Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread Thomas Ward
Hi Dark, You have got a point there. Over the passed few years there has been a lot of blurring between RPG and other styles of games because there is no reason why a third person or first person game can't contain some RPG type elements in them, nor is there reason why an RPG can't be played i

Re: [Audyssey] wwe smackdown 2009 for ps2?

2009-01-13 Thread Thomas Ward
Hi, I don't know about 2009, but earlier releases of Smackdown vs Raw were quite playable as a blind gamer. Matheus wrote: hey all. can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think that's the name of the game, for ps2? and if so, this is accessible a bit and wor

[Audyssey] for game developers

2009-01-13 Thread Charles Rivard
I have not checked this out, but I thought it might be of interest to developers needing sound bites: Here's an online community that offers an invaluable free resource to anyone who wants to use sound effects or audio loops in digital projects. SoundSnap is worth checking out, whether you are c

[Audyssey] wwe smackdown 2009 for ps2?

2009-01-13 Thread Matheus
hey all. can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think that's the name of the game, for ps2? and if so, this is accessible a bit and worth checking out or no? thanks and best regards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Yohandy
actually, changing the button layout makes perfect sense. buttons go in order and all you need to do is go down through the option and press the appropriate button. If you change the vibration feature from on to off, the controller will vibrate if it is on. the options aren't so hard if you mem

Re: [Audyssey] Iron Realms Stuff

2009-01-13 Thread Orin
Most of IR's quests are awesome, and they need to be put into other muds. In those quests it's not all about grinding. Yet on other muds, in those quests you have to kill something, go back and get quest points. I hate quest points. Nothing significent about them accept getting what grinder

Re: [Audyssey] question about video game developers

2009-01-13 Thread Clement Chou
The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problems there, but it seems to me to be the most practical solution. - Original Message - From: "Thomas Ward" To: "Gamers Dis

Re: [Audyssey] Iron Realms Stuff

2009-01-13 Thread Shadow Dragon
They wouldn't be converted. I made sure in my email to mension alternate versions of the games. So if they did put up non-roleplay versions of the current games, they'd simply put another version of the game up on another port. This is what I'm hoping for, though it might not be too bad if they

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread dark
Again Tom, a point of deffinition and semantics I think, sinse by that deffinition a lot of games, such as Zelda, alundra, and Lord of the rings on the snes do not count as rpgs. Even in secret of mana (imho one of the best rpg games of all time), though you could name your characters there wa

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi Phil, Yeah, that might work for making that level accessible, but it also is a case in point where that accessibility comes at a cost to the sighted gamer. While your method might make that level easy enough for us to play it would dramatically reduce the skill level required to play that l

Re: [Audyssey] Monkey Business

2009-01-13 Thread Thomas Ward
Hi, Hmmm... That is strange. I wonder why they would remove it from the mbmaps.esp archive. In any case I can look around for my packaging tool and repackage the esp archive with that file once I locate my tools for it. Assuming, of course, that that turns out to be the problem it could be an

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread Thomas Ward
Hi Dark, Well, this is one of those cases of yes and no. It is true the GMA engine will allow you to create various armer classes, pick up items from killed monsters, create and cast different spells, etc. However, the features you described applies to a lot of First Person games and not just

Re: [Audyssey] Iron Realms Stuff

2009-01-13 Thread William L. Houts
I must be loony, but I love all of the "homework" in Iron Realms games. There are plenty of muds out there for grinding; most of them, in fact. Iron Realms is games are some of the few in which you really have to think about what you're doing, whether you're a paladin or a mage. If the IR c

Re: [Audyssey] SoundRTS question

2009-01-13 Thread Kelvin Tan
hey guys. i use to play sound rts quite a bit but haven't touched it in months. if any of u would like to arrange for a game or 2, u can contact me on msn with this address: wlkel...@yahoo.com.sg see u. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: W

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi Jim and all, It is not just that there are a lot of graphics to deal with, but modern games often allow you to change the camera angle to see the same screen from a different angle or point of view. The full 3D games especially do this as it is easier to see the same thing from multiple poin

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi, That is all too true. What most people fail to realise is there is a lot of indifference to accessibility, because most people simply aren't aware that we can even use a computer let alone play games etc. Here is a case in point. How many of you have gone to a job fair, showed up for an in

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Orin
In the case of MK VS. DCU, it didn't take me long to learn the menus. Keep in mind I did it without sighted assistance. The only thing I have trouble with menu whise is the options. I know the layout of the menus, but I, for example, can't tell when something is on or off. And in the contro

Re: [Audyssey] Iron Realms Stuff

2009-01-13 Thread Orin
Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC. On Jan 13, 2009, at 1:55 PM, Shadow

Re: [Audyssey] SoundRTS question

2009-01-13 Thread Darren Harris
What changes has there been since I last played which was about a year or so ago now? Are the maps bigger? Can you us more than 20 moving objects at any 1 time? What's the limis now? Are there far more things you can build? -Original Message- From: gamers-boun...@audyssey.org [mailto:gam

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread Che
Thanks, I was able to get the larvae thing figured out yesterday, and got a lift to the Gnome Fink war by Momma Mia. Now I'm trying to figure out how to fix this catapult. Regarding the role playing thing, I like it the way it is in Listernia, at least so far. If you want to just hack and sla

Re: [Audyssey] My Audyssey Magazine Page Is Now Up To Date

2009-01-13 Thread william lomas
thanks for this kelly much appreciated On 13 Jan 2009, at 19:10, Kelly Sapergia wrote: Hi, I just wanted to let you know that issues 51 through 54 of Audyssey are now available as text files from my website, and the ZIP file has been updated to include these issues. You can find my page at

Re: [Audyssey] Monkey Business

2009-01-13 Thread Charles Rivard
Have you, directly, let them know this? This may be the solution to the problem of the missing level. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Hayri Tulumcu" To: Sent: Tuesday, January 13, 2009 4:39 AM Subject: [Audyssey] Monkey B

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Yohandy
There are 4 buttons on the front of the controller. circle is on the right side, triangle is to the left of it. under circle is the x button, and to the left of it, square button. There are also 4 buttons on the top edge, 2 on the left and two on the right. They are r1, with r2 above it, and on

[Audyssey] My Audyssey Magazine Page Is Now Up To Date

2009-01-13 Thread Kelly Sapergia
Hi, I just wanted to let you know that issues 51 through 54 of Audyssey are now available as text files from my website, and the ZIP file has been updated to include these issues. You can find my page at: http://www.ksapergia.net/audyssey.html Thanks. Yours Sincerely, Kelly John Sapergia P

Re: [Audyssey] SoundRTS question

2009-01-13 Thread Ron Schamerhorn
Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All

[Audyssey] Iron Realms Stuff

2009-01-13 Thread Shadow Dragon
Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Phil Vlasak
Hi Yohandy, I am interested in the position of the buttons on the controller . Is the square next to the triangle? Is it to the left or right, up or down from it? If the triangle is in the center of three buttons, then the end key can substitute for it. I would assume the position of the buttons

[Audyssey] latest issue of Audyssey

2009-01-13 Thread Charles Rivard
A moderator may have blown it, slightly. It's not Raul, it's the other one. I send this reminder with a grin. Yesterday, Thomas Ward said that he would post the latest issue of Audyssey Gamers' Magazine on his web site last night, and let us know where we could download it. Uh, oh. I haven'

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread Shadow Dragon
Sorry, I guess I didn't make myself very clear on this point. Enforced roleplay, no matter how it works, generally isn't my cup of tea. Granted I never really got into the roleplay aspect of any of the iron realms games much, I was more interested in playing with the class and race skillsets and

Re: [Audyssey] chillingham help please

2009-01-13 Thread Ron Schamerhorn
Hi I remember being absolutely lost just after getting the key I think it was from the church. no clue what to do next though. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 12:20 PM Subject: Re: [Audyssey] chillingham help please H

Re: [Audyssey] chillingham help please

2009-01-13 Thread dark
the answer to both is "We don't know" chillingham certainly isn't freeware sinse at least theoretically it's stil being sold as bavisoft's site is stil up. Whether they're sending out orders or not I don't know, but officially both games are most distinctly not freeware. As to chillingham 2,

Re: [Audyssey] chillingham help please

2009-01-13 Thread Jimmy Odin Kristoffersen
Now when speeking about chillingham, who knows when chillingham 2 come out? If not, is the first game then become freware? Jimmy - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 6:20 PM Subject: Re: [Audyssey] chillingham help please Hi

Re: [Audyssey] chillingham help please

2009-01-13 Thread dark
Hi. Take the candle at the church, then use it with the hermit's camp fire, then use it on the lantern. Goodness knows how Fredric wanders around chillingham with a lit candle, - but ah well. Beware the Grue! Dark. - Original Message - From: "william lomas" To: "Gamers Discu

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Lukás Hosnedl
Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start w

Re: [Audyssey] question about video game developers

2009-01-13 Thread Dakotah Rickard
Couple of things. First of all, I would absolutely love to see a Pheonix Wright type game. Some good friends of mine decided to create some cases similar to those in the game and we took turns playing them out. This is an old standby that is really fun, if you've got good buddies like that. Another

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Yohandy
Are you wanting to make a fighting game similar to mk? I'm not sure how you can relate a keyboard to buttons on a playstation controller. They're just so completely different. Now that I'm considering it, if you were to create let's say a mortal kombat game for the pc, it'll be a lot harder to p

Re: [Audyssey] chillingham help please

2009-01-13 Thread Chris Hallsworth
I think you take the candle and use it with the lantern. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 5:01 P

[Audyssey] chillingham help please

2009-01-13 Thread william lomas
hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread Dakotah Rickard
Frankly, there are many roleplay aspects of Lusternia that I have never seen conform to what you are saying. I have three different characters, all of different races, and people treat them differently. A lot of it has to do with where you are, what city or guild you are in, more than what race yo

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Phil Vlasak
Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxin

Re: [Audyssey] Mk vs DCU: combo challenges for the blind.

2009-01-13 Thread Yohandy
lol no way. it's impossible to guess them. Someone read them to me, and I wrote them down. Once the challenges are finished, the game should be 100% playable. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, January 13, 2009 2:23 AM Subject: Re:

Re: [Audyssey] Sale On Rail Racer ending this week

2009-01-13 Thread Valiant8086
done - Original Message - From: Che To: Gamers Discussion list Sent: Monday, January 12, 2009 6:06 PM Subject: [Audyssey] Sale On Rail Racer ending this week Hi all, The holiday sale on Rail Racer will be ending this Friday at midnight, at which time the price will

[Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Yohandy
oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, pres

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread Ryan Strunk
I believe Might and Magic was a first person setup. In addition you might also be able to use the engine to create turn-based combat with a menu structure. I haven't seen the engine, though, so I don't know if the latter is possible, but the first-person view certainly doesn't pose a problem. Ryan

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread dark
Hi Phil. to be honest both multiplayer and choice of race or class are I think optional in an rpg, and probably less important in an action rpg anyway, there are plenty of mainstream games such as the zelda series, Secret of mana The lotr titles on the Snes and alundra which manage withou

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread Shadow Dragon
I've never really had much luck with lusternia or any other iron realms games for a couple reasons. Firstly the roleplay atmosphere just doesn't seem to fit no matter what race, class or the like I pick. The races don't seem to have their own cultures, it seems to be all guild based, and even t

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread Phil Vlasak
Hi Dark, The one limitation of the GMA game engine is that it was designed to be a first person shooter. Yes, you can have variables tracking your stats and adjusting them but it was not designed for multiple players or for you to switch classes or races at the beginning. As in tank commander,

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread ian mcnamara
what two muds are theese i am thinking of playing listurnia but i am never bery god at them muds. but i am thinking of giving it a go. - Original Message - From: "MICHAEL MASLO" To: "'Gamers Discussion list'" Sent: Tuesday, January 13, 2009 11:44 AM Subject: Re: [Audyssey] Moving up in

Re: [Audyssey] question about video game developers

2009-01-13 Thread Phil Vlasak
Hi Thomas, I could imagine the the lava rocks in your example could make a sound or more importantly say how far away they are from you. Thus by their distance you could center one in the middle before jumping to it. Of course you would need some kind of jump meter to gage how far you jump. For

[Audyssey] Monkey Business

2009-01-13 Thread Hayri Tulumcu
I have found out that the level 6 is wrapped in the following file: c: \ Documents and Settings \ username \ Application Data \ Monkey Business \ oldwest.map it is not in the file mbmaps.esp I hope that they can package file into file mbmaps.esp --- Gamers mailing list __ Gamers@

[Audyssey] .Net Framework

2009-01-13 Thread Hayri Tulumcu
fulle package: http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

[Audyssey] news?

2009-01-13 Thread william lomas
hi what's the latest news from game developers please in the latest issue of audyssey especially from draconis, any updates? thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread MICHAEL MASLO
Will write you with that. Really there are two of them that are real good. One John told me about and the other I found. fotr.mudmagic.com port and mudsite.comport 2500 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everis

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
Hi Jason. I've heard a lot about pheonix right from my brother, (he's also got the other series about appolo justice and miles edgeworth), Apparently their are on utube somewhere some actual voice acted plays of some of the phenix right cases, which I'd love to see just for the story. I

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text ad

[Audyssey] Gma engine Audio rpgs

2009-01-13 Thread dark
Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of t

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I thin

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
Hi Jason. Yep, I phoned capcom Uk. It was deffinately over a low vision access issue, --- principley the fact that they didn't bother releasing the Mega man aniversary collection in the Uk. I wanted to talk to them, sinse basically this meant complete lack of 2D platformers for me to play.

Re: [Audyssey] question about video game developers

2009-01-13 Thread Orin
Hm. I've tried DF and really couldn't get anyware with it unfortunately. On Jan 13, 2009, at 5:31 AM, Jason Allen wrote: Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two,

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two, precisely because the market was small. The day Nintendo moves into accessible entertainment is the day me and many others ar

Re: [Audyssey] Moderator note Audeasy mag not on Kelly's site

2009-01-13 Thread Darren Harris
I wonder if some ISP's see the message because of it's sheer size without an attachment as spam? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 12 January 2009 23:13 To: Charles Rivard; Gamers Discussion list Subjec

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
Hi John. I must admit, I'm incredibly doubtful about changing the minds of the mainstream game companies at all on this issue for the precise reasons you mention. Access costs money, big companies do not like spending money. while I fully support igda's efforts, and would be the first to jum

Re: [Audyssey] question aboout video game developers

2009-01-13 Thread Jim Kitchen
Hi Matt and Ron, One of the problems is, video games are by design visual. When I could still see to play them, they were fairly simple. These days there is so much going on on the screen visually that even if you could label the graphics, there are so many of them and they are moving around

[Audyssey] question about video game developers

2009-01-13 Thread John Bannick
Jason, Developers don't make their games blind-accessible because: 1. They don't think about it. 2. They work for business people who want to maximize (or even achieve) profit. I've been coding user interfaces, including games, professionally for 30 years. It's rare to get any direction at all f

Re: [Audyssey] fallthrough darkwater cave stuck?

2009-01-13 Thread dark
Hi liam. Well, as you'll gather, I'm stil mid play myself, but for starting out I probably can offer some tips. First you shouldn't actually attempt combat until your A, an honourable warrior, B, are proficient in knife throwing, and C, have a decent weapon, ie an axe or better stil a sword.

Re: [Audyssey] fallthrough darkwater cave stuck?

2009-01-13 Thread Liam Erven
Well. I got out of town, and wasn't exactly sure where I should go. I ended up coming across some warriors that beat me up. It's been a while since I played. But I did redownload it, and am going to delve in to it again. Any tips? -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] fallthrough darkwater cave stuck?

2009-01-13 Thread dark
The learning curve is incredibly steep, but it is fun when you get going, though rather a pest in parts, yet it's one of these games that's actually quite hard to put down. What was the principle problem? Beware the Grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers