Re: [Audyssey] Crazy drivers

2013-10-07 Thread shaun everiss
Hi ken. I don't know if I'd pay for a game like this. I may play it for free but its not likely to interest me unless the price was 5 or 10 bucks but that would be the limit. If you were a cop or someone that was good, etc, maybe a back story with some mega voice acting a few movies a few

Re: [Audyssey] Crazy drivers

2013-10-07 Thread shaun everiss
Hmmm customisable maps maybe sounds, um sounds like a tb spinoff still wouldn't qualify for a full game. now if it was a gta 5 standard or blackopps2 type with full story etc then I'd pay loads for it. Your game, not really. At 11:43 AM 10/4/2013, you wrote: One of the coolest things about

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Ken, Interesting. Sounds a bit like Need for Speed. I don't know how much I'd pay for such a game until I tried it but a couple of deciding factors would be dependant on if it was designed for a modern version of Windows, if it were say Linux compatible, and weather or not I liked the game

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Dallas O'Brien
hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi, Oh, I definitely agree with joystick and gamepad support. These days the keyboard is rather obsolete as a game controller, and for a game like this playing with joysticks, gamepads, and racing wheels is the way to go for a game like this. Cheers! On 10/4/13, Dallas O'Brien

Re: [Audyssey] Crazy drivers

2013-10-04 Thread wayne17a
Discussion list Subject: Re: [Audyssey] Crazy drivers hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Wayne, I agree. I don't know that Ken has the skills or the desire to make a Mac version, but if he would start considering doing that it would open up a lot of possibilities for him in terms of commercial games. There aren't many accessible games available for Mac yet and it is a golden

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Ian McNamara
The Mac is my primary operating system so if this could be developed for Mac you'd have my custom for sure. I would buy it if it were only a windows game but i'd buy it even more if it was on mac. Also I am wondering if there might be a possibility of it being made available for iOS. A

Re: [Audyssey] Crazy drivers

2013-10-03 Thread lindsay_cowell
It sounds my sort of game. Keep going with it. Lindsay Cowell -original message- Subject: [Audyssey] Crazy drivers From: Kenneth Downey kenwdow...@me.com Date: 03/10/2013 9:19 pm I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the

Re: [Audyssey] Crazy drivers

2013-10-03 Thread James Bartlett
Hello Ken, So far the game sounds good, but what I would do is not worry about how much you can charge, but just wright it for your liking and what you would like to see in a game. Then when it's all done I would make a mp3 or something like that, post it and see what people think of it

Re: [Audyssey] Crazy drivers

2013-10-03 Thread Charles Rivard
It's hard to say how much I would pay for the game without trying it first. I would develop the game to my liking and then get a team of selected gamers as a beta team, have them test it and give their reports and thoughts and suggestions, you tweak the game, then decide on what you want to

Re: [Audyssey] Crazy drivers

2013-10-03 Thread Kenneth Downey
One of the coolest things about this game is that the level is completely open source. That means that you'll be able to redesign whole levels and distribute them. Everything from the speed of the cars to their positions to weapons they drop to the damage they inflict when they hit you to the

Re: [Audyssey] Crazy drivers

2013-10-03 Thread James Bartlett
hI Ken, So far from what you have told me the game sounds very cool. with out trying it I would pay $10 at most. What I would look into is setting a timer to close out the game in a demo. Like set it for 5 or 10 minits. just to give people a feel for the game and what it has to offer. If

Re: [Audyssey] Crazy drivers

2013-10-03 Thread Ian McNamara
I would pay about 20 to thirty dolors depending on the replay Valu and how long the game is. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at