Re: [Audyssey] Lunimals version 2.5b

2011-06-10 Thread Jeremy Kaldobsky
You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Willem Venter
that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Lunimals version 2.5b To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, June 7, 2011, 3:27 AM Hi. I

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Jeremy, True, but people could just as easily argue the point that you aren't even properly supporting the technology that exists here and now let alone what comes next. I'm not out to change your mind, but simply state my position on this issue which is simply this. The current Windows

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Willem, Yes, I've read something similar to that. We are definitely in a transitional period from the 32-bit world of the Pentium processor to things like the AMD64 as well as the arm processors expected to ship in the next gen netbooks. I don't want it to sound like an attack, but Jeremy and

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Shaun, Ah...Excuse me for pointing out that the user interface is only a small part of what has changed in Windows Vista/Windows 7. On the contrary many of the APIs have been replaced or vastly updated giving something like Windows 7 quite a lot of changes under the hood from Windows XP. For

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Trouble
I don't think your speculating, because if you get a computer now it will have a 64bit op. That is what all the screen readers are moving towards. If those that know VB6 would of just looked or tried one of the .nets. They would see how some of coding is easier and how some is not, but at least

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Steady Goh
- From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 08, 2011 12:11 AM Subject: Re: [Audyssey] Lunimals version 2.5b If we all focused on what the next operating system will be, what the next popular devices will be, or what the next

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Willem
...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 06, 2011 8:49 PM Subject: Re: [Audyssey] Lunimals version 2.5b I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyway

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Jeremy Kaldobsky
do! need some people to be thinking that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Lunimals version 2.5b To: Gamers Discussion list gamers@audyssey.org Date

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread shaun everiss
Subject: Re: [Audyssey] Lunimals version 2.5b To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, June 7, 2011, 3:27 AM Hi. I know that visual basic support have been discontinued by microsoft. What will happen when the next virsion of windows comes out that can run on arm devices? I'm

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Dallas O'Brien
here you go. Starting program Creating DirectSound... error: ActiveX component can't create object On 05/06/2011, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dallas, in the game's directory you'll find a file called debuglog.txt. Please paste its comments and I can let you know why the game

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Dallas O'Brien
never mind, read it myself, and figure out the problem. registering the dll didn't work for some reason. got it going now. thanks On 06/06/2011, Dallas O'Brien dallas.r.obr...@gmail.com wrote: here you go. Starting program Creating DirectSound... error: ActiveX component can't create object

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
Dallas, from the file it appears you need to register Direct X7 on your system. That's a fairly common situation since DX7 isn't registered, by default, on many newer computers. The readme.txt file has step by step instructions for registering the file. Please let us know if you have any

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
I wrote my response before I noticed this. I'm glad you've got it working now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Ian McNamara
is there any plans to make these games work with the later direct x verssions. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyway, and those who do, only have to do it once and they are set for any game that uses Direct X7. Registering the file is pretty easy to do,

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Ian McNamara
i'll have to try and have a go at doing it at some point as i am on windows seven and odveysly have a later version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Lunimals version 2.5b

2011-06-05 Thread Dallas O'Brien
hi, having problems with this. never played lunimals yet, but just downloaded it, and when i hit lunimals.exe, it asks if i want to run it, i say run, then it don't seem to do anything. checked in task manager, and the file hasn't loaded in to memory, so not sure what is going on. lol. looking

Re: [Audyssey] Lunimals version 2.5b

2011-06-05 Thread Jeremy Kaldobsky
Dallas, in the game's directory you'll find a file called debuglog.txt. Please paste its comments and I can let you know why the game didn't start. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] Lunimals version 2.5b

2011-05-31 Thread Jeremy Kaldobsky
I've just uploaded version 2.5. It hasn't been tested as well as I'd normally like, but you guys are always pretty good at spotting any problems, so I'll sit back and see if I missed anything lol. In this version, the options menu has been replaced with a dome editor! The editor saves files