Hi,
She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard to
find a descent and non-expensive English-language voice-over here in
Holla
By the way, Cara, are you also on the [EMAIL PROTECTED] list?
Many professional sound designers for Hollywood-productions and the
international game industry are quite active here. So if you want to chat
with the sound designers of, let's say Children of Men, or you want to know
how to record p
Hi Shaun,
As for question one I have a question. Ummm.. What JFW scripts? The only
scripts I know of are for Visual Basic 2003 or so. If they have C#
Express scripts I certainly haven't seen or heard about them.
Second, an easier approach is to do alt+p then g to add files and classes.
Sean Mea
Hi Cara,
I think we should probably be taking these discussions over to the
agdev-newbies list which is designed for specific issues like this.
However, since I am already answering this post I'll answer your
questions here.
As for your first issue I have not as yet found a way around the error
Hi Yvonne,
I think there is some slight confusion here. You can obviously save the
games you create. What you can't save is the game your actually playing.
So in short what when you create a game you can save the changes to your
game. When you are playing the game and you are on level 5, and you
Hi Allen,
There are various methods for encrypting a sound file, but the end
problem is there are so few actual methods used that any seasoned
cracker or another programmer can easily crack them, and have access to
those files.
One program that works with VB 6 and C++ applications is molebox. It
Hi Damien,
Yeah, but on the other hand to much security is not as user friendly.
For example, many folks these days have a laptop and a desktop, or more
than one computer.Locking to a specific hardware set or mac address adds
more security for the developer, but for the end user it locks them out
Hi cara,
I can't really make sense of it, but it's not you. it's just the
concept I don't get. but maybe, like you to start with, I'll get it eventually.
thanks,
Cheers!
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Checked by AVG Free Edition.
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thanks kara, I'll put this on the system to.
At 03:15 p.m. 17/01/2007, you wrote:
> Shaun, there is another IDE that I know of, though I don't know how it
>is... It's called SharpDevelop and you can get it at:
>
> http://www.icsharpcode.net/OpenSource/SD/
>
>I'll be checking this one out, mys
hi phil when can we start ordering the key to unlock the game for the full
thing
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, January 11, 2007 10:37 PM
Subject: Re: [Audyssey] sarah
> Hi Josh,
> That was the link to the demo
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
HI all
Yeh, its tricky to jump over those mines in act3 but its just a lot of
practice. Its just carefull listening for the sound and after a lot of
practi
what new film? if you mean harry potter and the order of the phoenix it
should be out in the middle of this year.
Josh
- Original Message -
From: "jamie coady" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 16, 2007 11:19 PM
Subject: Re: [Audyssey] sarah
> wh
when is the new film out in the movy house
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, January 11, 2007 8:32 PM
Subject: Re: [Audyssey] sarah
> I'd love to hear a traylor of the new game if it's available. As soon as
> it
> comes
Think of it this way. If you are traveling down a road and the road turns
to the left, which side of the road would you be on if you continued
straight ahead? The right. That's where the sound goes, too. You'd better
turn to the left, or else! Whichever way the sound moves in your stereo
f
Sean, no prob, go right ahead! and I really appreciate you taking the
time and effort to assist me! You so rock!!!...
Smiles,
Cara
At 10:52 PM 1/16/2007 -0500, you wrote:
>OK, you said:
>If I have a .cs file already created, is there a way I can associate
>it?... Or is it just better to
Well if your car is moving left when the game says left, then your
speakers are reversed. I may have misread your post though.
I actually wasn't sure about this either, when I started playing
TopSpeed. I couldn't figure out what the heck it was doing! lol!
Anyway, when the turn happens
OK, you said:
If I have a .cs file already created, is there a way I can associate
it?... Or is it just better to create it from within the project you're
working in, rather than trying to associate it afterward?
I have not tried this, but try going to "project", then "Add Existing
Item...".
Hi,
So I guess in order to kind of save our game we could store each level of a
game in separate .exe files. After all, I think on some playstation games
you can choose what level you want to play. Like in star wars empire at war
yo can choose to be the empire or the rebellion. So If I were to
Hi Cara,
No, I speakers are correct, it just doesn't seem to make sense to
me that if we go right, the sound is to the left. it would just make
more sense if the car is in the stereo feild. I'm still missing
something but that's OK. spose I'll get it eventually.
Cheers!
At 02:04 PM 17/01/2007,
Shaun, there is another IDE that I know of, though I don't know how it
is... It's called SharpDevelop and you can get it at:
http://www.icsharpcode.net/OpenSource/SD/
I'll be checking this one out, myself if I can't solve this issue with the
MS IDE, as I'd really rather stick with it, bu
Dark,
Thanks, I feel better now. By the way I liked those questions about the
game maker you asked. It would make sense and be a time saver if you could
just plug in a room you already created. As far as the passworded thing
goes I could see other applications as far as bonus levels and e
Hi Rachel, it sounds as if your speakers are reversed. When you hear
"left," your car should then start moving to the right. What's happening
is this; if you picture yourself moving down the road, and you the
listener, are always centered then you'll begin to hear your car drifting
to the
Hey Sean, thanks muchly!, saw that option yesterday but
couldn't remember where I'd seen it! lol! Okay, blonde again!
If I have a .cs file already created, is there a way I can associate
it?... Or is it just better to create it from within the project you're
working in, rather than tryi
For the record, I actually had someone do that.
The real sfx are in a well incripted file.
The speech english audio, well it was just plain boring
At 01:42 p.m. 17/01/2007, you wrote:
>Hi,
>
>I'd also like to see someone maybe rip the sounds from grand theft auto and
>maybe make an accessible vers
Hi,
Check out:
http://www.theregister.co.uk/odds/bofh/
Just go as far back as you can, then start reading.
Sean
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dark
Sent: Tuesday, January 16, 2007 7:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi all,
New attempting to play topspeed 2, but it just seems
confusing. first of all, is my car meant to remain in the stereo
feild at all times? I'm trying to play time trial to start with, and
it seems that sometimes when the thing tells me left it will go left
itself so my turnin
Hi,
I looked at a sample in the directX sdk called play 3d sound. But when I
loaded a sound and moved the sliders nothing seemed to happen. Is this 3d
sound thing only for surround sound?
Josh
email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337
_
Hi,
I'd also like to see someone maybe rip the sounds from grand theft auto and
maybe make an accessible version of that game.
Josh
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://au
if they would put a pay-pal button on their website I would donate when I
have more money next month. Say a pay-pal button and you could select
whether you want to donate $25 $50 etcetera.
Josh
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
hey, good idea. I never thought of that.
Josh
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, January 16, 2007 7:03 PM
Subject: [Audyssey] Passwords for Audio game maker
> Hello.
>
> Please excuse me if this is a stupid question, but I was wondering if it
> m
Hi,
Just to let you all know I subscribed to the audio game developer's list.
Maybe someone on there can start me off with something a bit less daunting
than chopper patrol? yes it's a simple game to play but the source code is
intimidateing. Of course maybe I should set jaws 7.0 punctuation to
No no, obviously the game creator can save their progress with regard to
making the game, but the player cannot as yet save theirs as far as playing
it. However if the project is successful enough to be continued they just
might add that feature.
Bryan and his Girl Jenny
- Original Message -
Yep.
- Original Message -
From: "Allen" <[EMAIL PROTECTED]>
To: "BlindGamers"
Sent: Monday, January 15, 2007 6:29 PM
Subject: [Audyssey] technoshock question
> Is this game still a beta copy and if so, is it reasonably stable for
> playing?
>
> Thanks
>
>
> Allen
> Email: [EMAIL PROTEC
an/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> __ NOD32 1982 (20070116) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
___
Please don't feel bad, it's an easy mistake to make.
I believe the manual has something to say on the subject of saiving, but as
you said yourself, the manual can be a trifle confusing without anything to
apply it to or any examples to look at.
Beware the grue!
Dark.
- Original Message ---
Oops! Sorry, I feel really, really stupid... I don't know anything about
programming. So when I read the messages about not being able to save I
thought everyone meant the program and not the game. Sorry.
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage today!
(361)
I'm afraid I've never even heard of this bofh thing, but now I'm intreagued.
Could you please give me some more information?
Beware the Grue!
Dark.
- Original Message -
From: "Sean Mealin" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Tuesday, January 16, 2007 11:46 PM
Subje
Hello.
Please excuse me if this is a stupid question, but I was wondering if it might
be possible to create password locked game files to replace a save feature.
Before the days of save features in main stream games or even in cerial
interactive fiction, this method was opften used to save a
Is this game still a beta copy and if so, is it reasonably stable for
playing?
Thanks
Allen
Email: [EMAIL PROTECTED]
Web Site: www.fantasystorm.net
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Hi,
Thanks for that. I just went and subscribed.
Josh
- Original Message -
From: "Sean Mealin" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Tuesday, January 16, 2007 6:56 PM
Subject: [Audyssey] To all the people that want to program
> Hi everyone;
>
> Just to remind some
Hi everyone;
Just to remind some people, and let some people know, there is a list
dedicated to programming for accessible games. It was quiet for a wile, but
it is now starting to pick up again. Please feel free to join at:
http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-newbies
Sean M
Hi!
To answer your first question, I am going to ask another question. Are you
using the JFW scripts for the IDE?
In answer to your second question, if you are in the solution explorer, hit
ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
until you get to a list view, hit ho
Yes (obviously... grin)... we're talking about the functionality of
being able to save your progress during gameplay (and *not* saving a game
under development)
- Original Message -
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, January
God I love the BOFH it is so fun to read.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Tuesday, January 16, 2007 6:40 PM
To: gamers@audyssey.org
Subject: [Audyssey] blind bastard
Hi all.
Subject says it all almost.
I know that
Hi all.
Subject says it all almost.
I know that there is a bofh game out there in zcode.
I was thinking about a blind bastard.
Something like you are working in some sort of company doing tech support and
other such things.
The company bosses decide that you are to slow or that they can't be bot
I believe people are talking about saving a game being played so you can
continue playing it later. You must be able to save actual created games or
the whole system would be useless.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original M
not sure myself but I do have the ide.
Which brings up the question are there other ides one may use.
I have the vstudio express, the entire image set although i may uninstall vj,
vc++ and vb as I am only concentrating on vc# well will be.
If the ide is that anoying I think I'm just going to can v
No, it does not mean we can't save our work, just our game. So if we make it
to level 2 out of 5 levels, we cannot save our game progress.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original M
I understand the beta viersion won't have a save feature. So does that mean we
won't be able to save any game we start even if it is completed? If we can't
save anything we create what is the point of having the creator without being
able to retain our work?
Thanks,
Yvonne
Stressed out? Need
Could I get a moderator to contact me off list? I just wanted to run a
question by to see if it was on topic. I just can't seem to find any of ya'lls
email addys on the original subscription letter.
Thanks,
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage today!
(3
Hi All, I thought I'd post these questions here, as this
is of course, related to my own game development using CE#.
In learning C#, I obviously have learned a bit about the VS 2005
IDE. While quite honestly, the language itself is a piece of cake and
extremely awesome! an
jim kitchen's starmule.
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, January 14, 2007 8:51 PM
Subject: [Audyssey] M.U.L.E.
> Reading Michael Feir's post about his game idea Space Miners reminds me
> of
> a game I want very much to pr
hmmm. teriformers?
sounds like what your talkign about anyway, but I could be wrong.
- Original Message -
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 12:56 AM
Subject: Re: [Audyssey] M.U.L.E.
> That game is nothing like what Che i
Josh, I think it's time to bite the bullet! *warm smile* Dive right in;
Pick a language and start learnin!
It sounds like you've got some great ideas and the drive to pull them
off. -Not to mention a friendly list of helpful peeps to pitch in!
You never know how easy it will be until you t
Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?... Being in
the entertainment biz myself, I'm always interested to know how people
connect.
Anyway, good show! Your talent is top notch and I'm impressed
I would really love that feature. it would be totally awesome, and would
allow us to create massive games.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: "Thomas Ward
sometimes I can find a key but I get repeated hit by fire.
being against a wall with fire hitting you is no fun.
At 05:29 a.m. 17/01/2007, you wrote:
>well I have looked everywhere for the blue and yellow keys and can't find
>them.
>and I keep falling off the cliff lol.
>- Original Message ---
Hi Josh,
The purpose of Audio Games Maker is to be a light weight simple tool for
creating accessible games. Being able to build VB modules to save games
etc would increase the complexity of Audio Games Maker, and really isn't
feasable anyway.
When a person saves games they reference all the obj
ch Verrier.
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org t
Hi Cara,
(sorry for late reply and thanks for your other email)...
Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think Eveline
hhi, what's the website to get this game? never herd about it.- Original
Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 7:49 PM
Subject: Re: [Audyssey] Teckno Shock and Jaws
> try space bar
> At 04:13 a.m. 16/01/2007, you
Thanks for clearing that up. I'll be looking forward to passing around my
creations.
Bryan and his Girl Jenny
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 16, 2007 10:11 AM
Subject: Re: [Audyssey] audio game maker
>
Very cool. It's still a little confusing but I imagine it'll become less so
when we've all got the program in front of us.
Bryan and his Girl Jenny
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers"
Sent: Monday, January 15, 2007 11:24
I suppose from what I'm reading that audio game maker, although limited can
be quite powerful in terms of what games you can create with it. I guess
it's just like any programming language, the better you know the tools, the
more creative and more powerful games you can create. I hope I can crea
Hi Tim,
Yes, you can simply place any type of sound in the game, as long it is a
.wav or a .mp3 file. You can also use SAPI to output SAPI-speech.
Greets,
Richard
- Original Message -
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 11:50 PM
Subj
Hi,
Here's a short description of what you are hearing in the recording:
"In this preview you will first hear how a new world is selected and how a
new player object is added to this world. After that you will hear how a
property (in this case the y-property of the player) is set to 1. You will
Hi Yvonne,
First I'd like to say that the downloadable manual AND the online version
that are on the website now are out of date. We hope to put new ones online
as soon as possible. About using the manual:
The manual that you download is basically a website (connected .html files)
in one .zip
Hi,
It agree that it is still a bit hard to understand all that you are hearing
(you can read a description here:
http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially
this is because we are pressing several keys (cursorkeys, space, etc.) which
weren't recorded and so you ca
Hi.
Cool to hear that. I'm still in level two. If someone is really stock in
level two, please contact me off the list on MSN or mail, and I can maybee
help you.
Best regard Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message -
From: "Karl" <[
Hi,
Whenever you start creating a new game in Audio Game Maker, a new folder is
created inside the Audio Game Maker's "Games"-folder. This folder (which
bares the name of your game) will automatically contain a file called
yourgamename.exe (so also with the name of your game ;) as well as a Sou
Hi,
Yes that's true. We hope that this isn't too much of a disadvantage though.
The trick is to then balance your game design ;)
Greets,
Richard
http://www.audiogamemaker.com
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January
That's right.
- Original Message -
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 16, 2007 12:03 AM
Subject: [Audyssey] sarah manual
>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http
well I have looked everywhere for the blue and yellow keys and can't find
them.
and I keep falling off the cliff lol.
- Original Message -
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 16, 2007 2:50 PM
Subject: Re: [Audyssey] Technoshock Final
Also from what I've read on the forums with the beta any games you make will
not have a save game feature in them. We'l have to wait for another updated
version of audio game maker for a save game function to be implemented.
Josh
- Original Message -
From: "Bryan Peterson" <[EMAIL PROT
Wow, I've got a lot of archive reading to do. I've been away for a few
days and am now back. Seems like I got a new game to check out.
Leave it to Carl to be the game expert .
--
Raul A. Gallegos ... IliwSsmc
___
Gamers mailing list .. Gamers@audysse
Sure is. How did you get through level 2 in the game? I'm still stuck on
level2.
- Original Message -
From: "Karl" <[EMAIL PROTECTED]>
To: "gamers discussion list"
Sent: Tuesday, January 16, 2007 5:05 AM
Subject: [Audyssey] Technoshock Finally Complete!
> Hi all,
> I have finally compl
Quote:
What is the easiest way to encrypt files or is there one?
I have purchased a sound pack from Sound Ideas and if I use them I don't
want them stolen by someone.
To answer the question, it involves extra steps and additional work. The
basic encrytion technique is to take the file byte by byt
Hi all,
I have finally completed Technoshock. Man, what a hard game that is.
Karl
___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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What is Tempest? I remember all the others. I used to go around hunting
pinball games to play but would play some arcade games before losing my
sight.
Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
hi
unless you make it computer specific as in GMAgames?
regards, will
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 16, 2007 12:14 AM
Subject: Re: [Audyssey] USA Games product ordering and registration.
> Hi Dark,
> US
Hi,
Cara Quinn wrote:
>Tom, are you familiar with KPL at all?
No, never tried it. I mainly stick with C++, VB, and C# which are what I
use on a day to day basis.
All of my games were built with C#.NET.
___
Gamers mailing list .. Gamers@audyssey.o
Hi Dark,
USA Games will always offer demos if possible. It is more a question of
weather or not the demo is unlockable. In one way it is certainly a
cheaper distribution system than cds.
If I had to ship cds to England, Germany, and other places over seas I
could easily rack up shipping fees whi
Hi Josh,
Personally I haven't tried it but Python is flexible enough to write an
extension for DirectX. I know that extensions have been written to
interface with the stock MS SAPI 5 libs, and I am certain a competent
python dev could whip up a DirectX extension. Probably one has already
been
hi. the easiest but not very good way is to use comaudio; but i made that
mistake. at the moment i'm having a basic sound encryption example made for
me, so it'd be best to find someone who is willing to write you one, or at
least a basic example of one so you can play around with it and get it to
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