Hi Tom!
Thanks, that is a great idea and I am sure a help too many. I am
wanting to put in time to learn how to program. I have more time now, so I
really appreciate what you are willing to do.
Blessings!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To:
Hi Damien
In DirectX there is a function to have it wait for the wave file to finish
playing. It looks something like
wave1.Play DSBPLAY_DEFAULT
Do
DoEvents
Loop While wave1.GetStatus = DSBSTATUS_PLAYING
There is also a function just to check to see if it is still playing so that
your game
unload me? that's strange lol, so what's the difference between end and
unload me then?
regards,
damien
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: x-sight interactive Gamers@audyssey.org
Sent: Monday, October 30, 2006 9:11 AM
Subject: Re: [Audyssey] Learning
You may want to ge tonthe agdev list and discuss this.
To answer your question however, unload me runs the unload event of the
form which let's you clean up what ever messes you've made.
-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED]
Sent: Monday, October 30,
I got all the equipmentfrom the 7 knights and the knights helm but I only have
a 48 mr. How do I increase it to 50? There are many quests I somehow cannot
get past and if it were up just 2 would they be more attainable?
Also, how do you enter the grey circle and how do you undertake the
Hi Nolan,
I found that my Super Dogs Bone Hunt had a similar problem when all the
bones made the same sound
as your Asteroids do.
I came up with ten variations on the bell sound at different pitches and
rates and saved each as a sound file then had the game pick one at random
for each bone.
hi you can train your weaponry skills both slashing and general this will
increase the rating, also finding better armour and weapons will increase
your rating.
at the mo, one of my chars has a rating of 68 and stamina of 85 percent.
hth
- Original Message -
From: Chris [EMAIL
Or. You could use .setFrequency and change it that way.
-Original Message-
From: Phil Vlasak [mailto:[EMAIL PROTECTED]
Sent: Monday, October 30, 2006 7:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Asteroids (was Game
programmingeducationproject.)
Hi Nolan,
I
Good project to look forward to seeing. Sounds like it could help a
lot get off the ground and bring gaming back to life.
At 04:19 PM 10/29/2006, you wrote:
Hi all,
In the interest of everyone who wants to begin learning how to program
accessible games I will be launching the USA Games game
Can someone e-mail me offlist on how to set up gmud32? What a trigger is?
What a soundpack is and how it is used. I understood telenet but so much
information scrolled at one time it was hard to phathom.
I have never understood mud clients or their terminology. Does anyone have
a layman's
I'll follow your advice I cannot go much further unless I up my mr rating.
I die when I do the swords contest and in larksong way and pretty much
everywhere LOL. Am not the best gamer in the world but it's fun anyway.I'll
look for a better sheild or something.
Thanks a ton.
Chris
On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote:
start a sound, stop for 500 MS, load another sound, and so on.
What happens as a result even though the sounds are the same the
difference in where they are in the play back can make a big
difference
in telling to identical objects apart.
Hi Damien,
Well, in my experience learning from a person doesn't work as well as
reading programming books and working through them on a purely beginner
to advance level of learning. Books can fill in so much more than any
one person. That includes college profs which only have an hour or so
Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET
2003 was known for huge crashes and VS.NET 2002 was worse.
If they are using Super Nova it was no wonder the IDE sucked. Super Nova
isn't known for supporting Visual Studio anything very well. For that
you need Jaws 7 or
Hi,
Yeah, I am hoping a fully qualified program source will help people
learn and give them useful examples. Games like Chopper Patrol were good
for a start, but it really was incomplete in many areas. It also covered
an outdated version of VB which isn't widely being supported by
programmers
Hi Damien,
Unload Me is used to unload the active form. If the form happens to be
the main form the game will close.
x-sight interactive wrote:
unload me? that's strange lol, so what's the difference between end and
unload me then?
regards,
damien
Hi,
Agreed. I also start the ones nearest the player first, and turn off the
sounds that are suppose to be out of earshot per say.
A simple timer feature or UpdateSound() function can check all the
sounds if it is in range and if it is out of range. The ones in range
can be started while the
Hi Nolan,
Snip
First, as all targets are visible on-
screen, they're also all audible, although targets at extreme range
are more difficult to hear.
End Snip
While I see where you are coming from with this what I am doing in my
asteroids clone is making a large 1000 by1000 grid area of the
You need to increase your Weaponry skill twenty more levels if you want an
MR of fifty. As for entering the Grey Circle, you can't do that until you
complete Secret of Stoneback Hill. But with no magical potential you won't
be able to join, so there's no point. Seriously if there's not a number
well, i know that, tried to tell the school, they wouldn't listen, they keep
using supernova because they have people working for dolphin computer access
who used to go to the college and it was just down the road, blah blah blah,
freedom scientific are in the usa so it'd be harder to get support,
I'm working on Stoneback Hill myself right now and not getting very far
with it ... I haven't had much time in the last month or so because of
school going on, but I keep getting stopped by the sorceress with the
chest. I manage to kill her all right, but I can't manage to get the chest
open.
That's odd. I've always been able to leave the room and return. Then I could
try opening the chest again.
- Original Message -
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Chris
[EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent:
22 matches
Mail list logo