Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-26 Thread Che Martin
Hi all, Sorry for my delayed response to this, a friend just told me about the thread a bit ago. Rail Racer 1 is no longer supported, as it is ancient in computer code terms. I have not taken down the demo of RR 1, thinking a few folks might want to play around with it, but looks like I

Re: [Audyssey] New from RS Games: I Doubt It/Zombie Dice

2013-12-20 Thread Che Martin
Hi Ryan, Those are some impressive numbers man, if those are all unique subscriptions, you've got BA beat 40 to 1 with members, congratulations. I tried emailing you from the RS Games page a while back to see if you would be interested in having BA advertise at RSGames, but I didn't hear

[Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
Hi all, I have set up a thread on the forums at audio games: www.audiogames.net in the new releases section called rail racer cometh for those interested in purchasing and playing the public beta. Right now, the online chat feature uses the num pad to review messages, for instance numpad

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
, What can I do with? Thank you very much. Dne 18.12.2013 17:12, Che Martin napsal(a): Hi all, I have set up a thread on the forums at audio games: www.audiogames.net in the new releases section called rail racer cometh for those interested in purchasing and playing the public beta

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
Camp users in his other utility, and seems to get his jollies from remapping, so maybe he'd be able to shed some light. Scott On 12/18/13, Che Martin blindadrenal...@gmail.com wrote: Hi all, I have set up a thread on the forums at audio games: www.audiogames.net in the new releases

[Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
Hi ya, Just red this quote from the list: Start quote: First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in the hay day of audio games, some 10 years ago or so. It isn't

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
Hi Josh and all, Fair enough, sorry I misunderstood what you were posting there, my bad. That is very interesting that your mac sales are far outstripping windows sales, I would be curious to know the numbers there, but I completely understand if you'd rather keep it under your hat. I have

[Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-14 Thread Che Martin
months ago and already have purcheased over forty games on it. True, they are in the $0.99 and 1.99 price point. - Original Message - From: Che Martin blindadrenal...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 14, 2013 4:18 AM Subject: [Audyssey] mac

[Audyssey] voiceover interface on mac, was:RE: mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
. press the numlock, type the first letter, or first couple of letters of what you want from your dock, and hit enter to open it. Good luck with RR2. i'll be buying it in a few days, when my money comes in. can't wait! regards: Dallas On 15/12/2013, Che Martin blindadrenal...@gmail.com wrote: Hi

Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-14 Thread Che Martin
Hi dark, Yah, as far as the extra payments to advance in a game, that is what I was referring to with the micro payments. It is an interesting model, and definitely one I will be looking at later on, it is perfect for a RPG., or space exploration epic. For now, I have to clear my slate of

[Audyssey] ios possibility

2013-12-14 Thread Che Martin
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing

[Audyssey] ios possibility

2013-12-14 Thread Che Martin
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing

Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread Che Martin
customer of Time of Conflict and wasn't given any beta versions to try so it must only be available to a handful of insiders and trusted testers. Never-the-less I am glad to hear about your experiences with the new release. Cheers! On 12/12/13, Che Martin blindadrenal...@gmail.com wrote: Hi

[Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread Che Martin
Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that

Re: [Audyssey] Civilization games on PC or iPhone

2013-12-11 Thread Che Martin
Hi all, These types of games can definitely be developed by a single developer. Check out Time of Conflict by David Greenwood if you don't believe it. Probably the most complex audio game out there, and nothing touches it as far as replayability. I don't think enough has been made of the

Re: [Audyssey] Civilization games on PC or iPhone

2013-12-11 Thread Che Martin
to create full campaignes and customized maps, and that I think will be as much a revolution in audio games as shades of doom or swamp. BEware the Grue! Dark. - Original Message - From: Che Martin blindadrenal...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday

Re: [Audyssey] gear shifting formula

2013-10-10 Thread Che Martin
I have to disagree here. The gear ratio directly affects acceleration versus top speed, as I have mirrored the physics of this in Rail Racer. A higher ratio on the input gear results in less input torque, but higher overall output rotation speed, resulting in higher top rotation speed to the

Re: [Audyssey] Rr2 questions was: Re: BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Che Martin
Hi dark and all, RR 2 is indeed a total replacement for rr 1. However, I've spent a lot of time making sure the old tracks are still functional, as you said a good deal of the best tracks were created by users and I want to make sure we can continue to race them. The new track editor should

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Che Martin
, and have an awesome weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 5, 2013, at 7:00 PM, Che Martin blindadrenal...@gmail.com wrote

[Audyssey] The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
Hi charles, You have brought this subject up multiple times on this list now, and from what I've seen you are the only person that cares at all how folks spell iphone. I don't really understand why you are allowed to go on and on about this time after time, as the posts about how iphone is

[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS

[Audyssey] Looking for a purchaser of Rail Racer Beta named Thomas Leonard

2013-06-20 Thread Che Martin
Hi all, I received a order for the Rail Racer 2 beta from a person named Thomas Leonard, but when I tried sending his order and license info, the email bounced, and I have no other contact info for him. If anyone knows Thomas, would you please ask him to email me directly at:

[Audyssey] Rail Racer 2 info

2013-04-15 Thread Che Martin
Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis

[Audyssey] Praise for alter aeon

2013-04-15 Thread Che Martin
Hi all, While I was busy replying to list about rail racer, and in a typing mood, I just wanted to post a note about alter aeon, which I've been playing a good bit lately. I played alter aeon years ago and really enjoyed it. I'm considering a new project using RPG standards as a model and

[Audyssey] Looking for Michelle from swamp for rail racer

2013-02-15 Thread Che Martin
Hey all, I am looking for the person that did the michelle voice in swamp to possibly do some voice over work for rail racer 2. If she is on this list, or if anyone knows her, please tell her I'm interested in using her voice for the new version of rail racer if she is interested. Feel free

Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room

2013-01-28 Thread Che Martin
Hi kimberly, Feel free to email me if your still having problems with the blind adrenaline card room, my email address is: blindadrenal...@gmail.com thanks che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly Qualls Sent: Monday, January 28,

Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room

2013-01-26 Thread Che Martin
Hi all, Sorry for being so late to this topic, I don't check this list much anymore. When you sign up at BA, you get 30 days to play for free, then you need a subscription, you can pay monthly for $5.95, or get a six or 12 month sub with an extra free month or 2 months respectively. Check