Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread shaun everiss
I think this a fantastic idea. At 08:21 p.m. 12/01/2011, you wrote: Hi, I'm thinking of coding a simple game, called dtmf guess. Basically, you have 60 seconds to guess as many dtmf tones as you can, and then there will be score boards and stats. I might possily include other modes, for example

Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Jim Kitchen
Hi Kai, In VB6 and DirectX 8.1 I can look for up to 10 buttons. That is button 0 through 9. For n = 0 To joyCaps.lButtons - 1 If js.Buttons(n) 0 Then So this looks for which of the 10 buttons has been pressed. I do have some trouble in using the second stick on a game pad. Don't know

Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Jim Kitchen
Hi Thomas, I know that in my games I need to reset the sapi5 voice engine before changing engines. That is going from an ATT voice to a Neo Speech, Microsoft or Cepstral. Otherwise the voice is all very distorted and fuzzy. So I do the below code whenever changing to a new voice. nov being

Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Davy Kager
Top Speed can do that with joystick buttons, and possibly more, as well. But it would appear that the input manager had some issues (we don't touch that code too often). Also I meant to send the full changelog to Audyssey, thinking that the list wouldn't mind a 25 KB file. But I think it

Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Jim Kitchen
Hi Davy, Yeah, you know, I was thinking that the 10 buttons may just have been the number of buttons that the code found on the joystick (steering wheel) that I had plugged in at the time. It may find more or less depending on what stick or pad I plug in. BFN Jim Just one little typo

Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Davy Kager
Top Speed 3 should now finally be able to properly handle 12 buttons, two sliders, and a wheel. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Davy Kager Gamers@audyssey.org Sent: Wednesday, January 12, 2011 2:04 PM Subject: Re: [Audyssey] Top Speed 3 now available

Re: [Audyssey] Alter Aeon

2011-01-12 Thread Dennis Towne
Marina, Can you tell us the highest level areas you're able to go to safely? I see that you're a fighter, so if you're having a lot of trouble with lower level areas it's probably that your equipment is mismatched for your character. For a fighter, the most important types of equipment are those

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Scott Chesworth
Ever heard of perfect pitch? It's going to make for some interestingly high scores methinks. Scott On 1/12/11, shaun everiss sm.ever...@gmail.com wrote: I think this a fantastic idea. At 08:21 p.m. 12/01/2011, you wrote: Hi, I'm thinking of coding a simple game, called dtmf guess. Basically,

[Audyssey] Alter Eaon

2011-01-12 Thread Lori Duncan
Hi I'm new to Alter Eaon playing as Lucie a Cleric. I'm having a problem with my soundpack, when I try to walk I get an arror message saying the sounds for footsteps won't work properly. Also I'm finding navigating the game hard, I keep running up against imps and losing my way in fields.

Re: [Audyssey] Alter Eaon

2011-01-12 Thread Dennis Towne
Lori, There's a bunch of different sound packs for different clients - if you can tell me which one you're using, I can try to find the person who maintains the soundpack for you. If it's the Mush client, you can probably get help using the 'zt' channel in-game. There are quest walkthroughs for

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Harmony Neil
Sounds a cool idea. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: 12 January 2011 07:21 To: Gamers Discussion list Subject: [Audyssey] thinking of coding a game dtmf guess Hi, I'm thinking of coding a simple game,

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
well yes I have heard of perfect pitch in fact I have perfect pitch myself that's why I thought of making this game. Because even though you might have perfect pitch, itstill requries some people to think for a whileuntil they get it right unless they're very very used to it. Not with musical

Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires
Hi, I know this is completely irrelavent to the topic at hand a little anyway, but, it would be nice if we had an AA wiki with area directions, places for some good eq, and leveling guides. For those such ad lindzy and myself who have toruble with that sort of thing. Sorren a.k.a. Tj On

Re: [Audyssey] Alter Aeon

2011-01-12 Thread Orin
Agreed. The newbie quest guides on the Islands would be good as well, for example the Temple priestice quest, and all the other ones that aren't too odvious. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 12, 2011, at 12:11 PM, Tj Squires wrote: Hi,

[Audyssey] chain link question

2011-01-12 Thread NIcol
Hi all I find chane link a very interesting but challenging game. I often cannot complete a chane as quite a number of words are unfamiliar to me so I have to often ask all the letters of a word from the game so that I only have to get the last letter in a word Probably because I do not live in

Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Gary Whittington
How about throwing up the link to the site for down loading the updated program. Crash - Original Message - From: Davy Kager m...@davykager.nl To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 6:16 AM Subject: Re: [Audyssey] Top Speed 3 now available

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread NIcol
Sounds interesting! What is dtmf tones? I've never heard of it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: 12 January 2011 09:21 AM To: Gamers Discussion list Subject: [Audyssey] thinking of coding a game dtmf

Re: [Audyssey] chain link question

2011-01-12 Thread Thomas Ward
Hi Nicol, That one is easy. It is zucchini bread. I guess you don't know this but people make bread out of zucchini here in the states. Smile. On 1/12/11, NIcol nicoljaco...@telkomsa.net wrote: Hi all I find chane link a very interesting but challenging game. I often cannot complete a chane

Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Thomas Ward
Hi Jim, I know. I do the same thing to reset the Speech Engine before switching to Neospeech, Natural Voices, whatever. Problem is though the Neospeech voices continue to sound fuzzy, distorted, etc even though I properly disposed of the old Sapi speech engine and initialized the new one. I

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread peter Mahach
hi nicol, dtmf stands for something like dual tone modulating frequencies or something like that. Ok, ever dialed a phone? did you hear those little beeps? Those are dtmf's. That are used by switching Equipment to see what number you dialed. They're also used by voicemale's to know what

[Audyssey] Hopeful news on the future accessibility of Star Breed, a Science Fiction gamebook for iOS

2011-01-12 Thread Orin
Hi all, I contacted the developer of this game. The core of the game is accessible, the story. However, the story requires you to hack into terminals, help people with networking, etc, as the main character you're Well rounded with combat but you primarily perform hacking operations. The

Re: [Audyssey] BGT problem!

2011-01-12 Thread Thomas Ward
Hi Muhammed, No. I simply mean pressing the enter key to create a manual line break when starting a new statement or if a statement is too long to fit on a single line. For example, some compound if statements are way too long to fit on a single line of code so I press the enter key to make a

Re: [Audyssey] BGT problem!

2011-01-12 Thread Thomas Ward
Hi, Yeah, I really like Ultraedit. One of its features I love is it can read and save both Dos text and Unix formatted text files. This makes porting code too and from Linux a snap. On 1/12/11, Kai kaixi...@sbcglobal.net wrote: Greetings. It does work like that; In your text editor, you write

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
There are 4 additional dtmf tones that are only used in certain things like the military etc. I wonder if I should add these On 1/12/11, peter Mahach piterm...@gmail.com wrote: hi nicol, dtmf stands for something like dual tone modulating frequencies or something like that. Ok, ever dialed a

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Shiny protector
It should be game controlers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 2:22 AM Subject: Re: [Audyssey] Sticks version game pads. Ok Tom. Here's what's in the control panel.

Re: [Audyssey] Some good news and some bad news.

2011-01-12 Thread Shiny protector
Maybe Bill hid it. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Wednesday, January 12, 2011 3:46 AM Subject: [Audyssey] Some good news and some bad news. First of all, I thank those who've been trying to help me out with my

Re: [Audyssey] BGT problem!

2011-01-12 Thread Shiny protector
Kay. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 9:13 PM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, No. I simply mean pressing the enter key to create a manual line break when

Re: [Audyssey] BGT future development

2011-01-12 Thread Shiny protector
What do you mean, boxing gloves? I used them in the boxing club that I went to. Is it boxing gloves like that? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 2:54 AM Subject: Re: [Audyssey]

Re: [Audyssey] chain link question

2011-01-12 Thread Charles Rivard
Firstly, bread is 5 letters, not 4. That must be an error in the game. There is a type of bread that is made with zucchini, although you cannot taste the squash in the bread. --- Shepherds are the best beasts! - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers

Re: [Audyssey] BGT future development

2011-01-12 Thread Thomas Ward
Hi Muhammed, I explained it in an earlier post. Don't you read your e-mail? Essentially, what I was refering to is some game consoles and PC games have special game controllers in the form of a boxing glove used for boxing games. I haven't seen them around for quite a while, but I do know they

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi, Well, Windows 7 no longer has the Game Controllers option in the control panel. It is now located under Devices and Printers. Strange place for it, but I didn't have that much trouble finding it. On 1/12/11, Shiny protector muhamme...@googlemail.com wrote: It should be game controlers. ---

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Yohandy
neat idea! I always wanted to learn how to decode those. you gotta have extremely accurate pitch for that. my pitch is accurate, but I doubt to that extreme lol. my friend's really good at figuring them out though - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers

Re: [Audyssey] Hopeful news on the future accessibility of Star Breed, a Science Fiction gamebook for iOS

2011-01-12 Thread Darren Duff
://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5782 (20110112) information _ This message was checked by NOD32 antivirus system http

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread shaun everiss
yeah add those to I guess. though I am not sure how usefull these are. At 10:28 a.m. 13/01/2011, you wrote: There are 4 additional dtmf tones that are only used in certain things like the military etc. I wonder if I should add these On 1/12/11, peter Mahach piterm...@gmail.com wrote: hi nicol,

[Audyssey] question on ts 3

2011-01-12 Thread michael barnes
Hey, did they ever updated the top speed game that fix the problem we all was having with the configure your controller? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] accessible super mario game?

2011-01-12 Thread Troy Sullivan
I don't see it on there anymore. - Original Message - From: ryan chou ryan.chou1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 12:10 AM Subject: Re: [Audyssey] accessible super mario game? hi troy, if you look on audiogames.net, there

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Valiant8086
Hi. Um. the sgc2909 and sgc2910 apparently don't have correct drivers for win7. My sgc2910 doesn't seem to work with force feedback either. You say there's a checkbox to enable force feedback. my sgc2910 doesn't have that. Weird. I'll probably be getting a racing wheel at some point soon.

Re: [Audyssey] accessible super mario game?

2011-01-12 Thread ryan chou
its on the forum, another stab at an accessible mario its called On 1/12/11, Troy Sullivan troysulliva...@gmail.com wrote: I don't see it on there anymore. - Original Message - From: ryan chou ryan.chou1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi, Both of those were released before Windows 7 came out. I happen to be running Windows 7 32-bit and the drivers seam to work just peachy. So it could be an issue of 32-bit vs 64-bit or you guys just aren't looking in the right place. On 1/12/11, Valiant8086 valiant8...@lavabit.com wrote: Hi.

Re: [Audyssey] question on ts 3

2011-01-12 Thread Dallas O'Brien
yes, there is a fix for that now. they just need to update the main installer. i have tested the new file myself, and it works well with a gamepad and a wheel. so should be good now. dallas -- From: michael barnes c...@samobile.net Sent:

Re: [Audyssey] question on ts 3

2011-01-12 Thread michael barnes
With them fixing the problem is the game version going to be 3.1 or is it still 3.0? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Ron Kolesar
That might be the difference Tom. You're running it in a 32 bit world and at least I'm trying to run it in a 64 bit world. Maybe we just can't get the force feedback to work in a k64 bit world. Ron Ron Kolesar kolesar16...@roadrunner.com -- From:

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Ron, That is always possible. I've also thought of something else that might be to blame too. If I remember correctly I installed and configured the Philips 2909 back when I was running Vista so when I updated to Windows 7 all of my settings, drivers, etc were pretty much kept in tact. That

[Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Charles Rivard
As for finding settings, why do they keep getting moved into different locations? Why can't they just leave well enough alone? If they were logically located in previous versions of Windows, leave them there. The same goes for the desktop and the menu system. In Microsoft Office, the

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
I would think that it should logically be under game controllers. Why the heck would it be elsewhere? Like not finding Pringles potato chips in the potato chip isle of a grocery store. They're with canned snacks instead, because the package is a can instead of a bag. They are, after all,

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles, Because this is Microsoft we are talking about. Changing the user interface every version or two for the sake of changing it seams to be Microsoft's reason for everything. Why there isn't a Game Controllers option under Windows 7 when there clearly was one under Vista is probably just

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
well I don't see any reason why us blinks need 64 bit. what I understand is that programs can only use the first gb of ram, so 1 gb per program. in 64bit, you can use 4gb per program. or more. Unless you do image design or something you don't need that much. Sertainly for us blinks we don't

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
well you can find interesting things in weird places in the market charles. At 02:16 p.m. 13/01/2011, you wrote: I would think that it should logically be under game controllers. Why the heck would it be elsewhere? Like not finding Pringles potato chips in the potato chip isle of a grocery

Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles, I don't know. Maybe the Microsoft developers are mad as a hatter, crazier than a bed bug, or outright loons. Grin. Actually, there is a reason but it doesn't make sense to the common user from a practical standpoint. Essentially, from a business perspective one way to resell a

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Shaun, That's actually an over simplification of the facts. Most people assume it has to do with 4 gb of ram, but that isn't the problem at all. With a 32-bit file system you can not easily create or map a file that is larger than 4 GB of size. This includes a wav file, avi file, mpg vidio

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai
Blinks? ... Blind individuals may also be involved in creative projects which require resource-intensive programs, such as Sonar which may load soft synths, sound fonts, and a multitude of other memory-consuming components. There definitely is a good reason to have the high memory, assuming

[Audyssey] still having top speed problem

2011-01-12 Thread michael barnes
Hey when will they put the update on their site for this game? I still can't configure all of the buttons for the game what do I do? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Bryan Peterson
I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 6:11 PM Subject: [Audyssey] if it ain't broke,don't fix it - Re: Sticks version

Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Phil Vlasak
Hi Thomas, I notice that switching to Neospeech from other voices does take quite a while in Windows. I think about 30 seconds so if you put a wait statement in for that long, maybe that will clear up the switch. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Charles Rivard
So they're ripping you off while making you think they're not. In the case of trying to find moved settings, though, it seems to me like it's less functional or, at best, no better than the predecessor, more confusing, and more expensive. I still agree with my subject line in this case. In

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
Unfortunately, you're right, and the cost of such so-called innovations is borne by the customers who probably didn't want those improvements or the headaches they cause, anyway. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message -

Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires
I'd be glad to host previously menchened wiki if there is enough interest, and the gods don't mind. It could be helpful, yet again, it could be anoying to those that have put forth time and effort to find their itmes, quests, and such themselves. On 1/12/2011 11:35 AM, Orin wrote: Agreed.

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai, Definitely. Not only that as I said earlier the issue just isn't related to memory as some people believe. There is a serious issue for programmers when we have to support/map extremely large files to the file system. Now days with blue ray, high definition digital camras, etc it is

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai
Greetings Thomas. Remember the days when a 1 KB file was a large file, and 128 KB of RAM was standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte devices? Those were definitely the days. brun textalker.obj Kai - Original Message - From: Thomas Ward

Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles, Well, that’s certainly one way of looking at it. There is even a term for it. It is called perceived obsolescence. The basic idea of this marketing strategy is to take a product you have, repackage it, change the look or feel a little bit, and attempt to market it as a new product

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai, Yes, I do. My first computer was an Apple A2-E, and as funny as it sounds now the entire OS, Apple Works, was run from a 720 KB floppy. As I recall you stuck the floppy in, booted up, entered the date, pressed enter, flipped the floppy over, hit enter and the Apple Works command prompt

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
ok probably true tom. But blueray costs loads, no one has it on their systems yet as far as I know and I wouldn't even bother getting the disks, dvd quality is good enough for me. I only use mp3 and wav with some oggs as it is. At 03:09 p.m. 13/01/2011, you wrote: Hi Shaun, That's actually

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
probably true kay, I've actually never invested or needed high performance tools. What I have is quite poor but it does what I need which is not that much. My brother has a 64 bit system but 32 bit software. he plans to get 64 bit software, stuff runs quite fast on it, though I am not sure what