Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Andy, I do know what you mean. (Smile) Some things like ropes, chains, swords can be given loops that sound exactly like they are. They also fit into the background environment very well. Even old scrolls etc can be crumpling and shuffling paper which again is very destinctive and would fit i

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Andy Smith
Ward > > Sent: Thursday, July 19, 2007 9:55 PM > > To: gamers@audyssey.org > > Subject: [Audyssey] Accessible methods for locating special > > items in games. > > > > > > Hi all, > > All of us know there are several ways to make an inanimate object > >

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi trenton, The problem with using both words and sounds is it will add quite a bit of size to games that are already large. The Star Wars game is already around 150 MB, and I've already collected almost that much for Tomb Raider effects. Let's just say when either game, Star Wars or Tomb Raider

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Trouble, As it happens I have a beep very similar to the SOD beep in the sound archives I own. Yeah, I think using the o key or control o combo like in SOD is good enough to identify what the object is. Trouble wrote: > Would use a sound like in SOD, and also the identify key. So you get > t

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Willem
I prefer an object locater, but I think it may very widely from person to person. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 9:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. >

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Mich, Sure they will work, but my question was to determine which method most felt was the better way of doing this. (Smile) Mich wrote: > hi tom and all. I think that all those things would work. from Mich. > ___ Gamers mailing list .. Gamers@

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Trenton Matthews
I myself like the "Change Reaction" myself. Have two diffenrt modes. Easy difficulty with words, and harder difficulties use sound. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 1:54 PM Subject: [Audyssey] Acces

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Casey
AIL PROTECTED]> To: Sent: Thursday, July 19, 2007 3:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. Hi all, All of us know there are several ways to make an inanimate object accessible in a game for a blind gamer, but I am wondering which way is best. For examp

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Trouble
Would use a sound like in SOD, and also the identify key. So you get the sound until you pick up, and if want to know what the object is you hit a key and it says name of object. At 03:54 PM 7/19/2007, you wrote: >Hi all, >All of us know there are several ways to make an inanimate object >access

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Shadow Dragon
ursday, July 19, 2007 1:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us know there are several ways to make an inanimate object > accessible in a game for a blind gamer, but I am wondering which way is > best. For example, in Shade

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Mich
hi tom and all. I think that all those things would work. from Mich. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 3:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > Al

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Charles Rivard
quot; <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 2:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us know there are several ways to make an inanimate object > accessible in a game for a blind gamer, but I am wonder

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Robin Kipp
age- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward > Sent: Thursday, July 19, 2007 9:55 PM > To: gamers@audyssey.org > Subject: [Audyssey] Accessible methods for locating special > items in games. > > > Hi all, > All of us kn

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread gmail
i like the spoken word best. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 2:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us know there are several way

[Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi all, All of us know there are several ways to make an inanimate object accessible in a game for a blind gamer, but I am wondering which way is best. For example, in Shades of doom when you wish to find a door, datacard, security chip, etc you can locate the object by listening for a continuo