Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Dark, No, for voice work no one should have to pay $1,000. A decent microphone would cost between $100 and $150. I suppose if someone wants one cheaply they can get a reasonable microphone for $50, but as with anything else the more you pay the better the equipment is. Problem is most people I

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread shaun everiss
on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 07, 2013 10:51 AM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Dark, Ah, I

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread shaun everiss
you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 07, 2013 10:51 AM Subject: Re: [Audyssey] audio limitations was: Re: More Hall

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Ken Downey
.@me.com . - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 07, 2013 2:28 PM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Dark, I know, but one thing that bothers me is the amount of

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
mers Discussion list" Sent: Monday, October 07, 2013 9:18 PM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. I have always expressed a willingness to do music, acting and sound design, asking nothing more than a free copy of the finished game. My favorite th

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Ken Downey
age - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 07, 2013 10:51 AM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Dark, Ah, I got your point now. Makes sense. If we want this community to grow and survive

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
Hi Tom. Well frankly if a person wants to voice act they should buy a better mike, and again your quite within reason of saying to someone who offers you a recording "go away and reccord that on a better system" Really, decent mikes aren't that expensive, not if every youtube jocky who bangs

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
spend thousand on expensive reccording systems. Beware the Grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 07, 2013 7:19 PM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games.

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Bryan Peterson
That'd be Jeremy Hartley, formerly of the Whole Note Podcast. Bueller? Bueller? Bueller? -Original Message- From: dark Sent: Monday, October 07, 2013 12:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Tom. All

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Dark, I know, but one thing that bothers me is the amount of poor equipment used by the amateur actors or actresses being considered. I've met a few people who were fine voice actors for a project, but their microphone was total crap allowing a lot of static and hiss into the recording or there

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Bryan, Well, that is always a factor. For a free project beggars can't be choosers, but for commercial projects it is better to pay a semi-professional for voice acting because good quality recording equipment is very important for game development. Cheers! On 10/7/13, Bryan Peterson wrote:

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
" Sent: Monday, October 07, 2013 3:05 PM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Swamp is probably the textbook case of what Dark is getting at here, is it not? A dude who knows mechanics coding, another dude who knows sound handling sound, the

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
Hi Tom. All very true, plus of course if you say needed other voiced monsters such as mummies for which you didn't have the sfx it'd be fairly easy for actors to contribute, for example all you'd need for a mummy is some flapping cloth sound pluss a hwhispering breath. I would also sugg

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Bryan Peterson
From: Thomas Ward Sent: Monday, October 07, 2013 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Dark, Sure. I've of course heard your work and I imagine you would make a great Dracula throwing taunts at the main charact

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Dark, Sure. I've of course heard your work and I imagine you would make a great Dracula throwing taunts at the main character. If needed I could run your voice through Goldwave or Audacity to give you a deeper voice more like Christopher Lee which would rock. I've heard Bryan as well in games

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Bryan Peterson
: [Audyssey] audio limitations was: Re: More Halloween type games. I actually don't know that one. The Wing'ed creatures (they're never called fell beasts in the book other than descriptively), might have been human, as might the screams of the ring wraiths (which I much preferd in the bb

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
October 07, 2013 4:47 PM Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Weren't the screams of the Fell Beasts also human done? Bueller? Bueller? Bueller? -Original Message- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Bryan Peterson
Weren't the screams of the Fell Beasts also human done? Bueller? Bueller? Bueller? -Original Message- From: dark Sent: Monday, October 07, 2013 9:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Tom. Such w

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread dark
Hi Tom. Such was my point. With a castlevania game, I'd for instance be glad to contribute acting of hopefully reasonable enough quality, and even if we don't have composers well there are plenty of blind people mucking about with sound (take a look at the offtopic room of audiogames.net). A

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Scott, Yeah, Swamp is definitely the model we should follow. It has turned out pretty well for a game created mostly based on volunteer help. It can work if we all pull together as people have for Swamp. Cheers! On 10/7/13, Scott Chesworth wrote: > Swamp is probably the textbook case of what

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Thomas Ward
Hi Dark, Ah, I got your point now. Makes sense. If we want this community to grow and survive everyone needs to pitch in and help when and where possible. Creating audio games is an expensive business, and if blind gamers want more freeware or shareware games to play they need to help contribute e

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Scott Chesworth
Swamp is probably the textbook case of what Dark is getting at here, is it not? A dude who knows mechanics coding, another dude who knows sound handling sound, their roles being quite contained, and a level of outsourcing for voice talent that I for one really didn't expect to work. Glad to see I w

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread dark
Hi Tom. Well with spending money to hyer someone, fair enough if you like, however you might have slightly missed my point about sounds. This wasn't that "developers!" should be more creative about sounds, developers are busy with code, it was that that is a job of sound designers!

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread Thomas Ward
Hi Dark, Okay, you have a point that we audio game developers could do more to custom create our own sounds, but unfortunately it requires a creativity of a different sort. Something like breaking an onion to make it sound like a cracking bone just is not something that would occur to someone like

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread dark
Hi ryan. I've actually not heard the sound, it just struck me as a really good idea and something sound designers should probably try more of. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread Ryan Strunk
amers Discussion list Subject: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheri

[Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-06 Thread dark
Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheric and workable games, (just go check out the charts on a site like gamehippo and you'll see what I