Hi,
Basically, the subject says it all. As I watch, my supplies, especially
bread, are disappearing from the ship. What is going on?
Best Regards,
Hayden
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Hi Thomas,
I've tried it, and I am impressed. However, why did you change the voice to
Heather?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, August 06, 2011 8:49 PM
To: Gamers
Hi,
I can't see why you'd want to order a 35 dollar game if you're only going to
play it once.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, August 06, 2011 6:56 PM
To: Gamers
I seem to recall that it did at one time and then for whatever reason that
was removed.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 07, 2011 12:47 AM
Subject:
Hi,
I have put version 3 of Awesome Homer up on my site.
File name winah3.exe File size 9.7 meg
In version 3, the escape key works properly to quit any level.
And now instead of the right shift and right control keys, the up arrow and
down arrow keys work the same as the left shift and left
Hi Charles,
That feature has been in the game for a while. I'm not sure if it was
in beta 18, but it was in beta 19 and 20 for sure. Glad you like the
feature though. I had to give players another way to identify if
Angela had been poisoned or not. Especially, since harpies aren't the
only way to
Hi Bryan,
No, the poisoned announcement was never oficially removed. There was
however a bug in one of the betas where it wasn't working for some
reason, and I fixed it in the next one.
Cheers!
On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I seem to recall that it did at one time
Hi Jeremy, castaway is way cool!! Thanks for the game. I just started playing
yesterday and it took me one whole sleepless night to complete level 1 on easy.
haha!
Although i built a guard tower, I don't quite understand how does it help in
the defence. If I do not have it, where will my nights
Hi Michael,
Well, there are a couple of reasons why I removed the cutscenes. For
one thing most people skip them, and ever since switching to C++
sounds and levels load much faster than with the .Net versions so they
really aren't needed. The other is that I'm still looking for voice
talent for
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Heather is in beta 21, and will remain
the voice for the game from here on out.
Cheers!
On 8/7/11, Hayden
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don't know is wrong. Best thing to do right now is to
ignore or
Hi Alfredo,
No, the game is still in development. I.E. beta stage. I have not even
added the game's registration system let alone can take orders. So in
answer to your question it isn't for sale yet, but I'm thinking in the
next couple of months or so as we have plans to get it done by the
HI Tommy,
Well, I really don't know what to tell you. The link is there as I
said at the bottom of the page. Click on the Windows (X86) link and
you will get the file. Perhaps if I rename the link to something else
more explanitory you can find it easier. Its not that hard to find
though.
I really haven't noticed it to be honest.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system specific issue
rather than anything to do with the engine or game itself. No program
runs exactly the same on every computer. There are differences in CPU
speed,
Tom, Just got the game.
The sound for the scope does not seem to work though there is a scope
tracking sound in the folder.
At 09:38 p.m. 7/08/2011, you wrote:
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system
I can easily ignore the running thing.
As for jumping you misunderstood me. I was rather referring to that when you
press control+right to jump, when you land I would like to be able to jump
again without having to release and press the control key again.
Karl
-Original Message-
From:
True. If you or I were running along and found/dropped something we would
have to pause even just briefly to pick it up. THe same would hold true for
opening a door.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
Redownload the file.
saygilar sevgiler.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Sent: Wednesday, August 03, 2011 6:23 PM
Subject: [Audyssey] Castaways error message
Hi I just tried to enstall Castaways on my computer but get this
and where can get the file/
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 9:03 PM
Subject: Re: [Audyssey] Castaways error message
Redownload
Hi,
Can you upload your potcast? I wanna listen it.
saygılar sevgiler.
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Thomas, I see several posts by you concerning MODA BETA 21. Is it possible
for you to consulidate your posts in to say one or two rather than 15 or 20.
I know I have a delete key.
Fred Olver
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
www.kitchensinc.net
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All messages are archived
Just a slight correction. It's M O T A, not M O D A. Stands for Mysteries of
the Ancients. And not to be rude or anything but if you have a Delete key
Thomas' messages shouldn't be an issue.
We are the Knights who say...Ni!
- Original Message -
From: fred olver
Hi Thomas,
Instead of Windows/86 you could put
MOTA-Standard-Beta21.exe
on the link.
By the way, I got the
Scope_Target.wav
and
Scope_Track.wav
from beta 18 and now the scope works fine.
Phil
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I do have one question. I can't seem to find the lever that unlocks the last
door in the first level. I killed the boss but the door is locked. I
backtracked several times through the level but I can't seem to find
whatever lever I'm missing.
We are the Knights who say...Ni!
- Original
Thanks Tom!
I found it!
Tommy
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All messages
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils down to if I didn't do it this way Angela
would jump, land, and immediately jump again before you had a chance
to release the
Hi Bryan,
Smile. The lever is where it has been for the last few versions.
S
p
o
i
l
e
r
There is a secret room behind a fake wall. Its in the room below the
room with the vanishing platform.
HTH
On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I do have one question. I can't
Hi Phil,
The thing is as I'm producing both a Windows and Linux version of this
game its essential to identify which is for Windows and which is for
Linux here. I'm thinking something like
Mysteries of the Ancients (Windows X86)
Mysteries of the Ancients (Linux X86)
to identify the downloads for
Steady, I'm glad to hear you enjoy the game! :D
The question about guard towers has come up a lot, so I'll try to explain it as
best as I can. Please let me know if this helps clear up how they are used.
When you have soldiers, they will pick a building to serve as their home base.
This
There is some kind of bug with the ship that I've been trying to spot. You are
the second person who has experienced it, and sadly I can't seem to get my own
game to do it to help me find the problem. I'm pretty sure there must be some
kind of typo that I introduced during the last major
Hi Thomas,
From what I can tell, so far, MOTA 21 is rather stable.
However, I've forgotten how to get over large ledges. I have looked in the room
plus two rooms back and can't find any switches to turn them into bridges, but
at the same time I can't jump over them in the normal way.
Any help
Hi Damien,
s
p
o
i
l
e
r
There are some traps too big to jump over from a standing jump. To
jump over them you will need to perform a running jump. To do that you
would hold down shift plus control and an arrow key and Angela will
run up to the trap and try and jump it if she can.
HTH
On
Hi,
I was just curious, since in one of your previous emails you mentioned
voiceovers. Have you thought to make the game fully self-voiced by a human?
Just curious, as that is what I prefer, although I'm sure it could be a bit
more expensive if you don't want to do it yourself.
Cheers,
Hi,
Would you mind explaining to me how this analog jump system works, as I've
never used or heard of it before, having not played many mainstream pc or
other games.
Thanks,
-Michael.
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 07, 2011 4:04 AM
To: Gamers Discussion list
Hi,
At least that is a relief. For a moment there I thought my people were rading
their own ship.
:)
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, August 07, 2011 9:19 AM
To:
Hi,
Lol...I'm not surprised. It seems whenever you change a feature of the game
that has been there forever, peoplewant the old one back.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday,
Hi,
I don't understand that either. My knights are still roving half way across the
map as fra as I can tell. BTW, I've just about finished level 1, we're just
going to see if I can prevent my ship's resources fromvanishing this time. Lol
Best Regards,
Hayden
-Original Message-
From:
I suppose it's possible that I don't understand your question. Could you
explain, in detail, what is happening with your Knights? This will help me
answer, when I fully understand what is being asked.
Hi,
I don't understand that either. My knights are still roving
half way across the map
Hi Jeremy, thanks for your detailed explanation. It's clear now.
锦发/Steady Goh
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 10:18 PM
Subject: Re: [Audyssey] guard tower
Steady, I'm glad
Hi Michael,
Yes, I've considered and have looked at possible voice talent to voice
the game. However, to get quality voice talent to do the entire game
would cost quite a lot of money, and I haven't found any free voice
talent that really worked out. Of the two women I tried both ended up
having
Hi Hayden,
Right you are. I've discovered don't release a public beta until you
are prepared to stick with feature x as if you remove it or change it
somebody is bound to not like it and want the old one back. That said,
I think people forget that this is a work in progress and I'm
experimenting
I don't like the change, either, but after discussion on the list, he made
the decision. I would like to have the option to use the voice of my
choice, but that would be a heck of a lot of work for Tom.
---
Security is not the absence of danger. It is the presence of the Lord.
-
Hi Michael and all,
Well, an analog jump system generally works like this. The longer the
jump buttons or keys are held down the further and higher the
character will jump with in reason. A character can't jump forever,
but can jump pretty high or far if the keys or buttons are held down
long
Hi Charles,
Well, I've considered doing voice packs for the game at some point.
I.E. zip up something like Scansoft Tom and offer it for download if
Heather isn't your forte etc. Those kinds of things are certainly
possible. Its just I don't really have time to update the Scansoft Tom
recordings
I remember when he tried that. People kept having Sapi issues.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 11:43 AM
Subject: Re: [Audyssey] MOTA Beta
I was wondering if the first player version of the game is being developed
still?
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I just started to play this game. I think it is very interesting but I have
one of the easiest question for everyone but me.
I am trying to make my store room and I switch some of the people to be
peasants etc. My question is how do I make them actually do something. Every
time I check they are
You mean first-person? Smile. I'm sure it is, but I think Thomas wants to
get Standard out the door before he focuses on it.
We are the Knights who say...Ni!
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday,
Hi Mike,
Don't worry. If there is a job to do the peasants will perform it
automatically. For instance if your lumberjack cuts down a tree in the
forest the peasants will carry it to the storehouse or sawmill. If the
peasants are just standing around that means there aren't any tasks
available
Hi Mike,
Absolutely. We are still working on the 3d FPS version of the game.
The only reason we haven't put out a demo or beta of the first-person
version of the game is that we've been trying out various things with
the standard version of the game, getting it stable enough for
release, and then
Well how do you get them to create the store room in the first place?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] cast way help
You have to select an empt square and then a building to build. Peasants
will then carry supllies to the construction site and then builders will
take over.
We are the Knights who say...Ni!
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list'
Hi everyone:
When I first start the game should create the store room correct?
Every time I check it says no one is doing anything
I asked the members to be peasants lumber jacks fisherman etc.
I do not understand why it is not doing anything?
---
Gamers mailing list __ Gamers@audyssey.org
Aw nuts!
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:49 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi
If you try to fix the minor hesitation that he found when pressing the enter
key while running, who knows what you might, to coin a word, unfix. (grin)
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward
Hi Bryan,
Well, yes and no. Its true that a handful of people had problems with
Sapi support, because for some strange reason Sapi is easy to screw
up. Yet, it was under ten people who had problems. From a technical
standpoint that's probably worth the risk of supporting the technology
as Jeremy,
The way it currently is set to operate makes sense. I don't think that you
would usually jump, land, jump, land, and so on without pausing.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
Hi Charles,
Unfix? That's a new one on me, but you are right. I'm learning after
10 years of programming sometimes its best to leave well enough alone.
Sometimes when trying to fix something I end up breaking it instead.
:D
Cheers!
On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
If
WELL i AM OBVIOUSLY DOING SOMETHING WRONG BECAUSE i CAN'T GET
TO SWING THE ROPE THE RIGHT WAY TO GET TO THE DOOR WITH ALL THE
LEVERS FOR THE FIRE PIT ON LEVEL1.
tHE LAST LEVER IS DOWN THE LADDER AT A BLANK SPACE WHICH IS A SECRET AREA.
iNTERESTINGLY i DID NOT FIND A BOSS THERE THOUGH JUST A
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before trying to jump again. To rest if nothing else.
The way it worked in beta 18 was totally unrealistic because as soon
as Angela's feet hit the ground she bounced straight back up into the
air
Solution: Change the name of the character to Thomas Carter, use scan soft
Tom as the voice, and if people think that the voice is yours, don't argue.
Or, you can make a short sound file of yourself saying something like
Produced by USA Games Interactive dot com which is included in the
I'd be in favor of the voice pack idea. Thanks.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 12:53 PM
Subject:
Hi Mike,
Make sure you have some builders and supplies or nothing will get
built. You basically find a bare patch of ground you want to build on,
press enter, select the type of building you want to build, and press
enter to begin building.
HTH
On 8/7/11, mike maslo mmaslo1...@swbell.net
Hi everyone:
I started my game and this is what I did. Please if I did something wrong
let me know.
I started with building the store room. After I did that I assigned 6 of my
members to be a peasant 6 lumber jacks. I sat here and waited for something
to happen.
Every time I check all of them
Hi Mike,
Yes, you'll need a storehouse before anything else. If you have at
least one storehouse any supplies that washed up on the beach or your
workers create or find on the island will be braught to the storehouse
and stored there until needed.
On 8/7/11, mike maslo mmaslo1...@swbell.net
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit or spikes could be set at
50 percent volume.
As you jump when you reach the near edge the volume of the obstacle
increases to 100
Hi Thomas,
I noticed in the key list you have
running jump, shift plus control and an arrow key
What about those who can't use arrow keys?
Does shift plus control and l key work for jumping to the right?
I didn't try it out, and thought you just might have left those j and l
choices out for
How's this for an idea. For those who want to jump as soon as they land,
put a pogo stick somewhere in the game for them to use when they want to.
It would not be necessary to use it, though. (grin)
---
Security is not the absence of danger. It is the presence of the Lord.
- Original
Hi Mike,
Did you unpause the game? When the game starts it is paused. You have
to press the spacebar to actually start/unpause the game. Otherwise
your people will stand around doing nothing, because the game hasn't
officially started yet.
As for lumberjacks you don't want six lumnberjacks. That
Hi Charles,
Haha. I'm afraid that wouldn't work. Too many Jaws users have the Real
Speak Direct voices and know what Tom ssounds like. He definitely
doesn't sound like me.
Cheers!
On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
Solution: Change the name of the character to Thomas
That would deduct from the replay value. It's more of a challenge to have
to judge your distance. I can see where you're coming from, though.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To:
Hi all, I finally beat the Awesome Homer Game. I have one question about
level 6. When I take the second hall to the left and turn to the right at
the next hallway, I stay duct down, but I still hear Homer do that dough,
sound. Is he running into anything? I thought it was a barrel.
Hi Thomas,
I am one of those who like the Heather voice much better than the Tom voice.
I think of it as it is what Angela is thinking, so it fits the game.
To my ears the Heather voice is of a higher quality than the tom voice, such
as made up of 22 bit versus 8 or 16 bit sound files.
-
Oh wow I did not see that in the directions. Thanks so much for your help.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 3:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Follow up
Hi Shaun,
All I can say is practice, practice, practice. Its not that difficult
to get the hang of.
As far as the weapons go all I can tell you is I got them on a sound
effects cd, liked the weapons, and used them. One of them was a
9-millimeter browning, another was a 357 magnum, one was a
Hi Tom, I've just started playing beta 21, but when I reach room 4 with the
swinging rope, I jump up and climb to where I hear the water ledge sound on my
left, then I jump left, but when I hit the ground the R key still says I'm in
room 4, what am I doing wrong? Thanks from Lori.
---
Gamers
Ah well, I still like the idea of hearing the producer of the game
announcing the company that produced the game. A free plug. Plus, it cures
the curiosity of those who want to know what the voice of Thomas Ward is
like. Me, for one.
---
Security is not the absence of danger. It is the
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not repositioned or updated as
Angela jumps. That's a hold over from before we actually had analog
If nothing else seems to be working, make sure the game is unpaused lol. Press
space bar and you should hear a ticking sound to indicate that time is passing.
Hi everyone:
When I first start the game should create the store room
correct?
Every time I check it says no one is doing
Something else for beta 21's patch? Seeing as we're testing ideas in betas,
it's a thought, and I can see how it would give a more realistic feel to the
game, too. I can be happy with or without it. It would be worth trying.
---
Security is not the absence of danger. It is the presence of
Maybe you're still in room 4. Try moving on, and see who, or what, you
might find. (grin)
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Sent: Sunday, August 07,
Hi Lori,
You probably aren't holding the jump keys down long enough to reach
the ledge is my guess. Mysteries of the Ancients beta 21 uses analog
jumping which means that the distance you jump is subject to how long
the jump keys or jump buttons are being pressed in real time. If the
keys are
I just started a game and got to the ledge. Before jumping onto the rope, I
was in room 3. After jumping off to the left, I was in room 4. I died on
purpose and started over. I didn't hold the jump combination down for very
long. I landed, and was still in room 3. The analog jump is
Hi Charles,
I'm certainly going to look into it. After all as Angela jumps the
audio perspective should change in real time so I'm going to update
that code shortly.
As for the beta 21 patch. Its beginning to look like a full upgrade as
tbetween the suggestions and bug fixes sent in by the list
I just lost the game for everyone died. Amusing in a sick tormented way.
I need to know ;once I have created my storage room and tavern how do people
eat? Is there something I need to do to make them eat?
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Hi Mike,
Yes. If you want your people to eat you have to have at least one cook
in your party. As your food supplies get low you will need probably at
least one hunter to hunt for wild game, one or two fisherman to bring
in fish, and you'll want to build a vegetable farm and farmer to get
started
Hi Tom yeah that makes sense, think I made that same mistake the last time
now I think about it. Sorry about that, will try and remember this time
lol. Thanks from Lori.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 07,
Well this is quite fun and wish I would have started when it first came out
Thanks for all the help and sorry for all the questions.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 4:27 PM
Hi Phil,
Yes the j, k, l, and i keys all work as alternative arrow keys. So if
you want to run and jump to the left shift+control+l would perform the
same action as shift+control+right arrow.
HTH
On 8/7/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I noticed in the key list you have
You need to asign one person to be a cook.
We are the Knights who say...Ni!
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:19 PM
Subject: [Audyssey] Cast away final help
I just lost the
aah ok.
They sound prity chunky anyways.
At 08:53 a.m. 8/08/2011, you wrote:
Hi Shaun,
All I can say is practice, practice, practice. Its not that difficult
to get the hang of.
As far as the weapons go all I can tell you is I got them on a sound
effects cd, liked the weapons, and used them.
Hi everyone,
I have someone as a lumber jack but no one is transporting the logs to the
store to make lumber. I can't make anything because of that. How do I make
them transport or process the logs?
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Hi Tom I noticed in the documentation of mota their wasn't anything about the
arachne isn't it a half woman and snake skin?
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You can make changes or update your
In order to make the logs into lumber you actually need a sawmill and a
carpenter. A carpenter will fill in as a lumberjack if there are no
carpenterial duties to be performed I.E. no logs at the sawill.
We are the Knights who say...Ni!
- Original Message -
From: mike maslo
You're thinking of the Lamia. Arachne is a giant spider. She was a woman who
made te mistake of challenging Athena to a weaving contest. She lost and
Athena turned her into a spider.
We are the Knights who say...Ni!
- Original Message -
From: Greg Steel greegste...@sbcglobal.net
Hi Thomas,
I guess that is what I was experiencing. While you are jumping the sound of
the obstacle should be moving from your right to your left during the jump.
I hope you can fix that.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Hi Thomas,
It's good that the alternative keys work.
The Apendix does need a little revising though.
Running Jump: shift+control+arrow
should be,
Running Jump right: shift+control+l/right arrow
Running Jump left: shift+control+j/left arrow
Standard Jump: control+arrow
should be,
Standard
actually, no it wouldn't. it would with how the game is set up right now,
but what if you had to jump 5 firepits in a row with only a 1 step boundary
between them? you'd need to know exactly when you land. or how about if you
had many vanishing platforms you need to jump to in a row before the
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