Well as far as metroid like music is concerned, it might be worth asking
around on retro type sites.
I know some of the fan made turrican levels (a rare case where the copywrite
owners gave permission for all elements of a game to be used), have had
astounding music. There is even the
Hi Charles:
I think you just brought up a very important point when it comes to
creating audio games and converting certain games into audio games. A
lot of people like yourself have never had a chance to play certain
games, and would like to know what they missed out on. Montezuma's
Revenge is
Hi chris.
Well I'm less certan on the representative qualities of sound since as you
know audio and visual processing are handled diferently anyway and past
experiments have usually resulted in something with stoo much information
that is hard to interpret, rather than something which is of
Well Charlse, copywrite is only an issue if you want a game with the same
characters, as indeed occurred with the huge montizumas return mess.
For example, lets say a developer wanted to make an audio beatemup like
mortal combat. Well, it'd be possible to create a story and characters and
Hi Dark,
I too dislike 1D side scrollers and after trying a few I was put off of
trying more.
Because of that I may not have a good concept of which games actually
stretch that boundary and become more 2D.
Fortunately I finally tried bokurano daiboukenn 3 yesterday and was
quite impressed.
Ah, but what about for those who have never seen it before and those who
would like to again, in a format that those who are now blind can play?
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: dark
Hi Charlse.
That is true, and I must admit I'd love to play something like final fantasy
or dark souls myself, or to show people who haven't had the chance to play
them the true fun that can be had metroid hunting on Planet Zeebs, however
the problem is the fat cats and their stupid laws, and
For the gamer who has been blind since birth who has never played a very
popular game of even the early eighties, I'm all in favor of an audio
remake. I'm also in favor of new ideas. To anyone who has never played
chess, although the game has been around for centuries, it is a new
I agree.
To be honest since they have not been played I do feel that some of
the retro games that were played by sighted should try to have as
retro a feel as they can.
a remake is good but then its a remake.
Even if there was a free crappy retro that came with the remake or
whatever I
Hi Shaun:
Well, I don't know about that. Rewriting a retro game is fine, but I
don't necessarily agree with going to the extreme of trying to make
everything as retro as possible. Technology has drastically improved
to the point we have better graphics, better sounds, better music, and
so on.
Hi charlse.
As you imagine I do agree just because a game is old doesn't mean it can't
be fun, and accessible computer games have introduced me to several games
I'd not played before which have been around for a long time such as
backgammon, eucre or spades toname a few.
The issue for me
Exactly Dark. We'd be unlikely to get away with making a straight Metroid
title in audio, which was why a few years back I was and amd still am toying
with the idea of a game in the style of Metroid but with an original story
and character. The trouble might be in finding someone familiar enoug
It's actually more complicated even than that. The notion of recreating in
an audio medium games that are primarily visual is a tempting chimera that
has, I feel, been one force behind the relative stagnation of the audio
games world. The reasons for this make a lot of sense; people who grew up
Hi Chris.
This was an interesting discussion to read, and I agree in part, it is
trivially true that if all human sensoary input or even the approximation of
those senses were equally functional via sound as opposed to vision,
blindness would be not be a disability.
However, I disagree that
Good response, exactly the sort of push back I wanted to get from my strong
premise.
I wasn't aware of Chee's premise; interesting and it makes sense given the
nature of the game.
I would agree with you that we should be seeking the actual heart of a given
genre of games rather than seeking to
One thing that attracted me to Montezuma's Revenge, originally begun by
James North, was the hope of playing what sighted gamers had played, in an
audio version. It didn't work out as originally planned, but I'm still glad
that Thomas Ward took over the project. Some people wouldn't want
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