Re: [Audyssey] The missing needle

2013-05-03 Thread Richard Sherman
HI, I don't believe there was an answer posted about this. The hidden gardens are north west of Vermarken. A bit north of the hay stacks. Only 1 way in an and out of the gardens. Easy to find. A little hint here. There are 2 parts to the garden. Search both for all the things you need to

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread James Bartlett
All I have to say is wow. Did she realy just say that? I mean I haven't met eye to eye with every one in this topic, but to just come out and say that there is nothing wrong with that statement is just maddening. -- From: Chris H

Re: [Audyssey] Help in the ruins.

2013-05-03 Thread Richard Sherman
HI, You probably already figured this out, but just in case. What to do in those 3 last rooms depends on what quest you are doing. If it is the evil side just Kill the guy you find in the spider chamber. Get his head and take it to the chief. If it is the good one and you need the teddy bear,

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
well you're doing the job now and we're glad of it. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:52 PM Subject: Re: [Audyssey] Mysteries of the

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
thomas mate you're i my view doing the right thing after all you could do a bavisoft couldn't you and not communicate at all and treat us like mushrooms, but you['re a better person then that. so keep it up and fight the good fight, but remember to have some personal space too. we all need

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Lisa, Yes, and I think most people will be happy with the end results. I just spent some considerable time going through my music and sound effects library and have been finding some better music and sounds for Mysteries of the Ancients than those that came with the 2006-2008 versions of

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread Chris H
Yes, she really did say that! She really wants to advocate piracy! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 03/05/2013 07:07, James Bartlett wrote:

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
It sounds good Thomas it so does. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 4:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] question on stripwar

2013-05-03 Thread Jim Kitchen
Hi Curt, Some of my games try to check to see if the sound files have been replaced or deleted, but if you use Gold Wave or something to change the volume of a sound file and my game still runs, my game does not somehow change it back. Really don't know why it seems like that. BFN Jim

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread Jim Kitchen
Hi Thomas, Yes, besides the time that it takes to write a game and the cost of the sounds there is the cost of maintaining a web site, cost of a programming language, and of course the time that it took to learn how to write a game. Some learn faster, slower, better or not at all. BFN

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Sarah Haake
Hi Thomas, well, as far as I can remember you didn't really make it clear that all these Betas just were tests for your engine, which you can gather from the fact that I'm not the only one who understood it wrong. I thought, like others here did too, that these Betas were actual steps towards

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
Well, I can certainly understand his reasoning for not spilling out his personal life. Unfortunately when you are in the spotlight it can make you look bad. I tend to be that way myself where I don't publicize my personal life. So if projects I'm involved with seem to not get done, or whether

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
Well, for you being an outsider you sure have a heavy opinion. -- Raul A. Gallegos Bazinga! - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/2/2013 10:54 PM, shaun everiss wrote: who cares! He screwed several people, he's no one now. Just like every dev that decides to leave will

Re: [Audyssey] SoundScape Explorer Update

2013-05-03 Thread Darren Duff
Lol no worries man. Thanks. For the link. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 6:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] SoundScape Explorer Update Sorry, thought I posted the

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Sarah, As you know they say hindsight is 20/20, and I can certainly see what part I had to play in the confusion. As you said I didn't really make it clear to the customers that those betas weren't necessarily going to reflect the final product although I was thinking of something like that

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Draconis
Hi Tom, Shaun, and all, Once again, after telling myself I should quit dealing with this list day-to-day, I find myself responding to a message. I will never learn, apparently. LOL Shaun: It is messages like yours that makes devs like myself not want to support the blind gaming community…at

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread Thomas Ward
Hi Jim, Yes, you are right. All of those things are factors too. I've spent a lot of time and money on keeping my programming skills up to date, and it is something that is always changing. For example, when I was a student in college they were still teaching Visual Basic 6, Visual C++ 6, Java

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
Makes sense in all cases. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 3:53 PM Subject: Re: [Audyssey] Mysteries of

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
If anyone knows how he is doing, and what he is doing, I, too, would like to know. Talking with him during support issues with his games, I always thought he was a nice guy, also knowledgeable. I was one who supported him patiently until he left the VI gaming community, and I did not blame

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
The mouse demo?? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 11:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients

[Audyssey] MOTA questions

2013-05-03 Thread Charles Rivard
Tom: What should, and what should we not, do with the MOTA betas? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
Charles i find myself aggreeing with you again andi got in to some trouble for the tone in which i supported james and yes i also agree he left for good r3eason, but his custoer treatment was well kind of not good. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message -

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread James Bartlett
All I have to say to that is wt*. I can't beleve that. James -- From: Chris H christopher...@gmail.com Sent: Friday, May 03, 2013 3:18 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Newly Released Reacting Change Yes,

Re: [Audyssey] Newly Released Reacting Change

2013-05-03 Thread James Bartlett
Hi Jim I do understand what you are saying. It's just in my upinon that sometimes people get greedy and want to over charge for something so small, But that doesn't mean that I'm going to go out and steel there stuff. that is one reason why I want to start to learn how to program. So I can

[Audyssey] Vector Projection

2013-05-03 Thread Cara Quinn
Hi all, Well I'm done responding to list craziness and since you get what you focus on, I'm focusing on cool game mechanics! :) I'd like to take my earlier notes on vectors and such, a step further to a process called projection. When you project a vector on to another vector, you're simply

Re: [Audyssey] Vector Projection

2013-05-03 Thread Ken The PionEar
Nice. Please keep it coming! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken -

Re: [Audyssey] Vector Projection

2013-05-03 Thread James Bartlett
Hello there Thank you for sharing that. That is a very cool thing to know, and you have a good weekend to. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] Getting the key to the lockbox?

2013-05-03 Thread Bryan Peterson
Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. -- But thou must! --- Gamers mailing list __

Re: [Audyssey] Audyssey babble report for April 2013

2013-05-03 Thread Jim Kitchen
Hi James, You are quite welcome. I guess that there are a few of us that like stats, like about the list traffic. Have a good one. BFN - Original Message - Hi Jim Sorry I didn't say it earlier, but thank you once again. I do look forered to your reports every month. bfn James

Re: [Audyssey] newbee ox?

2013-05-03 Thread Bryan Peterson
Type learn then the spell name. The same for practicing. Tpe Practice then the spell name. owever you can only Practice each spell a few times. The rest of your training comes from just casting it over and over again. But thou must! On 5/3/2013 1:14 PM, wayne17a wrote: Hello sorry

Re: [Audyssey] newbee ox?

2013-05-03 Thread Richard Sherman
HI, I see you already got an answer to this. I do have 2 suggestions: 1. Use the help system in the game. Dennis has put a lot of time into it and it is well worth it. I commend him on an excellent help system. Just type in help, a space, and what you want help with. 2. use the newbie

Re: [Audyssey] Getting the key to the lockbox?

2013-05-03 Thread Richard Sherman
Hi, many times in a room, there are multiple items red off to you. This is one such place. In that room are multiple piles of trash. So to look at pile 2, you would type in l 2.pile, and so on. what you seek is under one of those piles. One thing I have learned is that 99% of the time, what

Re: [Audyssey] Getting the key to the lockbox?

2013-05-03 Thread Bryan Peterson
I never thought of that. I just sacrificed each pile after looking at it until I found the one. LOL. I also didn't steal the money. Now I'm just exploring Slo to find new quests to try and gain some more levels before I take onthe cult in the Stone Dragon. But thou must! On 5/3/2013 2:34 PM,

Re: [Audyssey] Getting the key to the lockbox?

2013-05-03 Thread Richard Sherman
Hi, congrats. As for the dragon, I have a suggestion. Group with someone who also has to do the quest. Since there is nothing to get but kill the lady, all the members of the group get credit for the kill. Plus groups tend to get more exp and then you don't have to go it alone. A win win

Re: [Audyssey] Getting the key to the lockbox?

2013-05-03 Thread Bryan Peterson
I prefer to work alone. But thou must! On 5/3/2013 2:58 PM, Richard Sherman wrote: Hi, congrats. As for the dragon, I have a suggestion. Group with someone who also has to do the quest. Since there is nothing to get but kill the lady, all the members of the group get credit for the kill.

[Audyssey] newbee

2013-05-03 Thread wayne17a
Thanks I found out what I was doing wrong it was a spelling mistake so all is well in that sense thanks any way --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] working alone was Getting the key to the lockbox?

2013-05-03 Thread Richard Sherman
HI, Not a single problem with working alone. But keep in mind that in many occasions you get more exp working in groups. And later on the quests and monsters get tougher so grouping is advised. BTW, what is the name of your character in Alter? Shermanator - Original Message - From:

Re: [Audyssey] Vector Projection

2013-05-03 Thread Raul A. Gallegos
Hey Kara, this is super. I can actually follow this without getting too lost. It makes me think of what some games, like Lone Wolf may go through when David programmed it. However the first thing i thought of when I read the message from you was the following. What's your vector Victor.

Re: [Audyssey] working alone was Getting the key to the lockbox?

2013-05-03 Thread Bryan Peterson
His name is Loren. He's a Mage/ClericThief who's at tis moment tring to complete the quests in Bandera Azul. But thou must! On 5/3/2013 3:43 PM, Richard Sherman wrote: HI, Not a single problem with working alone. But keep in mind that in many occasions you get more exp working in groups. And

Re: [Audyssey] Vector Projection

2013-05-03 Thread john
This was really interesting. Time to start archiving these for the future heh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Help starting a couple quests.

2013-05-03 Thread Bryan Peterson
I'm inBandera Azul i Alter Aeon and I'm having trouble finding who to talk to to start a couple quests. I completed the one where I teach the punk kid a lesson, but I can't seem to find the one about finding the lost child and the one about the kitten. Of course I'll be taking the good path

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp

Re: [Audyssey] MOTA questions

2013-05-03 Thread Thomas Ward
Hi Charles, Hmm...To be honest I haven't decided. Since they were released to the general public and there are no legal restrictions I suppose if you want to keep them and continue playing them go ahead and do so. Although, the games themselves are technically abandonware now the sounds, music,

Re: [Audyssey] Help starting a couple quests.

2013-05-03 Thread Richard Sherman
HI, One thing that might help is to check out the web at http://alteraeon.com:8080/quests This might give you some info on quests. The 2 quests are: 1. The kitten. It is being held by a character named Roy. He is hidden so you will have to search for him. 2. The lost boy. The boy will find

[Audyssey] Hey.

2013-05-03 Thread Nicole white
my apologies to the community if i have offended anyone. Are we all still friends on here? i kind of needed help with something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread shaun everiss
swamp is sertainly better. however that doesn't mean you can't create a campaign and upload it. obviously you would have to have a swampish style to it with objectives fitting one maybe I may look at that who knows. At 04:56 PM 5/4/2013, you wrote: Hi Charles, You and many people probably