"
- The AA12 and M240 guns have been added. They can only be found on map 3.
"
I don't see these new gun sounds in the sound/weapon foldier anywhere?
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They're already in the folder.
Signed:
Dakotah Rickard
On 7/8/12, Johnny Tai wrote:
> Just grabbed the patch- I don't see the new sound files for the two new
> weapons? lol
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Thomas,
I ended up buying a mac mini in order to build a mac version of the AA
client for the sighted. As far as I know, if you want to do it
yourself, there's no way short of using an actual mac for the build
process.
FYI, I build everything using makefiles and scripts - no xcode gui
involved a
Just grabbed the patch- I don't see the new sound files for the two new
weapons? lol
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Version 2.7 is posted but I have not yet uploaded the entire game as a zip.
People who already have version 2.6 or 2.6b can download this very small patch
to upgrade themselves to 2.7.
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/audiogames/SwampPatch.zip[/url]
Patc
Note the description of this evening's game. It has changed from the original.
Here are the events scheduled for Sunday, July 8th:
Zilch
2:00 PM eastern
Hosted by Patti W.
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible but
you better
Sent from my iPhone
On Jul 8, 2012, at 10:27 AM, Thomas Ward wrote:
> Hi Cara,
>
> Good question. I would probably develop some audio side-scrollers for
> the iPhone given that style of game play is well suited to the iPhone,
> and the input for such games doesn't have to be overly complex. I
Hi Cara,
Good question. I would probably develop some audio side-scrollers for
the iPhone given that style of game play is well suited to the iPhone,
and the input for such games doesn't have to be overly complex. I
would likely base the input on gestures given that it is more
intuitive and less o
I'm glad they're helpful for you. Just remember that these are
all from my personal playing style; there are several others out
there.
- Original Message -
From: Scott Chesworth Just a quick note to say thanks heaps for the Swamp recordings
you've
done so far. As a humble level 15, eve
Hey John,
Just a quick note to say thanks heaps for the Swamp recordings you've
done so far. As a humble level 15, every one helps here man! Those,
and exploring the maps offline from time to time.
Cheers
Scott
On 7/7/12, john wrote:
> Once you've played through the map a couple times I find th
Hi Phil,
One of the things I hope to add to my extended version is the ability to
customise different game options, such as solving method, track used letters
etc. The solving method will allow you to choose whether you fill out the
missing letters or type in the whole puzzle. I originally made
Hi Damien,
Here is a case for not reading the instructions.
I assumed that you needed to type in the entire answer and not just replace
the stars.
Then I read the directions below.
For people like me could you have the game check to see if the person was
typing the first letter of the puzzle th
Hi Cara,
When you asked, How might you style your UI? Would you use more gestures or
more traditional user input methods such as buttons or menus?
I am pleased by how many new methods there are in the iPhone to move around
in a game.
1. Tilt. You tilt the phone in the direction you want to wa
Yep i am going to get this game when my creditr card likes me again, i
enjoyh the puzzle types he has in this one.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, July 08, 2012 7:15 PM
Subject: Re: [A
Hi Lindsay I have always found mud connecter.com a good sight.
also top mud sight a good sight to.
Ian McNamara
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Hi,
What are the best websites for finding muds to play?
Lindsay Cowell.
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Yikes! so sorry to hear that! Best of luck to you in getting that to happen as
quickly as possible!
Just out of curiosity, imagine if you were to find yourself owning a Mac and
developing successful audio games for iOS, what do you think you might do?
What titles? What types of games? How might
Hi Cara,
Thanks for the note. I've never tried LLVM before, but I'll keep that
in mind for if and when I get a Mac of my own to play with. Right now
I'd just be happy to have my Toshiba back up and running in working
order after it took a tumble last month. :D
On 7/8/12, Cara Quinn wrote:
> thom
Hi Lisa,
Grin. It is bad but not as bad as your friends situation. Spilling
coffee on a two month old laptop really has to suck raw eggs. Well,
let's turn this topic back over to Damien since its his game we are
suppose to be talking about. :D
On 7/7/12, Lisa Hayes wrote:
> Outch how hidious for
thomas et al;
Just a quick FYI, Apple has essentially moved from using GCC to LLVM in the
latest XCode. You can still specifically use GCC if you like but LLVM is
encouraged.
At the level I'm working, they both seem to work fine for me but supposedly
LLVM with Clang yields better error message
Hi Ben,
FTE stands for Facing the Empire. Its an old Dos turn-based strategy
game I agreed to port to Windows for Lisa.
In short, you are the commander of the Lyran fleet, and you must lead
the Lyran forces to victory against the evil Morte Star Empire. You
get to command four battlegroups contai
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