Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Thomas Ward
Hi Sean, Oh, yeah. I could certainly do that. Coming up for Breen and Cardassian effects would be a breeze. However, I'd have to get a bit creative with the Jem'hadar fighters. Anyway, I am sure there are several ideas I could work on for the Dominion. However, would we really want to be stuck

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread ron
Hello, How can I get a message to the moterator that my email problems have been fixed, My name is ron, and I'd like to get my account back to normal. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Dave [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] emailing the list.

2006-09-15 Thread ron
How can I email the list again, my email problems are fixed, and everything seems to be going good with it. Thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] crashes baseball

2006-09-15 Thread ron
Does crashes baseball game have good sounds on it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread John
I mean rilly, if ya think about it a bit, if you redo the hole game, ya mite get mor ideas that ya wood have never gotton if ya had not lost your code in the first place. I know how ya feel, I've done that mor than once my self. - Original Message - From: John [EMAIL PROTECTED] To:

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Ken the Crazy
Frankly, there is already a very good turn-based star trek battle game out, written by GMA games. I know that STFC had a lot of differences, but the basic idea has been done--but a real time game now--that would rock! It would be cool to be able to navigate the ships through asteroid belts

Re: [Audyssey] Improve Accessible Baseball game

2006-09-15 Thread Ken the Crazy
What is this game like? - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 8:11 PM Subject: [Audyssey] Improve Accessible Baseball game After the launch of the Strat O Matic Computer Baseball

[Audyssey] Alchemygamestudios.

2006-09-15 Thread ron
Whats the status of alchemygamestudios, thought it was down, but I went to the site, and it says its still up, and its still talking about max. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Thomas Ward
Hi John, True This idea of going real time is one of them. John wrote: I mean rilly, if ya think about it a bit, if you redo the hole game, ya mite get mor ideas that ya wood have never gotton if ya had not lost your code in the first place. I know how ya feel, I've done that mor than

Re: [Audyssey] emailing the list.

2006-09-15 Thread Thomas Ward
Hi Ron, Good to here that. The next time you post Raul or I can remove the moderated flag from your address. Smile. ron wrote: How can I email the list again, my email problems are fixed, and everything seems to be going good with it. Thanks ___

Re: [Audyssey] jim's ladder game

2006-09-15 Thread Jim Kitchen
Hi Nicol, I am not sure what I might work on next. If I do work on the Snakes and Ladders game I will think about making it an option to use a movement sound rather than the animal sounds, but it was written as a children's game and the animal sounds are a part of that. BFN Jim

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread x-sight interactive
superdeekout can be a pain. the most i've got up to is level 21 - then it does get to be a pain. s p o i l e r s p a c e my main strategies are: if the bot is near a coin, move away from it - you may just get some other coins. try make a mental note of roughly where the last coin you tried to

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Is this a free game? - Original Message - From: Rachel D Keyte [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, September 15, 2006

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread x-sight interactive
no. you can download a demo version from danzgames.com. hth. regards, damien - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 11:58 AM Subject: Re: [Audyssey] hints for playing superdeekout?

Re: [Audyssey] trek shareware question ideas

2006-09-15 Thread Allan Thompson
Hi Tom, I am very sad to see sftc leave, when it was on the brink of really shining thru. True that trek 2000 is out there, but playing that game compared to stfc was like playing an atari 2600 next to a modern day computer. Sure, the atari 2600 has the very basic elements, but the

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Allan Thompson
Hi Ken, I don't agree with you on that point. Should tom drop Monty because we already have a side scroller game super liam? Of course not, because even if the game is the same type, it was truly a very diffrent experience. Look at all those sudoku games out there, at least three from my last

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Phil Vlasak
Hi Thomas, While developing and sharing missions is difficult to do as you stated below, there are several things people could do to help you out. 1. As in Tank Commander, you could run a contest to come up with a mission statement and details descried in text that you could take and turn into a

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Thomas Ward
Hi Lisa, Yes... I've been strongly looking at the idea of walking a player through a selection screen after they click play new game. They would hit enter on play new game it might ask you what class of ship, followed by the ship name. Then, your list of missions. Of course I could shorten

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Allan Thompson
Hi tom, I guess what I meant was something more akin to a holodeck level. As a person continues on in the missions of the game, and succeeds perhaps a ship that was fought against is unlocked in that holodeck trainer. There it can be practiced against in holodeck fighting or flown fighting some

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-15 Thread David Taylor
pgup and pgdn could control ascent/decent, up and down speed, left and right turning, using ctrl and shift for different variations. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] Mud scripts

2006-09-15 Thread ron
Hello this is Ron. I have jaws 5.10 was wondering what gmud scrips would work for this version of Jaws I have? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread David Taylor
Now the holodeck idea is a great idea for that, and also for demos. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] Alchemygamestudios.

2006-09-15 Thread Charles Rivard
If there is a link to something like contact us, try it and let us know about the response you get in case others want to know the status. Thanks. - Original Message - From: ron [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 8:36 PM

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Tom Randall
Hi Thomas and all. Windows 98 came with DirectX 6 or 7 as you say, however to clarify you could install up to DirectX 9 when I quit running 98. Best regards, Tom At 11:53 PM 9/14/2006 -0400, Thomas Ward wrote: Hi Phil, A slight correction you said Windows 98 didn't have DirectX. Actually, it

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-15 Thread Thomas Ward
Hi David, That sounds like a logical layout for a full 3D environment. However, if you go 3D that completely adds a new relm of complexity to the game. If we are talking Star trek though 3D would probably be lost on the game since technically starships don't make sounds unless they are firing,

Re: [Audyssey] trek shareware question ideas

2006-09-15 Thread Thomas Ward
Hi allan, To be honest I haven't thought about it much. Let's let things settle down some before any hasty decisions are made. I am probably going to drop the latest build of STFC in to my installer, install it, test it and if it is stable enough release it as is. Allan Thompson wrote: Hi

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Thomas Ward
Hi Phil, Great idea. Once I have a working game I'll take you up on that idea of having folks send in there mission ideas. If I can't provide folks a way to have them create their own missions creating missions for them as part of the game is an insentive to upgrade and of course gives it a

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Thomas Ward
Hi Allan, Either that or just have a built in training mission like in LW where you can go to a training center outside of the shipyards or space doc where you run exorsizes against fellow Federation ships or even cargo ships, etc... You can practice sensor scans, firing, maneuvering, etc...

[Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi all, While I am working on the design documentation for the real time Trek game I'm wondering about something. While there are several classes of starships I can include in the game most of the ships are unfamiliar to all but the true Star Trek follower. Here is an example of what I mean.

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Charles Rivard
The more flexibility the better. If you want to use the more popular ships, you can, but the others are there for the picking. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 8:34 AM Subject:

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Dave
Hi, I like this idea. Dave. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 10:57 AM Subject: Re: [Audyssey] real time star trek ideas Hi Allan, Either that or just have a built in training

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Neo
That sounds as a nice idea for both sides, us, the gamers, and you, the developer. Of course we will be blown away by such a free game where you won't have to care about it any more. If my memory serves me correctly, you used to say that this game doesn't really please you any more and you

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread Brandon Cole
Well let me tell ya, I used to think I was the one to go to for questions like this. I used to be the Superdeakout Champion along with Ryan Strunk. And then, Michael Fontain showed up to ahnialate us. So my tips may only get you to level 60 or so, and his will get you to about level 100.

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Brandon Cole
I say the training missions should be held by a member of the Q, since they could make anything appear that they wanted to test you against, and, well, I would love to play one. Haha. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
Hi Tom, There is a lot of good and bad points for both paths you suggest. Personally, I like the ability to have variety, and just playing the popular ships would get old after a while. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Allan Thompson
Tom, Sure, you could do that, just call it Lone Wolf: the next generation, grin. Just kidding man. I like having some kind of training mission to learn the complexity of running a star ship, but I also like getting into a quick fight with stuff without dealing with missions and mission

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
Hi Thomas, Knowing that any extra complexity will slow down game development ai vote for one craft of each class so would want the most known name. But I would like to play with as many classes as reasonable. I've found on the internet that the classes are listed in alphabetical order but I think

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
Hi tom, Interesting thoughts. Probably choosing owns own ship class and attributes would be better, or at least more fun. As a side note, what about crew? I can put the enterprise right next to another galaxy class ship and say they are the same, but the crew of the enterprise really rises the

Re: [Audyssey] crashes baseball

2006-09-15 Thread Gary Whittington
The demo game its self has no sound. The demo is just a demo so it can be easyly down loaded The SOMASOUNDS which is Strat O Matic Accessible Sounds is a handful of sounds that Jaws uses to help in playing the Strat O Matich computer baseball game. You can find out more by going to

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Reinhard Stebner
I would like to see a full array of ships. I think it would be cool to play a chess type of game where you set up all the pieces, and you play the flag ship. While the game is running you are able to command other ships as well as the one you are currently running. It would be a cool multi

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Dave
Hi, I like this wildcard idea, i can see punching in something and letting the computer come up with not only the class of your ship, but a random mission so you don't get to kind of pick tactics for the mission with a class, you have to do or die with what your given. Dave. - Original

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Charles, That is kind of what I was thinking. While it is cool to be Enterprise, Defiant, it would be nice to take command of say the Haden for a while and run her through her paces against the enemies in the game.Even though Hayden is a much less well known ship she still is apart of the

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Thomas Ward
Hi Lukas, I would like to make a slightg correction to clear up something. I care about STFC, enjoy playing it, but I was growing board with upgrading it all the time. So in that way I don't know if losing the source was a blessing or a curse. I certainly don't want to have to write it again,

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Thomas Ward
Hi, Well, if you were a Q you could whipe out everything without a sweat. If you were fighting one you wouldn't stand a chanse. Not much fun either way. Grin. Brandon Cole wrote: I say the training missions should be held by a member of the Q, since they could make anything appear that they

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, You mentioned good and bad paths for either way I go. Mind filling me in on what you think those are? Allan Thompson wrote: Hi Tom, There is a lot of good and bad points for both paths you suggest. Personally, I like the ability to have variety, and just playing the popular

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Reinhard Stebner
Unless you are captain of the enterprise -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, September 15, 2006 3:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] real time star trek ideas Hi, Well, if you were a Q you

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, No, I wasn't taking in to account crew proformence. After all proformence really will come from the player. Your command decisions and skills as a weapons officer will come in to heavy play here. Especially, if we will be using different styles of classes. A Sovereign-Class is

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Neo
Yeah, that's what I meant to say, that you didn't really enjoy upgrading it for such a long time. Sorry for the missleading expression. You know, writing messages in a foreign language when you're half asleep can often result in something much worse than just this. It's the matter of not having

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi, Phil. Well, a couple of points here. First, one thing about object oriented programming and design is the ease of creating objects of the same type. In an oop language like C# once the class for Intrepid is created all that is required is a new instance of the class such as: Sovereign

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi, Reinhard. Two things at the moment. First, I don't have any multiplayer features planned for this new version. I hope everyone can understand I am just not interrested at this point of adding networking ability etc... Second, when I am talking about multiple ships and classes I am meaning

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
Hi Thomas, Yes you are correct in that you could have many names for the same ship stats. But I think this would be like Shades of Doom allowing you to pick the name of the person you are playing. If the stats of the class changed from ship to ship I would then say it was a good feature. If for

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hmmm... Interesting. I suppose that is easy enough to do. Just a random generator and what you get is what you get and like it. Grin. If you get the U.S.S. Saber and you don't like it tough turkey. Deal with it and figure out how to use it's warp 9.8 warp speed 15 quantums and 30 photons plus

Re: [Audyssey] Alchemygamestudios.

2006-09-15 Thread Lisa Leonardi
According to the fantastic games and where to find them site, Alchemy is still up, working on *I think* a game development tool, as well as one of their games but I can't remember which one. HTH - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: ron [EMAIL PROTECTED];

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
Tom, I was thinking that you were giving the choice of either just allowing a player to use some predesigned ships that were big names that everyone knows, or allow total customization of a players ship that they would use. At least, this is what I thought you were saying, so I was thinking

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread david
Go for the variety. More interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 10:34 AM Subject: [Audyssey] STFC generic vs popular starships. Hi all, While I am working on the design

[Audyssey] First Mile walkthrough

2006-09-15 Thread Cary
I bought the IF game the First Mile about two months ago and I'm in need of a walkthrough or some hints to get me going. Has anyone got the walkthrough or could provide me with some hints? I can't seem to find anyone to talk to and all I seem to be doing is wandering aimlessly up and down the

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Sean Mealin
I missed something; who are the Sona? Thanks -Original Message- From: Thomas Ward [EMAIL PROTECTED] Sent: 9/15/06 2:01:39 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Possible future for STFC. Hi Sean, Oh, yeah. I could certainly do that. Coming up for Breen and

[Audyssey] Help installing Silent Steel

2006-09-15 Thread Sean Mealin
Hi everyone; Can someone tell me how to install Silent Steel? I have the 4 CDs but I really don't know what to do. I remember someone telling how to install it a wile ago, but I can't find that email. So, would someone mind giving me a URL where I can find instructions? Or, would someone write

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Raul A. Gallegos
They are a race who formed a temporary alliance with the Federation during the Domion war. They were later the primary bad guys in the 9th Trek movie, Insurection. * Sean Mealin [EMAIL PROTECTED] [060915 18:05]: I missed something; who are the Sona? Thanks -- Charlie Brown: Why was I put

Re: [Audyssey] First Mile walkthrough

2006-09-15 Thread Richard Bennett
What is this game about? I don't ever remember hearing about it. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Brandon Cole
No no, that's not quite what I meant. My idea is that a member of the Q oversees your training, summoning different enemies at will to see what you can do and what not. When I mentioned playing one, I meant as a voice actor, not as a player. I just think with the sarcastic comments common to

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Don Voyles
Hi Tom! You have my vote. I really like that idea. Charles suggestion is the best. I think! Wherre a user could make missions to add to the game the same way Lone Wolf is done. Great! Fantastic, Wonderful, Do it! - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Alchemygamestudios.

2006-09-15 Thread Thomas Ward
Hi, Alchemy still is working on Max Shrapnal as well as the game engine that powers the game. Lisa Leonardi wrote: According to the fantastic games and where to find them site, Alchemy is still up, working on *I think* a game development tool, as well as one of their games but I can't

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, Ah... I see. There is only so much you can do as far as customisation goes, but there are lots of classes to choose from and you and Phil are probably right to to start with one of each class first, and worry about adding different ships later. Allan Thompson wrote: Tom, I was