Re: [Audyssey] Castaways: Leather for Tomes

2011-08-10 Thread Christina
Ok. Thanks. I think I need more butchers and peasants next time. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 09, 2011 10:34 PM Subject: Re: [Audyssey] Castaways: Leather for Tomes Your

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Dakotah Rickard
I once had a doctor have no less than 17 babies. On 8/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It has simply come down to luck. Peasant women are actually far more likely to get pregnant, but yes, it does help if the particular woman has more free time on her hands. Ok, is it me,

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Thomas Ward
Hi Chris, Yes, I've noticed this behavior. Generallly speaking the first woman to get pregnant is a cook. I've also noticed that the same two or three women end up baring most of the children in the game weather you have 6 or 60 kids. Lol! Cheers! On 8/10/11, Christopher Bartlett

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Cary
: [Audyssey] castaways, women of loose morals? Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off

[Audyssey] Castaways professions.

2011-08-10 Thread Phil Vlasak
Hi Jeremy, Here are a list of professions that could be added to the Castaways game. I then made an incomplete list from the game then came up with more possibilities.Medieval Jobs: from http://www.medieval-life-and-times.info/medieval-england/medieval-jobs.htm The Lord of the Manor was based

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Christopher Bartlett
] On Behalf Of Cary Sent: Wednesday, August 10, 2011 4:57 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] castaways, women of loose morals? I can attest to that. My doctor is female and more often than not, she's the one who gets pregnant more than anyone else. I wondered if it was because she did

[Audyssey] Castaways: primary character dies, what happens?

2011-08-10 Thread Christopher Bartlett
So my Christopher character died during a game. I wondered what effect this has on any co-op partners? Do they get to share a new person, or am I just gone to them? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Castaways: Leather for Tomes

2011-08-09 Thread Christina
Hi. In order to get tomes, we need a monestary and, before that, we need a tannery. Where does the leather come from for the tannery? I assume we need a butcher to process animals into furs? I did this last game but never got any leather. Do I just need more butchers and leather workers? Or,

Re: [Audyssey] Castaways: Leather for Tomes

2011-08-09 Thread Jeremy Kaldobsky
Your peasants should stock the tannery with furs. Then you will need leather workers to convert the furs into leather. It takes 1 fur to create 1 leather. Hi. In order to get tomes, we need a monestary and, before that, we need a tannery.  Where does the leather come from for the tannery?

[Audyssey] Castaways, finished mission 2 on normal

2011-08-09 Thread Christopher Bartlett
One other comment I forgot this morning. Animal farms do not appear to produce sufficient product to be worth building. If you could get the fur/leather from the animal as well, it might be worthwhile as an alternative to hunting, but the rate is too slow to miss if you don't build one, and the

Re: [Audyssey] Castaways, disappearing upgrades.

2011-08-08 Thread Jeremy Kaldobsky
Well that shouldn't have happened, so I've added this to my list of bugs to find. I'm strongly considering tearing out the job upgrade code, and writing it again from scratch. I can see several places where it is a little thrown together, and any one of them could be the hiding place for this

Re: [Audyssey] castaways

2011-08-08 Thread Jorge Gonçalves
Thank you very much for the correction. But I actually asked about the game, not the title of the game. Anyways thank you very much for the detailed information that you gave me. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage:

Re: [Audyssey] castaways

2011-08-08 Thread Jeremy Kaldobsky
Jorge, castaways is a strategy game where you build up a settlement and manage your population so they don't starve to death or get killed by enemies. The game can be found on this website: www.kaldobsky.com/audiogames/ Unlike sound RTS, this game focuses more on macro management instead of

Re: [Audyssey] castaways

2011-08-08 Thread Bryan Peterson
are the Knights who say...Ni! - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 08, 2011 11:22 AM Subject: Re: [Audyssey] castaways Thank you very much for the correction. But I actually asked about the game

Re: [Audyssey] castaways

2011-08-08 Thread Jeremy Kaldobsky
You were close, but the URL is actually www.kaldobsky.com/audiogames/ I know that. But when searching for a game it helps to get the title correct. LOL. But if I'm not mistaken, assuming of course someone hasn't beaten me to it, I believe the URL is www.caldobsky.com/audiogames/castaways.

[Audyssey] Castaways: What Is Up with Stocking the Ship With Bread?`

2011-08-07 Thread Hayden Presley
Hi, Basically, the subject says it all. As I watch, my supplies, especially bread, are disappearing from the ship. What is going on? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Castaways error message

2011-08-07 Thread burakyuksek
Redownload the file. saygilar sevgiler. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Wednesday, August 03, 2011 6:23 PM Subject: [Audyssey] Castaways error message Hi I just tried to enstall Castaways on my computer but get

Re: [Audyssey] Castaways error message

2011-08-07 Thread Lisa Hayes
and where can get the file/ Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 9:03 PM Subject: Re: [Audyssey] Castaways error message Redownload

Re: [Audyssey] Castaways error message

2011-08-07 Thread dhruv kumar
www.kitchensinc.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] Castaways: What Is Up with Stocking the Ship With Bread?`

2011-08-07 Thread Jeremy Kaldobsky
There is some kind of bug with the ship that I've been trying to spot. You are the second person who has experienced it, and sadly I can't seem to get my own game to do it to help me find the problem. I'm pretty sure there must be some kind of typo that I introduced during the last major

[Audyssey] Castaways, disappearing upgrades.

2011-08-07 Thread Christopher Bartlett
I had a chef and a second serf that have been downgraded back to their basic state. This seems to have happened when I changed from 1.4b to 1.5b. I think that I had some tomes made when I made the switch. I used these to upgrade my cook and peasant, but when I saved and reloaded the game, these

[Audyssey] castaways and water

2011-08-05 Thread Phil Vlasak
Hi Jeremy, In Castaways you deal with the collection of food and booze but not water. How about adding water to the things that the people need. You could have them look for lakes, streams and rivers, boil sea water or drill wells. You could have them dig motes to create barriers that the

Re: [Audyssey] castaways and water

2011-08-05 Thread Thomas Ward
Hi Phil, That's a good point. They definitely can't drink the sea water unless they filter the sault out of it by boiling it and collecting the water in a separate barrel. So finding lakes, streams, or boiling the sea water would be necessary for the survival of the castaways. I'd personally like

Re: [Audyssey] castaways and water

2011-08-05 Thread dhruv kumar
yep it is a grate idea --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] castaways and water

2011-08-05 Thread darren harris
...@audyssey.org] On Behalf Of Phil Vlasak Sent: 05 August 2011 12:51 To: Gamers Discussion list Subject: [Audyssey] castaways and water Hi Jeremy, In Castaways you deal with the collection of food and booze but not water. How about adding water to the things that the people need. You could have them look

Re: [Audyssey] castaways and water

2011-08-05 Thread dark
Hi Phil. While I like the mote digging idea, I'm less certain of the actual water needs. There are various things in castaways, such as washing, mending and making of everyday clothes, dumping rubbish, cobling shoes, rope making making plates or furniture etc that are sort of assumed to be

Re: [Audyssey] castaways and water

2011-08-05 Thread dark
Hi Tom. no offense, but actually in medeval society people rarely drank streight water, though they did use it for irrigating fields, watering crops, doing laundry etc. Actually though, a standard medeval breakfast would be gruel, and a pint of small beer, or very weak ale (the grieks drank

Re: [Audyssey] castaways and water

2011-08-05 Thread Jeremy Kaldobsky
That's true guys, when I was laying out the game I assumed that drinking water would fall into the category of micro managed things that are assumed to be done by your people. I suppose the general term wine used in the game is less accurate to what your castaways people are probably drinking.

Re: [Audyssey] castaways and water

2011-08-05 Thread Phil Vlasak
Hi Jeremy, I was thinking mainly of the need for a discovery of a water source to be added. If there is no fresh water source on the map than a well could be drilled. Once created or found, the day to day use of water could be ignored. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] castaways and water

2011-08-05 Thread dark
As I said Jeremy, I wonder if this is another thought for the desasters and events in normal and above difficulty, eg several people get sick from poluted water and you must now use another water source, all travel times temporarily increased, or alternatively floods cause rivers to rise and

Re: [Audyssey] castaways and water

2011-08-05 Thread dark
- From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 05, 2011 5:18 PM Subject: Re: [Audyssey] castaways and water Hi Jeremy, I was thinking mainly of the need for a discovery of a water source to be added. If there is no fresh water source

Re: [Audyssey] castaways and water

2011-08-05 Thread Thomas Ward
Hi Dark, Yeah, I know that. I too am a bit of a historian and while I was majoring in computer science I was working twards a degree in hhistory since I love history. In any case you are right. They often made beer and ail because they were afraid of drinking straight water. The funny part of

Re: [Audyssey] castaways and water

2011-08-05 Thread Jeremy Kaldobsky
Hmm, actually a well is a pretty neat idea. I'll consider adding it, though it wouldn't make a lot of sense in missions 2 or 3, because you are at a very high elevation and wouldn't be able to dig down to the water table. Hi Jeremy, I was thinking mainly of the need for a discovery of a

Re: [Audyssey] castaways and water

2011-08-05 Thread dark
the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 05, 2011 6:26 PM Subject: Re: [Audyssey] castaways and water Hi Dark, Yeah, I know that. I too am a bit of a historian and while I was majoring

Re: [Audyssey] castaways, clearing land and gobblin access.

2011-08-04 Thread Jeremy Kaldobsky
If the Goblins have spread and are using a new area to enter the map, then yes, they will continue to use it. Building anything right on the edge of the map doesn't seem like a very good idea to me. That would eliminate any chance of you seeing the attacking coming. Actually, I feel it would

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-03 Thread Jeremy Kaldobsky
I had originally thought about clearing the resources entirely, but I felt it would limit what I could do with maps. With the way they are now, I can keep control over how much land is available to be built on and how many map entrances exist that allow Goblins in. Because you don't directly

[Audyssey] castaways, clearing land and gobblin access.

2011-08-03 Thread Phil Vlasak
Hi Jeremy, You wrote that goblins can only attack from open land, but realistically they should be allowed to attack from any type except water. You could pick a random point, and if it is forest, slow the goblin movement speed to half or a quarter. And if you wanted to clear a plot for housing

[Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
There is no setup file. Actually, based on the error message it looks like you're trying to run the game from within the zip. Extract the zip into a folder and you should be all set. There is no need to actually install castaways, but it must be extracted first so that the game can find all

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
it won't extract. Thanks from Lori. --- -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 4:45 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
Have you tried downloading it again? Perhaps the file was corrupted during download. Hi I just tried again, but I'm still getting rrors.  --- Compressed (zipped) Folders Error --- The Compressed (zipped) Folder is invalid or corrupted.

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 5:52 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message Have you tried downloading it again? Perhaps the file was corrupted during download. Hi I just tried again, but I'm still

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
Once you have entered your name and pressed enter, use the arrow keys to move down the menu farther. I am guessing that you are pressing enter again, so it is bringing back up the name request. Hi yes, I have managed to get the game to run, but when I put in my character name and press

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi yes I was, I've worked it out now, thanks from Lori. -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 8:25 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message Once you

Re: [Audyssey] castaways, clearing land and gobblin access.

2011-08-03 Thread Hayden Presley
Discussion list Subject: [Audyssey] castaways, clearing land and gobblin access. Hi Jeremy, You wrote that goblins can only attack from open land, but realistically they should be allowed to attack from any type except water. You could pick a random point, and if it is forest, slow the goblin movement

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Vlasak Sent: Saturday, July 30, 2011 1:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of your

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. you meaning the group of castaways are on the beach, but you the player are simply viewing the map and selecting a place for the settlement, therefore the view starts

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Ron Schamerhorn
on it. Just a thought. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, August 02, 2011 11:58 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil, Nope, not quite how it works

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
for the s key when control s is pressed, it somehow added another s after that. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Sunday, July 31, 2011 11:34 PM Subject: [Audyssey] Castaways version 1.5b Random maps, muting

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
workers and see where all my furs in my tamary went. maybe the monks decided to eat them! hahaha. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Sunday, July 31, 2011 11:34 PM Subject: [Audyssey] Castaways version 1.5b Random maps

Re: [Audyssey] Castaways Observations

2011-08-01 Thread Jeremy Kaldobsky
Kai, I'm glad you're enjoying the game, and you've made some very good suggestions. There were a lot, so I will just say that I've copied them all down, rather than commenting on each one individually, lol. A few of them, like the issues with the tomes, have been noticed by other people as

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Jeremy Kaldobsky
Kelvin, that's very odd indeed. I haven't encountered that weird behavior when I played through myself, so if you happen to have a saved game file I would appreciate having it sent to me. hi. i just successfuly completed mission 2! i think i found a few bugs. from what i understand from

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Jeremy Kaldobsky
I'll look into this one as well. I think you're probably right, there is probably an older line of code also trying to process the S key for another function. 1 more that i forgot to mention. when i press control s to assign someone as a stone mason, it will assign that person to the next

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
Subject: Re: [Audyssey] Castaways version 1.5b Random maps, muting,and leatherworkers Kelvin, that's very odd indeed. I haven't encountered that weird behavior when I played through myself, so if you happen to have a saved game file I would appreciate having it sent to me. hi. i just successfuly

Re: [Audyssey] Castaways and serfs

2011-07-31 Thread Kelvin Tan
hi dark. how do i get the cloth production faster? i don't really get your msg. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 11:26 PM Subject: Re: [Audyssey] Castaways and serfs Don't worry

Re: [Audyssey] Castaways and serfs

2011-07-31 Thread dark
Hi. Cloth is indeed very slow to produce, i've found at the start you need two weavers to one butcher and a good few dedicated peasants (five or six). I'd also recommend holding off on wine making so as to free up the peasants from hawling barrels around. if you build a monastery, the monk

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
peasants to do everything, as was said by others before. HTH, Christina - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 8:05 AM Subject: Re: [Audyssey] Castaways

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
30, 2011 9:26 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Well I had two farmers and anytime one was doing anything the other was always just standing around unless I had another farm. And sometimes even that didn't take care of the proglem. We are the Knights who say

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:57 AM Subject: Re: [Audyssey] Castaways, frustrated

Re: [Audyssey] Castaways tome bug

2011-07-31 Thread Christina
I got the same bug with Stone Masons. Christina - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, July 30, 2011 10:10 AM Subject: [Audyssey] Castaways tome bug Hi. I don't have a save file sinse unfortunately it is done, but i found the problem

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-31 Thread Christina
Awesome! Thanks, Jeremy. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: Sunday, July 31, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi. Does green thumb effect wine production as well? I also love union smashers and strong

[Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-07-31 Thread Jeremy Kaldobsky
Version 1.5b has just been posted. I am still working on the multi language feature, the multiplayer features, and the ability to change the priorities of your workers, but I did get enough stuff done that I felt a new update was in order. When you go to play a mission, you will notice a new

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Jeremy Kaldobsky
yes, green thumb increases your vineyard growth as well. Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways tome bug

2011-07-31 Thread Jeremy Kaldobsky
I've been looking, but I still haven't been able to experience this bug myself. I'm sure there is a typo somewhere that I just haven't spotted yet. I got the same bug with Stone Masons. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi, Personally, I like all thumbs and smuggled goods. Having the extra resource here and there is more than handy, and I find that I don't have to build a tavern right away if I want to get the brick and lumber productions going. Best

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Cool. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 11:36 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship yes, green thumb increases your vineyard growth

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-07-31 Thread Christina
Thanks, Jeremy. Can't wait to try the leather workers! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Sunday, July 31, 2011 11:34 AM Subject: [Audyssey] Castaways version 1.5b Random maps, muting,and leatherworkers

[Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Christina
Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of terrain? For example, when I first start a game, I look for dense forests and stony fields. It would be very convenient if I found a stony field and then

Re: [Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Jeremy Kaldobsky
Hmm, interesting idea. Do you have any ideas for which keys should be used? lol, I always have the hardest time deciding which keys to use for stuff. Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of

Re: [Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Christina
Hmm. j and k maybe? Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 12:06 PM Subject: Re: [Audyssey] Castaways: Map Suggestion Hmm, interesting idea. Do you have any ideas for which

[Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Christina
Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern? If I make barrels, they go to the storehouse before getting transported to the vineyard? Same for

Re: [Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Jeremy Kaldobsky
Yep, that is exactly right. This is why it is essential to put buildings near a storehouse. Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern?

Re: [Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Christina
Ok. I thought so. Just wanted to be sure. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 2:05 PM Subject: Re: [Audyssey] Castaways: Storehouse Question Yep, that is exactly

[Audyssey] Castaways Observations

2011-07-31 Thread Kai
Greetings Jeremy et al. Really loving Castaways. Strategy games like this can entertain me for hours on end, and you've done a great job on this one. Below are a few observations and suggestions I have on the game as of 1.4B (I'll be updating to 1.5B soon): * Destroying a building leaves you in

[Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Milos Przic
Hi all, I miserably lost the game when everything was ok! Luckily, I saved it so I can undo my error, but I need your help to work it out. I built the ship, I have some 6 knights of 24 people, I have around 150 meet, 120 bread and some wine, and about 60 vegetables though I can't

[Audyssey] castaways revised hot key list

2011-07-30 Thread Phil Vlasak
Hi Jeremy, Here is a slightly revised hot key list sorted alphabetically. Game Keys: Adjust screen reader, Tab. Adjust SAPI voice speed, Page up, and page down. Adjust game speed, [ left bracket and ] right bracket. building open or close, prevents supplies from being brought to it, Backspace.

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
as a minimum, with extra farmers if this isn't enough. hth. Beware the grue! Dark. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 8:14 AM Subject: [Audyssey] Castaways, frustrated with the ship Hi all

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Sent: Saturday, July 30, 2011 4:10 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship hi Milo. To build up food for the ship, you need to have enough farms and hun ters to make sure your accumulating more food than your actually eating. Even a large amount of food can be eaten

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi, That is a good question. For one thing it looks like your vegetable production is low so you might want to assign a couple of extra farmers and then start changing everyone else non-essential over to peasants. Thing here is you need enough food to stock the ship, keep the tavern running, and

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Sent: Saturday, July 30, 2011 6:05 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi, That is a good question. For one thing it looks like your vegetable production is low so you might want to assign a couple of extra farmers and then start changing everyone else non-essential over

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi, True, but I tend to have a couple of vegetable farms to keep production of vegetables always constant and to have a large surplus of them when it comes to building the ship. Cheers! On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote: Problem is if you assign more than one farmer

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
@audyssey.org Sent: Saturday, July 30, 2011 6:35 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi, True, but I tend to have a couple of vegetable farms to keep production of vegetables always constant and to have a large surplus of them when it comes to building the ship. Cheers

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi Bryan, Well, this is where the strategy part of the game comes in. In my last game I had something like 155 loaves of bread before I started stocking my ship for the voyage. I only had one wheat farm, one mill, and one bakery, but I eventually managed to employ two bakers so while one might

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
: Re: [Audyssey] Castaways, frustrated with the ship Hi Bryan, Well, this is where the strategy part of the game comes in. In my last game I had something like 155 loaves of bread before I started stocking my ship for the voyage. I only had one wheat farm, one mill, and one bakery, but I

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
AM Subject: Re: [Audyssey] Castaways, frustrated with the ship I've tried having more farmers but they just stand around if all my farms already have a farmer harvesting from them. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Milos Przic milos.pr

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 7:14 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship funny, I've regularly found three farms and four farmers can really do the business in terms of production. Beware the grue! Dark. - Original Message - From

Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Jeremy Kaldobsky
Thank you sir. Hi Jeremy, Here is a slightly revised hot key list sorted alphabetically. Game Keys: Adjust screen reader, Tab. Adjust SAPI voice speed, Page up, and page down. Adjust game speed, [ left bracket and ] right bracket. building open or close, prevents supplies from being

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Perhaps Dark is using the green thumb perk, and you are not. I'm just taking a guess, but changing perks can have quite an affect on those kinds of things. Well I had two farmers and anytime one was doing anything the other was always just standing around unless I had another farm. And

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 1:30 PM Subject: Re: [Audyssey] Castaways, frustrated with the ship Problem is if you assign more than one farmer with just one farm the new farmer

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
Green thumb is a favourite perk of mine, but I've found extra farmers handy even when playing without it. I think I've tried all the perks and faults out now, and my personal favourite are union smasher and green thumb, sinse it just is helpful with many areas of production, and my favourite

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Like most things in Castaways however, the answer isn't as cut and dry. So many outside factors can change things, that it can be difficult for 1 person to perfectly mimic the results of another person. The distance the farms are from the storehouse, the different food types you are feeding

[Audyssey] Castaways tome bug

2011-07-30 Thread dark
Hi. I don't have a save file sinse unfortunately it is done, but i found the problem when trying to upgrade people with tomes. When trying to upgrade the stone mason I was told that person couldn't be upgraded, however when i was trying to upgrade the carpenter who was lumberjacking at the

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
That's true. i always surround the storehouse and tavern with farms, in fact I tend these days to reserve squares close to the storehouse for this purpose and stick none essential stuff like houses a ways off. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] Castaways and serfs

2011-07-30 Thread dark
Well I've just finished another game on mission 2. I've worked out how to keep cloth up, makes as many serfs as possible! they don't half work fast! Also I've now worked out what rangers do, they stop your knights being killed on raides. My first raide was four knights and a ranger and did

[Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Jeremy Kaldobsky
Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid

Re: [Audyssey] Castaways tome bug

2011-07-30 Thread Jeremy Kaldobsky
I'm looking in to it Dark, thanks for pointing this out! I don't have a save file sinse unfortunately it is done, but i found the problem when trying to upgrade people with tomes. When trying to upgrade the stone mason I was told that person couldn't be upgraded, however when i was

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I always have the farms right by the storehouse and tavern if possible. We are the Knights who say...Ni! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 8:07 AM Subject: Re: [Audyssey

Re: [Audyssey] Castaways and serfs

2011-07-30 Thread Jeremy Kaldobsky
Don't worry Dark, I will always keep cooperative play and competitive play separate. I know many people prefer one over the other, so I will try to slowly develop each. Sharing resources has been in the works for a while actually, I just keep getting side tracked with other fixes, lol. Well

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
- From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French

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