, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 17 thoughts
Hi Phil,
Yeah, I know. That was basically my point. The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot of damage over all. However, with the sword being enchant
PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots of stuff. Beli
ssage -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 11:43 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
MOTA has a strength variable.
Current Strength: g
As you swing a weapon your strength decreases.
It also is reduced wh
Hi Phil,
Yeah, I know. That was basically my point. The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot of damage over all. However, with the sword being enchanted it
has a special ability that multiplies the damage done to certain
monsters in the
Hi Thomas,
If a sword can be used 20 times before your strength runs out and causes a
maximum of 10 hit points per hit, then the maximum damage would be 200 hit
points.
But if a dagger could be used 100 times and inflicted 4 hit points per hit,
then the maximum damage could be 400 hit points.
I
HI Dark,
Yeah, I see your point, but like I said let's get the game done first,
and work out all these other details of what goes where and weather it
should or should not be unlockable.
For example, in the new release, beta 18, I'm adding more items to the
game. Two of these is a bronze shield a
Hi Dark,
No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots of stuff. Believe it or not the game is very
stat based.
Hi Phil,
Actually, the game already works this way. The sword uses more
strength than a dagger. I'm not quite sure of the units off the top of
my head, but I think a sword takes 5 units of strength and a dagger
uses only 1. In that way a dagger is a better weapon if you are
conserving strength, b
dark"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 6:31 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hmmm, I don't think you have strength in mota actually phil, not where
weapons are concerned, if you mean health ie, being wounded causes you to
stop being
melee
weapons, and thus would need some serious balancing I think.
Beware the Grue!
Dark.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
Thomas
ou an
advantage in that you can back off and recharge your strength.
Hmm, maybe the creatures heal from your wounds if you do that?
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 th
Hi Tom.
That's fair enough, and indeed seems to be usual practice, in fact many
games I've beta tested generally have a bunch of balance fixes as the last
thing on the list once the basic engine is stable and most compatibility
bugs are dealt with.
however, as you are obviously going into le
Hi Dark,
All I can say is we will see. Part of the problem is here that the
game isn't completed. Oh, I have notes illistrating my ideas for
various aspects of each game level they aren't set in stone, and are
subject to change in development. I'm kind of like a writer who just
writes not knowing
I'd like both finding weapons could really rock.
At 11:38 a.m. 8/02/2011, you wrote:
Hi Tom.
The weapons business related to difficulty levels is true, however
it seems rather a shame to miss the chance of discovering weapons
simply for this reason.
how about keeping unlockable weapons, but
Hi Tom.
The weapons business related to difficulty levels is true, however it seems
rather a shame to miss the chance of discovering weapons simply for this
reason.
how about keeping unlockable weapons, but changing the weapons angela starts
with on different difficulty levels with respect t
Hi Dark,
Dark wrote:
I've finally got to try this one, and I deffinately like, especially
the larger level
layout and the fact you actually need to use your brain, also the
increase in enemies
was very nice to see.
My reply:
Glad you like it. Beta 17 was basically a testbed of someof the ideas
Hi.
I've finally got to try this one, and I deffinately like, especially the larger
level layout and the fact you actually need to use your brain, also the
increase in enemies was very nice to see.
First, miner bug. the invisible platform (which it's great to see make a
return), didn't have
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