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- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Monday, May 04, 2009 2:44 AM
Subject: Re: [Audyssey] MOTA Arcade mode.
yeah i wouldn't bother. It was only because of a select fe
ot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 6:19 PM
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
Hi,
Yeah, it makes sense. So consider the fact that the nex few betas may
not have arcade mode but it can or will be added in nsometime before
release.
Smile.
Charles Rivard wrote:
A truer statement has never been made, other than the 4-letter word
you had to use because of list guidelines.
omas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 04, 2009 3:54 PM
Subject: Re: [Audyssey] MOTA Arcade mode.
Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was
thinking is I could release the cross platform version of the game as Beta
5,
Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was
thinking is I could release the cross platform version of the game as
Beta 5, without arcade mode, and after all of the levels are complete,
the engine seams fairly stable try and add arcade mode just before or
Discussion list"
Sent: Monday, May 04, 2009 12:35 PM
Subject: Re: [Audyssey] MOTA Arcade mode.
Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge
money for Montezuma's Revenge, and it wasn't the end users fault I was
told to stop production on that
Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge
money for Montezuma's Revenge, and it wasn't the end users fault I was
told to stop production on that game by the current copyright holders.
Since refunding everyones money wasn't possible I ended up stuck betwee
liam lomas"
To: "Gamers Discussion list"
Sent: Monday, May 04, 2009 9:52 AM
Subject: Re: [Audyssey] MOTA Arcade mode.
at the end of the day we are getting a game
On 4 May 2009, at 13:34, Bryan Peterson wrote:
Exactly. I couldn't agree more.
I want you...to go upstair
Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.
yes but if thomas doesn't want to implement that mode if it means
more delays and frustrations for him, people should be greatful for
what they get
On 4 May 2009, at 13:10, James Dietz wrote:
I personally wouldn
Exactly. I couldn't agree more.
I want you...to go upstairs...and kill that boy!
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.
yes but if thomas doesn'
yes but if thomas doesn't want to implement that mode if it means more
delays and frustrations for him, people should be greatful for what
they get
On 4 May 2009, at 13:10, James Dietz wrote:
I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone pa
I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the qualit
yeah i wouldn't bother. It was only because of a select few that you
couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want the game
they paid for, program it themselves and stop moaning
On 4 May 2009, at 00:38, shau
bject: Re: [Audyssey] MOTA Arcade mode.
Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the
Ancients I never intended it to be a side-scroller or arcade game to begin
with. When I found out I wasn't going to be able to release Montezuma's
Revenge do to copyr
then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:
>Hi Ryan,
>Actually, when I originally came up with the idea for Mysteries of the
>Ancients I never intended it to be a side-scroller or arcade game to begin
>with. When I found out I wasn't going to
Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the
Ancients I never intended it to be a side-scroller or arcade game to
begin with. When I found out I wasn't going to be able to release
Montezuma's Revenge do to copyright issues I began working on Tomb
Hunter Myste
Ryan Conroy wrote:
Hi Tom,
I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel
that if you take away arcade mode, it'll take away from some classic feeling of
the game.
Ryan
Get information on currency trad
Hi,
Hmmm...I find that interesting too. I generally find arcade mode too
easy because if you die you start at the last room visited with full
health, etc. It gives you more than one try to get through the level.
Standard mode is more challenging is you only have one chanse if you
don't save of
Hi Tom,
I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel
that if you take away arcade mode, it'll take away from some classic feeling of
the game.
Ryan
Get information on currency trading. Start learning t
Thomas Ward"
Sent: Friday, May 01, 2009 1:19 PM
To: "Gamers Discussion list"
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
major
rs Discussion list"
Sent: Saturday, May 02, 2009 1:58 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
Hi,
It is pretty hard to say at this point what bugs will or won't happen
when I release beta 5. The new Genesis Engine is written in a different
programming language, uses different APIs, and
Hi,
It is pretty hard to say at this point what bugs will or won't happen
when I release beta 5. The new Genesis Engine is written in a different
programming language, uses different APIs, and every language can handle
the same kind of code slightly differently. Most of the time the same
progr
"Tim Kilgore"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, May 01, 2009 7:56 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I too prefer tha rachade mode although, if I want a real challenge, I
play the standard mode.
Tim
- Original Message
I like the arcade thing, but if its to hard to do, I would say leave it
alone.
But I likethe mode
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Saturday, May 02, 2009 4:02 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I don'
I don't think an arcade mode is really necessary. I always use
standard.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real q
01, 2009 1:19 PM
To: "Gamers Discussion list"
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
major upgrade of Mysteries of the Ancie
: "Charles Rivard" ; "Gamers Discussion
list"
Sent: Friday, May 01, 2009 7:56 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I too prefer tha rachade mode although, if I want a real challenge,
I play the standard mode.
Tim
- Original Message - From: "Charles Rivard&q
- Original Message -
From: "Tim Kilgore"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, May 01, 2009 7:56 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I too prefer tha rachade mode although, if I want a real challenge, I play
the
I agree.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 9:12 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I like arcade, gives the game a more classic feel. I'd still play the game
without arcade mode thoug
: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Arcade Mode
Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.
On 5/1/09, Jeremy Hartley wrote:
: [Audyssey] MOTA Arcade Mode
I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.
Dean
- Original Message -
From: "Thomas Ward"
To: "Charles Rivard"
I too prefer tha rachade mode although, if I want a real challenge, I play
the standard mode.
Tim
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 2:44 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I prefer
Hello Thomas I like to play in arcade mode until I figure out the game and
then I have played it in normal mode.
Steve
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode
, connecsant AC-link audio
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 11:19 AM
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the p
Hi Shaun,
Actually, that information is pretty old. It is more like 8 for arcade
and 6 for standard. At the time of this writing. It is pretty close
right now.
shaun everiss wrote:
well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
---
Gamers mailing list __ Gamers@aud
Hi Shaun,
That's not correct. You don't get extra ammo or items when playing in
arcade mode. The game randomly selects the amount of items that can be
located per level regardless of weather you are playing in arcade or
standard mode. You can run out of ammo or waist ammo regardless of the
mod
Hi Chrissy,
As of Beta 4 you can save and load games in standard mode so you don't
have to start all over from scratch when playing in standard mode
provided you save often.
HTH
ChB wrote:
I play mostly in arcade mode, for reasons others stated as to get the
hang of the game and not having to
Hi Michael and all,
I'd like to clarify why I am asking this question. It is not so much a
question of possibility, but weather or not keeping arcade mode is in
the best interests of the game and for the engine in general. I had
numerous problems in the early days of Mysteries of the Ancients
May 01, 2009 5:14 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
Hi Tom,
Standard all the way for me here man. Not got anything against having
more than one mode of play in principal, but if arcade is givin you
jip as we say here I'd vote to axe it and spend your time adding
levels etc instead
Discussion list"
> Sent: Friday, May 01, 2009 9:15 PM
> Subject: Re: [Audyssey] MOTA Arcade Mode
>
>
>>I don't care about points. I just like to get through the game. Once you
>> learn how to get through you can always play again to see if you can get
>> mor
01, 2009 9:15 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.
Dean
- Original Message -
From: "Thomas Ward"
To: &q
well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
At 06:30 a.m. 2/05/2009, you wrote:
>Hi Charles,
>Smile. I hate to tell you this old buddy, but so far it looks like your fellow
>gamers disagree with you. Current score is 4 to one, and the votes are still
>coming in.
>
>Charle
f A. I can't see my score and B. I'm not particularly good at most of the
>games.
>I want you...to go upstairs...and kill that boy!
>- Original Message - From: "Thomas Ward"
>To: "Gamers Discussion list"
>Sent: Friday, May 01, 2009 12:16 PM
>Su
well I do like scoring points myself as well as completing the game especially
on harder levels.
At 06:14 a.m. 2/05/2009, you wrote:
>Hi Phil,
>Correct me if I am wrong, but didn't I lift the save game restriction in Beta
>4? I am pretty sure I did, because I use it quite often when playing in
>
I prefur arcade mode definately.
Standard is only good if you can be assured of a real good supply of amo, and
if you can make every shot count.
Arcade mode means you have a little more leeway.
At 05:19 a.m. 2/05/2009, you wrote:
>Hello Listers,
>I have a real quick question for some of you Myster
t it helps
when
trying to figure out a game since you don't have to restart from
the main
menu everytime you die. But really, it isn't a big deal.
Jeremy
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009
I play mostly in arcade mode, for reasons others stated as to get the hang
of the game and not having to start all over all the time because I have
extra extra lives.
the idea of inflicting less damage to the player, when playing on easy
difficulty, would be a good one I trhink.
regards
chrissy
PM
Subject: Re: [Audyssey] MOTA Arcade Mode
Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in
Beta 4? I am pretty sure I did, because I use it quite often when
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need
-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyss
uot;
Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrot
"Charles Rivard" ; "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Arcade Mode
Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your
fellow gamers disagree with you. Current score is 4 to one, and the votes
are still coming in.
Charles
hi.
i always play on arcade. i really prefer this mode instead of standard.
-Mensagem original-
De: Thomas Ward
Para: Charles Rivard ,Gamers Discussion list
Data: Sexta, 01 de Maio de 2009 14:30
Assunto: Re: [Audyssey] MOTA Arcade Mode
Hi Charles,
Smile. I hate to tell you this old
Hi James,
Actually, in Beta 4 you start in the last rroom visited, but I know what
you mean. I have had nothing but problems and grief with the arcade mode
system in Montezuma's Revenge and Mysteries of the Ancients. I only got
the issue fixed in Mysteries of the Ancients Beta 4, and even then
Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your
fellow gamers disagree with you. Current score is 4 to one, and the
votes are still coming in.
Charles Rivard wrote:
I prefer the arcade mode. I really like that feature in games. Thanks.
---
The surest sign
...and kill that boy!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 12:16 PM
Subject: Re: [Audyssey] MOTA Arcade Mode
Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of
the time myself
Hi Geremy,
Yeah, that's what training mode is for. I disabled it in Mysteries of
the Ancients because of the arcade mode aspect of the game, but if I
used strictly standard mode I would also allow players to use the
engine's built in training mode with it. That way you could learn basic
naviga
rt from the main
> menu everytime you die. But really, it isn't a big deal.
>
> Jeremy
>
> - Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Friday, May 01, 2009 10:19 AM
> Subject: [Audyssey] MOTA Arcade Mo
Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of
the time myself.
Bryan Peterson wrote:
I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!
---
Gamers mailing list __ Gamers@audyssey.org
I
Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in
Beta 4? I am pretty sure I did, because I use it quite often when
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need
for an arcade mode. Although, there may be some ga
game since you don't have to restart from the main
menu everytime you die. But really, it isn't a big deal.
Jeremy
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade M
I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 11:19 AM
Subject: [Audyssey] MOTA Arcade Mode
happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures could do
less damage in the easiest difficulty level.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 01, 2009 1:19 PM
Subject: [A
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
major upgrade of Mysteries of the Ancients. As the work I
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing
a major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work
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