well willim on the part of old games.
They can be run at least from windows still but no backspacing and
several other modifier keys won't work but yes you can still play
them though yeah simple dos stuff is a thing of the past now.
At 06:59 a.m. 22/07/2011, you wrote:
Hi all.
Dennis, I agree
Shaun,
We all start out in some language, usually a higher level one.
Myself, I started with Tandy BASIC on a TRS-80 radio shack computer; I
had also learned and used Pascal, C, and 8086 assembly language prior
to getting a degree. Further, my degree isn't even in programming or
software engineer
Hi. The parts of nvda written in python are the parts not memory or CPU
intensive. In those cases especially is where scripting languages shine.
Python is also good for testing an idea or quickly writing a program.
On 7/21/2011 8:18 PM, shaun everiss wrote:
I aggree with you.
Yeah all the scrip
Hi all.
Dennis, I agree with you completely about vb6. Che, you are right in
saying that results are important. Many games were created in vb6 which
I regularly play and enjoy. The big difference between vb6 and python,
is that python is still actively being developed and supported where
Micr
I also aggree with that side.
And I never got a degree either.
I tried vb etc, but to be truthfull my languages I did studdy are
freepascal using the devpascal ide by bloodshed or javascript.
Javascript is real limiting anyway but if there were libs for stuff
I'd probably be more comfortable to
I aggree with you.
Yeah all the scripting languages are probably quite limiting in themselves.
Directly coding stuf is sertainly more powerfull than those.
There are acceptions.
Nvda is python, although saying that several of its libs were made
with c or c++.
So I don't know its not exactly that
Hi Dennis,
Let me be the first to reitterate that I am not very experienced as a
programmer. I didn't get a degree in it, I had to do most of the heavy
lifting by learning from the web and various books.
I agree that if I were to take on a massive multi year project with
tons of database
Thomas and friends,
Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say. Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:
VB is a toy scr
well as I have probably stated before there tom has always said he
ran with c++ as a language.
That language is harder to learn than others and is complex.
His ideas were quite advanced for the gaming community.
Critsising people about their languages is not fair but then I only
tested games an
I guess that python could be classed as a simple language because its
script base and all script class languages are simple in nature.
Ok though I have respect on python.
Ok hardcoding stuff like c++ probably not that advanced.
But by nature its multiplatform.
Its what nvda is based on so its goo
or not, if you look at what they are saying,
you'll find out in the end that all of you are right.
Fred Olver
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Wednesday, July 20, 2011 10:22 AM
Subject: Re: [Audyssey] Programming elitists was:
Well I am not up with the play maybe because I don't read my mail all the time.
I remember once or twice when I went overboard and got the same
reaction on here.
I don't post much, only when I have something to say.
I have been writing posts now then deleting them because I get stuck.
I am no pr
I know it, and I still appreciate you for it. What happened today was
rather unfortunate, but I do think a lot of the onus is on Tom's
initial statements and his reaction to others' responses.
On 7/20/11, Willem Venter wrote:
> Ryan, I remember that time. If you recall I was one of those who
> ba
: Wednesday, July 20, 2011 10:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
Ryan, I remember that time. If you recall I was one of those who
backed you up too.
In the end, Thomas admitted he was biest toward python a
Ryan, I remember that time. If you recall I was one of those who
backed you up too.
In the end, Thomas admitted he was biest toward python and no insults
and name calling was required, just reason and statement of fact.
On 7/20/11, Ryan Strunk wrote:
> Hey Willem,
> I've also had to defend my st
Hey Willem,
I've also had to defend my stance on Python with Tom, and while I
understand the need for diplomacy, I think there's also something to
be said for mis-information. My Python response became necessary
because Tom was telling aspiring programmers that Python was not a
viable language. So
re right.
Fred Olver
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Wednesday, July 20, 2011 10:22 AM
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
> Hi all.
> Firstly, a lot of this
ginal Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 20 July 2011 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
Hi all.
Firstly, a lot of this nonsense
Hi all.
Firstly, a lot of this nonsense could have been avoided with a little
common sense and a lot less self important attitudes. Yes, Thomas did
not always express himself diplomaticly enough, but also some people
needled him repeatedly until he snapped. Saying this, an opinion is just
that
Well said.
Remember the whole piracy issue? When Thomas decided to post a request for a
graphic novel on the list and then pleaded it was a mistake? Well he should
have gone then really because he was quite happy to threaten moderation or
banning on people for posting pirated content. So he proved
Hi list and Thomas, in case you are still there.
I normally don't take part in such discussions, because they don't
really concern me and I don't know enough about the technical side of
programming to add something constructive to the discussion.
But this is a point for me where I have to exp
Bye Thomas, it's been amusing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 20 July 2011 10:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
p
Hi,
My Gods, man! You are really beginning to piss me off to no end. I
never said Jeremey or anyone else was ignorant of their alternatives,
nor did I mean to say they were lazy in the negative sense.On the
contrary as you pointed out Jeremy, GMA, and Jim Kitchen have me beat
when it comes to the
Discussion list
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
Hi Che,
My apologies. I sincerely am not trying to be obtuse, but have always
strived to help others the best I can to the best of my abilities. My
intentions were never to confuse, int
Hi Che,
My apologies. I sincerely am not trying to be obtuse, but have always
strived to help others the best I can to the best of my abilities. My
intentions were never to confuse, intimidate, or put down others for
choosing something else. I merely wanted to state the facts as I
understand them.
I have to agree with you Che. When someone is told something over and over, by
different people, it's harder to believe excuses. I don't want to get in to
any type of argument, myself, but I do feel like I should support Che, when I
happen to agree with him. I see the same thing he is seeing.
uage for that, it
doesn't stop the game being quite fun!
Beware the grue!
Dark.
From: "Che"
To: "Gamers Discussion list"
Sent: Wednesday, July 20, 2011 7:47 AM
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
Hi Dark,
I think maybe you missed my point in mentioning David and Jeremy.
My point was that they have an amazing output in both quantity and
quality with tools that Thomas keeps putting down with his various
comments, and they certainly don't fall under the category of lazy, nor
are they i
Good grief! I never intended this to turnn into such an arguement.
My intention primarily was to find out, as an end user, what difference
different programming languages made and why, life concerns and legal issues
aside, some games took far longer to produce than others.
though I am not a m
Hi Che,
I'm sorry you took my comments so negatively, but I was not trying to
put down, insult, or treat other programmers as incompetent, etc. Let
me say that you are reading more into what I said then was intended or
implied. I'm not sure how or why I always get myself into these kinds
of situat
Hi Thomas and all,
I'm not sure what your angle is with putting down everyone that uses
a different language than you do, but I think its time for a reality
check man, caues I for one am sick of hearing it.
In your latest post to Dark, you state that you use the language that
you do becau
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