Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
nice one, am looking forward to it. Simon - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Tuesday, April 26, 2016 5:26 PM Subject: Re: [Audyssey] why i build the games the way I do Great idea. I am also adding sailing trip, with

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
I for one, really like this idea! Simon - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, April 26, 2016 4:51 PM Subject: Re: [Audyssey] why i build the games the way I do Marty, You could take one of your existing card games a

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Marty Schultz
Great idea. I am also adding sailing trip, with ripped sails,broken rudder, waves, etc. On 4/26/2016 11:51 AM, Phil Vlasak wrote: Marty, You could take one of your existing card games and alter the meaning of the cards. You could turn Blindfold Road Trip to Pirate treasure hunt. You're o

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Phil Vlasak
Marty, You could take one of your existing card games and alter the meaning of the cards. You could turn Blindfold Road Trip to Pirate treasure hunt. You're on a pirate ship sailing from island to island digging up treasure. Instead of calling them distance cards: call them gold pieces the obje

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread dark
Hi Ken. Magic the gathering is a ccg, not an rpg. That is, it's a collectable card game, albeit one with a fantasy theme (other ccgs exist for everyting from pokemon, to wwwe wrestling, to harry potter). Ccgs work as effectively two or more player battle games. players collect cards (usually

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
Yes he could have, and I wish for his sake that he would have. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:07 AM Subject: Re: [Audyssey] why i build the games the way I do Actually Kennith, Swamp wasn't

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
What about magic the gathering? - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 5:07 PM Subject: Re: [Audyssey] why i build the games the way I do I would attempt an RPG based around a card game, if someone co

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
It helps for sure! - Original Message - From: "goshawk on horseback" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:15 PM Subject: Re: [Audyssey] why i build the games the way I do whilst it may not be absolutely necessary, good soundscapes an

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
7 PM Subject: Re: [Audyssey] why i build the games the way I do I would attempt an RPG based around a card game, if someone could point me to one. More often than not, I search for either programming code for an existing game, or for extremely detailed instructions, and then rewrite the e

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
Hi Jeremy. I agree the wastes took randomness a bit far, and some sort of scaled approach might work, but there are examples of games that got it right, Angband, despite being a roguelike is one of them. I do think Fallthru was a good example, because while the challenges were the same the w

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread goshawk on horseback
w have something like that on the iPhone and that would be awesome. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy > Brown > Sent: 13 April 2016 18:36 > To: gamers > Subject: Re: [Audyssey] why i build the games the way I

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Jeremy Brown
As to rpg's and replayability, I want to take issue with at least two of your examples Dark. Fallthru was replayable, but the essential shape of the game stayed the same. Once you beat it, the general plan to beat it was the same. Some locations moved a little, but the general challenges were the

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Marty Schultz
I would attempt an RPG based around a card game, if someone could point me to one. More often than not, I search for either programming code for an existing game, or for extremely detailed instructions, and then rewrite the entire thing for the iphone. --- Gamers mailing list __ Gamers@audyss

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I actually see a text, or at least text and audio rpg as a much more possible thing and probably good for a developer because of the possible expantions and such available, I also think it would be very good for development of audiogames in general because as I said, I do get a li

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
Hi Dark. Excellent points there. You and I agree in most respects. One can indeed create great games without needing to incurr vast expense. I think there's a very real game between what's possible with one or two individuals to create and make accessible versus the expectations. As blind people

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
ot;Gamers Discussion list" Sent: Monday, April 18, 2016 5:21 PM Subject: Re: [Audyssey] why i build the games the way I do To my way of thinking, the more platforms a game is available on, the better. I'm not sure where you're coming up with the fact that the games are from t

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I disagree on costs there. You can use mostly text for the interface with some sound effects, and use the mechanics of the game to create replay. Look at the way dos rpgs did it, games like fallthru, and more recently a dark room, not to mention the wastes, heck the wastes random g

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Bryan Peterson
;re finished, you! really! are! finished!! > -Original Message- From: dark > Sent: Monday, April 18, 2016 11:04 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] why i build the games the way I do > > I agree. > > Alsoo as I said, building an rpg doesn't

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Charles Rivard
ays of DOS isn't such a bad idea, seeing as this is what you want. If you think you're finished, you! really! are! finished!! -Original Message- From: dark Sent: Monday, April 18, 2016 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] why i build the games the way I

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread john
t" Subject: Re: [Audyssey] why i build the games the way I do Actually Kennith, Swamp wasn't in development that long. From the initial very simple offline version to the first multiplayer server took roughly two months, and in four everything was up and running. yes, there's been ma

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
some. >> >> -----Original Message----- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy >> Brown >> Sent: 13 April 2016 18:36 >> To: gamers >> Subject: Re: [Audyssey] why i build the games the way I do >> >> In response to

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
ssion list" Sent: Monday, April 18, 2016 4:58 PM Subject: Re: [Audyssey] why i build the games the way I do Yes, but think about how many years Swauk was in development… And it was a free game… For a long time anyway, until stupid hackers started messing everything up… Can you imagine s

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
I agree. Alsoo as I said, building an rpg doesn't take as long as you would think, heck most of the mechanics as I've said are basic dice ones. I also suspect an rpg would necessarily sell more copies sinse it is a type of game not available elsewherein the community, while we have a huge am

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Kenneth Downey
able games, >> >> Swamp. That's a 1 man band doing all that, look at how good a game that is? >> Now have something like that on the iPhone and that would be awesome. >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On B

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Devin Prater
on the iPhone and that would be awesome. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown > Sent: 13 April 2016 18:36 > To: gamers > Subject: Re: [Audyssey] why i build the games the way I do > > In response

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Darren Harris
eremy Brown Sent: 13 April 2016 18:36 To: gamers Subject: Re: [Audyssey] why i build the games the way I do In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project t

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Justin Jones
Torchlight would like a word with you, vis-a-vis complex games released for cheap. On 4/13/16, Jeremy Brown wrote: > In response to Marty's post, I know that this is exactly the sort of > situation we have with Valiant Galaxy Associates. Our company > consists of two people. We began with a lar

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Jeremy Brown
In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project that took 3 years to get to commercial release and which is due to have an update relatively soon in our schedul