Re: [Audyssey] some suggestions and comments for better audio games

2014-05-22 Thread Thomas Ward
: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-20 Thread Ron Kolesar
and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread Shaun Everiss
Well in shades of doom and gtc I'd like more levels. tanks are added on experience levels I have no issue with this. At 06:08 p.m. 14/05/2014, you wrote: Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread dark
Hi Tom. While I do agree on shark habbits, at the same time I don't really see realism in a game like Q9 with respect to wildlife as mattering that mutch. Heck, in reality despite films like King Kong, gorillas are unlikely to attack a human either, quite the opposite in fact gorillas in

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread dark
Hi Bryan. I'm not sure on sharks, but I can say for certain from a canine behaviour expert I spoke to that wolves are very! much maligned, furthermore, there is very little genetic difference between your average pet dog and a wolf, in fact I have heard of people who bought wild wolves up as

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 8:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Why you think a crock it may be a shark What about boss's cut seen Please read

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 8:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Why you think a crock it may be a shark What about boss's cut seen Please read the seen carefully

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Thursday, May 15, 2014 9:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Bryan, Actually, I think there are a couple of species that are fresh

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Bryan, They unfortunately happen sometimes, but the consensus of marine biologists is that they are rogue sharks. Most shark attacks involve young sharks who are patrolling the coasts and young sharks are apparently more likely to attack an unknown prey than older more experienced sharks. I'm

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
and comments for better audio games Hi Bryan, They unfortunately happen sometimes, but the consensus of marine biologists is that they are rogue sharks. Most shark attacks involve young sharks who are patrolling the coasts and young sharks are apparently more likely to attack an unknown prey than

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Bryan, Very true. Wolves often get an undeserved bad reputation, and are often portrayed in movies and video games as vicious killers when in reality they aren't really that vicious. In fact, they generally avoid human beings wherever possible, and while not to be underestimated and treated

[Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread ishan dhami
Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's not selling tarzan junior so he should include tarzan's

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 12:08 AM To: gamers@audyssey.org Subject: [Audyssey] some suggestions and comments for better audio games Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
Well I doubt Philip will include vines and things in Q9, because lots of that was planned for perilous hearts, though whether Philip is still planning on finishing Perilous hearts and when it will be out I don't know. I'd be disappointed though if the game doesn't get finished sinse a lot of

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Ishan, Well, regarding Q9 I do think a vine to swing from would be cool, but if Philip were to add one I think there should be more to do with it besides just swing from one side of a pit to another. Generally in games where a vine is present a gamer can climb into the trees,swing from branch

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Ishan, Well, regarding Q9 I

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
I totally agree on shades bryan. I'd also like to see a few more monsters and hazards in the environment of the game as well, sinse while the monsters are awsome, I don't really think there is enough by way of variety to provide a new challenge each level. Likewise, forall intents and purposes

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Bryan, Another idea that would be cool is if there was a river in the mountain level perhaps having to jump from log to log like in Frogger. That was challenging enough when I could see and I imagine that would add an especially cool element of challenge to Q9 as you would have to estimate how

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Sky Mundell
Hi Thomas, is frogger a game for the blind? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 14, 2014 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Bryan

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
Discussion list' Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Thomas, is frogger a game for the blind? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 14, 2014 2:44 PM To: Gamers Discussion

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 6:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Bryan, Bummer. I had hoped there was a complete remake of Frogger out there. Oh, well, it would be an easy enough game to create. I'd just have to see if I have the sounds to do it. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: I think that was the Curb Game, which

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread ishan dhami
Why you think a crock it may be a shark What about boss's cut seen Please read the seen carefully and then talk about that. up aero for swimming and down for avoiding attacks of shark only available in mountain world death world's sounds should be modified like a ghost crying sound as the name The

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hello Ishan, Well, I don't know about the creature necessarily being a croc, but I know for sure it should not be a shark. For one thing sharks do not live in the mountains. Most species of sharks live in the ocean, are Sault water creatures, and even the fresh water sharks can't be found up in

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
Well I think the idea was the death world was supposed to be in the desert, or that was the impression i got with you walking on the sand, the flying vultures and lots of wind ambience. A haunted house would be a cool level though. As to swimming, to be honest I'm not sure I like swimming in

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Shaun Everiss
] some suggestions and comments for better audio games Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's