[Audyssey] game engine

2015-06-13 Thread Marvin Hunkin
Hi. Well. Will look how to get the audio. A sighted friend is doing images and will record audio clips, that's the way to go, and also music background. Also how to get keyboard focus or keyboard short cuts or gestures. Any tips. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Game Engine

2015-05-27 Thread Thomas Ward
Hi Daniele, I just responded to your prior message so all the answers you are seeking should be in that message. Just in case you miss my reply there aren't any engines quite like Unity, Unreal, etc. There are some game engines available but they are more hands on requiring the developer to know h

Re: [Audyssey] Game Engine

2015-05-27 Thread Josh K
not that I know of. follow me on twitter @joshknnd1982 On 5/27/2015 5:48 AM, Daniele Casarola wrote: Hi! Sorry if I write again, but my first email hasn't no replies. Iì've checked into the archive list of May 2015 and it doesn't appear over there. I retry. I'd simply like to know if exist a

[Audyssey] Game Engine

2015-05-27 Thread Daniele Casarola
Hi! Sorry if I write again, but my first email hasn't no replies. Iì've checked into the archive list of May 2015 and it doesn't appear over there. I retry. I'd simply like to know if exist a Game Engine accessible for blinds: I mean most for Game Designers then for Game Developers. Thanks in ad

Re: [Audyssey] Game Engine Discussion.

2008-01-04 Thread Thomas Ward
Hi Damien, I have to agree with you. I would never attempt to own someone elses game just because someone used my engine. All I ask for is licensing fees for the use of my technology. Damien Sadler wrote: > Hang on, how would USAGames own a game that another person made? If we're > talking abou

Re: [Audyssey] Game Engine Discussion.

2008-01-03 Thread Damien Sadler
o: "Gamers Discussion list" Sent: Thursday, December 27, 2007 11:18 AM Subject: Re: [Audyssey] Game Engine Discussion. >I like that idea about getting one or a few months free for every game you > submit. It might actually encourage people to submit the games to Thomas. > T

Re: [Audyssey] Game Engine Discussion.

2007-12-28 Thread Thomas Ward
Hi Yohandy, The problem with charging a monthly fee for the use of Genesis is I have to have a way to insure payment from the subscribers and a way to deactivate the product if they don't pay up. With software like Genesis the only way that could work is offer a monthly product key which would u

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread shaun everiss
that would rock tom. I decided to try to do programming once but its not my thing, pluss I don't have all the power for it, agm was a dissapointment, g3d if I can do things in that I'd be happy to try. At 07:02 a.m. 28/12/2007, you wrote: >Hi Dark, >Very very true. Learning how to do triditional

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem, Right. The way this works is there is a directory in your Genesis 3D installation directory called skeleton. This contains things like Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into your project folder since those files are the core engine that actually runs yo

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Yohandy
how about a monthly fee for those who wish to use the software? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 2:13 PM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Cla

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
only need to update the engine. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 10:17 PM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Willem, > Unfortunately, it is n

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem, Unfortunately, it is not that simple. Since Genesis is designed to be 100% modular that means someone could generate a free game *.exe file, name it to the name of one of my games, copy in the exe file and play it with no security restrictions. Oops, all my games are cracked just like

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Yes. Che uses a very good commercial licensing tool, it is a bit expensive, but it really does lock down on piracy. I am considering using some of the funds from Monte to purchase it for Genesis. Bryan wrote: > Actually you're right. Doesn't Che do that with Rail Racer? I think he sa

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi, Well, web based product activation would be one way, but I think David Greenwood's method of holding onto the licensing tool is the safest way to insure I get my payments. Those developers who don't pay up, can't complete orders, and not being honest with me would be like cutting their own

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
s Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 11:51 AM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Bryan, > Not necessarily. Yes, I could set it up to work with a screen reader, > but I personally think using Sapi 5 wo

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Claudio, Actually, I can. If I used hardware based product keys and am the only authorized person to create product keys that means they would have to pay the licensing fees up front before I generate the keys for their customers. No royalty payment no product key for the customer. However, I

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Actually, I think something similar to Metroid Prime. should be possible with Genesis. After all I am designing the engine to create games like Megaman, Halo, etc and Metroid would fall in that kind of catagory. You could draw the metal platforms, attach an environment effect to them,

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, yes, writing two different versions would be programming murder. I don't think anyone has considered exactly how much work goes into designing a full fledged engine with the abilities I have in mind for this thing. At present the player class is 1400 lines of code alone, and I haven't

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Not necessarily. Yes, I could set it up to work with a screen reader, but I personally think using Sapi 5 would be better for the designer. Rather than using screen reader review keys to view what was on the screen Sapi could just automatically voice what you are focussed on. Bryan wr

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen, I wouldn't feel right claming ownership over any games using my engine, but I would expect some sort of royalty fee for using it in their games. After all I did the hard work in making the engine, maintaining it, and probably answering there tech support questions so asking for a per

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
m: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 8:18 PM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Dark, > Well, it would have some use. It would allow people to create games for > themselves, and

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark, Well, it would have some use. It would allow people to create games for themselves, and allow them to evaluate it for commercial use. However, you are right that the way it is designed now it isn't really meant for non-commercial games. I'd really have to think about how free games wou

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
or only thomas could have the tool to give out registration keys, like David Greenwood does. - Original Message - From: "Robin Kipp" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, December 27, 2007 7:49 PM Subject: Re: [Audyssey]

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen, Well, I suppose it would be possible to create a demo or trial eddition which would allow the developers to create a game with one playable level. It would take some extra work, but might be a good selling feature. I could restrict features like exclude the ability to save and load g

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark, Very very true. Learning how to do triditional programming is not an easy process for anyone. Even if you get formal training from a tech school or college knowing is only half the battle. The other half, perhaps the more important half, is experience. Gaining the experience it require

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
is an illusion, lunchtime doubly so. - Original Message - From: "Robin Kipp" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, December 27, 2007 10:49 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Claudio and Bryan, Well actual

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Robin Kipp
nal Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bryan > Sent: Thursday, December 27, 2007 6:26 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Game Engine Discussion. > > > I suppose keeping track of that sort of thing would indeed b

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
al Message - From: "Claudio" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion. Hello thomas! How can you control how much mony the developer earn? If the developer earns

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Claudio
TED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Shaun, No, Genesis Project is a completely and totally different thing. Besides which Draconis Entertainment owns the rights to the Genesis Project which has nothing to do with the USA Games Engine Genesis 3D. shaun everiss wrote: > does this have to do any thing with the genisus project at

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 9:05 AM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Bryan, > Not without allot of reworking of the engine's internal

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
; Sent: Thursday, December 27, 2007 8:52 AM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Bryan, > Yeah, I'd rather not get caught up in the old this dev is better than > the other dev discussion. All I will say is that my desire in creating > Genesis is to make game creati

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Not without allot of reworking of the engine's internal code which I'm not sure I want to do at this point. As I have stated on list already Genesis is primarily created to design First Person games like Shades of Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a c

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
ecember 27, 2007 2:07 AM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Thomas, > > I had a couple ideas about this new engine that might solve, or at least > put > a dent in the pricing problems. > > Maybe there could be 2 versions of the engine. One would be free, or v

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
quot; <[EMAIL PROTECTED]> Sent: Thursday, December 27, 2007 2:06 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Game Engine Discussion. > Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the > Second one sounds like a winner. But,

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
n" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, December 27, 2007 9:07 AM Subject: Re: [Audyssey] Game Engine Discussion. > Hi Thomas, > > I had a couple ideas about this new engine that might solve, or at least > put > a dent in the pricing

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
Hello tom. wel I agree with both of your purposes there, afterall I do rather like Monti, so more games designed by you would certainly be good. Sinse the main interest for me in any game is exploration, be it physical exploration of a map, or various environments, or slowly exploring

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Kuvvosh
Just a thought. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefen Hudson Sent: Thursday, December 27, 2007 3:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Thomas, I had a couple ideas about this new e

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second ver

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread shaun everiss
does this have to do any thing with the genisus project at all or is that going to be another game we will see from usa or will we see a game like it. At 03:01 p.m. 27/12/2007, you wrote: >Hi Dark, >At this point I haven't figured out what to sell the Genesis Engine for, >but I don't expect it to

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Bryan
nesis engine could handle it? I'm certainly curious about it. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December 26, 2007 7:01 PM Subject: Re: [Audyssey]

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Bryan
t; <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December 26, 2007 1:48 PM Subject: Re: [Audyssey] Game Engine Discussion. > Hi tom. > > Sounds good, I especially like the idea of short cutting around the > programming and getting streight down to le

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi Dark, At this point I haven't figured out what to sell the Genesis Engine for, but I don't expect it to be anywhere near the price of the GMA Engine. Understand I am writing this engine for two primary reasons, and I think if priced right this could help the accessible market out in a large w

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread dark
f being a full time accessible games developer, and people who are thinking about doing that might have different opinions. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi Dark and all, Keep in mind here we are talking about a rapidly changing source code what I say it has or does not have today might change tomorrow. Yes, games built using Genesis will automatically be given an inventory menu as part of the games you create. For example, every game has an inv

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi kuvvosh, Yes, you can have one large world, but I'd recommend breaking it up into sound regions so that the environmental effects, enemies, could share sound buffers and would allow for more items in that world. However, if you wanted to you could creat the entire world as area 1, and you wou

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread dark
Hi thom. You mention keys etc, does this mean your engine has an inventory function of some sort? and how about creation of menues for various things? this was one thing I couldn't work out with Agm. You mention door keys, how about one time use attacks, ie, spells or specific weapons dependin

Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
hanks Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 9:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Kuvvosh, Actually, Genesis 3D uses a different methodology for han

Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Thomas Ward
Hi Kuvvosh, Actually, Genesis 3D uses a different methodology for handling the sound problem. What you have to do is define areas, sound regions, which are used by the game to load certain sounds on the fly. For example let us say you declare room 2 area 2 in your sound region. There are 5 enemy

Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 7:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Kuvvosh, Well, setting a world of 1000 by 1000, by 1000 isn't going to be a problem. I can make the grid size flexable. However, the thing you need

Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Thomas Ward
Hi Kuvvosh, Well, setting a world of 1000 by 1000, by 1000 isn't going to be a problem. I can make the grid size flexable. However, the thing you need to be careful with is not making your worlds too large. If you make them too large with too many audible objects you will eventually out strip th

[Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
One thing I have to say Thomas, I'm glad that your games put every files in a folder structure. As I have stressed this to several people on problems with there games having to slow down and find the files and so forth. Not only that, it makes working on a game much easier to find the file that