Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Yep, that's why I don't play too many games anymore. It's too much like playing Bopit. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: dark d...@xgam.org To:

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
What about a practice mode that kicks in when you die? Let's say you're at the edge of a pit, you jump it but run into a monster. Instead of dying, you get a redo. You again find yourself at the edge of the pit, jumping. You can't slow down--you're already in the air, so what do you do?

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Hey Philip, how about basing maximums speed reached on the number of hit points, the type of shoes-boots being worn etc instead of the flat 5 steps? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! -

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Another thing I've mentioned before is that walls, pits and so on could have echoes, just like in the real world, but exaggerated somewhat so as to be more audible. If you hear an echo a quarter second after you make a sound--such as take a step, you'd know you were about 250 feet away. You

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Well, having any kind of standard boundary is not necessarily good. A character already weakened and near death is not going to jump a wide pit from two steps away. He'll need to get right up on the edge to jump, since his strength is waning. Ken Downey President DreamTechInteractive! And,

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Not only that, but picture this scenario, that comes from the Over the Hedge game for the Nintendo DS. I don't know the whole story, but you have to get a raccoon, a turtle and some other animal into a house to get food--something like that. So you move all the animals toward the goal, but

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
. So it is very probable that I will be including effects in my game. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011 2:54 PM Subject: Re

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Oh, I thought he was just being a smart aleck, making fun of the way so many gamers post. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: dark d...@xgam.org To:

[Audyssey] Games we'd like to play: Game Snatcher

2011-03-17 Thread Ken the Crazy
Do you have to make us want to snatch the game off your computer right now? You're tired of hearing so much about that great new game, so you invent technologies that will allow you to enter the person's computer and snatch that new game. Upon entering the computer though, you discover that

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Ken the Crazy
You could also take a generic pit sound and apply filters to it to change its timbre, so you have different sounds for pits to tell how narrow or wide they are. A narrow pit would sound like an oo, ahile a wide pit would be like an ah. Ken Downey President DreamTechInteractive! And, Blind

[Audyssey] offering sound design for games: was Re: Reviewing space in audio

2011-03-17 Thread Ken the Crazy
Again, I think filters and EQ could come in handy here. Chop off the upper few thousand HZ of the spike sound, and you've got a spike beneath you. Leave it alone for the same level, and chop off a bit of it's bassness and you've got one that's above you By the way, I'm putting out my offer

[Audyssey] okay, you guys have me jonzing: Re: Reviewing space in audio

2011-03-17 Thread Ken the Crazy
Man, Thomas and Phillip, you guys are getting hold of what I've always wanted in a game--one that really makes you feel like you're there instead of just pushing buttons and memorizing what comes next to avoid it. Just hearing that description of the monkey chasing you through the jungle, and

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Ken the Crazy
You can also use 3d audio to let you know if things are above or below you, though you'll have to find something better the Directx for that. There is a program called AM3D that is wonderful, being the same one used in the Blind Eye--but you don't really get a feel for how awesome it is by

[Audyssey] New idea for Community Project

2011-03-17 Thread Ken the Crazy
Ok, since Heli kinda wasn't working out for a community project, I have another idea. What about building on Moosik? There are several advantages to this. First of all, sighted people can play it too. Second, it's easy enough to edit your own levels. Third, it's written in Python so you don't

Re: [Audyssey] Reviewing space in audio

2011-03-17 Thread Ken the Crazy
Hey now--those are some pretty smart animals--knowing what type of weapon you have and what it does. I hate to see how devilishly smart your people are! Evil Grins Ken Downey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Stem Stumper on Blind Bargains podcast

2011-03-17 Thread Ken the Crazy
What about Windows Mobile 6? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Kwasi Mensah kwasi.men...@ananseproductions.com To: Gamers Discussion list

Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Ken the Crazy
Ah, Too bad it won't work with vb.net. I've thought about porting Heli over but there's no point unless I can get a better 3d engine than DX. I tried experimenting with Openal, but I can't even install the thing--and if it is installed, it doesn't like my hardware, and the software aspect

Re: [Audyssey] OT/quick question.

2011-03-20 Thread Ken the Crazy
There's a command you can enter in the command prompt for resetting it. I've had to do it once before but I can't remember it, but it should show up on Google. It's under something like reset msiexec. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience

Re: [Audyssey] Reviewing space in audio

2011-03-21 Thread Ken the Crazy
the major issue I see in this is how to get the blind to play. Its fine with the new gen of blind, ie those born in say the last 10 years say 2000 up or even 1995 or 1993 up, but anyone in the older generation which a lot are, have been used to blind games that will do everything because they

Re: [Audyssey] Reviewing space in audio

2011-03-21 Thread Ken the Crazy
My brother-in-law gave me a great surround sound system a few years back. Problem: there's no input for rear sounds. It's got 2 movie inputs, 2 MP3 inputs and so on, but there isn't a set of input jacks that says rear or anything like that, so I still have never experienced true surround

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Hey all, As far as roll playing games, the text version doesn't sound bad, but what would really kick butt, in my oppinion, is a game like that set up on Teamtalk, played live and with a real DM. For me it's just hard to feel I'm in a game when it's a screen reader reading out everything, and

[Audyssey] Games we'd like to Play: Psycho Smash

2011-03-21 Thread Ken the Crazy
Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Hey Tom, First, you say that acting would cost too much money--but I find that there are a lot of ham actors on list. I have heard many people claim to be willing to do voice-overs. Many of these same people are the ones that want a community project, so why not let them shine? The same can

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Pendant audio--that's what I've been trying to remember. I have their first twenty or so Superman issues. Is the archive still up--I'd love to get back into that. As far as Graphic Audio goes, I haven't tried it yet. Some things I leave for days when I'm infernally bored and/or depressed

[Audyssey] Sound FX contest

2011-03-21 Thread Ken the Crazy
Ok yall, just to make your lives a bit more interesting, (Yeah, I know--some of you wish they were a bit *less* interesting,) I am posting a link to a small set of sound effects I created this morning. http://dl.dropbox.com/u/13071564/KensSfx.zip is where you can get the file. It has five or

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
:06 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds

[Audyssey] Something I've Learned

2011-03-22 Thread Ken the Crazy
I have heard people complaining about not getting much feedback on list. I myself have griped and moaned about it a time or two--but now I understand what's going on. What it is is that people get so much mail through the list that they only read posts by big companies and games designers.

[Audyssey] SFX contest

2011-03-22 Thread Ken the Crazy
OK, I'm gonna help y'all out just a bit here. First, remember that none of these sounds were taken from a sound library--not one. If I did that, it would be cheating, and they would not be my sounds. Second, I did not use any electronic devices, including drills or screwdrivers, accept for the

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
I've been a fan of the Superfriends for years, and there are only two families I know. First, there was Wendy and Marvin, and they had a dog called Wonderdog. Then, there were the Wonder Twins as Tom already said. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way

Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Ken the Crazy
is history. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ken the Crazy Gamers@audyssey.org Sent: Wednesday, March 23, 2011 5:40 AM

Re: [Audyssey] Shooting Range 1.0

2011-03-23 Thread Ken the Crazy
the link doesn't work. Is the site down? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Charles Rivard woofer...@sbcglobal.net;

Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Ken the Crazy
What is the difference between this pack of emulators and the MAME emulator, which seems to run just about every kind of game out there? There was a game I used to play, when I had the MAME, called Tron. In the first level, you and your opponent would throw power discs at each other. It was

Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread Ken the Crazy
Is this game related to Desktop Cleanup? LOL --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

[Audyssey] The Addictor Addicted

2011-03-25 Thread Ken the Crazy
Man, I should have never started playing with these emulators. I started playing Sound Revolution, beat all the games, don't know that to do next--but this one audio catcher game goes on and on and on, and some of the music it makes is nearly hypnotic and certainly addictive, and I never know

[Audyssey] Sound Voyager

2011-03-25 Thread Ken the Crazy
Okay, I guess I haven't come near to winning all those games--haven't even seem them all apparently. I read the overview on audiogames, but I've come across a game with cuckoo-like sounds. I can usually catch one, but time runs out before I get to the next one. Any tricks or tips? Ken Downey

Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Ken the Crazy
Well, judging by the low volume of traffic on the list today, everybody seems to be playing it lol. It's not just mame though. The mame emulator is only one of about four or five. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the

[Audyssey] Error with the game boy sim

2011-03-26 Thread Ken the Crazy
I've been getting an error whenever I start the game boy advanced simulator. It says that a bios file is needed to control direct behavior. I tried setting graphics to open GL instead of directx but the problem persists. Any thoughts? Ken Downey President DreamTechInteractive! And, Blind

Re: [Audyssey] collection of accessible emulators for the blind

2011-03-27 Thread Ken the Crazy
First, the links to the rom packs are up on the audiogames.net forum for everybody to see. Second, to legal and ethical issues, I would have to say that first, I doubt a company like Nintendo is going to come after a single person or group of blind people for downloading their roms when dozens

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