oom.
>
> -Original Message-
> From: ishan dhami
> Sent: Saturday, May 17, 2014 6:13 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sod issue
>
> Hi lori Mam
> Have you put your JAWS and other screenreader in sleep mode?
> Mostly people don't know th
Hi yes, I always unload jaws before starting shades of doom.
-Original Message-
From: ishan dhami
Sent: Saturday, May 17, 2014 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod issue
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people
Hi Ishan,
It was most likely done with a sound editor like Goldwave or
Soundforge. In most sound editors it is a simple matter to mix sound
effects and compile them into one sound file.
Cheers!
On 5/15/14, ishan dhami wrote:
> Thomas sir is right.
> How he mix the sound of teloportor with the
eally! are! finished!
- Original Message - From: "dark"
To: "Lindsay Cowell" ; "Gamers
Discussion list"
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparativel
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people don't know the method of sleeping JAWS.
Here I am giving
when you open the game simply press JAWS key and f2 and choose setting center
then a search box appears and type mi that means missalinious then
press righ
Hi Lori,
I have seen the problem you speak of and it is not specific to Windows
7. It has happened to me on an older Windows XP machine too. I don't
know what causes that problem so can't offer up a fix. About the only
thing I can guess here is that is some sort of buffering issue when
playing th
2:43 PM
Subject: [Audyssey] Sod issue
Hi everyone, I’m playing shades of doom on a windows7 machine, but am
having issues with elivater sounds. When i reach the end of a level, I
press enter to use the elivater, and the sound starts to play, then cuts
out for a few seconds, then sometimes I
don't!
-Original Message-
From: Lori Duncan
Sent: Saturday, May 17, 2014 10:43 AM
To: gamers@audyssey.org
Subject: [Audyssey] Sod issue
Hi everyone, I’m playing shades of doom on a windows7 machine, but am having
issues with elivater sounds. When i reach the end of a level, I
Hi everyone, I’m playing shades of doom on a windows7 machine, but am having
issues with elivater sounds. When i reach the end of a level, I press enter to
use the elivater, and the sound starts to play, then cuts out for a few
seconds, then sometimes I hear the doors open and it say the number
Charles - You have described a really neat way to make replay
interesting in simpler games. All this just involves additional content
- not additional coding, except for the code to implement the additional
content. Thanks.
Eleanor Robinson
7-128 Software
---
Gamers mailing list __ Gamers@a
Hi Phil.
I think Charlse was actually suggesting newer monster types on higher
difficulty levels, so that players on higher difficulty get to experience
different elements in the game rather than just faster, tougher and more
plentiful monsters.
I admit myself this is a nice idea, and indeed
Hi Ishan,
The Shades of Doom manual doesn't say. I'd say you would have to ask
David Greenwood who voiced the laugh of the insane scientist in the
game.
Cheers!
On 5/16/14, ishan dhami wrote:
> Hi Who made the voice of scientist?
> He is very annoying
> O dood what a roar!
> Maxwell hitting si
9 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] SOD voices
>
> Hi,
>
> Oh, definitely. there probably would be shrapnel, but I guess David
> Greenwood didn't want to include it in SOD.
>
> Cheers!
>
>
> On 5/16/14, Bryan Peterson wrote:
>> At
-
> From: Charles Rivard
> Sent: Wednesday, May 14, 2014 6:12 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sod walkthrough
>
> In fact, I think he stated this during a part of the walk through, if I
> remember correctly. I haven't listened to his recordings
really exceptional at killing the
creatures, the game could increase the experience level automatically.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, May 16, 2014 2:11 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD
x27;t!
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 1:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peter
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peterson wrote:
> At most there would be shrapnel.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurg
ginal Message -
From: "dark"
To: "Lindsay Cowell" ; "Gamers Discussion
list"
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively few but
tough to t
Well I personally like the way that the monsters are comparatively few but
tough to take out rather than being swarms of things you can just moe down.
That being said I do wish there was a greater variety of monsters in the
game, sinse it gets quite dull just seeing yet another mutant human or
Or maybe he could throw up when walking into a blob's corps.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
That is a bit amusing to here the main character go "woe" ever
Or a fizzing sparking sound as it short-circuts
-Original Message-
From: Bryan Peterson
Sent: Friday, May 16, 2014 11:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
th my blurglecruncheon, see if I
don't!
-Original Message-
From: Lindsay Cowell
Sent: Friday, May 16, 2014 8:56 AM
To: Gamers Discussion list
Subject: [Audyssey] SOD Monsters. Was Re: SOD voices
I think there should be more monsters in sod, especially if you get lost, it
gets quite bori
I think there should be more monsters in sod, especially if you get lost, it
gets quite boring walking over the same spots.
-original message-
Subject: Re: [Audyssey] SOD voices
From: "Lori Duncan"
Date: 16/05/2014 8:18 am
Lol this might sound childish, but I like the "wo"
blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Thursday, May 15, 2014 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corp
, you wrote:
I wonder what the old sod was like to play, I don't think it had the grenades.
-Original Message- From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I had a sod walkthrough back w
Hi Lori,
That is a bit amusing to here the main character go "woe" every time
he trips over a corpes. Although, I think it would be funnier if he
made some comment like "gross," "sick," or "nasty" when he steps on or
into a dead body.
Cheers!
On 5/16/14, Lori Duncan wrote:
> Lol this might sou
Lol this might sound childish, but I like the "wo" sound when walking over a
corps, it sounds louder if you're walking over more than 1 corps at the same
time.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 5:33 AM
To: Gamers Discussion list
Subject
Hi Lori,
Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corpse to leave behind.
Cheers!
On 5/15/14, Lori Duncan wrote:
> Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
>
> didn't leave bodies or guns beh
ee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Thursday, May 15, 2014 10:52 AM
To: Gamers Discussion list
Subject: Re: [
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
didn't leave bodies or guns behind when killed.
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
I am pretty sure the mutant humans were basically a human voice slowed
down to get that particular moaning sound. A lot of zombie effects are
created that way. In Mysteries of the Ancients the zombies are
basically just some guys doing "ooh," "ah," "and growning," and they
were slowed dow
014 10:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
I wonder if the humans were an actually human voice slowed down. Maybe
those turretguns screams are the sounds of David getting frustrated with
coding. :)
-Original Message-
From: Bryan Peterson
Sent: Thursday, May
th my blurglecruncheon, see if I
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 8:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] SOD voices
Hi How david greenwood sir get SOD Voices? specially MR disturbance
and blob and bosses.
O dood don't be rude
warts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 11:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hello Ishan,
Do you mean sounds? The temporal disturbances, blobs, and bosses don't
have a
th my blurglecruncheon, see if I
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 8:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] SOD voices
Hi How david greenwood sir get SOD Voices? specially MR disturbance
and blob and bosses.
O dood don't be rude
ee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
the only harm of coffee machine is that when you drank a lot of coffee
and th
we are due for an upgrade.
the game as well as a lot of stuf that use the old 3dfx in win xp are
broken on win7.
I have fiddled in my line of testing with the 3d fx you can et in 7
with stuff like open al and it really does sound realistic.
If you are being chaced by something behind then it re
Hello Ishan,
Do you mean sounds? The temporal disturbances, blobs, and bosses don't
have any voices. Only sounds.
Cheers!
On 5/14/14, ishan dhami wrote:
> Hi How david greenwood sir get SOD Voices? specially MR disturbance
> and blob and bosses.
> O dood don't be rude!
> Smilee!
> Ishan
>
> --
Hi How david greenwood sir get SOD Voices? specially MR disturbance
and blob and bosses.
O dood don't be rude!
Smilee!
Ishan
---
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You can make changes or update your subscriptio
Sent: Wednesday, May 14, 2014 10:50 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sod Walkthrough.
>
> Hi Dark,
>
> Know what you mean. I use to be super careful about where and when I
> used a med kit in version 1.0 because I didn't' want to run out before
&
rom: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Wednesday, May 14, 2014 3:46 AM
Subject: Re: [Audyssey] Sod walkthrough
Hi Thomas, I agree, I was just enjoying the walkthrough so much, and
couldn't figure out a way of memorising those darned data wafer sequence
with my blurglecruncheon, see if I
don't!
-Original Message-
From: Charles Rivard
Sent: Wednesday, May 14, 2014 6:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
In fact, I think he stated this during a part of the walk through, if I
remember correctly. I ha
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 13, 2014 11:16 PM
Subject: Re: [Audyssey] Sod walkthrough
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted
Wel Lori, actually I was! thinking something like the stations in
terraformers, however bare in mind the reasons they were a pain.
Firstly in terraformers you constantly lost life, meaning you kept having to
toddle to the recharge station and that there was one nearly every room. In
a game lik
Good idea Dark, so long as it's not like those station things in
Terraformas, those were a pain lol.
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 9:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I like the timed recharge idea, but for s
that you could use the
medkits for immergency battlefield healing.
Beware the grue!
Drk.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, May 14, 2014 5:49 PM
Subject: Re: [Audyssey] Sod Walkthrough.
Or make them so that
blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in versio
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out of the game alive with only one or two med kits
in reserve to
romes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 10:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Personall
Hi Bryan,
Not as long as you might think. The trick is not to let your health
drop too far down in the first place. If you are only slightly injured
it may only take a minute or so to let your body heal back to 100%. I
agree for serious injuries a med kit is pretty much the best way to
get restore
sage -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, May 14, 2014 5:27 PM
Subject: Re: [Audyssey] Sod Walkthrough.
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in ver
, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:27 AM
To: Gamers Discussion list
Subject: Re: [Aud
Sent: Wednesday, May 14, 2014 3:23 PM
Subject: Re: [Audyssey] Sod walkthrough
It's actually F8.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindle
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though.
As for automatic healing you are right. It was not present in 1.0, but
is present in 1.2. I really like that feature although I think it
makes the game a
if I
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 9:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
grenades and fists are not there
Why you forget the auto healing feature?
This feature is a good even the master piece of the gam
I
> don't!
> -Original Message-
> From: Lori Duncan
> Sent: Wednesday, May 14, 2014 2:45 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sod Walkthrough.
>
> I wonder what the old sod was like to play, I don't think it had the
> grenades.
>
>
-
>> From: dark
>> Sent: Wednesday, May 14, 2014 3:35 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Sod walkthrough
>>
>> If I remember rightly, f10 will tell you the messages you have created
>> which
>> give you the data wafer sequenc
Hi Bryan,
Yeah, I forgot about the missing message on level 7. I think that was
a mistake when version 1.0 was released, but it did make the game more
challenging as that always meant the player had to guess what the
seventh data wafer should be in the Experiment Control Box.
Cheers!
On 5/14/14
Hi Lori,
You don't have to memorize them. If you found all the messages you can
press a hot key, I think it is f8, and the game will tell you what
order they go in. Its random from game to game so that command comes
in handy. Either that or you can write them down in Windows Notepad
and look them
rdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Dark,
Yeah, area 9, AKA level 9, was really differ
the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 9:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Lori,
Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are
co
Hi Dark,
Yeah, area 9, AKA level 9, was really different in 1.0. When you
teleported in to area 9 you went through a stone door and the only
enemy to fight was the Boss, but he was harder to kill or get rid of.
There were no mutant humans, cyborgs, or any of the other monsters on
level 9. You also
Hi Lori,
Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are
correct about the grenades. There were no bio grenades, and it was
possible to destroy the temporal disturbances with proximity blast
mines or with guns. Also the Boss was the only enemy in area 9 where
the new area 9 th
if I
don't!
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 3:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If I remember rightly, f10 will tell you the messages you have created which
give you the data wafer sequence, so it's not a proble
n the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Wednesday, May 14, 2014 2:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I wonder what the old sod was like to play, I don't think it had the
grenades.
It didn't have grenades or fists. The monsters took a lot more hits to kill,
too. I've got a setup lying around somewhere, but I'm not sure if I can
distribute it.
- Original Message -
From: "Lori Duncan" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archive
change :D.
Beware the grue!
Dark.
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Wednesday, May 14, 2014 9:46 AM
Subject: Re: [Audyssey] Sod walkthrough
Hi Thomas, I agree, I was just enjoying the walkthrough so much, and
couldn't f
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember
some of the changes.
It didn't have grenades or the bare fists weapon, and level 9 was apparently
different though I only finished the game after the upgrade. I also believe
there were some fairly major internal chang
be found there, including the one he
wrote for shades of doom.
hth.
All the best,
Dark.
- Original Message -
From: "Lindsay Cowell"
To:
Sent: Wednesday, May 14, 2014 2:18 AM
Subject: [Audyssey] Sod Walkthrough.
Hi All,
Does anyone have Brian's sod walkthrough as a te
I agree Lori.
While I can understand why he didn't show people the bosses, if you've
already finished the game it would be nice to hear how he handles the end.
All the best,
Dark.
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5:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted to leave some
surprises in the game for those who had never played before, and he
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original Message-
From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I had a sod walkthrough back when
I had a sod walkthrough back when I was able to bash my way through sod.
Right now though I have lost it as I have lost a lot of things over the years.
I had an old strat guide it was on audiogames.net but I have lost my coppy.
It may have been from sod 1.0.
At 01:18 p.m. 14/05/2014, you wrote:
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted to leave some
surprises in the game for those who had never played before, and he
wanted them to work out their own strategy for beating the bosses. In
that I agree b
This walkthrough for 1.0 so If you have a problem I will sent my own.
Smilee!
Ishan
On 5/14/14, Lindsay Cowell wrote:
> Hi All,
>
> Does anyone have Brian's sod walkthrough as a text file they could send to
> me, I want to follow along with it? If so, send it as an attachment off
> list.
>
> Lind
cheon, see if I
don't!
-Original Message-
From: Lindsay Cowell
Sent: Tuesday, May 13, 2014 7:18 PM
To: gamers@audyssey.org
Subject: [Audyssey] Sod Walkthrough.
Hi All,
Does anyone have Brian's sod walkthrough as a text file they could send to
me, I want to follow along with
Hi All,
Does anyone have Brian's sod walkthrough as a text file they could send to me,
I want to follow along with it? If so, send it as an attachment off list.
Lindsay Cowell.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audys
There was only 1 drawback to that walkthrough for me, and that was he didn't
play level 9 :( Was so looking forward to hearing him bash the bosses. :)
-Original Message-
From: Charles Rivard
Sent: Tuesday, May 13, 2014 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey
ee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Tuesday, May 13, 2014 12:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Hi Ishan,
In the future try and use a little constructive criticism rather
Hi Ishan,
In the future try and use a little constructive criticism rather than
just flaming someone by saying their walkthrough etc is a waste of
time. You are beginning to be a bit rude, and I'm not sure very many
on this list will appreciate your negative and condescending attitude
of late.
Ch
dles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Charles Rivard
Sent: Tuesday, May 13, 2014 11:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I totally agree. I found his recordings very enterta
quot;
Sent: Tuesday, May 13, 2014 3:28 AM
Subject: Re: [Audyssey] Sod walkthrough
Why do you say Raul's gtc walkthru is a waste of time?
I enjoyed it myself, and even if I didn't I'd explain why not just call it
a waste of time, which is pretty insulting to the work Raul put o
Good points, but I refuse to beware the Grue!!
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, May 13, 2014 3:15 AM
Su
essage-
From: amanda burt
Sent: Tuesday, May 13, 2014 7:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I'm sorry to say but that's destructive criticism. If you let us know what
the problem is that you have with it
Discussion list"
Subject: Re: [Audyssey] Sod walkthrough
Hi gmagames have two tutorials of toc.
Apply new keystrokes and new things with the basses of these.
as far as rauls walkthrough his GTC Walkthrough is wastage of time.
Smilee!
Ishan
On 5/13/14, Lori Duncan wrote:
Well, if I hear how
Couldn't agree more dark, seems like anyone who calls such good recordings a
waste of time is either just out to cause trouble, or is never happy.
-Original Message-
From: dark
Sent: Tuesday, May 13, 2014 9:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Why do you say Raul's gtc walkthru is a waste of time?
I enjoyed it myself, and even if I didn't I'd explain why not just call it a
waste of time, which is pretty insulting to the work Raul put on it.
If your going to say things like that you should really explain why,
otherwise use just seem
I disagree charlse at least as regards shades of doom, sinse though the game
can be played with stratogy and forthought, it's also possible to get
through (as the manual says), with a quick ear and good coorindation, thus
learning a few basic rules and applying them might help a great deal, sins
way
> once I know what all the units stengths and weaknesses are.
>
> -Original Message-
> From: Charles Rivard
> Sent: Monday, May 12, 2014 9:31 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sod walkthrough
>
> If your mind isn't strategically or
Well, if I hear how someone else plans a battle, I can work out my own way
once I know what all the units stengths and weaknesses are.
-Original Message-
From: Charles Rivard
Sent: Monday, May 12, 2014 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If your
ility.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Monday, May 12, 2014 12:51 PM
Subject: Re: [Audyssey] Sod walkt
I must confess I'd appreciate some tips on Toc 2.0 myself.
I managed 1.0 but I just don't get the thing about the time intervals or
what units go when, which means whenever I start playing everything starts
happening at once which sends things a little loopy.
Beware the grue!
Dark.
---
G
I Agree lori.
I've actually got an archive of all Raul's recordings just because they're
so good, it would be great to hear some more.
the only one I found less useful was his lone wolf walkthrough, sinse when i
tried using the depth gun like him I ended up in severe trouble spinning
round a
th my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Monday, May 12, 2014 11:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Brian, would you even consider doing audio game walkthroughs? I seriously
need one of toc, my brain just isn
ssion list
Subject: Re: [Audyssey] Sod walkthrough
Very true. I used to have a lot of those on my computer.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bin
with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Monday, May 12, 2014 11:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I love Raul's walkthrough, it's a shame he doesn't have much time for
recordings now
2014 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
You can find it on the Internet. (grin of total rottenness in fun). Give
this a try:
www.asmodean.net
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! fini
May 12, 2014 11:13 AM
Subject: [Audyssey] Sod walkthrough
Where can I find a walkthrough of Sod? Thanks, Leo
---
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Hi lio
at www.asmodean.net
bueller? bueller? bueller?
Smilee!
Ishan
On 5/12/14, leo wrote:
> Where can I find a walkthrough of Sod? Thanks, Leo
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make c
Where can I find a walkthrough of Sod? Thanks, Leo
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