Hi,
On 12.09.2006, at 11:29, [EMAIL PROTECTED] wrote:
Some of the classes i might use :
(picked up from
www.gnustep.org/resources/documentation/Developer/Gui/Reference/)
NSColor*
NSCursor
NSEvent
NSFileWrapper
NSFont*, NSGlyph*
NSImage*
NSGraphicsContext
NSOpenGL*
NSResponder
NSScreen
NSSound
Selon Philippe C.D. Robert [EMAIL PROTECTED]:
What are you actually trying to come up with? And what AppKit classes
would you need exactly in your code? SDL already gives you a lot of
this functionality you mention. So it might be easier to just use
gnustep-base + SDL for what you have in
: question to backend/gui guru...
Hello
I intend to write a SDL+OpenGL application based on gnustep.
I can use gnustep-base without problem, but i'd like to use some
parts of
gnustep-gui (event management, ...) without any graphic or window
class/function.
SDL dont provides any graphic
On 11.09.2006, at 20:59, [EMAIL PROTECTED] wrote:
I take some time to look inside NSApplication code. This class
highly depends
on graphic display. It seems to me that it would be easier to write a
SDLApplication class with a partial NS-like interface, and then use
the only
AppKit classes
Hello
I intend to write a SDL+OpenGL application based on gnustep.
I can use gnustep-base without problem, but i'd like to use some parts of
gnustep-gui (event management, ...) without any graphic or window
class/function.
SDL dont provides any graphic function, and I dont want to write à full
--Gregory Casamento
- Original Message
From: [EMAIL PROTECTED]
To: gnustep-dev@gnu.org
Sent: Sunday, September 10, 2006 11:59:00 AM
Subject: question to backend/gui guru...
Hello
I intend to write a SDL+OpenGL application based on gnustep.
I can use gnustep-base without problem, but i'd like