Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-11-11 Thread Elias Naur
søn. 11. nov. 2018 14.48 skrev komuW : > Do you plan on making that UI library public(open source or not) at some > point? > Yes. As soon as I'm happy with the API I'll release it under a very liberal licence, perhaps even unlicenced. > On Monday, 29 October 2018 16:51:02 UTC+3, Elias Naur wrot

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-11-11 Thread komuW
Do you plan on making that UI library public(open source or not) at some point? On Monday, 29 October 2018 16:51:02 UTC+3, Elias Naur wrote: > > > > On Monday, October 29, 2018 at 11:48:06 AM UTC+1, Laurent Moussault wrote: >> >> >> IMHO there is vacuum right-now, an opportunity for a native fram

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-11-11 Thread Scott Cotton
On Saturday, 10 November 2018 16:49:40 UTC+1, Fino wrote: > > Flutter comes out, and using Dart... > Flutter looks nice > > Gophers should all working hard, to make Go occupy more domain area, > besides docker, k8s and blockchain. > 100% agreed. > > I think GUI/Game Engine and BigDat

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-11-10 Thread Fino
Flutter comes out, and using Dart... Gophers should all working hard, to make Go occupy more domain area, besides docker, k8s and blockchain. I think GUI/Game Engine and BigData/Spark(by scala) are 2 domain Gophers should try to walk in. BR fino > It would be nice if cross-platform GUIs wer

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Erwin Driessens
i wish the the blender GUI would be made stand-alone, ready to port to Go... so clean and fast! -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsub

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread EricR
A cross-platform GUI library is perfectly doable and cross-platform applications work fine enough for most use cases. Purebasic, REALbasic (now Xojo), Lazarus/Freepascal, Qt for C++ and Python, WxWidgets, Ultimate++, IUP, Swing, etc., all offer more or less cross-platform functionality. I'm als

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Elias Naur
On Monday, October 29, 2018 at 11:48:06 AM UTC+1, Laurent Moussault wrote: > > > IMHO there is vacuum right-now, an opportunity for a native framework that > allows the same design freedom as web interfaces, but implemented directly > on top of the OSes (and Vulkan, probably). I think something

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Robert Engels
As someone who lived through the criticisms of Java UI not looking native... I think those days are past, hopefully anyway, for the reasons others have cited. As long as the toolkit supports some “native” features like notifications, browser windows, system tray, etc. it shouldn’t be a big issue

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Andrew Williams
The assumption that Fyne has made is that people care about speed and usability more than specifically native feel. The "native feel" on Windows is in transition anyway and both Windows and Linux already have multiple widget sets. Taking inspiration from mobile apps and material design it seemed

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Andrew Williams
The current Fyne backend is reliant upon the EFL project for rendering but it is written to allow other backends to be introduced (for desktop or beyond). You're right there is no API for platform specific stuff - if there is a use-case or a requirement it could probably be accommodated though.

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Laurent Moussault
I think less and less people care about native UIs. This was not the case a few years ago, but nowadays web-like interfaces, even for desktop applications, is becoming the new standard. Most "non-tech" people interact with their computers mostly through the web browser, so a similar interface i

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-28 Thread Scott Cotton
On Sunday, 28 October 2018 05:13:15 UTC+1, Lucio wrote: > > On Sunday, 28 October 2018 01:58:56 UTC+2, Scott Cotton wrote: >> >> >> [ ... ] >> Then a cross platform App would just implement for each platform. That >> would be more work for app writers but provide more support for optimal >> UI

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Lucio
On Sunday, 28 October 2018 01:58:56 UTC+2, Scott Cotton wrote: > > > [ ... ] > Then a cross platform App would just implement for each platform. That > would be more work for app writers but provide more support for optimal > UIs, but then you'd know that on this platform, these accounts are her

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Scott Cotton
On Saturday, 27 October 2018 23:31:11 UTC+2, Ian Lance Taylor wrote: > > On Sat, Oct 27, 2018 at 7:02 AM, Space A. > wrote: > > > > I wish go2 team would focus on cross-platform GUI rather than > nobody-needed > > generics after all. There is nothing you can do atm, write your own > library

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread robert engels
This is the cross I was referring to https://github.com/fyne-io/fyne > On Oct 27, 2018, at 4:30 PM, Ian Lance Taylor wrote: > > On Sat, Oct 27, 2018 at 7:02 AM, Space A. wrote: >> >> I wish go2 team would focus on cross-platform GUI rather than nobody-needed

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Ian Lance Taylor
On Sat, Oct 27, 2018 at 7:02 AM, Space A. wrote: > > I wish go2 team would focus on cross-platform GUI rather than nobody-needed > generics after all. There is nothing you can do atm, write your own library > I guess... Realistically a good cross-platform GUI is far beyond the capabilities of the

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Nathan Verrilli
Regarding cross-platform GUI: The below author has it precisely correct. As, after decades of effort, Qt 'mostly works' suggests strongly that those who care about their UI will end up implementing UI natively, and separating it from their code. Those who don't care will be happy to use someth

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Robert Engels
I’m away from computer right now but the latest one that was posted about here seems very well done and looks decent as well. Sent from my iPhone > On Oct 27, 2018, at 9:34 AM, Gerald Henriksen wrote: > >> On Sat, 27 Oct 2018 07:02:46 -0700 (PDT), you wrote: >> >> I wish go2 team would focus

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Gerald Henriksen
On Sat, 27 Oct 2018 07:02:46 -0700 (PDT), you wrote: >I wish go2 team would focus on cross-platform GUI rather than nobody-needed >generics after all. There is nothing you can do atm, write your own library >I guess... An acceptable cross-platform GUI is a major undertaking to create an even ha

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-27 Thread Space A.
I wish go2 team would focus on cross-platform GUI rather than nobody-needed generics after all. There is nothing you can do atm, write your own library I guess... пятница, 26 октября 2018 г., 19:48:37 UTC+3 пользователь Andrew Williams написал: > > I'd be very interested to see if it would be p

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-26 Thread Andrew Williams
I'd be very interested to see if it would be possible to implement an x/mobile backend for Fyne (github.com/fyne-io/fyne). The widgets are designed to work across various platforms and the EFL backend is just one possible implementation. Could be interesting if we can use the same app code to wor