what a Wavefront is :-) But I haven't

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Benoît Minisini
Le 11/09/2015 03:52, Kevin Fishburne a écrit : > On 09/09/2015 07:28 AM, Benoît Minisini wrote: >> Hi Kevin, Looking quickly at your live twitch, I noticed that >> apparently, if I'm not wrong, you are not aware of the difference >> between: If A And B And C Then And: If A And If B And If C Then

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Kevin Fishburne
On 09/10/2015 10:02 PM, Benoît Minisini wrote: > Le 11/09/2015 03:52, Kevin Fishburne a écrit : >> On 09/09/2015 07:28 AM, Benoît Minisini wrote: >>> Hi Kevin, Looking quickly at your live twitch, I noticed that >>> apparently, if I'm not wrong, you are not aware of the difference >>> between: If

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Benoît Minisini
Le 11/09/2015 04:20, Kevin Fishburne a écrit : > On 09/10/2015 10:02 PM, Benoît Minisini wrote: >> Le 11/09/2015 03:52, Kevin Fishburne a écrit : >>> On 09/09/2015 07:28 AM, Benoît Minisini wrote: Hi Kevin, Looking quickly at your live twitch, I noticed that apparently, if I'm not wrong,

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Benoît Minisini
Le 11/09/2015 04:15, Jussi Lahtinen a écrit : > If ObjModel.Load() turns out to be the bottleneck, you can convert the MD2 > files (always make back up of the originals) as binary. And thus load them > directly to the arrays, which is much faster. > > > > Jussi > That routine should be first

Re: [Gambas-user] Gambas was live on Twitch

2015-09-10 Thread Jussi Lahtinen
If ObjModel.Load() turns out to be the bottleneck, you can convert the MD2 files (always make back up of the originals) as binary. And thus load them directly to the arrays, which is much faster. Jussi On Fri, Sep 11, 2015 at 5:02 AM, Kevin Fishburne < kevinfishbu...@eightvirtues.com> wrote:

Re: [Gambas-user] Gambas was live on Twitch

2015-09-09 Thread Benoît Minisini
Le 09/09/2015 06:25, Kevin Fishburne a écrit : > On Tue, Sep 8, 2015 at 10:25 AM, Kevin Fishburne < > kevinfishbu...@eightvirtues.com> wrote: >>> This is the Twitch export (to YouTube) of the live stream I broadcast >>> earlier this evening: >>> >>> https://youtu.be/lPUDxkkb4u4?t=5m30s >>> >>> 46

Re: [Gambas-user] Gambas was live on Twitch

2015-09-09 Thread Tobias Boege
On Wed, 09 Sep 2015, Kevin Fishburne wrote: > The actual mechanics for loading the assets are Tobias Boege's > ObjModel.class for loading Wavefront OBJ files (3D models) Are you sure it's my code? I don't even know what a Wavefront is :-) But I haven't found any mention of ObjModel in my mail

Re: [Gambas-user] Gambas was live on Twitch

2015-09-09 Thread Jussi Lahtinen
I initially noticed the slow loading from some demo version you shared to the list. There are games having more than 1 GB of data which still loads faster. So, I'm pretty sure you do something in suboptimal way. If you can show some code there are people who could help you. Jussi On Wed, Sep

[Gambas-user] Gambas was live on Twitch

2015-09-08 Thread Kevin Fishburne
This is the Twitch export (to YouTube) of the live stream I broadcast earlier this evening: https://youtu.be/lPUDxkkb4u4?t=5m30s 46 minutes of me working on OpenAL in Sylph using the stable Gambas PPA on Linux Mint 17.2 Cinnamon. I probably needed more beer. -- Kevin Fishburne Eight Virtues

Re: [Gambas-user] Gambas was live on Twitch

2015-09-08 Thread Jussi Lahtinen
I'm sure your game loading times could be heavily optimized. What method you use? Are you loading everything once, or rest by demand? Jussi On Tue, Sep 8, 2015 at 10:25 AM, Kevin Fishburne < kevinfishbu...@eightvirtues.com> wrote: > This is the Twitch export (to YouTube) of the live stream I

Re: [Gambas-user] Gambas was live on Twitch

2015-09-08 Thread Kevin Fishburne
On Tue, Sep 8, 2015 at 10:25 AM, Kevin Fishburne < kevinfishbu...@eightvirtues.com> wrote: >> This is the Twitch export (to YouTube) of the live stream I broadcast >> earlier this evening: >> >> https://youtu.be/lPUDxkkb4u4?t=5m30s >> >> 46 minutes of me working on OpenAL in Sylph using the