Hi ken.
I don't know if I'd pay for a game like this.
I may play it for free but its not likely to
interest me unless the price was 5 or 10 bucks but that would be the limit.
If you were a cop or someone that was good, etc,
maybe a back story with some mega voice acting a
few movies a few
Hmmm customisable maps maybe sounds, um sounds
like a tb spinoff still wouldn't qualify for a full game.
now if it was a gta 5 standard or blackopps2 type
with full story etc then I'd pay loads for it.
Your game, not really.
At 11:43 AM 10/4/2013, you wrote:
One of the coolest things about
Hi Ken,
Interesting. Sounds a bit like Need for Speed. I don't know how much
I'd pay for such a game until I tried it but a couple of deciding
factors would be dependant on if it was designed for a modern version
of Windows, if it were say Linux compatible, and weather or not I
liked the game
hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and
give us a sound bite of what it could be like, or even throw a demo of
a basic form of it out there to testers to give it a whirl. still,
given that it's fully supporting
Hi,
Oh, I definitely agree with joystick and gamepad support. These days
the keyboard is rather obsolete as a game controller, and for a game
like this playing with joysticks, gamepads, and racing wheels is the
way to go for a game like this.
Cheers!
On 10/4/13, Dallas O'Brien
Discussion list
Subject: Re: [Audyssey] Crazy drivers
hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and give us a
sound bite of what it could be like, or even throw a demo of a basic form of
it out there to testers to give
Hi Wayne,
I agree. I don't know that Ken has the skills or the desire to make a
Mac version, but if he would start considering doing that it would
open up a lot of possibilities for him in terms of commercial games.
There aren't many accessible games available for Mac yet and it is a
golden
The Mac is my primary operating system so if this could be developed for Mac
you'd have my custom for sure. I would buy it if it were only a windows game
but i'd buy it even more if it was on mac. Also I am wondering if there might
be a possibility of it being made available for iOS.
A
It sounds my sort of game. Keep going with it.
Lindsay Cowell
-original message-
Subject: [Audyssey] Crazy drivers
From: Kenneth Downey kenwdow...@me.com
Date: 03/10/2013 9:19 pm
I am making a new game. Imagine this. You're walking down the sidewalk. You can
hear traffic rushing by on the
Hello Ken,
So far the game sounds good, but what I would do is not worry about how
much you can charge, but just wright it for your liking and what you would
like to see in a game. Then when it's all done I would make a mp3 or
something like that, post it and see what people think of it
It's hard to say how much I would pay for the game without trying it first.
I would develop the game to my liking and then get a team of selected gamers
as a beta team, have them test it and give their reports and thoughts and
suggestions, you tweak the game, then decide on what you want to
One of the coolest things about this game is that the level is completely open
source. That means that you'll be able to redesign whole levels and distribute
them. Everything from the speed of the cars to their positions to weapons they
drop to the damage they inflict when they hit you to the
hI Ken,
So far from what you have told me the game sounds very cool. with out
trying it I would pay $10 at most. What I would look into is setting a timer
to close out the game in a demo. Like set it for 5 or 10 minits. just to
give people a feel for the game and what it has to offer. If
I would pay about 20 to thirty dolors depending on the replay Valu and how long
the game is.
Ian McNamara
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