Re: [Audyssey] Blame the game!

2007-12-27 Thread Stefen Hudson
hahahahaha! Wow. Someone was bored. That's pretty good though. I wonder what he'd blame on accessible games. -- From: Robin Kipp [EMAIL PROTECTED] Sent: Wednesday, December 26, 2007 6:36 PM To: gamers@audyssey.org Subject: [Audyssey] Blame the

Re: [Audyssey] Fw: Sryth: frost demon adventure

2007-12-27 Thread dark
Ah, deffinately more Mr needed methinks! At that the demon will be hitting you too often with his normal attacks (never mind his special), and you won't be doing enough damage to compensate. Beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Kuvvosh
Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the Second one sounds like a winner. But, I wouldn't outright give the engine out for free. I think a subscription base should be added, as the game is being developed so that way it covers the cost of time that Thomas would

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
Hmmm, what use would it be to create games only for your own computer? If the main engine was stil expensive, however good the demo was, that won't stop it causing a problem for the hobby developers to afford. Beware the grue! Dark. - Original Message - From: Stefen Hudson [EMAIL

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second

Re: [Audyssey] say what?

2007-12-27 Thread ian and riggs
wheir can you get this game from? is it worth it and how much is it - Original Message - From: Daniel Sears [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 9:38 AM Subject: [Audyssey] say what? new gamei just got called say what.

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
Hello tom. wel I agree with both of your purposes there, afterall I do rather like Monti, so more games designed by you would certainly be good. Sinse the main interest for me in any game is exploration, be it physical exploration of a map, or various environments, or slowly

Re: [Audyssey] Sryth: frost demon adventure

2007-12-27 Thread dark
Hmmm, I've heard of somebody taking it down with a 71 Mr, but unless your at Are you sure this enemy isn't already finished? You might want to go away and look for some better weaponry or armour to increase your Mr. Btw, you mention weaponry skill, have you got any weaponry subskills? They

Re: [Audyssey] Other ideas for Monopoly

2007-12-27 Thread Jim Kitchen
Hi Dark, Actually win was not a dos command. Well not until Windows was created and then that command would start Windows. Hal would never have done anything on my computer either since I never had Hal on my computer. The other day I copied all of the files from my old dos hard drives onto

[Audyssey] say what?

2007-12-27 Thread Daniel Sears
new gamei just got called say what. well, it's this game you buy, hand held by the way, the idea of the game is to unscramble famous phrases. you are giving the choice of how many players (1 to 5) then, press the start button, and you are given the first question (the computer will speak

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
I like that idea about getting one or a few months free for every game you submit. It might actually encourage people to submit the games to Thomas. This means that there would be more games that could be found in one place. Not only that, but it'd be easier on the developers. They wouldn't

Re: [Audyssey] say what?

2007-12-27 Thread dark
I got one as well, (mr. Clause is a generous fellow). There are actually five balls, and several different modes to the game. time mode, where you get as many guesses as you like within a limited time, and guess mode where you have a limited number of guesses, as well as extreme time and guess

Re: [Audyssey] Fw: Sryth: frost demon adventure

2007-12-27 Thread Bryan
Well no, the bug's apparently been taken care of. He just has around 3000 stamina points. So no matter what you're looking at a fairly long fight. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27,

Re: [Audyssey] Sryth: frost demon adventure

2007-12-27 Thread Bryan
Well, Bashing is free but Slashing isn't. You have to either learn it in Talinus or pay that mercinary, Thaony, to train you. Time is an illusion, lunchtime doubly so. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
I don't think that would be feasible to be honest. He'd have to code two separate programs then. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:07 AM

[Audyssey] Peruvian Instant Darkness Powder in the Sarah game

2007-12-27 Thread Phil Vlasak
Hi Folks, Happy Holidays! I was hoping to have the next Sarah game patch out by Christmas but it is going to take a little longer. I decided to add a few items to the Slytherin common room for those with Registration keys. Peruvian Instant Darkness Powder, blinds everyone for five minutes. This

Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Sean, A free Space Invaders game? I honestly don't remember saying anything about one, but I might have a long long time ago before I took over Monte and Raceway. I do recall mentioning that eventually I would be working on an Asteroids clone though. Perhaps you were thinking of Asteroids?

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
And i'm assuming it'll work with a screen reader? From the sounds of things that would be the most logical way to do it. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] monty ledge bug

2007-12-27 Thread Thomas Ward
Hi Charles, Smile It happens on all ledges. It just happens to screw up when the lucky or unlucky ledge sound is picked. Charles Rivard wrote: Where was it, and does it always happen on just that one ledge? Maybe that'll give Thomas a clue. Thanks. --- Gamers mailing list __

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Not without allot of reworking of the engine's internal code which I'm not sure I want to do at this point. As I have stated on list already Genesis is primarily created to design First Person games like Shades of Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a

Re: [Audyssey] monty ledge bug

2007-12-27 Thread Thomas Ward
Hi Mike, Yeah, several others have mentioned this issue with me as well. What is happening is that one of the ledge sounds is too short, and usually you wind up in the fire, on some spikes, or taking a lava bath before you realise you should stop. I've patched this in the unstable version I am

[Audyssey] Bop It Ultimate 1.1 bug

2007-12-27 Thread Davy Kager
Hi, I've installed Bop It Ultimate 1.1 a few days ago, and today I thought I'd play it for a while. However, if I try to run the program I get a runtime error 13: type mismach. This didn't happen with Bop 1.0. Another weird thing is that the message about running the configuration program that

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
So FPS style games. That puts me in mind of games like Metroid Prime. Here we go on the Metroid thing again. Of ourse that might be tricky to do in audio so I don't know if Genesis could handle it. The whole thing about Metroid was that you'd have to jump to platforms often above and below you,

Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Bryan
Actually Thomas this was last year. I also remember quite a lot of discussion about it. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 8:30 AM Subject: Re:

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. - Original Message

Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Bryan
As for the sound of the maic potions, that plays as long as you remain invincible. As for the voice in the intro, that's ScanSoft Karen, an Australian RealSpeak voice from nextup.com. I have her on my laptop. Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Claudio
Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Shaun, No, Genesis Project is a completely and totally different thing. Besides which Draconis Entertainment owns the rights to the Genesis Project which has nothing to do with the USA Games Engine Genesis 3D. Smile shaun everiss wrote: does this have to do any thing with the genisus

[Audyssey] Sugestion on monti and a question

2007-12-27 Thread Claudio
Hello Thomas! I have now a sugestion for monti. The sound for the magic potion is to long for mee. And now, i have a question: What voice have you use in the intro of the game where the game says welcome to montezuma's return, a usagames produktion copyright 2007? Best regards, Claudio. ---

[Audyssey] Demo in Game Chat Reminder

2007-12-27 Thread Gary Whittington
Tonight I, Crash will demo Strat Baseball. At 6pm but the demo will be in the Monopoly and other Board games room. This is a full duplex room and you will need to wear headphones. WEB Site http://For-the-people.com Crash - Original Message - From: Gamers Chat Robot [EMAIL PROTECTED] To:

Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Claudio
Hello bryan! Can i download this sapi for free? Regards, Claudio.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Robin Kipp
Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course, the developer of the engine would have access to this server. Robin -Original

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark, Very very true. Learning how to do triditional programming is not an easy process for anyone. Even if you get formal training from a tech school or college knowing is only half the battle. The other half, perhaps the more important half, is experience. Gaining the experience it

Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Bryan
Oh no, those voices aren't free. They cost around 45 dollars, and you need to be a registered user of their Text Aloud program in order to even install the voice. It searches for that program during the installation process and if you don't have it on your machine, a fully registered one, mind,

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
Actually you're right. Doesn't Che do that with Rail Racer? I think he said something about that as a means of cracking down on would-be pirates and knowing who's got a pirated copy and who got it legitimately. The same principle could probably be applied to Genesis 3D. Time is an illusion,

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen, Well, I suppose it would be possible to create a demo or trial eddition which would allow the developers to create a game with one playable level. It would take some extra work, but might be a good selling feature. I could restrict features like exclude the ability to save and load

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
or only thomas could have the tool to give out registration keys, like David Greenwood does. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 7:49 PM Subject: Re: [Audyssey] Game Engine Discussion.

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark, Well, it would have some use. It would allow people to create games for themselves, and allow them to evaluate it for commercial use. However, you are right that the way it is designed now it isn't really meant for non-commercial games. I'd really have to think about how free games

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
Well free games could work like this: Only you have the ability to generate registration keys, so if there is no registration key to enter then the game is free. You could make it part of the creation. for example require registration (yes or no) - Original Message - From: Thomas Ward

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen, I wouldn't feel right claming ownership over any games using my engine, but I would expect some sort of royalty fee for using it in their games. After all I did the hard work in making the engine, maintaining it, and probably answering there tech support questions so asking for a

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Not necessarily. Yes, I could set it up to work with a screen reader, but I personally think using Sapi 5 would be better for the designer. Rather than using screen reader review keys to view what was on the screen Sapi could just automatically voice what you are focussed on. Bryan

Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Thomas Ward
Hi, No. If you have Jaws 8 you get it included as part of your upgrade. If not you have to buy it from Scansoft. Hth. Claudio wrote: Hello bryan! Can i download this sapi for free? Regards, Claudio.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
That's true. I'm still learning Window-Eyes, let alone learning to use it on my laptop, so the idea of trying to use screen review keys to read the Genesis screens would be rather daunting. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Actually, I think something similar to Metroid Prime. should be possible with Genesis. After all I am designing the engine to create games like Megaman, Halo, etc and Metroid would fall in that kind of catagory. You could draw the metal platforms, attach an environment effect to them,

Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Thomas Ward
Hi Claudio, Quote The sound for the magic potion is to long for mee. End quote That sort of munk chant sound you hear is suppose to tell you how much invincibility you have left. If I shorten it or remove it the invincibility you get from drinking a potion would be less. I think other paid

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, yes, writing two different versions would be programming murder. I don't think anyone has considered exactly how much work goes into designing a full fledged engine with the abilities I have in mind for this thing. At present the player class is 1400 lines of code alone, and I haven't

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Claudio, Actually, I can. If I used hardware based product keys and am the only authorized person to create product keys that means they would have to pay the licensing fees up front before I generate the keys for their customers. No royalty payment no product key for the customer. However,

[Audyssey] Piraci and code generator

2007-12-27 Thread Claudio
Hello Thomas and all! I have a question about the registersystem of monti. You create a code for the game. But how knows the game the code that your system has generated? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi, Well, web based product activation would be one way, but I think David Greenwood's method of holding onto the licensing tool is the safest way to insure I get my payments. Those developers who don't pay up, can't complete orders, and not being honest with me would be like cutting their own

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Yes. Che uses a very good commercial licensing tool, it is a bit expensive, but it really does lock down on piracy. I am considering using some of the funds from Monte to purchase it for Genesis. Bryan wrote: Actually you're right. Doesn't Che do that with Rail Racer? I think he

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem, Unfortunately, it is not that simple. Since Genesis is designed to be 100% modular that means someone could generate a free game *.exe file, name it to the name of one of my games, copy in the exe file and play it with no security restrictions. Oops, all my games are cracked just

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
Yeah I see what you mean. If you register a game the registration program then should actually make changes to the level files, while the main genesis engine runs the level files. This would also make it easier to eliminate bugs in the game, as the levels stay the same and if a bug exists you

[Audyssey] the ice shard in shryth?

2007-12-27 Thread simon.dowling
hi list, anyone found a use for the glittering ice shard in shryth after defeating the frost demon? and another thing, i am trying without any really success to defeat the dragon in the 19th round i have a mr of 99 and stamina points of 118, but can't quite beat the dragon, it says that i have

Re: [Audyssey] Piraci and code generator

2007-12-27 Thread Robin Kipp
Hi Claudio! A game / program can decide whether a license key is correct or not because keys are generated using a specific algorithm implemented in the game. So if you enter a key, the program checks if the key matches to the algorithm or not. If yes, the game is registered if no you get a nice

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Yohandy
how about a monthly fee for those who wish to use the software? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:13 PM Subject: Re: [Audyssey] Game Engine Discussion. Hi Claudio, Actually, I

Re: [Audyssey] say what?

2007-12-27 Thread Charles Rivard
I'm still missing something about this game. If it's further down in my inbox because the question has been answered on the list, nobody has to respond. What do the balls have to do with unscrambling a phrase? Thanks. --- Shepherds are the best beasts. - Original Message - From: dark

Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Charles Rivard
Seems like somewhere, a game could be gotten, but it was in a foreign language, and there were difficulties, or maybe it was a beta or an experimental game. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Piracy and code generator

2007-12-27 Thread Thomas Ward
Hi Claudio, For security reasons I can't and won't reveal in any detail how this works, but I will give you a very simple explanation. Basically, the key generator uses specific code that generates the product keys. Monte has the reverse code which basically reverses the process. It takes the

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem, Right. The way this works is there is a directory in your Genesis 3D installation directory called skeleton. This contains things like Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into your project folder since those files are the core engine that actually runs

[Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread acarthon
Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin

Re: [Audyssey] Piracy and code generator

2007-12-27 Thread Thomas Ward
Hi Robin, Thanks. I couldn't have said it better myself. Yes, your answer is absolutely correct. Robin Kipp wrote: Hi Claudio! A game / program can decide whether a license key is correct or not because keys are generated using a specific algorithm implemented in the game. So if you enter a

Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread simon.dowling
hi you have to go to trithic for that one and see the thain. when you accept it, you have to choose explore the realm at random i thinks so, and i think there are 9 to defeat, remember to collect the weapons of the dead as they can fetch you a lot in tryndmoor. hth

Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Shadow Dragon
If you mean the special items as in Tsal-Kagoth, the dragonwing breastplate and the like, you can't get them through the phantom assassin quest anymore, the only way to get one of them is through the haunting in Durnsig quest, and then you can only have one, whereas back in the day you could

[Audyssey] Nintendo GameCube reaches its end at the end of this year

2007-12-27 Thread acarthon
Hi list, It's AC. I thought you may want to know some of the things that are on their way out at the end of 2007. One of them being the Nintendo GameCube. Check out the following website. 2007 Departures: You Won't See These in 2008 - AOL Money Finance Web address is:

Re: [Audyssey] say what?

2007-12-27 Thread Sylvester Thomas
Hay Charles! I too have one of these Say What games, and the answer to your question is this. There are five balls that when the phrase is spoken each ballrepresents a word in the phrase. For instance the phrase my be something like this I like to play games. The game will say

Re: [Audyssey] the ice shard in shryth?

2007-12-27 Thread Bryan
The Ice Shard doesn't yet have a use. As for the dragon, he is pretty tough. All I can say is just keep trying. Maybe even train up a bit. Time is an illusion, lunchtime doubly so. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Bryan
There are nine in total, including the PPhantom himself. But either those items are no longer available or they're just extremely tough to find, because even while they were supposedly available I never found them. But I always play that even for the money you can get from the assassins'

Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Bryan
Actually when it comes to weapons I've noticed that Mezaryl is the best person to sell to. She'll give you like 700 or so for Blalak's Broadsword versus the 300 or whatever you get from Bryniver. Granted sometimes he gives you a better price on certain magical weapons but most of the time

Re: [Audyssey] say what?

2007-12-27 Thread Ken the Crazy
Each ball represents part of a phrase. You take the balls out of the game and put them back in a different order, so if the game says two heads are better than one, the ball on the left represents two heads. the next ball represents are then the third ball represents better and so on--but

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread shaun everiss
that would rock tom. I decided to try to do programming once but its not my thing, pluss I don't have all the power for it, agm was a dissapointment, g3d if I can do things in that I'd be happy to try. At 07:02 a.m. 28/12/2007, you wrote: Hi Dark, Very very true. Learning how to do triditional

[Audyssey] bastard operator

2007-12-27 Thread shaun everiss
Hi. Has anyone thought about writing a bofh style for windows, I know there is an inform one but I just wandered, if someone had, or better still the main guy in the game could be blind. That would rock. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail