Hi Dark,
You have got a point there. Over the passed few years there has been a
lot of blurring between RPG and other styles of games because there is
no reason why a third person or first person game can't contain some RPG
type elements in them, nor is there reason why an RPG can't be played i
Hi,
I don't know about 2009, but earlier releases of Smackdown vs Raw were
quite playable as a blind gamer.
Matheus wrote:
hey all.
can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think
that's the name of the game, for ps2?
and if so, this is accessible a bit and wor
I have not checked this out, but I thought it might be of interest to
developers needing sound bites:
Here's an online community that offers an invaluable free resource to anyone
who wants to use sound effects or audio loops in digital projects. SoundSnap
is worth checking out, whether you are c
hey all.
can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think
that's the name of the game, for ps2?
and if so, this is accessible a bit and worth checking out or no?
thanks and best regards.
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actually, changing the button layout makes perfect sense. buttons go in
order and all you need to do is go down through the option and press the
appropriate button. If you change the vibration feature from on to off, the
controller will vibrate if it is on. the options aren't so hard if you
mem
Most of IR's quests are awesome, and they need to be put into other
muds. In those quests it's not all about grinding. Yet on other muds,
in those quests you have to kill something, go back and get quest
points. I hate quest points. Nothing significent about them accept
getting what grinder
The only way I could see this working is to have some sort of general
ambiance audio that gives one a hint as to how far they're jumping. Of
course there'd be problems there, but it seems to me to be the most
practical solution.
- Original Message -
From: "Thomas Ward"
To: "Gamers Dis
They wouldn't be converted. I made sure in my email to mension alternate
versions of the games. So if they did put up non-roleplay versions of the
current games, they'd simply put another version of the game up on another
port. This is what I'm hoping for, though it might not be too bad if they
Again Tom, a point of deffinition and semantics I think, sinse by that
deffinition a lot of games, such as Zelda, alundra, and Lord of the rings on
the snes do not count as rpgs.
Even in secret of mana (imho one of the best rpg games of all time), though
you could name your characters there wa
Hi Phil,
Yeah, that might work for making that level accessible, but it also is a
case in point where that accessibility comes at a cost to the sighted
gamer. While your method might make that level easy enough for us to
play it would dramatically reduce the skill level required to play that
l
Hi,
Hmmm... That is strange. I wonder why they would remove it from the
mbmaps.esp archive. In any case I can look around for my packaging tool
and repackage the esp archive with that file once I locate my tools for
it. Assuming, of course, that that turns out to be the problem it could
be an
Hi Dark,
Well, this is one of those cases of yes and no. It is true the GMA
engine will allow you to create various armer classes, pick up items
from killed monsters, create and cast different spells, etc. However,
the features you described applies to a lot of First Person games and
not just
I must be loony, but I love all of the "homework" in Iron Realms games.
There are plenty of muds out there for grinding; most of them, in fact.
Iron Realms is games are some of the few in which you really have to think
about what you're doing, whether you're a paladin or a mage. If the IR c
hey guys. i use to play sound rts quite a bit but haven't touched it in
months. if any of u would like to arrange for a game or 2, u can contact me
on msn with this address:
wlkel...@yahoo.com.sg
see u.
- Original Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: W
Hi Jim and all,
It is not just that there are a lot of graphics to deal with, but modern
games often allow you to change the camera angle to see the same screen
from a different angle or point of view. The full 3D games especially do
this as it is easier to see the same thing from multiple poin
Hi,
That is all too true. What most people fail to realise is there is a lot
of indifference to accessibility, because most people simply aren't
aware that we can even use a computer let alone play games etc. Here is
a case in point.
How many of you have gone to a job fair, showed up for an in
In the case of MK VS. DCU, it didn't take me long to learn the menus.
Keep in mind I did it without sighted assistance. The only thing I
have trouble with menu whise is the options. I know the layout of the
menus, but I, for example, can't tell when something is on or off. And
in the contro
Yeah, me too. Iron Rrealms games would be awesome without the roleplay
and guild requirements that have at least 21 steps, including an
interview at the end. Also, in-character when I want to know, for
example, a command, I have trouble asking about it IC.
On Jan 13, 2009, at 1:55 PM, Shadow
What changes has there been since I last played which was about a year
or so ago now?
Are the maps bigger? Can you us more than 20 moving objects at any 1
time? What's the limis now? Are there far more things you can build?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gam
Thanks, I was able to get the larvae thing figured out yesterday, and got
a lift to the Gnome Fink war by Momma Mia.
Now I'm trying to figure out how to fix this catapult.
Regarding the role playing thing, I like it the way it is in Listernia, at
least so far. If you want to just hack and sla
thanks for this kelly much appreciated
On 13 Jan 2009, at 19:10, Kelly Sapergia wrote:
Hi,
I just wanted to let you know that issues 51 through 54 of Audyssey
are now available as text files from my website, and the ZIP file
has been updated to include these issues. You can find my page at
Have you, directly, let them know this? This may be the solution to the
problem of the missing level. Thanks.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Hayri Tulumcu"
To:
Sent: Tuesday, January 13, 2009 4:39 AM
Subject: [Audyssey] Monkey B
There are 4 buttons on the front of the controller. circle is on the right
side, triangle is to the left of it. under circle is the x button, and to
the left of it, square button. There are also 4 buttons on the top edge, 2
on the left and two on the right. They are r1, with r2 above it, and on
Hi,
I just wanted to let you know that issues 51 through 54 of Audyssey are
now available as text files from my website, and the ZIP file has been
updated to include these issues. You can find my page at:
http://www.ksapergia.net/audyssey.html
Thanks.
Yours Sincerely,
Kelly John Sapergia
P
Hi Christian
I know I've done some online games before, the thing is to contact people
to get a good game together. I'd say getting a few contacts on msn/Skype or
whatever that way everyone knows whose around. Time zones can also be a
little tricky for some. I'm up for a game possibly.
All
Not sure how many people this will interest, but this morning I sent an
email to the iron realms team asking about alternate versions of the games
with a focus more on exploration, questing and grinding rather than on
roleplay, pvp and politics. Here's the response I got.
Response here:
That
Hi Yohandy,
I am interested in the position of the buttons on the controller .
Is the square next to the triangle?
Is it to the left or right, up or down from it?
If the triangle is in the center of three buttons, then the end key can
substitute for it.
I would assume the position of the buttons
A moderator may have blown it, slightly. It's not Raul, it's the other one. I
send this reminder with a grin. Yesterday, Thomas Ward said that he would post
the latest issue of Audyssey Gamers' Magazine on his web site last night, and
let us know where we could download it. Uh, oh. I haven'
Sorry, I guess I didn't make myself very clear on this point. Enforced
roleplay, no matter how it works, generally isn't my cup of tea. Granted I
never really got into the roleplay aspect of any of the iron realms games
much, I was more interested in playing with the class and race skillsets and
Hi
I remember being absolutely lost just after getting the key I think it was
from the church. no clue what to do next though.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 12:20 PM
Subject: Re: [Audyssey] chillingham help please
H
the answer to both is "We don't know"
chillingham certainly isn't freeware sinse at least theoretically it's stil
being sold as bavisoft's site is stil up. Whether they're sending out orders
or not I don't know, but officially both games are most distinctly not
freeware.
As to chillingham 2,
Now when speeking about chillingham, who knows when chillingham 2 come out?
If not, is the first game then become freware?
Jimmy
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 6:20 PM
Subject: Re: [Audyssey] chillingham help please
Hi
Hi.
Take the candle at the church, then use it with the hermit's camp fire, then
use it on the lantern.
Goodness knows how Fredric wanders around chillingham with a lit
candle, - but ah well.
Beware the Grue!
Dark.
- Original Message -
From: "william lomas"
To: "Gamers Discu
Hi,
that's a lovely idea, of course, I would love an accessible game of such
complexity as Mortal Combat, which is one of the cases that would need just
perhaps a bit more accessibility elements like in the menus, etc., and they
would be perfectly accessible... But if you ever wanted to start w
Couple of things.
First of all, I would absolutely love to see a Pheonix Wright type
game. Some good friends of mine decided to create some cases similar
to those in the game and we took turns playing them out. This is an
old standby that is really fun, if you've got good buddies like that.
Another
Are you wanting to make a fighting game similar to mk? I'm not sure how you
can relate a keyboard to buttons on a playstation controller. They're just
so completely different. Now that I'm considering it, if you were to create
let's say a mortal kombat game for the pc, it'll be a lot harder to p
I think you take the candle and use it with the lantern.
--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 5:01 P
hi in chillingham how do i light the lamp please when by the tree
for the bugs to come out?
i forget
haven't played the game in ages
thanks for any hints
will
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You can
Frankly, there are many roleplay aspects of Lusternia that I have
never seen conform to what you are saying.
I have three different characters, all of different races, and people
treat them differently. A lot of it has to do with where you are, what
city or guild you are in, more than what race yo
Hi Yohandy,
Thanks for the list of challenges.
It would be interesting to make a fully accessible game using them.
I would need to know some more about the relationship of the keys to come
up with standard keyboard choices that would simulate those on the
controller.
For example PCS did a boxin
lol no way. it's impossible to guess them. Someone read them to me, and I
wrote them down. Once the challenges are finished, the game should be 100%
playable.
- Original Message -
From: "Liam Erven"
To: "'Gamers Discussion list'"
Sent: Tuesday, January 13, 2009 2:23 AM
Subject: Re:
done
- Original Message -
From: Che
To: Gamers Discussion list
Sent: Monday, January 12, 2009 6:06 PM
Subject: [Audyssey] Sale On Rail Racer ending this week
Hi all,
The holiday sale on Rail Racer will be ending this Friday at midnight, at
which time the price will
oops! my bad. Replace down left square down left square, with down left x
down left x. Or you can simply redownload the new file below. I also want to
point out something else I forgot. If you're doing a challenge and you want
to return the characters positions to what they were originally, pres
I believe Might and Magic was a first person setup. In addition you might
also be able to use the engine to create turn-based combat with a menu
structure. I haven't seen the engine, though, so I don't know if the latter
is possible, but the first-person view certainly doesn't pose a problem.
Ryan
Hi Phil.
to be honest both multiplayer and choice of race or class are I think
optional in an rpg, and probably less important in an action rpg
anyway, there are plenty of mainstream games such as the zelda series,
Secret of mana The lotr titles on the Snes and alundra which manage withou
I've never really had much luck with lusternia or any other iron realms
games for a couple reasons. Firstly the roleplay atmosphere just doesn't
seem to fit no matter what race, class or the like I pick. The races don't
seem to have their own cultures, it seems to be all guild based, and even
t
Hi Dark,
The one limitation of the GMA game engine is that it was designed to be a
first person shooter.
Yes, you can have variables tracking your stats and adjusting them but it
was not designed for multiple players or for you to switch classes or races
at the beginning.
As in tank commander,
what two muds are theese i am thinking of playing listurnia but i am never
bery god at them muds. but i am thinking of giving it a go.
- Original Message -
From: "MICHAEL MASLO"
To: "'Gamers Discussion list'"
Sent: Tuesday, January 13, 2009 11:44 AM
Subject: Re: [Audyssey] Moving up in
Hi Thomas,
I could imagine the the lava rocks in your example could make a sound or
more importantly say how far away they are from you.
Thus by their distance you could center one in the middle before jumping to
it.
Of course you would need some kind of jump meter to gage how far you jump.
For
I have found out that the level 6 is wrapped in the following file: c: \
Documents and Settings \ username \ Application Data \ Monkey Business \
oldwest.map it is not in the file mbmaps.esp I hope that they can package file
into file mbmaps.esp
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fulle package:
http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe
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You can make changes or update your subscripti
hi what's the latest news from game developers please in the latest
issue of audyssey especially from draconis, any updates?
thanks will
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Will write you with that. Really there are two of them that are real good.
One John told me about and the other I found.
fotr.mudmagic.com port
and
mudsite.comport 2500
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everis
Hi Jason.
I've heard a lot about pheonix right from my brother, (he's also got the
other series about appolo justice and miles edgeworth), Apparently their are
on utube somewhere some actual voice acted plays of some of the phenix right
cases, which I'd love to see just for the story.
I
I absolutely love Phoenix Wright. They're my favorite DS games of all time
and I've played every one all the way through. Finishing the last Pheonix
Wright was a sad, sad day. This list keeps bringing up absolute gems. What
makes Pheonix Wright so great is the story. It's more like a modern text
ad
Hi tom.
The principle reason I thought the gma engine might do an rpg game is to do
with the way certain things worked in shades and Sarah.
It can manifestly hanndle talking to characters (even with random speeches
like the 2 way mirror in Sarah), shops keys and locks.
This is the bulk of t
I sort of thought Df was an aski game, which personally I've never
worked out an efficient way of playing, owing to the lack of a braille
display.
On the other hand, I've not tried any aski games sinse Hal V9 introduced the
repeat punctuation and find in Vf functions, both of which I thin
Hi Jason.
Yep, I phoned capcom Uk.
It was deffinately over a low vision access issue, --- principley the fact
that they didn't bother releasing the Mega man aniversary collection in the
Uk. I wanted to talk to them, sinse basically this meant complete lack of 2D
platformers for me to play.
Hm. I've tried DF and really couldn't get anyware with it unfortunately.
On Jan 13, 2009, at 5:31 AM, Jason Allen wrote:
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have
family
members who are vision impaired and two,
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have family
members who are vision impaired and two, precisely because the market was
small. The day Nintendo moves into accessible entertainment is the day me
and many others ar
I wonder if some ISP's see the message because of it's sheer size
without an attachment as spam?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 12 January 2009 23:13
To: Charles Rivard; Gamers Discussion list
Subjec
Hi John.
I must admit, I'm incredibly doubtful about changing the minds of the
mainstream game companies at all on this issue for the precise reasons you
mention.
Access costs money, big companies do not like spending money.
while I fully support igda's efforts, and would be the first to jum
Hi Matt and Ron,
One of the problems is, video games are by design visual. When I could still
see to play them, they were fairly simple. These days there is so much going
on on the screen visually that even if you could label the graphics, there are
so many of them and they are moving around
Jason,
Developers don't make their games blind-accessible because:
1. They don't think about it.
2. They work for business people who want to maximize (or even achieve)
profit.
I've been coding user interfaces, including games, professionally for 30
years. It's rare to get any direction at all f
Hi liam.
Well, as you'll gather, I'm stil mid play myself, but for starting out I
probably can offer some tips.
First you shouldn't actually attempt combat until your A, an honourable
warrior, B, are proficient in knife throwing, and C, have a decent weapon,
ie an axe or better stil a sword.
Well. I got out of town, and wasn't exactly sure where I should go. I
ended up coming across some warriors that beat me up. It's been a while
since I played. But I did redownload it, and am going to delve in to it
again. Any tips?
-Original Message-
From: gamers-boun...@audyssey.org
The learning curve is incredibly steep, but it is fun when you get going,
though rather a pest in parts, yet it's one of these games that's actually
quite hard to put down.
What was the principle problem?
Beware the Grue!
Dark.
- Original Message -
From: "Liam Erven"
To: "'Gamers
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