Re: [Audyssey] Game programming education project.

2006-10-30 Thread Don Voyles
Hi Tom! Thanks, that is a great idea and I am sure a help too many. I am wanting to put in time to learn how to program. I have more time now, so I really appreciate what you are willing to do. Blessings! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Jim Kitchen
Hi Damien In DirectX there is a function to have it wait for the wave file to finish playing. It looks something like wave1.Play DSBPLAY_DEFAULT Do DoEvents Loop While wave1.GetStatus = DSBSTATUS_PLAYING There is also a function just to check to see if it is still playing so that your game

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread x-sight interactive
unload me? that's strange lol, so what's the difference between end and unload me then? regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: x-sight interactive Gamers@audyssey.org Sent: Monday, October 30, 2006 9:11 AM Subject: Re: [Audyssey] Learning

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Liam Erven
You may want to ge tonthe agdev list and discuss this. To answer your question however, unload me runs the unload event of the form which let's you clean up what ever messes you've made. -Original Message- From: x-sight interactive [mailto:[EMAIL PROTECTED] Sent: Monday, October 30,

[Audyssey] maylay increase?

2006-10-30 Thread Chris
I got all the equipmentfrom the 7 knights and the knights helm but I only have a 48 mr. How do I increase it to 50? There are many quests I somehow cannot get past and if it were up just 2 would they be more attainable? Also, how do you enter the grey circle and how do you undertake the

Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Phil Vlasak
Hi Nolan, I found that my Super Dogs Bone Hunt had a similar problem when all the bones made the same sound as your Asteroids do. I came up with ten variations on the bell sound at different pitches and rates and saved each as a sound file then had the game pick one at random for each bone.

Re: [Audyssey] maylay increase?

2006-10-30 Thread simon.dowling
hi you can train your weaponry skills both slashing and general this will increase the rating, also finding better armour and weapons will increase your rating. at the mo, one of my chars has a rating of 68 and stamina of 85 percent. hth - Original Message - From: Chris [EMAIL

Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Liam Erven
Or. You could use .setFrequency and change it that way. -Original Message- From: Phil Vlasak [mailto:[EMAIL PROTECTED] Sent: Monday, October 30, 2006 7:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.) Hi Nolan, I

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Trouble
Good project to look forward to seeing. Sounds like it could help a lot get off the ground and bring gaming back to life. At 04:19 PM 10/29/2006, you wrote: Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game

[Audyssey] gmmud32 usage

2006-10-30 Thread moonsinger
Can someone e-mail me offlist on how to set up gmud32? What a trigger is? What a soundpack is and how it is used. I understood telenet but so much information scrolled at one time it was hard to phathom. I have never understood mud clients or their terminology. Does anyone have a layman's

[Audyssey] thanks

2006-10-30 Thread moonsinger
I'll follow your advice I cannot go much further unless I up my mr rating. I die when I do the swords contest and in larksong way and pretty much everywhere LOL. Am not the best gamer in the world but it's fun anyway.I'll look for a better sheild or something. Thanks a ton. Chris

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-30 Thread Nolan Darilek
On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote: start a sound, stop for 500 MS, load another sound, and so on. What happens as a result even though the sounds are the same the difference in where they are in the play back can make a big difference in telling to identical objects apart.

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Well, in my experience learning from a person doesn't work as well as reading programming books and working through them on a purely beginner to advance level of learning. Books can fill in so much more than any one person. That includes college profs which only have an hour or so

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET 2003 was known for huge crashes and VS.NET 2002 was worse. If they are using Super Nova it was no wonder the IDE sucked. Super Nova isn't known for supporting Visual Studio anything very well. For that you need Jaws 7 or

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, I am hoping a fully qualified program source will help people learn and give them useful examples. Games like Chopper Patrol were good for a start, but it really was incomplete in many areas. It also covered an outdated version of VB which isn't widely being supported by programmers

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Unload Me is used to unload the active form. If the form happens to be the main form the game will close. x-sight interactive wrote: unload me? that's strange lol, so what's the difference between end and unload me then? regards, damien

Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Thomas Ward
Hi, Agreed. I also start the ones nearest the player first, and turn off the sounds that are suppose to be out of earshot per say. A simple timer feature or UpdateSound() function can check all the sounds if it is in range and if it is out of range. The ones in range can be started while the

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-30 Thread Thomas Ward
Hi Nolan, Snip First, as all targets are visible on- screen, they're also all audible, although targets at extreme range are more difficult to hear. End Snip While I see where you are coming from with this what I am doing in my asteroids clone is making a large 1000 by1000 grid area of the

Re: [Audyssey] maylay increase?

2006-10-30 Thread Bryan Peterson
You need to increase your Weaponry skill twenty more levels if you want an MR of fifty. As for entering the Grey Circle, you can't do that until you complete Secret of Stoneback Hill. But with no magical potential you won't be able to join, so there's no point. Seriously if there's not a number

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread x-sight interactive
well, i know that, tried to tell the school, they wouldn't listen, they keep using supernova because they have people working for dolphin computer access who used to go to the college and it was just down the road, blah blah blah, freedom scientific are in the usa so it'd be harder to get support,

Re: [Audyssey] maylay increase?

2006-10-30 Thread MissWings
I'm working on Stoneback Hill myself right now and not getting very far with it ... I haven't had much time in the last month or so because of school going on, but I keep getting stopped by the sorceress with the chest. I manage to kill her all right, but I can't manage to get the chest open.

Re: [Audyssey] maylay increase?

2006-10-30 Thread Bryan Peterson
That's odd. I've always been able to leave the room and return. Then I could try opening the chest again. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Chris [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: