Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holla

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
By the way, Cara, are you also on the [EMAIL PROTECTED] list? Many professional sound designers for Hollywood-productions and the international game industry are quite active here. So if you want to chat with the sound designers of, let's say Children of Men, or you want to know how to record p

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Shaun, As for question one I have a question. Ummm.. What JFW scripts? The only scripts I know of are for Visual Basic 2003 or so. If they have C# Express scripts I certainly haven't seen or heard about them. Second, an easier approach is to do alt+p then g to add files and classes. Sean Mea

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Cara, I think we should probably be taking these discussions over to the agdev-newbies list which is designed for specific issues like this. However, since I am already answering this post I'll answer your questions here. As for your first issue I have not as yet found a way around the error

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Thomas Ward
Hi Yvonne, I think there is some slight confusion here. You can obviously save the games you create. What you can't save is the game your actually playing. So in short what when you create a game you can save the changes to your game. When you are playing the game and you are on level 5, and you

Re: [Audyssey] encrypting sound files

2007-01-16 Thread Thomas Ward
Hi Allen, There are various methods for encrypting a sound file, but the end problem is there are so few actual methods used that any seasoned cracker or another programmer can easily crack them, and have access to those files. One program that works with VB 6 and C++ applications is molebox. It

Re: [Audyssey] USA Games product ordering and registration.

2007-01-16 Thread Thomas Ward
Hi Damien, Yeah, but on the other hand to much security is not as user friendly. For example, many folks these days have a laptop and a desktop, or more than one computer.Locking to a specific hardware set or mac address adds more security for the developer, but for the end user it locks them out

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Rachel D Keyte
Hi cara, I can't really make sense of it, but it's not you. it's just the concept I don't get. but maybe, like you to start with, I'll get it eventually. thanks, Cheers! -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.13/632 -

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
thanks kara, I'll put this on the system to. At 03:15 p.m. 17/01/2007, you wrote: > Shaun, there is another IDE that I know of, though I don't know how it >is... It's called SharpDevelop and you can get it at: > > http://www.icsharpcode.net/OpenSource/SD/ > >I'll be checking this one out, mys

Re: [Audyssey] sarah

2007-01-16 Thread jamie coady
hi phil when can we start ordering the key to unlock the game for the full thing - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 11, 2007 10:37 PM Subject: Re: [Audyssey] sarah > Hi Josh, > That was the link to the demo

[Audyssey] i'm slightly progressing in danger city

2007-01-16 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI all Yeh, its tricky to jump over those mines in act3 but its just a lot of practice. Its just carefull listening for the sound and after a lot of practi

Re: [Audyssey] sarah

2007-01-16 Thread Josh
what new film? if you mean harry potter and the order of the phoenix it should be out in the middle of this year. Josh - Original Message - From: "jamie coady" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 16, 2007 11:19 PM Subject: Re: [Audyssey] sarah > wh

Re: [Audyssey] sarah

2007-01-16 Thread jamie coady
when is the new film out in the movy house - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 11, 2007 8:32 PM Subject: Re: [Audyssey] sarah > I'd love to hear a traylor of the new game if it's available. As soon as > it > comes

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Charles Rivard
Think of it this way. If you are traveling down a road and the road turns to the left, which side of the road would you be on if you continued straight ahead? The right. That's where the sound goes, too. You'd better turn to the left, or else! Whichever way the sound moves in your stereo f

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
Sean, no prob, go right ahead! and I really appreciate you taking the time and effort to assist me! You so rock!!!... Smiles, Cara At 10:52 PM 1/16/2007 -0500, you wrote: >OK, you said: >If I have a .cs file already created, is there a way I can associate >it?... Or is it just better to

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Cara Quinn
Well if your car is moving left when the game says left, then your speakers are reversed. I may have misread your post though. I actually wasn't sure about this either, when I started playing TopSpeed. I couldn't figure out what the heck it was doing! lol! Anyway, when the turn happens

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Sean Mealin
OK, you said: If I have a .cs file already created, is there a way I can associate it?... Or is it just better to create it from within the project you're working in, rather than trying to associate it afterward? I have not tried this, but try going to "project", then "Add Existing Item...".

[Audyssey] audio game maker and levels

2007-01-16 Thread Josh
Hi, So I guess in order to kind of save our game we could store each level of a game in separate .exe files. After all, I think on some playstation games you can choose what level you want to play. Like in star wars empire at war yo can choose to be the empire or the rebellion. So If I were to

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Rachel D Keyte
Hi Cara, No, I speakers are correct, it just doesn't seem to make sense to me that if we go right, the sound is to the left. it would just make more sense if the car is in the stereo feild. I'm still missing something but that's OK. spose I'll get it eventually. Cheers! At 02:04 PM 17/01/2007,

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
Shaun, there is another IDE that I know of, though I don't know how it is... It's called SharpDevelop and you can get it at: http://www.icsharpcode.net/OpenSource/SD/ I'll be checking this one out, myself if I can't solve this issue with the MS IDE, as I'd really rather stick with it, bu

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Yvonne Alaniz
Dark, Thanks, I feel better now. By the way I liked those questions about the game maker you asked. It would make sense and be a time saver if you could just plug in a room you already created. As far as the passworded thing goes I could see other applications as far as bonus levels and e

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Cara Quinn
Hi Rachel, it sounds as if your speakers are reversed. When you hear "left," your car should then start moving to the right. What's happening is this; if you picture yourself moving down the road, and you the listener, are always centered then you'll begin to hear your car drifting to the

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
Hey Sean, thanks muchly!, saw that option yesterday but couldn't remember where I'd seen it! lol! Okay, blonde again! If I have a .cs file already created, is there a way I can associate it?... Or is it just better to create it from within the project you're working in, rather than tryi

Re: [Audyssey] audio game maker

2007-01-16 Thread shaun everiss
For the record, I actually had someone do that. The real sfx are in a well incripted file. The speech english audio, well it was just plain boring At 01:42 p.m. 17/01/2007, you wrote: >Hi, > >I'd also like to see someone maybe rip the sounds from grand theft auto and >maybe make an accessible vers

Re: [Audyssey] blind bastard

2007-01-16 Thread Sean Mealin
Hi, Check out: http://www.theregister.co.uk/odds/bofh/ Just go as far back as you can, then start reading. Sean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Tuesday, January 16, 2007 7:15 PM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] topspeed 2 - I'm confused

2007-01-16 Thread Rachel D Keyte
Hi all, New attempting to play topspeed 2, but it just seems confusing. first of all, is my car meant to remain in the stereo feild at all times? I'm trying to play time trial to start with, and it seems that sometimes when the thing tells me left it will go left itself so my turnin

[Audyssey] 3d sound

2007-01-16 Thread Josh
Hi, I looked at a sample in the directX sdk called play 3d sound. But when I loaded a sound and moved the sliders nothing seemed to happen. Is this 3d sound thing only for surround sound? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 _

[Audyssey] audio game maker

2007-01-16 Thread Josh
Hi, I'd also like to see someone maybe rip the sounds from grand theft auto and maybe make an accessible version of that game. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://au

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Josh
if they would put a pay-pal button on their website I would donate when I have more money next month. Say a pay-pal button and you could select whether you want to donate $25 $50 etcetera. Josh - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] Passwords for Audio game maker

2007-01-16 Thread Josh
hey, good idea. I never thought of that. Josh - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 16, 2007 7:03 PM Subject: [Audyssey] Passwords for Audio game maker > Hello. > > Please excuse me if this is a stupid question, but I was wondering if it > m

[Audyssey] audio game developers list

2007-01-16 Thread Josh
Hi, Just to let you all know I subscribed to the audio game developer's list. Maybe someone on there can start me off with something a bit less daunting than chopper patrol? yes it's a simple game to play but the source code is intimidateing. Of course maybe I should set jaws 7.0 punctuation to

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Bryan Peterson
No no, obviously the game creator can save their progress with regard to making the game, but the player cannot as yet save theirs as far as playing it. However if the project is successful enough to be continued they just might add that feature. Bryan and his Girl Jenny - Original Message -

Re: [Audyssey] technoshock question

2007-01-16 Thread Sky Taylor
Yep. - Original Message - From: "Allen" <[EMAIL PROTECTED]> To: "BlindGamers" Sent: Monday, January 15, 2007 6:29 PM Subject: [Audyssey] technoshock question > Is this game still a beta copy and if so, is it reasonably stable for > playing? > > Thanks > > > Allen > Email: [EMAIL PROTEC

Re: [Audyssey] technoshock question

2007-01-16 Thread Karl
an/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 1982 (20070116) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > ___

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Dark
Please don't feel bad, it's an easy mistake to make. I believe the manual has something to say on the subject of saiving, but as you said yourself, the manual can be a trifle confusing without anything to apply it to or any examples to look at. Beware the grue! Dark. - Original Message ---

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Yvonne Alaniz
Oops! Sorry, I feel really, really stupid... I don't know anything about programming. So when I read the messages about not being able to save I thought everyone meant the program and not the game. Sorry. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361)

Re: [Audyssey] blind bastard

2007-01-16 Thread Dark
I'm afraid I've never even heard of this bofh thing, but now I'm intreagued. Could you please give me some more information? Beware the Grue! Dark. - Original Message - From: "Sean Mealin" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Tuesday, January 16, 2007 11:46 PM Subje

[Audyssey] Passwords for Audio game maker

2007-01-16 Thread Dark
Hello. Please excuse me if this is a stupid question, but I was wondering if it might be possible to create password locked game files to replace a save feature. Before the days of save features in main stream games or even in cerial interactive fiction, this method was opften used to save a

[Audyssey] technoshock question

2007-01-16 Thread Allen
Is this game still a beta copy and if so, is it reasonably stable for playing? Thanks Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/

Re: [Audyssey] To all the people that want to program

2007-01-16 Thread Josh
Hi, Thanks for that. I just went and subscribed. Josh - Original Message - From: "Sean Mealin" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Tuesday, January 16, 2007 6:56 PM Subject: [Audyssey] To all the people that want to program > Hi everyone; > > Just to remind some

[Audyssey] To all the people that want to program

2007-01-16 Thread Sean Mealin
Hi everyone; Just to remind some people, and let some people know, there is a list dedicated to programming for accessible games. It was quiet for a wile, but it is now starting to pick up again. Please feel free to join at: http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-newbies Sean M

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Sean Mealin
Hi! To answer your first question, I am going to ask another question. Are you using the JFW scripts for the IDE? In answer to your second question, if you are in the solution explorer, hit ALT, go to "Project" and hit enter on " Add Windows Form...". tab around until you get to a list view, hit ho

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread AudioGames.net
Yes (obviously... grin)... we're talking about the functionality of being able to save your progress during gameplay (and *not* saving a game under development) - Original Message - From: "michael feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, January

Re: [Audyssey] blind bastard

2007-01-16 Thread Sean Mealin
God I love the BOFH it is so fun to read. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Tuesday, January 16, 2007 6:40 PM To: gamers@audyssey.org Subject: [Audyssey] blind bastard Hi all. Subject says it all almost. I know that

[Audyssey] blind bastard

2007-01-16 Thread shaun everiss
Hi all. Subject says it all almost. I know that there is a bofh game out there in zcode. I was thinking about a blind bastard. Something like you are working in some sort of company doing tech support and other such things. The company bosses decide that you are to slow or that they can't be bot

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread michael feir
I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original M

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
not sure myself but I do have the ide. Which brings up the question are there other ides one may use. I have the vstudio express, the entire image set although i may uninstall vj, vc++ and vb as I am only concentrating on vc# well will be. If the ide is that anoying I think I'm just going to can v

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Yohandy
No, it does not mean we can't save our work, just our game. So if we make it to level 2 out of 5 levels, we cannot save our game progress. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original M

[Audyssey] audio game maker/save feature

2007-01-16 Thread Yvonne Alaniz
I understand the beta viersion won't have a save feature. So does that mean we won't be able to save any game we start even if it is completed? If we can't save anything we create what is the point of having the creator without being able to retain our work? Thanks, Yvonne Stressed out? Need

[Audyssey] Question for a moderator

2007-01-16 Thread Yvonne Alaniz
Could I get a moderator to contact me off list? I just wanted to run a question by to see if it was on topic. I just can't seem to find any of ya'lls email addys on the original subscription letter. Thanks, Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (3

[Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
Hi All, I thought I'd post these questions here, as this is of course, related to my own game development using CE#. In learning C#, I obviously have learned a bit about the VS 2005 IDE. While quite honestly, the language itself is a piece of cake and extremely awesome! an

Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
jim kitchen's starmule. - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, January 14, 2007 8:51 PM Subject: [Audyssey] M.U.L.E. > Reading Michael Feir's post about his game idea Space Miners reminds me > of > a game I want very much to pr

Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
hmmm. teriformers? sounds like what your talkign about anyway, but I could be wrong. - Original Message - From: "michael feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 12:56 AM Subject: Re: [Audyssey] M.U.L.E. > That game is nothing like what Che i

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Cara Quinn
Josh, I think it's time to bite the bullet! *warm smile* Dive right in; Pick a language and start learnin! It sounds like you've got some great ideas and the drive to pull them off. -Not to mention a friendly list of helpful peeps to pitch in! You never know how easy it will be until you t

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Cara Quinn
Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. Anyway, good show! Your talent is top notch and I'm impressed

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Yohandy
I would really love that feature. it would be totally awesome, and would allow us to create massive games. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: "Thomas Ward

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread shaun everiss
sometimes I can find a key but I get repeated hit by fire. being against a wall with fire hitting you is no fun. At 05:29 a.m. 17/01/2007, you wrote: >well I have looked everywhere for the blue and yellow keys and can't find >them. >and I keep falling off the cliff lol. >- Original Message ---

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Thomas Ward
Hi Josh, The purpose of Audio Games Maker is to be a light weight simple tool for creating accessible games. Being able to build VB modules to save games etc would increase the complexity of Audio Games Maker, and really isn't feasable anyway. When a person saves games they reference all the obj

Re: [Audyssey] Teckno Shock and Jaws

2007-01-16 Thread Karl
ch Verrier. >>>>> ___ >>>>> Gamers mailing list .. Gamers@audyssey.org >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org t

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline

Re: [Audyssey] Teckno Shock and Jaws

2007-01-16 Thread kerry
hhi, what's the website to get this game? never herd about it.- Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 7:49 PM Subject: Re: [Audyssey] Teckno Shock and Jaws > try space bar > At 04:13 a.m. 16/01/2007, you

Re: [Audyssey] audio game maker

2007-01-16 Thread Bryan Peterson
Thanks for clearing that up. I'll be looking forward to passing around my creations. Bryan and his Girl Jenny - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 16, 2007 10:11 AM Subject: Re: [Audyssey] audio game maker >

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Bryan Peterson
Very cool. It's still a little confusing but I imagine it'll become less so when we've all got the program in front of us. Bryan and his Girl Jenny - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Discussion list for blind gamers" Sent: Monday, January 15, 2007 11:24

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Josh
I suppose from what I'm reading that audio game maker, although limited can be quite powerful in terms of what games you can create with it. I guess it's just like any programming language, the better you know the tools, the more creative and more powerful games you can create. I hope I can crea

Re: [Audyssey] Audio Game Maker Update (includesfirstaudioimpression)

2007-01-16 Thread AudioGames.net
Hi Tim, Yes, you can simply place any type of sound in the game, as long it is a .wav or a .mp3 file. You can also use SAPI to output SAPI-speech. Greets, Richard - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 11:50 PM Subj

Re: [Audyssey] audiogamemaker audio

2007-01-16 Thread AudioGames.net
Hi, Here's a short description of what you are hearing in the recording: "In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will

Re: [Audyssey] Reading audio game maker manule

2007-01-16 Thread AudioGames.net
Hi Yvonne, First I'd like to say that the downloadable manual AND the online version that are on the website now are out of date. We hope to put new ones online as soon as possible. About using the manual: The manual that you download is basically a website (connected .html files) in one .zip

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread AudioGames.net
Hi, It agree that it is still a bit hard to understand all that you are hearing (you can read a description here: http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially this is because we are pressing several keys (cursorkeys, space, etc.) which weren't recorded and so you ca

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread Søren Jensen
Hi. Cool to hear that. I'm still in level two. If someone is really stock in level two, please contact me off the list on MSN or mail, and I can maybee help you. Best regard Søren. Mail & MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: "Karl" <[

Re: [Audyssey] audio game maker

2007-01-16 Thread AudioGames.net
Hi, Whenever you start creating a new game in Audio Game Maker, a new folder is created inside the Audio Game Maker's "Games"-folder. This folder (which bares the name of your game) will automatically contain a file called yourgamename.exe (so also with the name of your game ;) as well as a Sou

Re: [Audyssey] audio game maker

2007-01-16 Thread AudioGames.net
Hi, Yes that's true. We hope that this isn't too much of a disadvantage though. The trick is to then balance your game design ;) Greets, Richard http://www.audiogamemaker.com - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January

Re: [Audyssey] sarah manual

2007-01-16 Thread Charles Rivard
That's right. - Original Message - From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 16, 2007 12:03 AM Subject: [Audyssey] sarah manual > > NB: This email and its contents are subject to our email legal notice > which can be viewed at http

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread simon.dowling
well I have looked everywhere for the blue and yellow keys and can't find them. and I keep falling off the cliff lol. - Original Message - From: "Sky Taylor" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 16, 2007 2:50 PM Subject: Re: [Audyssey] Technoshock Final

Re: [Audyssey] audio game maker

2007-01-16 Thread Josh
Also from what I've read on the forums with the beta any games you make will not have a save game feature in them. We'l have to wait for another updated version of audio game maker for a save game function to be implemented. Josh - Original Message - From: "Bryan Peterson" <[EMAIL PROT

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread Raul A. Gallegos
Wow, I've got a lot of archive reading to do. I've been away for a few days and am now back. Seems like I got a new game to check out. Leave it to Carl to be the game expert . -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audysse

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread Sky Taylor
Sure is. How did you get through level 2 in the game? I'm still stuck on level2. - Original Message - From: "Karl" <[EMAIL PROTECTED]> To: "gamers discussion list" Sent: Tuesday, January 16, 2007 5:05 AM Subject: [Audyssey] Technoshock Finally Complete! > Hi all, > I have finally compl

Re: [Audyssey] encrypting sound files

2007-01-16 Thread Steve Crawford
Quote: What is the easiest way to encrypt files or is there one? I have purchased a sound pack from Sound Ideas and if I use them I don't want them stolen by someone. To answer the question, it involves extra steps and additional work. The basic encrytion technique is to take the file byte by byt

[Audyssey] Technoshock Finally Complete!

2007-01-16 Thread Karl
Hi all, I have finally completed Technoshock. Man, what a hard game that is. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make

Re: [Audyssey] centipede was sarah

2007-01-16 Thread Dean Masters
What is Tempest? I remember all the others. I used to go around hunting pinball games to play but would play some arcade games before losing my sight. Dean I personally know someone who literally is older than dirt. If you would like to meet him, please write to me or join us on the Masters List:

Re: [Audyssey] USA Games product ordering and registration.

2007-01-16 Thread will
hi unless you make it computer specific as in GMAgames? regards, will - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 16, 2007 12:14 AM Subject: Re: [Audyssey] USA Games product ordering and registration. > Hi Dark, > US

Re: [Audyssey] game programming, a new idea

2007-01-16 Thread Thomas Ward
Hi, Cara Quinn wrote: >Tom, are you familiar with KPL at all? No, never tried it. I mainly stick with C++, VB, and C# which are what I use on a day to day basis. All of my games were built with C#.NET. ___ Gamers mailing list .. Gamers@audyssey.o

Re: [Audyssey] USA Games product ordering and registration.

2007-01-16 Thread Thomas Ward
Hi Dark, USA Games will always offer demos if possible. It is more a question of weather or not the demo is unlockable. In one way it is certainly a cheaper distribution system than cds. If I had to ship cds to England, Germany, and other places over seas I could easily rack up shipping fees whi

Re: [Audyssey] Another perspective on programming games

2007-01-16 Thread Thomas Ward
Hi Josh, Personally I haven't tried it but Python is flexible enough to write an extension for DirectX. I know that extensions have been written to interface with the stock MS SAPI 5 libs, and I am certain a competent python dev could whip up a DirectX extension. Probably one has already been

Re: [Audyssey] encrypting sound files

2007-01-16 Thread x-sight interactive
hi. the easiest but not very good way is to use comaudio; but i made that mistake. at the moment i'm having a basic sound encryption example made for me, so it'd be best to find someone who is willing to write you one, or at least a basic example of one so you can play around with it and get it to