Hi.
Well.
Will look how to get the audio.
A sighted friend is doing images and will record audio clips, that's the way
to go, and also music background.
Also how to get keyboard focus or keyboard short cuts or gestures.
Any tips.
Thanks.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi Daniele,
I just responded to your prior message so all the answers you are
seeking should be in that message. Just in case you miss my reply
there aren't any engines quite like Unity, Unreal, etc. There are some
game engines available but they are more hands on requiring the
developer to know h
not that I know of.
follow me on twitter @joshknnd1982
On 5/27/2015 5:48 AM, Daniele Casarola wrote:
Hi!
Sorry if I write again, but my first email hasn't no replies. Iì've checked
into the archive list of May 2015 and it doesn't appear over there.
I retry.
I'd simply like to know if exist a
Hi!
Sorry if I write again, but my first email hasn't no replies. Iì've checked
into the archive list of May 2015 and it doesn't appear over there.
I retry.
I'd simply like to know if exist a Game Engine accessible for blinds: I
mean most for Game Designers then for Game Developers.
Thanks in ad
Hi Damien,
I have to agree with you. I would never attempt to own someone elses
game just because someone used my engine. All I ask for is licensing
fees for the use of my technology.
Damien Sadler wrote:
> Hang on, how would USAGames own a game that another person made? If we're
> talking abou
o: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 11:18 AM
Subject: Re: [Audyssey] Game Engine Discussion.
>I like that idea about getting one or a few months free for every game you
> submit. It might actually encourage people to submit the games to Thomas.
> T
Hi Yohandy,
The problem with charging a monthly fee for the use of Genesis is I have
to have a way to insure payment from the subscribers and a way to
deactivate the product if they don't pay up.
With software like Genesis the only way that could work is offer a
monthly product key which would u
that would rock tom.
I decided to try to do programming once but its not my thing, pluss I don't
have all the power for it, agm was a dissapointment, g3d if I can do things in
that I'd be happy to try.
At 07:02 a.m. 28/12/2007, you wrote:
>Hi Dark,
>Very very true. Learning how to do triditional
Hi Willem,
Right. The way this works is there is a directory in your Genesis 3D
installation directory called skeleton. This contains things like
Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into
your project folder since those files are the core engine that actually
runs yo
how about a monthly fee for those who wish to use the software?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 2:13 PM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Cla
only need to update the engine.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 10:17 PM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Willem,
> Unfortunately, it is n
Hi Willem,
Unfortunately, it is not that simple. Since Genesis is designed to be
100% modular that means someone could generate a free game *.exe file,
name it to the name of one of my games, copy in the exe file and play it
with no security restrictions. Oops, all my games are cracked just like
Hi Bryan,
Yes. Che uses a very good commercial licensing tool, it is a bit
expensive, but it really does lock down on piracy. I am considering
using some of the funds from Monte to purchase it for Genesis.
Bryan wrote:
> Actually you're right. Doesn't Che do that with Rail Racer? I think he sa
Hi,
Well, web based product activation would be one way, but I think David
Greenwood's method of holding onto the licensing tool is the safest way
to insure I get my payments. Those developers who don't pay up, can't
complete orders, and not being honest with me would be like cutting
their own
s Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 11:51 AM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Bryan,
> Not necessarily. Yes, I could set it up to work with a screen reader,
> but I personally think using Sapi 5 wo
Hi Claudio,
Actually, I can. If I used hardware based product keys and am the only
authorized person to create product keys that means they would have to
pay the licensing fees up front before I generate the keys for their
customers. No royalty payment no product key for the customer.
However, I
Hi Bryan,
Actually, I think something similar to Metroid Prime. should be possible
with Genesis. After all I am designing the engine to create games like
Megaman, Halo, etc and Metroid would fall in that kind of catagory.
You could draw the metal platforms, attach an environment effect to
them,
Hi Bryan,
yes, writing two different versions would be programming murder. I don't
think anyone has considered exactly how much work goes into designing a
full fledged engine with the abilities I have in mind for this thing. At
present the player class is 1400 lines of code alone, and I haven't
Hi Bryan,
Not necessarily. Yes, I could set it up to work with a screen reader,
but I personally think using Sapi 5 would be better for the designer.
Rather than using screen reader review keys to view what was on the
screen Sapi could just automatically voice what you are focussed on.
Bryan wr
Hi Stefen,
I wouldn't feel right claming ownership over any games using my engine,
but I would expect some sort of royalty fee for using it in their games.
After all I did the hard work in making the engine, maintaining it, and
probably answering there tech support questions so asking for a
per
m: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 8:18 PM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Dark,
> Well, it would have some use. It would allow people to create games for
> themselves, and
Hi Dark,
Well, it would have some use. It would allow people to create games for
themselves, and allow them to evaluate it for commercial use. However,
you are right that the way it is designed now it isn't really meant for
non-commercial games. I'd really have to think about how free games
wou
or only thomas could have the tool to give out registration keys, like David
Greenwood does.
- Original Message -
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, December 27, 2007 7:49 PM
Subject: Re: [Audyssey]
Hi Stefen,
Well, I suppose it would be possible to create a demo or trial eddition
which would allow the developers to create a game with one playable
level. It would take some extra work, but might be a good selling
feature. I could restrict features like exclude the ability to save and
load g
Hi Dark,
Very very true. Learning how to do triditional programming is not an
easy process for anyone. Even if you get formal training from a tech
school or college knowing is only half the battle. The other half,
perhaps the more important half, is experience. Gaining the experience
it require
is an illusion, lunchtime doubly so.
- Original Message -
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, December 27, 2007 10:49 AM
Subject: Re: [Audyssey] Game Engine Discussion.
Hi Claudio and Bryan,
Well actual
nal Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bryan
> Sent: Thursday, December 27, 2007 6:26 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Game Engine Discussion.
>
>
> I suppose keeping track of that sort of thing would indeed b
al Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, December 27, 2007 10:11 AM
Subject: Re: [Audyssey] Game Engine Discussion.
Hello thomas!
How can you control how much mony the developer earn?
If the developer earns
TED] Im
Auftrag von Thomas Ward
Gesendet: Donnerstag, 27. Dezember 2007 16:52
An: Gamers Discussion list
Betreff: Re: [Audyssey] Game Engine Discussion.
Hi Bryan,
Yeah, I'd rather not get caught up in the old this dev is better than the
other dev discussion. All I will say is that my desire in
Hi Shaun,
No, Genesis Project is a completely and totally different thing. Besides
which Draconis Entertainment owns the rights to the Genesis Project
which has nothing to do with the USA Games Engine Genesis 3D.
shaun everiss wrote:
> does this have to do any thing with the genisus project at
doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 9:05 AM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Bryan,
> Not without allot of reworking of the engine's internal
;
Sent: Thursday, December 27, 2007 8:52 AM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Bryan,
> Yeah, I'd rather not get caught up in the old this dev is better than
> the other dev discussion. All I will say is that my desire in creating
> Genesis is to make game creati
Hi Bryan,
Not without allot of reworking of the engine's internal code which I'm
not sure I want to do at this point. As I have stated on list already
Genesis is primarily created to design First Person games like Shades of
Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a
c
Hi Bryan,
Yeah, I'd rather not get caught up in the old this dev is better than
the other dev discussion. All I will say is that my desire in creating
Genesis is to make game creation technology available for people who
have neither the time, money, or skills to create their own games. On
the
ecember 27, 2007 2:07 AM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Thomas,
>
> I had a couple ideas about this new engine that might solve, or at least
> put
> a dent in the pricing problems.
>
> Maybe there could be 2 versions of the engine. One would be free, or v
quot; <[EMAIL PROTECTED]>
Sent: Thursday, December 27, 2007 2:06 AM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] Game Engine Discussion.
> Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the
> Second one sounds like a winner. But,
n" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 27, 2007 9:07 AM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Thomas,
>
> I had a couple ideas about this new engine that might solve, or at least
> put
> a dent in the pricing
Hello tom.
wel I agree with both of your purposes there, afterall I do rather like
Monti, so more games designed by you would certainly be good.
Sinse the main interest for me in any game is exploration, be it
physical exploration of a map, or various environments, or slowly exploring
Just a thought.
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefen Hudson
Sent: Thursday, December 27, 2007 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.
Hi Thomas,
I had a couple ideas about this new e
Hi Thomas,
I had a couple ideas about this new engine that might solve, or at least put
a dent in the pricing problems.
Maybe there could be 2 versions of the engine. One would be free, or very
low priced, and would only let people make games to play on their own
computers only. The second ver
does this have to do any thing with the genisus project at all or is that going
to be another game we will see from usa or will we see a game like it.
At 03:01 p.m. 27/12/2007, you wrote:
>Hi Dark,
>At this point I haven't figured out what to sell the Genesis Engine for,
>but I don't expect it to
nesis engine
could handle it? I'm certainly curious about it.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 26, 2007 7:01 PM
Subject: Re: [Audyssey]
t; <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 26, 2007 1:48 PM
Subject: Re: [Audyssey] Game Engine Discussion.
> Hi tom.
>
> Sounds good, I especially like the idea of short cutting around the
> programming and getting streight down to le
Hi Dark,
At this point I haven't figured out what to sell the Genesis Engine for,
but I don't expect it to be anywhere near the price of the GMA Engine.
Understand I am writing this engine for two primary reasons, and I think
if priced right this could help the accessible market out in a large w
f
being a full time accessible games developer, and people who are thinking
about doing that might have different opinions.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December
Hi Dark and all,
Keep in mind here we are talking about a rapidly changing source code
what I say it has or does not have today might change tomorrow.
Yes, games built using Genesis will automatically be given an inventory
menu as part of the games you create. For example, every game has an
inv
Hi kuvvosh,
Yes, you can have one large world, but I'd recommend breaking it up into
sound regions so that the environmental effects, enemies, could share
sound buffers and would allow for more items in that world.
However, if you wanted to you could creat the entire world as area 1,
and you wou
Hi thom.
You mention keys etc, does this mean your engine has an inventory function
of some sort? and how about creation of menues for various things? this was
one thing I couldn't work out with Agm.
You mention door keys, how about one time use attacks, ie, spells or
specific weapons dependin
hanks
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.
Hi Kuvvosh,
Actually, Genesis 3D uses a different methodology for han
Hi Kuvvosh,
Actually, Genesis 3D uses a different methodology for handling the sound
problem. What you have to do is define areas, sound regions, which are
used by the game to load certain sounds on the fly.
For example let us say you declare room 2 area 2 in your sound region.
There are 5 enemy
On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.
Hi Kuvvosh,
Well, setting a world of 1000 by 1000, by 1000 isn't going to be a
problem. I can make the grid size flexable.
However, the thing you need
Hi Kuvvosh,
Well, setting a world of 1000 by 1000, by 1000 isn't going to be a
problem. I can make the grid size flexable.
However, the thing you need to be careful with is not making your worlds
too large. If you make them too large with too many audible objects you
will eventually out strip th
One thing I have to say Thomas, I'm glad that your games put every files in
a folder structure. As I have stressed this to several people on problems
with there games having to slow down and find the files and so forth. Not
only that, it makes working on a game much easier to find the file that
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