Although any other creator could create one, are they?
---
In God we trust!
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 12:47 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
but why would the opportunity
I hope I am not to late in responding to this topic as I just checked my
email for the first time in several days. However, I would like to say that
I personally would like a more modern type game. I hust like the modern
style better and that is nothing against a side scroller since I remember
Yohandi, you say "any developer could create a side scroller" as though
there are a bunch of willing people ready to do just that.
the truth is, games programming is time consuming and hard, and we have few
people who can do it.
this is why I'd hate to see the oppertunity Tom's created with h
Hi,
Yes, but I really wouldn't like such a mod. Mysteries of the Ancients
really isn't like Mario, and you would be hard pressed to come up with a
soundpack that sounds as good as the game does now.
shaun everiss wrote:
well maybe after you have got that sorted with the standard game or whate
r Montezuma. he knows it and we all know it. so
just let the man do what he wants with the game and be happy with the
results.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 6:35 PM
Subject: Re: [Audyssey] MOTA S
's work on this project
fail in a sense.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 10:15 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
I think the issue here is tha
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 4:09 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
now this is an interesting idea! perhasps you could leave the walking as
is but add aiming to make it more fps like?
- Original
Hi Tom.
Fair enough. my position is very similar regarding modern 3rd person or fps
games, though in my case it was the games which became too complex for
my sight to handle rather than my sight changing.
Stil, I very much grew up playing modern side scrollers, in fact it's a
style
well maybe after you have got that sorted with the standard game or whatever as
an optional pack you could have an extra item to add that in.
I think in 3d mode it would be quite a challenge, especially since all the
arcade modes were quite nondescript.
I actually at one stage planned to make the
Hi,
Scott said:
Of course, I don't know whether refunds
for the few who're too stubborn to embrace a good product are
financially viable for you.
My responce:
It really is not a viable option for me. My wife and I are on a very
tight budget right now, and to add to that we do plan to go on vaca
Hi Dark,
Hmmm...I didn't know that. I never played any of the Turrican games, and
it was around that time my vision was starting to get really bad. So
after the early to mid 90's I pretty much stopped playing games. I
played a few PC games like Tomb Raider, Jedi Knight, etc but my sight
was so
Simply put...amen.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, October 28, 2009 8:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hey Tom,
The only way I can
Hi Shaun,
Oh, that would be a hoot. I don't think the people asking for a
side-scroller want to go to that extreme, but it would definitely be a
blast from the past.
shaun everiss wrote:
hear is a semi wacky idea, have fps but have an optional sound pack to make it
sound like one of those 80
whould continue with the game how it is, create the
> other levels, and finish the product. if you're allays going to listen
> to all the user comments, you'll never get a game finished bekause one
> way or another.
>
>
> -Mensagem original-
> De: Thomas
09 20:10
Assunto: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Milos,
The problem is that I took orders for Montezuma's Revenge in December of
2007, and shortly afterwards I was ordered to stop developing and
selling the game by the game's copyright holders. Since that is the law
in the USA I ha
Hi,
Thanks, Bryan. That's almost exactly what happened. The outspoken group
who wanted the classic side-scroller gave me considerable grief for
exorsizing any kind of modern variation or modern style of game, and a
few of them are still at it. The people who wanted a more modern game
said so,
Hi Milos,
The problem is that I took orders for Montezuma's Revenge in December of
2007, and shortly afterwards I was ordered to stop developing and
selling the game by the game's copyright holders. Since that is the law
in the USA I had no choice but to comply with that court order, or I'd
ha
n Peterson"
To: "Gamers Discussion list"
Sent: Thursday, October 29, 2009 12:06 AM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
I'd rather not. I actually paid for the game in '07 when Thomas thought
he'd be releasing it a few weeks later. Let someone else do
t"
Sent: Wednesday, October 28, 2009 5:18 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
well you could always make the simple scroler for those that asked for one
I don't mind waiting another 4 years for my fps game.
At 12:54 p.m. 29/10/2009, you wrote:
Hi Peter and all,
I understa
2009 12:50 AM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Bryan and all,
Another point most proponents of a side-scroller don't realize is that the
majority of side-scrollers don't have much variation from level to level.
In the classic Super Mario Brothers you had an ov
Hi Bryan and all,
Another point most proponents of a side-scroller don't realize is that
the majority of side-scrollers don't have much variation from level to
level. In the classic Super Mario Brothers you had an overworld level,
underworld level, a waterworld level, and the castle level. Afte
Hi Phil,
Actually, the combat in Montezuma's Revenge was a bit strange even for
games of that era. When you picked up a sword as soon as you got near to
a skull or spider Panama Joe would automatically swing it. after the
monster was killed the sword vanished from your inventory, and of course
well you could always make the simple scroler for those that asked for one I
don't mind waiting another 4 years for my fps game.
At 12:54 p.m. 29/10/2009, you wrote:
>Hi Peter and all,
>I understand your problem/frustration with FPS style games. There are a lot of
>blind gamers that have no sense
Hi Casey,
The Genesis Engine currently does not have a network play option, and
nor am I going to take several weeks/months to research and design one
from scratch. The Genesis Engine is fairly stable now, and it is
primarily an FPS engine. Converting Mysteries of the Ancients to an FPS
game i
hear is a semi wacky idea, have fps but have an optional sound pack to make it
sound like one of those 80s arcade machines.
At 12:30 p.m. 29/10/2009, you wrote:
>Hi Bryan,
>I'd say burned out isn't the word for it. I've been working on Mysteries of
>the Ancients for going on a year with no clear
Sent: Wednesday, October 28, 2009 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Bryan,
I'd say burned out isn't the word for it. I've been working on Mysteries
of the Ancients for going on a year with no clear direction. I've been
getting sugg
Hi Shaun,
And that is really the problem. As I just said to Peter I took preorders
with the understanding I would be selling a classic side-scroller. Over
time though do to endless user suggestions, requests, etc I have not
stayed true to that plan. Mysteries of the Ancients sstarted out as a
2009 11:54 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Peter and all,
I understand your problem/frustration with FPS style games. There are a
lot of blind gamers that have no sense of direction when it comes to
accessible FPS games. Though, there aren't that many truly accessib
e many more I could think of to cover
hosts of in game features.
Beware the grue!
Dark.
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Tuesday, October 27, 2009 11:50 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Tom.
Cam
Hi Peter and all,
I understand your problem/frustration with FPS style games. There are a
lot of blind gamers that have no sense of direction when it comes to
accessible FPS games. Though, there aren't that many truly accessible
FPS games other than Sarah, Monkey Business, Shades of Doom, and a
Hi Tom.
Came in a bit late here, and I really don't know what my opinion is going to
mean. But here it is.
I'm young. I'm 17, and the first console I ever touched was a super
nintendo.I haven't had the true xperience of playing sidescrollers from the
80s. The few I do play are mostly emulate
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 9:29 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Personally, while I do like the idea of more side scrollers in the AG
market I like the direction MOTA has
Hi Thomas,
Here is my opinion regarding this issue.
As you well know, you cannot please everyone. So having said that, go for what
you want. Take everyone's opinions, and form the best game you want. it is your
blood, sweat, and tears bringing this game to life. it should be pleasurable,
not u
Hi Bryan,
I'd say burned out isn't the word for it. I've been working on Mysteries
of the Ancients for going on a year with no clear direction. I've been
getting suggestions from people who wanted a more classic game, like
Montezuma's Revenge, and then I've got all these gamers who grew up with
agree with you 100%!
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 6:07 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
I'd say the same Sean. It doesn't sound as though leaving it as
now this is an interesting idea! perhasps you could leave the walking as is
but add aiming to make it more fps like?
- Original Message -
From: "Milos Przic"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 11:09 PM
Subject: Re: [Audyssey] MOTA
erpretation from all that I've
observed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Milos Przic"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 4:0
Hi Tom. I am not a programmer, at least I don't know much about making
audio and video games. I say this because that can be a part of the answer
to my question. Still, there is a thing that I don't understand in this
situation. Why it would be the problem to make a game that is not a classic
a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 3:43 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
to be honest tom at first I loathed the side scrole
, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Casey Mathews"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 3:52 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Thomas,
My opinion is that the game is great the way it is and there is no need to
make drastic changes in it.
There was never a blind friendly side scroller so I think having a swoosh
sound when you miss, is consistent with the idea of making a pure visual
game accessible.
I didn't know tha
From: "Mich"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 3:41 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hi Tom. As some one who grew up in the late 80's I was born in 1983. I
remember playing the Nintendo with my sister and playing the Mario
Bro
I say Bring on the Modern FPS! I for one am tired of classic games. I want a
modern game, that really rocks! Randomize everything, and I'd love a network
play option! Modernize it all the way!
--
From: "Thomas Ward"
Sent: Wednesday, October 28, 2
well then, we're oposit sides here
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 10:46 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Hmmm piter I am the same way you are except its the tr
fps games can be paused to.
At 10:41 a.m. 29/10/2009, you wrote:
>Hi Tom. As some one who grew up in the late 80's I was born in 1983. I
>remember playing the Nintendo with my sister and playing the Mario
>Brothers games with her along with duck hunt witch I could still play after I
>lost my sigh
Hmmm piter I am the same way you are except its the traditional side scroler I
suck at.
At 10:30 a.m. 29/10/2009, you wrote:
>hi thomas,
>here is my point of view.
>I have enough of fps games. with little to no navigation skill I mostly bump
>into walls, walk in circles... and get frustrated. I'm
to be honest tom at first I loathed the side scroler idea mainly because of not
winning in pipe2 and superliam.
Now though I like it.
I also like the modernised mixed element never really liked the standard side
scroler, if you can have it the way it is now fine.
If I was pushed into a decition I
Hi Tom. As some one who grew up in the late 80's I was born in 1983. I
remember playing the Nintendo with my sister and playing the Mario
Brothers games with her along with duck hunt witch I could still play after
I lost my sight. With that said I think it would be nice to have a side
scroller g
hi thomas,
here is my point of view.
I have enough of fps games. with little to no navigation skill I mostly bump
into walls, walk in circles... and get frustrated. I'm a big fan of side
scrollers as that's something I can play... and I enjoyed mota how it is
now. I'd not want to see another st
Personally, while I do like the idea of more side scrollers in the AG market
I like the direction MOTA has taken so far. If keeping that means converting
it to an FPS I personally would say go for that. The way I see it it's
everybody's fault for requesting all these non-80s feature additions so
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