Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Jude DaShiell
If you can get a scanner and bought beginning programming language books that aren't available, why not check for them on bookshare.org? If you don't find them why not consider becoming a bookshare.org volunteer and uploading those scanned books. They'll go through a proofreading process and

Re: [Audyssey] boggle game rules

2006-10-29 Thread Raul A. Gallegos
Why not just get them from the gamers archives? There is a search feature on it so it should be easy to find. * Allan Thompson <[EMAIL PROTECTED]> [2006-10-28 13:01]: > I was hoping perhaps someone could resend those boggle rules that were sent a > few weeks ago on the list? > Thanks, -- He

Re: [Audyssey] audyssey: Self Destruct

2006-10-29 Thread shaun everiss
This does not happen. One thing you could try is get the vb6sp6 runtimes from ms. These are quite small around 1mb. I'm not sure. At 06:47 AM 10/30/2006, mich verrier wrote: >hi all. just a heds up for anyone who has downloaded the self Destruct game >that was postid a wile back. it wseems that o

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi, I can say from previous experience paperback programming books do not scan well, and do not make it in any sense through the scanning process. It is better to buy the programming books through a online vender like Safari rather than scan them. Jude DaShiell wrote: > If you can get a scanner

[Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game programming education project. What I plan to do is write an accessible version of Asteroids complete with saving and restoring games, standard and arcade style

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Shane Davidson
I totally agree with this, I think a project like this would be a great asset. Thanks. shane -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, October 29, 2006 4:20 PM To: gamers@audyssey.org Subject: [Audyssey] Game programming edu

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Yohandy
That ideas's totally amazing. Thanks. For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey] G

Re: [Audyssey] Game programming education project.

2006-10-29 Thread AudioGames.net
Hi, Programming an accessible Asteroids game is one thing, but I'm wondering about the *design* of an accessible Asteroids game? Did you already think about that or are you still considering another 'classic' game instead? The reason I ask is because I'm extremely interested in your project *IF

Re: [Audyssey] audyssey: Self Destruct

2006-10-29 Thread mich verrier
hi yes it dus and where would i get those vb things? what web sight would i go to? many thanks. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: Cc: "blind gamers" Sent: Sunday, October 29, 2006 2:14 PM Subject: Re: [Audyssey] audyssey: Self Destruct > This does not

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
ok guys you win. i'm still using autoit for now, but i've given up comaudio. it broke on my system and philip bennefall's having problems with it. i can't get it to work at all on mine. i did actually try at one point with msvs.net and the ide was terrible - kept hanging on my system. so all i hav

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
ya know? i really, really, really admire them people that can understand languages like c. visual basic and autoit are, what, 3 lines, if that, to write a simple hello world program. in c it's 85 lines, half of which i don't have a clue what they all mean, such as: HINSTANCE hInstance, HINSTANCE

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Ken the Crazy
sweet! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey] Game programming edu

Re: [Audyssey] Game programming education project.

2006-10-29 Thread K4NKZ SICK Jim
thanks! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey] Game programming education project. > Hi all, > In the interest of everyone who wants to begin learning how to program > accessible games I will be launch

[Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-29 Thread Nolan Darilek
On Oct 29, 2006, at 3:35 PM, AudioGames.net wrote: > Programming an accessible Asteroids game is one thing, but I'm > wondering > about the *design* of an accessible Asteroids game? Did you already > think > about that or are you still considering another 'classic' game > instead? The > rea

Re: [Audyssey] Game programming education project.

2006-10-29 Thread shaun everiss
Cool tom. Once xtra addresses my speed issues I will be getting the entire vstudio express. Hope to see you all some time programming things. At 10:19 AM 10/30/2006, Thomas Ward wrote: >Hi all, >In the interest of everyone who wants to begin learning how to program >accessible games I will be lau

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control f

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Actually, a Hello World type program can be written in C++ in 6 lines as long as you are writing a text program without all the Windows Win32 junk with it. It would look like this. #include int main() { std::cout << "Hello world!" << endl; return 0; } So saying you have to have 85 l

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-29 Thread Thomas Ward
Hi Nolan, Snip there may be 30 or more targets in the playing field. As such, the asteroid whooshes tended to blend together into one long string of white noise. End Snip Nolan, I've found when dealing with noises that are the same or similar spinning asteroids, walking soldiers, boiling lava pi

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip There are still basic concepts i don't know how to code in vb, like how to make it wait, how to create arrays, how to use timers, position forms... End Snip When you mean make it wait are you waiting on a certain sound to finish, wait for a Windows message cue, or what exactly d

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip i did actually try at one point with msvs.net and the ide was terrible - kept hanging on my system. End Snip Hmmm... Which version of the IDE did you have? Also what versions of Windows are you running, screen reader, and when was the last time your computer has had a good refor

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
wow, sounds cool. just godda understand it all now. i have this guy trying very hard to teach me c but i just don't get it. i'm not giving up this time ... regards, damien - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 30

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
it wasn't actually my computer i tried it on it was one of the college's that i go to. they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as their screenreader. i don't know what the versions are for the ide and the net stuff, it wasn't 2005 express though they bought a proper

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
waiting for sounds to finish most of the time. i don't know of any other time i'd need to make it wait. but when i say creating forms i'm talking about making general programs also. oh, so a timer is just like a control, i see. in autoit you have the sleep function for it waiting, the TimerInit fun

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread shaun everiss
hmm. I did programm structures. Although I havn't seen actual c here is my translation. instance. An instance is the current thing running at that time, and previous instances ofcause. And well commands and interupts. Its not all of it but I did 2 programming courses and I well I have some knowle

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread shaun everiss
well damon. I will at some point get the entire visual studio express dotnet. I will probably dabble in vc# and probably vwd. I will have everything though and well I'll see How far I will get. At 02:12 PM 10/30/2006, x-sight interactive wrote: >ok guys you win. i'm still using autoit for now, but