Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-02 Thread dark
Well as far as metroid like music is concerned, it might be worth asking around on retro type sites. I know some of the fan made turrican levels (a rare case where the copywrite owners gave permission for all elements of a game to be used), have had astounding music. There is even the

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Thomas Ward
Hi Charles: I think you just brought up a very important point when it comes to creating audio games and converting certain games into audio games. A lot of people like yourself have never had a chance to play certain games, and would like to know what they missed out on. Montezuma's Revenge is

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread dark
Hi chris. Well I'm less certan on the representative qualities of sound since as you know audio and visual processing are handled diferently anyway and past experiments have usually resulted in something with stoo much information that is hard to interpret, rather than something which is of

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread dark
Well Charlse, copywrite is only an issue if you want a game with the same characters, as indeed occurred with the huge montizumas return mess. For example, lets say a developer wanted to make an audio beatemup like mortal combat. Well, it'd be possible to create a story and characters and

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Ian Reed
Hi Dark, I too dislike 1D side scrollers and after trying a few I was put off of trying more. Because of that I may not have a good concept of which games actually stretch that boundary and become more 2D. Fortunately I finally tried bokurano daiboukenn 3 yesterday and was quite impressed.

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Charles Rivard
Ah, but what about for those who have never seen it before and those who would like to again, in a format that those who are now blind can play? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread dark
Hi Charlse. That is true, and I must admit I'd love to play something like final fantasy or dark souls myself, or to show people who haven't had the chance to play them the true fun that can be had metroid hunting on Planet Zeebs, however the problem is the fat cats and their stupid laws, and

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Charles Rivard
For the gamer who has been blind since birth who has never played a very popular game of even the early eighties, I'm all in favor of an audio remake. I'm also in favor of new ideas. To anyone who has never played chess, although the game has been around for centuries, it is a new

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread shaun everiss
I agree. To be honest since they have not been played I do feel that some of the retro games that were played by sighted should try to have as retro a feel as they can. a remake is good but then its a remake. Even if there was a free crappy retro that came with the remake or whatever I

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Thomas Ward
Hi Shaun: Well, I don't know about that. Rewriting a retro game is fine, but I don't necessarily agree with going to the extreme of trying to make everything as retro as possible. Technology has drastically improved to the point we have better graphics, better sounds, better music, and so on.

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread dark
Hi charlse. As you imagine I do agree just because a game is old doesn't mean it can't be fun, and accessible computer games have introduced me to several games I'd not played before which have been around for a long time such as backgammon, eucre or spades toname a few. The issue for me

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread Bryan Peterson
Exactly Dark. We'd be unlikely to get away with making a straight Metroid title in audio, which was why a few years back I was and amd still am toying with the idea of a game in the style of Metroid but with an original story and character. The trouble might be in finding someone familiar enoug

[Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread Christopher Bartlett
It's actually more complicated even than that. The notion of recreating in an audio medium games that are primarily visual is a tempting chimera that has, I feel, been one force behind the relative stagnation of the audio games world. The reasons for this make a lot of sense; people who grew up

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread dark
Hi Chris. This was an interesting discussion to read, and I agree in part, it is trivially true that if all human sensoary input or even the approximation of those senses were equally functional via sound as opposed to vision, blindness would be not be a disability. However, I disagree that

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread Christopher Bartlett
Good response, exactly the sort of push back I wanted to get from my strong premise. I wasn't aware of Chee's premise; interesting and it makes sense given the nature of the game. I would agree with you that we should be seeking the actual heart of a given genre of games rather than seeking to

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread Charles Rivard
One thing that attracted me to Montezuma's Revenge, originally begun by James North, was the hope of playing what sighted gamers had played, in an audio version. It didn't work out as originally planned, but I'm still glad that Thomas Ward took over the project. Some people wouldn't want