Hi Bryan,
The idea of a sequel version at some point might not be a bad idea. In
the sequel I wouldn't necessarily follow strict guidelines of the
original since Monte does that well enough.
In the sequel I can bring Angela back, but make all new temples, add in
things that got dropped through
Hi Charles,
That is currently my plan. I am having troubles compiling level 4 and I
am far from a complete and ready product. I'm going to have to sell the
game as is, with no bosses, and then make some sort of optional upgrade
in the future. A 2.0 version or something down the road those who
Hi Dark,
Thanks for the suggestions. Though even thetype of bosses you mentioned
are currently out of m time range for 1.0. Though, I am still logging
suggestions for some future update.
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Hi all,
Over the last couple of days or so a few of you have suggested some sort
of bosses for the game. Especially, for the final level. I will be
honest about this and state I honestly had not considered this for the
game so there is no code in place to make this possible without
reworking
Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 11:11 AM
Subject: [Audyssey] Monte bosses.
Hi all,
Over the last couple of days or so a few of you have suggested some sort
of bosses for the game. Especially, for the final level. I
I can honestly say you'd get my money for the game even if there were the
promise of bosses. AKA you released it before christmas, but then released
some sort of major version upgrade later that added bosses to the game and
the like. I really do think bosses would add a whole new level of
Hello tom.
Given the way the game works, you might considder bosses of a slightly
different style which would nevertheless be easier to code into the game.
I'm thinking, of the way bosses worked in the playstation platform games
Pandemonium and Pandemonium 2.
these were basically large game
i honestly never thought about bosses, I say leave it as is.
At 07:11 a.m. 26/11/2007, you wrote:
Hi all,
Over the last couple of days or so a few of you have suggested some sort
of bosses for the game. Especially, for the final level. I will be
honest about this and state I honestly had not
-
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 12:11 PM
Subject: [Audyssey] Monte bosses.
Hi all,
Over the last couple of days or so a few of you have suggested some sort
of bosses for the game. Especially, for the final level. I
Forget the bosses and release the game sooner than later is my vote.
Most everyone has been waiting long enough.
Thomas Ward wrote:
Hi all,
Over the last couple of days or so a few of you have suggested some sort
of bosses for the game. Especially, for the final level. I will be
honest
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