, October 04, 2010 4:12 PM
Subject: Re: [Audyssey] mota beta 14!
Well the irony of the whole thing is that both of them have told Maria they
approve of me. They just don't feel the occasion's important enough to
warrant their attendance. At least my folks are going to be there and they
adore Maria.
We
Hi
That's too about her parents, but some people are like that I guess.
Anyway, as for game sounds you might want to try a place called
shockwave sound. I've gotten a lot of good sounds from them for a
reasonable price.
On 10/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Thanks. As I
Hi,
Smile. Let's get back on topic.
Thanks.
On 10/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Well the irony of the whole thing is that both of them have told Maria they
approve of me. They just don't feel the occasion's important enough to
warrant their attendance. At least my
Hmmm. I'll look into that.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 4:10 PM
Subject: Re: [Audyssey] mota beta 14!
Hi
That's too about her parents
Hi Jim,
Smile. That's all? That's pretty small potatoes compared to the
current release of Mysteries of the Ancients. Beta 14 is almost 350 MB
fully installed and even compressed using Inno Setup it is around 170
MB. The Linux setup looks like it will be around 250 MB because tar
doesn't appear to
Hi Thomas,
I suggest bzip2, or apparently xz. gzip's compression ratios aren't
all that great.
Hope this helps,
Zack.
On Mon, Oct 04, 2010 at 06:53:28PM -0400, Thomas Ward wrote:
Hi Jim,
Smile. That's all? That's pretty small potatoes compared to the
current release of Mysteries of the
PM
Subject: Re: [Audyssey] mota download size
Hi Thomas,
I suggest bzip2, or apparently xz. gzip's compression ratios aren't
all that great.
Hope this helps,
Zack.
On Mon, Oct 04, 2010 at 06:53:28PM -0400, Thomas Ward wrote:
Hi Jim,
Smile. That's all? That's pretty small potatoes compared
are the best beasts!
- Original Message -
From: Zachary Kline
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 5:56 PM
Subject: Re: [Audyssey] mota download size
Hi Thomas,
I suggest bzip2, or apparently xz. gzip's compression ratios aren't
all
Hi Charles,
Well, one purpose of using any zip tool is simply to pack multipl
files into one single archive that can be downloaded. If you are going
to use an archive like zip, bz2, gz, whatever you might as well find
the one with the best compression as well.
It is not just the people downloading
Hi Zack,
Thanks for the suggestion. Next time I think I'll definitely try using
bzip2 to compress the file. As you say gzip isn't very good.
Unfortunately, I'm about 75% through uploading the Linux MOTA beta 14
file, and I'd hate to stop it, rezip the thing, and upload again after
it has been
Hi Ryan,
Actually, Inno Setup, the Windows setup program i use, has its own
built-in compression which is pretty good. It cut the install down
from close to 350 MB to around 170 MB which is fairly good. I'm afraid
you can't get much better than that for compression.
As for the Linux side I'm still
Hi,
No worries. Everyone seams to be in favor of keeping the sounds etc
uncompressed for maximum quality so that's what they are going to get.
I've already built the setup packages for Windows and Linux and am
busy trying to get the website ready for public release. I'll
naturally let everyone
: [Audyssey] mota download size
Hi Ryan,
Actually, Inno Setup, the Windows setup program i use, has its own
built-in compression which is pretty good. It cut the install down
from close to 350 MB to around 170 MB which is fairly good. I'm afraid
you can't get much better than that for compression
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Monday, October 04, 2010 11:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota download size
Hi Phil.
This all depends on which compression the installer uses, though multiple
layers
Hi Hayden,
Well, personally I do notice some reduction in quality. It is very
slight, but it takes some of the pitch out of the sounds, and it isn't
quite as sharp/clear as a *.wav file. I suppose the fact I am a
musician, am use to listening to tone and pitch, something like that
is more apparent
I hadn't thought of that at all. Good points.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 6:07 PM
Subject: Re: [Audyssey] mota download size
Hi
Hi,
Well, yes and no. If we are comparing it to the average audio game
size it would be quite big. However, as it has been pointed out before
most mainstream games are extremely huge compared to Mysteries of the
Ancients. I think Tomb Raider Angel of Darkness is something like 2 GB
fully
So I see you decided to keep beta 14, even if the beta was not officially
released? How was it different than the broken release and the official
release? You see, I thought it was fully released and i installed iand played
it. For some reason, I got no blue screen, so I did not have to
good game tom.
enemies are good, but you never know you are in range of an enemy
until its in front of you, its fine to shoot but because the sounds
don't pan swinging at them is a bit hard.
also if you walk and try to say pick up things you need to stop
before you do that.
objects don't
But the mod will be freeware...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 00:10
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Yeah. For a time I was toying with the idea
Ahh. I will only send it to people who request it then in that case. Not
to everyone
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 00:03
To: Gamers Discussion list
Subject: Re: [Audyssey] mota
!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 October 2010 23:59
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Hi,
Of course not. The game was never intended to have a light saber in
it. What
@audyssey.org
Sent: Sunday, October 03, 2010 1:19 AM
Subject: Re: [Audyssey] mota beta 14!
But the mod will be freeware...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 00:10
To: Gamers Discussion
.
muhammed
- Original Message -
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:55 PM
Subject: Re: [Audyssey] mota 14
see, that's why I didn't download it
I knew that since thomas didn't say anything, then it probably wasn't
Hi, Shaun.
Um...That definitely isn't something that would work. First of all I'd
have to create some sort of ogg decoder to decode all the ogg files
and decompress them backinto wav files after install. Even if I did
what would be the point?
The thing is if you convert a PCM wav file into ogg,
Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
correctly.I went back into the code and reset the values and now the
sounds are a lot louder and clearer than in the broken release you
guys
at least we know by next year we should hopefuly see both versions, finguers
crossd :)
On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote:
Hi, Shaun.
As for the audio issue I have already fixed that problem. As I said in
a prier message it was just a case of the audio not being attenuated
to
work out the problem. Thanks from Lori.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 4:24 PM
Subject: Re: [Audyssey] mota 14
Hi, Shaun.
As for the audio issue I have already fixed
Right. About the only way someone can really avoid that is to release
a Star Wars game, mod, etc is to put it on a file sharing site like
sendspace or dropbox, leave it up there for two or three days, and
then take it down. That would lower the likelyhood of getting in
trouble, but still you
Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding my
games. The way I create them is the way I intend people to play them.
That's why the end user license agreement, which you obviously haven't
read,
Hi, Ben.
Do you think Lucas Arts etc cares about that? i know of authors who
have written fan fiction stories that were totally free, but got their
butts dragged into court for copyright infringement anyway. So giving
something away for free without proper licensing doesn't exactly make
it legal
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 10:00 AM
Subject: Re: [Audyssey] mota beta 14!
Hi, Ben.
Oh, I see. Still that's no excuse for modifying someone elses game.
I'll just say right now I don't really approve of people modding
are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 9:31 AM
Subject: Re: [Audyssey] mota 14
Hang on, did I miss a MOTA download somewhere? I've lost track on which
beata I'm
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 03 October 2010 14:22
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Even that's not a guarantee that you won't get into trouble. They might not
sue you
Could me and you have a private discussion off-list about this?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 16:39
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Right. About
of
commercial games that have the same type of agreement and they do not get
destroyed for it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 17:00
To: Gamers Discussion list
Subject: Re: [Audyssey
Hi, Ben.
Who knows. My guess is that is pretty hard for anyone to locate and
investigate every possible misuse of their licensed material. It is a
case of it is so common place that they can't necessarily take action
against everyone so quite a bit of it just slips through the cracks.
What Bryan
Hi, Ben.
Sure. You can write me off list at
thomasward1...@gmail.com
and we can talk about this off list.
Cheers!
On 10/3/10, Ben gamehead...@aol.co.uk wrote:
Could me and you have a private discussion off-list about this?
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Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability to create and use encrypted
pack
, 2010 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them
Hi Lori,
Nope. You didn't miss anything important. It is just a case of Hayri
was using a program called WebMon to monitor my downloads directory
and decided to download an unstable version of MOTA beta 14 without
waiting for word from me that it was for A, the public, and B, that it
was the most
Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
side-scroller version, which I hope to release this week, I will start
porting the FPS version to the new engine. That shouldn't take too
long, maybe a week, since most of the code for the game itself is
pretty
I'm just wondering, what will the FPS be like?
if possible could you give me an example
maybe from the first room, shooting some thing and going up the rope
On 10/3/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi William,
Yes, I certainly should hope so. After I finish up with beta 14, the
Hi Thomas,
To distinguish the previous downloads of MOTA version 14 from the official
one I suggest calling the new one 14.1 or even version 15.
Phil
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You can make
Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
actually continues
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 11:01 AM
Subject: Re: [Audyssey] mota beta 14!
Sorry tom. I wish to give you my most humble apologies. No one that I
know
reads those things anyway. Its just out of habit. But thanks for
bringing
that to light
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down arrow to turn around
in place,
Subject: Re: [Audyssey] mota beta 14!
Hi, Bryan.
Actually, BGT already has the encryption/decryption ability. I don't
know if he has documented it or not, but when I licensed PB Streemway
it definitely could encrypt wav and ogg files, and decript them during
runtime of a game. It also has the ability
with the
genesis engine works in practice.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can
@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you an idea of playing the
game.
Basically, all of the keyboard controls are fairly typical for a
mainstream FPS game such as up arrow to run, down
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 1:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might helpgive you
Um, I di not know what FPS means
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All messages
, 2010 9:33 PM
Subject: Re: [Audyssey] mota 14
Um, I di not know what FPS means
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Discussion list
Subject: Re: [Audyssey] mota 14
Um, I di not know what FPS means
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Hi Thomas,
What exactly did you change?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 1:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
Hi William
, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Actually I wouldn't mind something like that either if it wouldn't
inconvenience
, October 03, 2010 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
wow thomas now I wanna play it
lol
but seriously, can't wait for the FPS
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Actually I wouldn't mind something like that either if it wouldn't
inconvenience
Why is it refered as a FPS? Is it a game Genre?
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: [Audyssey] mota 14
Hi Phil,
Thanks for the suggestion. That is a very good idea. Seeing as we
don't know how many people downloaded and installed the unofficial
copy of beta 14 renaming the release as beta 15 might help go a long
ways to making sure everyone upgrades to this release, and so no one
Hi,
That's actually a certain style or format of game. Games are broken
down into certain styles such as first-person, third-person,
side-scroller, etc. So with MOTA I have designed the game using two
different styles a 2d side-scroller format and a 3d first-person
format. Each offer drastically
Hi Hayden,
Umm...What exactly are you asking about? Are we talking about the game
engine itself, MOTA (Standard), or MOTA (FPS), etc?
?
On 10/3/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
What exactly did you change?
Best Regards,
Hayden
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.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 8:13 PM
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make a recording of me playing the FPS version
if you would like. That might
!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 03, 2010 2:37 PM
Subject: Re: [Audyssey] mota 14
Actually Tom, I rather like the idea of a recording of an fps game as
well.
Knowing the layout and sound effects
is it just my computer or is it very laggy
also, why is the game so much bigger?
On 10/1/10, shaun everiss sm.ever...@gmail.com wrote:
aah ok.
I have issues grabbing the gems and killing the enemies because I
can't hear them that well or rather at all while far away.
At 05:28 p.m. 2/10/2010,
I can't see it on there
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: 01 October 2010 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Beta 14-standart.exe!
the file is below the beta 13! Web mon
Can you provide some proof?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: 02 October 2010 00:18
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
OK
- Original Message -
From: Bryan
I can't get it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 02 October 2010 02:57
To: gamers@audyssey.org
Subject: [Audyssey] mota 14
Hi.
checked the changelog of beta 14 and its october 1.
Though there is
October 2010 04:33
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Hi Hayri,
Umm...Let me first say that is an unofficial release of MOTA beta 14
so don't go spreading around links until I officially make an
announcement to the effectthat the release is official. In this
case
you guys are too impatient but then children always are
On Oct 2, 2010, at 7:17 AM, Ben wrote:
I can't get it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 02 October 2010 02:57
To: gamers@audyssey.org
well its bigger because for whatever reason we are running
uncompressed files in the game.
At 07:05 p.m. 2/10/2010, you wrote:
is it just my computer or is it very laggy
also, why is the game so much bigger?
On 10/1/10, shaun everiss sm.ever...@gmail.com wrote:
aah ok.
I have issues grabbing
Hi Shaun,
Yeah, I know. That's an issue I'm working on. Basically, it comes down
to setting the proper min and max attenuation on the sound buffers so
they roll-off more gradual or more rapid. In this case I need to set
the attenuation factor so the roll-off is more gradual. it is
probably
Hi,
There are actually two reasons why the sounds are uncompressed. The
first one is that the game performs smoother/faster without having to
attempt to decompress the audio data from ogg, mp3, wma, or whatever
before loading them. That cuts way down on CPU power and load times
using uncompressed
Hi.
Well, I'm not noticing any lag here, but then again I'm running it on
a Compaq C500 with a 3.6 Ghz processor, 1 GB of ram, and Ubuntu Linux
10. It is fairly responsive on this system. It seams to also run
about the same on the Windos computer I have here.
Maybe if you send me a copy of your
Hi,
I took the file down as soon as I discovered Hayri and others were
trying to download the beta before I managed to correct some last
minute bugs and reupload the final release. That's why if you don't
hear it from me the release isn't official or even recommended to
download yet.
It is true
Hi,
Well, as I say unless you here it from me it isn't official. I always
will make a public announcement regarding a new release of something,
and not just to let people know it is out there for download.
for one thing if there is any special setup instructions required such
as installing SFML
Hi, Order 66 mod? What is that?
On 10/2/10, Ben gamehead...@aol.co.uk wrote:
Sorry Thomas I jumped in there as well I'll confess. But I'm waiting with
bated breath. I can once 1.0 is released ion the future finally finish my
order 66 mod!
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...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 7:50 AM
Subject: Re: [Audyssey] mota 14
Hi,
There are actually two reasons why the sounds are uncompressed. The
first one is that the game performs smoother/faster without having to
attempt to decompress
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 8:40 AM
Subject: Re: [Audyssey] mota beta 14!
Hi, Order 66 mod? What is that?
On 10/2/10, Ben gamehead...@aol.co.uk wrote:
Sorry Thomas I jumped in there as well I'll confess
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people there when I have a game on the server,
but not an official link to the game. So apparently Hayri must
constantly keep an eye out for my server so that as soon as a file
shows up in my public
that you've put the file up, then when it is being posted on the page.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:11 PM
Subject: Re: [Audyssey] mota 14
Hi Bryan,
That's no great
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:11 PM
Subject: Re: [Audyssey] mota 14
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people there when I have a game
Hi Bryan,
Smile. I'm another Star Wars fan, and the message stating he had an
Order 66 mod put me in mind of Revenge of the Sith as well. However, I
can't imagine anyone attempting a Star Wars mod for Mysteries of the
Ancients as the games are way too different to make that realistic.
Something
Not only that but there's also the legal issue as you and I both know.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 11:33 AM
Subject: Re: [Audyssey
The order that was given by the emperor to execute all the jedi.
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Its nowhere near complete... but I can't make the lightsaber have a hum.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 October 2010 18:33
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 14!
Hi
Please be Courteous and remember to wait till the developer of games
announces updates. As I've been reading the past day people were getting
confused as to whether there was an update. Thanks.
For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow
gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 02, 2010 12:49 PM
Subject: Re: [Audyssey] mota beta 14!
The order that was given by the emperor to execute all the jedi.
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are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 10:50 PM
Subject: Re: [Audyssey] mota beta 14!
Hi Bryan,
Smile. Yes, that is always a good idea. Even though a setup file might
in
getting the game out to everyone.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 10:33 PM
Subject: Re: [Audyssey] mota beta 14!
Hi Hayri,
Umm...Let me
Actually Charles it's H A Y R I. LOL.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 3:36 PM
Subject: Re: [Audyssey] mota beta 14!
This sounds like
Hi,
Of course not. The game was never intended to have a light saber in
it. What you are trying to do and what the game was designed to do are
totally different thtings.
If you really want to play a Star Wars game use BGT or something and
write your own. Why try and mod a game like MOTA that
Darned these screen readers without eyes, anyway! (grin)
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:30 PM
Subject: Re: [Audyssey] mota beta 14
Hi Bryan,
Yeah, I know. I've been wavering on releasing my own Star Wars games
for that very reason. Lucas has some extremely restrictive licensing
on that particular trademark and even releasing a game as open source
wouldn't necessarily exempt someone from a lawsuit. It would only make
it less
say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 02, 2010 5:03 PM
Subject: Re: [Audyssey] mota beta 14!
Hi Bryan,
Yeah, I know. I've been wavering on releasing my own Star Wars games
well I decided to play the new version with a friend listening and he
reconed he couldn't hear anything till it was right in front of him.
I use the v command and the view for pits and spikes but its quite
disconcerting.
I have no idea what the exit crash was on exit but my friend said it
was a
I don't mind but maybe could have the installers smaller, even if you
had the files compressed get decoded after install or something?
the install is huge.
I don't mind the sounds in what they are though.
At 02:50 a.m. 3/10/2010, you wrote:
Hi,
There are actually two reasons why the sounds are
well I don't constantly check the download areas.
I do check ocationally but I really don't check something I know will
be static for a few months.
At 04:11 a.m. 3/10/2010, you wrote:
Hi Bryan,
That's no great mystery. My downloads directories have always been
public. I often point people
Uhm, I haven't heard that Beta 14 was released, unless I haven't been paying
attention?
We are the Knights who say...Ni!
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Friday, October 01, 2010 2:29 PM
Subject: [Audyssey] Mota Beta
hte file is not finished yet, bot it is there on the
usagamesinteractive.com!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 10:37 PM
Subject: Re: [Audyssey] Mota Beta 14-standart.exe
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