Hi Arthur,
I'm not the original poster, but I deployed a simple communications app
recently and I used a new company called Firebase. Firebase is still in
beta, but it basically handles the entire communications backend for you,
and all you need is some javascript on your side. Here's a quick
I ended up writing my own solution, which is essentially a replacement for
the channel APIs.
The solution involves a node.js service that multiplexes to the clients. I
used websocket-node (https://github.com/Worlize/WebSocket-Node) on the
node.js end, and SocketRocket
Thanks for the inputs. I might just try firebase instead of trying to build
my own solution. Either that or use XMPP which I have working right now
using a resource for each client connection.
I did start down the NodeJS path as well just like Kris is doing except I
used socket.io with NodeJS
Hey Christoph, may I ask what you ended up doing?
I thought about registering one gtalk account and use it within the game
client (register each client with a unique ressource, or maybe with a
ressource per game). So basically the GAE app would send messages to
my_customapp [at] gmail [dot]
The latency is mind blowingly low in my experience.
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thank you for mentioning and sharing your experiences with pubnub,
althought it seams a bit expensive for my purpose (at least the pay as you
go system, haven't calculated the prepaid options yet). It looks
interesting for applications with somehow moderate update rates / pushes,
since you get
] Re: Question about pushing messages to native
apps
thank you for mentioning and sharing your experiences with pubnub, althought
it seams a bit expensive for my purpose (at least the pay as you go system,
haven't calculated the prepaid options yet). It looks interesting for
applications
Hello Christoph,
Welcome to GAE (group)!
I'd like to share my PubNub experience:
I have been using PubNub for updating thousands of iPhones at the same time.
Once you have a (java) instance running which as already connected to
pubnub in the past, it publishes fast.
I don't know the latency
Hi,
I know that a few people have mentioned using PubNub http://www.pubnub.comfor
broadcasting events to multiple users, although I've no idea what the
latency is like for it.
Cheers,
Simon
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