Hi Sean,
Oh, yeah. I could certainly do that. Coming up for Breen and Cardassian
effects would be a breeze. However, I'd have to get a bit creative with
the Jem'hadar fighters. Anyway, I am sure there are several ideas I
could work on for the Dominion.
However, would we really want to be stuck
Hello, How can I get a message to the moterator that my email problems have
been fixed, My name is ron, and I'd like to get my account back to normal.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Dave [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent:
How can I email the list again, my email problems are fixed, and everything
seems to be going good with it. Thanks
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Does crashes baseball game have good sounds on it?
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any subscription changes via
I mean rilly, if ya think about it a bit, if you redo the hole game, ya
mite get mor ideas that ya wood have never gotton if ya had not lost your
code in the first place. I know how ya feel, I've done that mor than once my
self.
- Original Message -
From: John [EMAIL PROTECTED]
To:
Frankly, there is already a very good turn-based star trek battle game out,
written by GMA games. I know that STFC had a lot of differences, but the
basic idea has been done--but a real time game now--that would rock! It
would be cool to be able to navigate the ships through asteroid belts
What is this game like?
- Original Message -
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 8:11 PM
Subject: [Audyssey] Improve Accessible Baseball game
After the launch of the Strat O Matic Computer Baseball
Whats the status of alchemygamestudios, thought it was down, but I went to the
site, and it says its still up, and its still talking about max.
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Hi John,
True This idea of going real time is one of them.
John wrote:
I mean rilly, if ya think about it a bit, if you redo the hole game, ya
mite get mor ideas that ya wood have never gotton if ya had not lost your
code in the first place. I know how ya feel, I've done that mor than
Hi Ron,
Good to here that. The next time you post Raul or I can remove the
moderated flag from your address.
Smile.
ron wrote:
How can I email the list again, my email problems are fixed, and everything
seems to be going good with it. Thanks
___
Hi Nicol,
I am not sure what I might work on next. If I do work on the Snakes and
Ladders game I will think about making it an option to use a movement sound
rather than the animal sounds, but it was written as a children's game and the
animal sounds are a part of that.
BFN
Jim
superdeekout can be a pain. the most i've got up to is level 21 - then it
does get to be a pain.
s
p
o
i
l
e
r
s
p
a
c
e
my main strategies are:
if the bot is near a coin, move away from it - you may just get some other
coins. try make a mental note of roughly where the last coin you tried to
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
Is this a free game?
- Original Message -
From: Rachel D Keyte [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, September 15, 2006
no. you can download a demo version from danzgames.com.
hth.
regards,
damien
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 11:58 AM
Subject: Re: [Audyssey] hints for playing superdeekout?
Hi Tom,
I am very sad to see sftc leave, when it was on the brink of really shining
thru. True that trek 2000 is out there, but playing that game compared to
stfc was like playing an atari 2600 next to a modern day computer. Sure, the
atari 2600 has the very basic elements, but the
Hi Ken,
I don't agree with you on that point. Should tom drop Monty because we
already have a side scroller game super liam? Of course not, because even
if the game is the same type, it was truly a very diffrent experience. Look
at all those sudoku games out there, at least three from my last
Hi Thomas,
While developing and sharing missions is difficult to do as you stated
below, there are several things people could do to help you out.
1. As in Tank Commander, you could run a contest to come up with a mission
statement and details descried in text that you could take and turn into a
Hi Lisa,
Yes... I've been strongly looking at the idea of walking a player
through a selection screen after they click play new game. They would
hit enter on play new game it might ask you what class of ship,
followed by the ship name. Then, your list of missions.
Of course I could shorten
Hi tom,
I guess what I meant was something more akin to a holodeck level. As a
person continues on in the missions of the game, and succeeds perhaps a ship
that was fought against is unlocked in that holodeck trainer. There it can
be practiced against in holodeck fighting or flown fighting some
pgup and pgdn could control ascent/decent, up and down speed, left and right
turning, using ctrl and shift for different variations.
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Hello this is Ron. I have jaws 5.10 was wondering what gmud scrips would work
for this version of Jaws I have?
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Now the holodeck idea is a great idea for that, and also for demos.
Cheers
Dave
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If there is a link to something like contact us, try it and let us know
about the response you get in case others want to know the status. Thanks.
- Original Message -
From: ron [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 8:36 PM
Hi Thomas and all.
Windows 98 came with DirectX 6 or 7 as you say, however to clarify you
could install up to DirectX 9 when I quit running 98.
Best regards,
Tom
At 11:53 PM 9/14/2006 -0400, Thomas Ward wrote:
Hi Phil,
A slight correction you said Windows 98 didn't have DirectX. Actually,
it
Hi David,
That sounds like a logical layout for a full 3D environment. However, if
you go 3D that completely adds a new relm of complexity to the game. If
we are talking Star trek though 3D would probably be lost on the game
since technically starships don't make sounds unless they are firing,
Hi allan,
To be honest I haven't thought about it much. Let's let things settle
down some before any hasty decisions are made.
I am probably going to drop the latest build of STFC in to my installer,
install it, test it and if it is stable enough release it as is.
Allan Thompson wrote:
Hi
Hi Phil,
Great idea. Once I have a working game I'll take you up on that idea of
having folks send in there mission ideas.
If I can't provide folks a way to have them create their own missions
creating missions for them as part of the game is an insentive to
upgrade and of course gives it a
Hi Allan,
Either that or just have a built in training mission like in LW where
you can go to a training center outside of the shipyards or space doc
where you run exorsizes against fellow Federation ships or even cargo
ships, etc...
You can practice sensor scans, firing, maneuvering, etc...
Hi all,
While I am working on the design documentation for the real time Trek
game I'm wondering about something. While there are several classes of
starships I can include in the game most of the ships are unfamiliar to
all but the true Star Trek follower. Here is an example of what I mean.
The more flexibility the better. If you want to use the more popular ships,
you can, but the others are there for the picking.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 8:34 AM
Subject:
Hi,
I like this idea.
Dave.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 10:57 AM
Subject: Re: [Audyssey] real time star trek ideas
Hi Allan,
Either that or just have a built in training
That sounds as a nice idea for both sides, us, the gamers, and you, the
developer. Of course we will be blown away by such a free game where you
won't have to care about it any more. If my memory serves me correctly, you
used to say that this game doesn't really please you any more and you
Well let me tell ya, I used to think I was the one to go to for questions
like this. I used to be the Superdeakout Champion along with Ryan Strunk.
And then, Michael Fontain showed up to ahnialate us. So my tips may only get
you to level 60 or so, and his will get you to about level 100.
I say the training missions should be held by a member of the Q, since they
could make anything appear that they wanted to test you against, and, well,
I would love to play one. Haha.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Hi Tom,
There is a lot of good and bad points for both paths you suggest.
Personally, I like the ability to have variety, and just playing the popular
ships would get old after a while.
The truth will set you free...
Jesus of Nazareth 33 AD
- Original Message -
From: Thomas Ward [EMAIL
Tom,
Sure, you could do that, just call it Lone Wolf: the next generation, grin.
Just kidding man.
I like having some kind of training mission to learn the complexity of
running a star ship, but I also like getting into a quick fight with stuff
without dealing with missions and mission
Hi Thomas,
Knowing that any extra complexity will slow down game development ai vote
for one craft of each class so would want the most known name.
But I would like to play with as many classes as reasonable.
I've found on the internet that the classes are listed in alphabetical order
but I think
Hi tom,
Interesting thoughts. Probably choosing owns own ship class and attributes
would be better, or at least more fun.
As a side note, what about crew? I can put the enterprise right next to
another galaxy class ship and say they are the same, but the crew of the
enterprise really rises the
The demo game its self has no sound. The demo is just a demo so it can be
easyly down loaded
The SOMASOUNDS which is Strat O Matic Accessible Sounds is a handful of
sounds that Jaws uses to help in playing the Strat O Matich computer
baseball game.
You can find out more by going to
I would like to see a full array of ships. I think it would be cool to
play a chess type of game where you set up all the pieces, and you play the
flag ship. While the game is running you are able to command other ships as
well as the one you are currently running. It would be a cool multi
Hi,
I like this wildcard idea, i can see punching in something and letting
the computer come up with not only the class of your ship, but a random
mission so you don't get to kind of pick tactics for the mission with a
class, you have to do or die with what your given.
Dave.
- Original
Hi Charles,
That is kind of what I was thinking. While it is cool to be Enterprise,
Defiant, it would be nice to take command of say the Haden for a while
and run her through her paces against the enemies in the game.Even
though Hayden is a much less well known ship she still is apart of the
Hi Lukas,
I would like to make a slightg correction to clear up something. I care
about STFC, enjoy playing it, but I was growing board with upgrading it
all the time. So in that way I don't know if losing the source was a
blessing or a curse. I certainly don't want to have to write it again,
Hi,
Well, if you were a Q you could whipe out everything without a sweat. If
you were fighting one you wouldn't stand a chanse. Not much fun either
way. Grin.
Brandon Cole wrote:
I say the training missions should be held by a member of the Q, since they
could make anything appear that they
Hi Allan,
You mentioned good and bad paths for either way I go. Mind filling me in
on what you think those are?
Allan Thompson wrote:
Hi Tom,
There is a lot of good and bad points for both paths you suggest.
Personally, I like the ability to have variety, and just playing the popular
Unless you are captain of the enterprise
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, September 15, 2006 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] real time star trek ideas
Hi,
Well, if you were a Q you
Hi Allan,
No, I wasn't taking in to account crew proformence. After all
proformence really will come from the player. Your command decisions and
skills as a weapons officer will come in to heavy play here. Especially,
if we will be using different styles of classes.
A Sovereign-Class is
Yeah, that's what I meant to say, that you didn't really enjoy upgrading it
for such a long time. Sorry for the missleading expression. You know,
writing messages in a foreign language when you're half asleep can often
result in something much worse than just this. It's the matter of not having
Hi, Phil.
Well, a couple of points here.
First, one thing about object oriented programming and design is the
ease of creating objects of the same type. In an oop language like C#
once the class for Intrepid is created all that is required is a new
instance of the class such as:
Sovereign
Hi, Reinhard.
Two things at the moment. First, I don't have any multiplayer features
planned for this new version. I hope everyone can understand I am just
not interrested at this point of adding networking ability etc...
Second, when I am talking about multiple ships and classes I am meaning
Hi Thomas,
Yes you are correct in that you could have many names for the same ship
stats. But I think this would be like Shades of Doom allowing you to pick
the name of the person you are playing.
If the stats of the class changed from ship to ship I would then say it was
a good feature.
If for
Hmmm... Interesting. I suppose that is easy enough to do. Just a random
generator and what you get is what you get and like it. Grin.
If you get the U.S.S. Saber and you don't like it tough turkey. Deal
with it and figure out how to use it's warp 9.8 warp speed 15 quantums
and 30 photons plus
According to the fantastic games and where to find them site, Alchemy is
still up, working on *I think* a game development tool, as well as one of
their games but I can't remember which one. HTH
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: ron [EMAIL PROTECTED];
Tom,
I was thinking that you were giving the choice of either just allowing a
player to use some predesigned ships that were big names that everyone
knows, or allow total customization of a players ship that they would use.
At least, this is what I thought you were saying, so I was thinking
Go for the variety. More interesting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 10:34 AM
Subject: [Audyssey] STFC generic vs popular starships.
Hi all,
While I am working on the design
I bought the IF game the First Mile about two months ago and I'm in need of
a walkthrough or some hints to get me going. Has anyone got the walkthrough
or could provide me with some hints? I can't seem to find anyone to talk to
and all I seem to be doing is wandering aimlessly up and down the
I missed something; who are the Sona?
Thanks
-Original Message-
From: Thomas Ward [EMAIL PROTECTED]
Sent: 9/15/06 2:01:39
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Possible future for STFC.
Hi Sean,
Oh, yeah. I could certainly do that. Coming up for Breen and
Hi everyone;
Can someone tell me how to install Silent Steel? I have the 4 CDs but I
really don't know what to do. I remember someone telling how to install
it a wile ago, but I can't find that email. So, would someone mind
giving me a URL where I can find instructions? Or, would someone write
They are a race who formed a temporary alliance with the Federation
during the Domion war. They were later the primary bad guys in the 9th
Trek movie, Insurection.
* Sean Mealin [EMAIL PROTECTED] [060915 18:05]:
I missed something; who are the Sona?
Thanks
--
Charlie Brown: Why was I put
What is this game about? I don't ever remember hearing about it.
BEAN
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any
No no, that's not quite what I meant. My idea is that a member of the Q
oversees your training, summoning different enemies at will to see what you
can do and what not. When I mentioned playing one, I meant as a voice actor,
not as a player. I just think with the sarcastic comments common to
Hi Tom!
You have my vote. I really like that idea. Charles suggestion is the
best. I think! Wherre a user could make missions to add to the game the
same way Lone Wolf is done.
Great! Fantastic, Wonderful, Do it!
- Original Message -
From: Dave [EMAIL PROTECTED]
To: Gamers
Hi,
Alchemy still is working on Max Shrapnal as well as the game engine that
powers the game.
Lisa Leonardi wrote:
According to the fantastic games and where to find them site, Alchemy is
still up, working on *I think* a game development tool, as well as one of
their games but I can't
Hi Allan,
Ah... I see. There is only so much you can do as far as customisation
goes, but there are lots of classes to choose from and you and Phil are
probably right to to start with one of each class first, and worry about
adding different ships later.
Allan Thompson wrote:
Tom,
I was
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