[hlcoders] Copyright violation need answers...

2004-12-05 Thread r00t 3:16
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hopefully Yahn or Alex can give me an answer on this I just used doxygen to create a doc of the source sdk layout. I ran doxygen on the project file everything_sdk.sln which doxygen grabbed whatever

Re: [hlcoders] Compiling on Linux

2004-12-05 Thread Predatory Kangaroo
Also of note, the GCC version that is mentioned on that page is *required* - I had to upgrade mine to compile it. Also, if you use NPTL (the newer distributions use it, Gentoo uses it by the NPTL use flag), you will have to add -lpthread to the appropriate link sections in the Makefile. On Sun,

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread tei
Hasan Aljudy wrote: http://www.hl2coding.com/wiki/ well, someone finally made it! It's kinda empty now .. so go post stuff there! (btw, plz don't tell me there is already hl2world, as they support the stolen build and I wouldn't consider them a good part of the community, their contribution is

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread John Carr
nice look wiki. ill be happy to fill it with barely legible english as soon as i get the SDK to compile _ john On Sun, 05 Dec 2004 10:54:51 +0100, tei [EMAIL PROTECTED] wrote: Hasan Aljudy wrote: http://www.hl2coding.com/wiki/ well, someone finally made it! It's kinda empty now .. so

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Hasan Aljudy
works fine for me .. I don't own that site or anything, I'm just a visitor, but I posted it here because I haven't seen any other wiki around. On Sun, 05 Dec 2004 10:54:51 +0100, tei [EMAIL PROTECTED] wrote: not work Fatal error: Call to a member function on a non-object in

[hlcoders] compiling errors, please help!

2004-12-05 Thread Carmen Bartoli
i used the prjconverter and opened the new dsw successfully, tried compiling before i touched anything, and i get 54 errors and 4 warnings! anyone have the same problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] compiling errors, please help!

2004-12-05 Thread John Carr
hey i dont know how long you have subscribed here but there was a post a couple of days ago about using MSVC++6. You need SP5 and the processor pack. http://hl2sdk.wolferix.de/index.php/Compiling john On Sun, 5 Dec 2004 02:01:03 -0800 (PST), Carmen Bartoli [EMAIL PROTECTED] wrote: i used the

Re: [hlcoders] compiling errors, please help!

2004-12-05 Thread tei
Carmen Bartoli wrote: i used the prjconverter and opened the new dsw successfully, tried compiling before i touched anything, and i get 54 errors and 4 warnings! anyone have the same problem? Do not start from scrach with prjconverter, other people has already fix the main problems, here its

RE: [hlcoders] NPCs acting differently

2004-12-05 Thread Adrian Finol
Is your gamerules initializing relationships correctly? Check CHalfLife2::InitDefaultAIRelationships in hl2_gamerules.cpp to see how HL2 does it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerald Sent: Saturday, December 04, 2004 4:21 PM To: [EMAIL

Re: [hlcoders] error message free(): invalid pointer 0x401e2480!

2004-12-05 Thread john smith
I also get this message in fedora core 1. On Sat, 04 Dec 2004 22:41:03 -0500, Chris Moyer [EMAIL PROTECTED] wrote: what is this error message and why do I get about 100 of them every time I start the server? I'm running Ubuntoo (debian mod) Linux with a 2.6.8 kernel. Thanks again --Chris

Re: [hlcoders] Source SDK Doc

2004-12-05 Thread tei
Indexing the doxygen data works like a charm: http://hl2sdk.wolferix.de/index.php/TE :D r00t 3:16 wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Not a wiki site but here are the project docs for the entire hl2 source sdk everything project

[hlcoders] adding maps to a mod?

2004-12-05 Thread Kyle Keating
How the heck do i add a custom map to the mod. I dont want the hl1 maps. So i overwrote the maps dir with the hl2dm maps dir. None of the maps work. I also added a text file which i thought was the solution maplist.txt to my mod dir, but that did nothing. Im confused, where is the documentation

Re: [hlcoders] NPCs acting differently

2004-12-05 Thread Gerald
Adrian, That actually was the reason why NPCs didn't hate each other. I worked backwards from there to fix it... Thanks a lot :) Gerald Adrian Finol wrote: Is your gamerules initializing relationships correctly? Check CHalfLife2::InitDefaultAIRelationships in hl2_gamerules.cpp to see how HL2 does

Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Tristan Fairbairn
Is anyone able to help with this? On Sun, 5 Dec 2004 00:47:59 +, Tristan Fairbairn [EMAIL PROTECTED] wrote: Hi list, I'm messing about with a plugin and i'm getting a crash when trying to access an edict_t* returned by PEntityOfEntIndex(int iEntIndex) I'm basically trying to find out

Re: [hlcoders] adding maps to a mod?

2004-12-05 Thread Hasan Aljudy
are you talking about making maps, or copyingmaps over from a different location? anyway, for making maps, just use the Source SDK think in steam's gmaes menu, from the drop down list select your mod, double click hammer, it should be now automatically configured to save and compile maps in your

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Tristan Fairbairn
I did a forum post there on some c++ gotchas for new c++ programmers and they kindly put it in the wiki! On Sun, 5 Dec 2004 03:03:47 -0700, Hasan Aljudy [EMAIL PROTECTED] wrote: works fine for me .. I don't own that site or anything, I'm just a visitor, but I posted it here because I haven't

[hlcoders] entity limit?

2004-12-05 Thread tei
What its the netcode entity limit? http://www.totalretribution.com/sourcesdk/hl/te__beaments_8cpp.html#a7 I dont understand this: g_TEBeamEnts.m_nStartEntity = (start 0x0FFF) | ((1 0xF)12); g_TEBeamEnts.m_nEndEntity = (end 0x0FFF) | ((1 0xF)12); hee... Its the limit 4095?

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread covert
already a HL2 wiki here http://www.hl2world.com/wiki/index.php/Main_Page On Sun, 5 Dec 2004 12:00:39 +, Tristan Fairbairn wrote: I did a forum post there on some c++ gotchas for new c++ programmers and they kindly put it in the wiki! On Sun, 5 Dec 2004 03:03:47 -0700, Hasan Aljudy

[hlcoders] vgui_controls

2004-12-05 Thread Hasan Aljudy
there are a bunch of .cpp files in src\vgui2\controls but they are not included in the project, instead there is a vgui_controls.lib, although the .h files are in the project. I tried adding the files to the project but I got 51 errors and I immediatly removed them from the project :P did these

[hlcoders] setting up debugger for hl2 (can someone make a simple tutorial?)

2004-12-05 Thread Kyle Keating
Anyway, none of my break points hit, so im assuming its not debugging my dll, lol. here is what i have so far in .NET [hl proporties menu] Command: c:\steam\steam.exe Arguments: -applaunch 220 -dev -game D:\Half-Life-Revised\mymod -allowdebug %1 %2 %3 %4 %5 %6 %7 %8 %9 -sw 800 +map

Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Ronny Schedel
I cant see any errors, maybe a wrong playerIndex? Must be greater than 0. Greets Ronny Is anyone able to help with this? On Sun, 5 Dec 2004 00:47:59 +, Tristan Fairbairn [EMAIL PROTECTED] wrote: Hi list, I'm messing about with a plugin and i'm getting a crash when trying to access an edict_t*

[hlcoders] linux plugin catching weird events

2004-12-05 Thread john smith
All the events in my linux plugin come out weird. Here's a screenshot. http://up1.fastuploads.com/events.jpg The code to catch the events is the default code in serverplugin_empty. Server was running on Fedora Core 1. any solution to this? ___ To

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Michael Hobson
Covert: At 04:21 AM 12/5/2004, you wrote: already a HL2 wiki here http://www.hl2world.com/wiki/index.php/Main_Page Hl2World provides support to the stolen HL 2 codebase: http://www.hl2world.com/wiki/index.php/Creating_your_first_Faceposer_scene Don't promote that site on Valve's list FFS.

Re: [hlcoders] setting up debugger for hl2 (can someone make a simple tutorial?)

2004-12-05 Thread Martin Slater
When it has started up, goto Debug-Processes and select hl2.exe, you should be able to debug then. There is also an option properties-debugging-attach that should make it attach at startup but using this seems to cause it to hang. martin Kyle Keating wrote: Anyway, none of my break points hit, so

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Ben Newell
http://www.hl2world.com/bbs/profile.php?mode=viewprofileu=2217 On Sun, 05 Dec 2004 04:48:37 -0800, Michael Hobson [EMAIL PROTECTED] wrote: Covert: At 04:21 AM 12/5/2004, you wrote: already a HL2 wiki here http://www.hl2world.com/wiki/index.php/Main_Page Hl2World provides support to

Re: [hlcoders] setting up debugger for hl2 (can someone make a simple tutorial?)

2004-12-05 Thread Hasan Aljudy
It has been answered :) quote: - Taylor Sherman [EMAIL PROTECTED] to hlcoders Debugging Source games should work the same way - copy steam.dll to the app directory - put steamapp.cfg file down in the app dir w/ the proper parameters - run hl2.exe -steam

Re: [hlcoders] setting up debugger for hl2 (can someone make a simple tutorial?)

2004-12-05 Thread Teddy
http://www.hl2world.com/wiki/index.php/Debug_mode On Sun, 05 Dec 2004 23:05:12 +1000, Martin Slater [EMAIL PROTECTED] wrote: When it has started up, goto Debug-Processes and select hl2.exe, you should be able to debug then. There is also an option properties-debugging-attach that should

Re: [hlcoders] setting up debugger for hl2 (can someone make a simple tutorial?)

2004-12-05 Thread covert
Running in debug mode. Enjoy. http://www.hl2world.com/wiki/index.php/Debug_mode On Sun, 05 Dec 2004 23:05:12 +1000, Martin Slater wrote: When it has started up, goto Debug-Processes and select hl2.exe, you should be able to debug then. There is also an option properties-debugging-attach

RE: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread K. Mike Bradley
I use Outlook and have rules to send each of 12 lists I belong to into specific folders. I can't believe there are people who still have just one inbox for all their email. I get 600 each day. My junk mail is in the junk folder, Each list is in it's folder and yes I display by conversation for

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Bruce \Bahamut\ Andrews
And that makes it alright because? - Bruce Bahamut Andrews Ben Newell wrote: http://www.hl2world.com/bbs/profile.php?mode=viewprofileu=2217 On Sun, 05 Dec 2004 04:48:37 -0800, Michael Hobson [EMAIL PROTECTED] wrote: Covert: At 04:21 AM 12/5/2004, you wrote: already a HL2 wiki here

RE: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread Limb
How do you set it up to go by conversation in outlook? -Limb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Sunday, December 05, 2004 11:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Gmail Mailing Lists I use Outlook and

Re: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread ZoMtEc
Order by.. Conversation! On Sun, 05 Dec 2004 11:13:05 -0500, Limb [EMAIL PROTECTED] wrote: How do you set it up to go by conversation in outlook? -Limb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Sunday, December 05,

SV: [hlcoders] Re: WinMM.lib

2004-12-05 Thread Jakob W. Nielsen
Sounds like you haven't set your library path up correctly. Try poking around in the project properties until you find it, and point it to (probabaly) both the lib folder in the sdk and the default c++ lib folder (depending on your IDE) /Jakob Nielsen -Oprindelig meddelelse- Fra: [EMAIL

Re: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread ZoMtEc
But GMail rocks ur Outlook-Rules ;) I used Outlook like you did but gmail is much better i think! On Sun, 5 Dec 2004 11:02:11 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: I use Outlook and have rules to send each of 12 lists I belong to into specific folders. I can't believe there are

RE: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Josh
You need to do if ( playerinfo ){ Msg(SteamId: %s\n, playerInfo-GetNetworkIDString()); } Not if !playerinfo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Sunday, December 05, 2004 7:34 AM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Ronny Schedel
if (!playerInfo) ... is a usual NULL-pointer check and has nothing to do with the rest of the code. Greets Ronny You need to do if ( playerinfo ){ Msg(SteamId: %s\n, playerInfo-GetNetworkIDString()); } Not if !playerinfo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread ironchef
Limb wrote: How do you set it up to go by conversation in outlook? This is in Outlook 2k3: View - Arrange By - Custom - Group By - Conversation (Ascending) Also do: View - Arrange By - Custom - Order By - Received (Descending) Now you have a date-ordered and conversation-grouped mailing

Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Tristan Fairbairn
The line if (!playerInfo) ... is just my short hand for saying I'm doing error checking here, so don't worry playerInfo is non-null past here. I should have made that more clear. The problem was that I was using the wrong entityindex (0) as Ronny pointed out. I must admin I don't quite see how

[hlcoders] compiling, plz help pt2

2004-12-05 Thread Carmen Bartoli
i visited that site and downloaded his project files, but i still get these annoying errors when compiling, and they dont even pop up as errors. only one of them are counted: Could not find the file, xyz.h (there are lots) and i think this is the error that was counted in the compiling: fatal

Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Ronny Schedel
As far as i know, entityindex 0 is the server, normal players start at 1. GetUserID is the unique userid. When a new player connects, this userid will be incremented. Greets Ronny The line if (!playerInfo) ... is just my short hand for saying I'm doing error checking here, so don't worry

[hlcoders] Serverplugin linux makefile?

2004-12-05 Thread Oskar Lindgren
Hi, I am trying to compile the serverplugin sample under linux, but the makefile seems to be missning(And no, it isnt Makefile.plugin in ./linux_sdk/)? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Bob Aman
(btw, plz don't tell me there is already hl2world, as they support the stolen build and I wouldn't consider them a good part of the community, their contribution is negative) I didn't look very hard, but I didn't see any evidence to back that accusation up. Care to expoud? -- Bob Aman

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread ChessMess
Well we all need to come to a concensus on one main one to use and update, preferably hosted by someone who will be around for awhile, *and will give someone here a backup of it every once in awhile so we don't lose all the work in case something happens*. On Sun, 05 Dec 2004 04:48:37 -0800,

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Michael Hobson
Bob Aman: At 10:24 AM 12/5/2004, you wrote: (btw, plz don't tell me there is already hl2world, as they support the stolen build and I wouldn't consider them a good part of the community, their contribution is negative) I didn't look very hard, but I didn't see any evidence to back that

Re: [hlcoders] compiling, plz help pt2

2004-12-05 Thread John Carr
you need to be using Service Pack 5 and the Processor Pack (see the site again). Without them you get the error messages you described. My copy is working now, but the build start is incredibly slow due to some kind of dependency checks On Sun, 5 Dec 2004 10:03:29 -0800 (PST), Carmen Bartoli

RE: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Jay Stelly
Entity index 0 is the world entity. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Sunday, December 05, 2004 10:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in

RE: [hlcoders] entity limit?

2004-12-05 Thread Yahn Bernier
The engine currently has this entity limit: // How many bits to use to encode an edict. #define MAX_EDICT_BITS 11 // # of bits needed to represent max edicts // Max # of edicts in a level (1024) #define MAX_EDICTS (1MAX_EDICT_BITS) The index is networked as an unsigned,

Re: [hlcoders] MS VS C++ 6.0 source compile info

2004-12-05 Thread John Carr
*this is for anyone who wonders why VC++6 seems to lock up when they compile the SDK* my project files *seem* to work now. I knocked the SDK back to Warning Level 3, enabled incremental linking and the minimum rebuild option. then i forced a full rebuild. i *think* its working now? just need to

[hlcoders] Usermessages serverplugin counterstrike source

2004-12-05 Thread Ronny Schedel
Environment for the following is: linux serverplugin, counterstrike source 1. IServerGameDLL::GetUserMessageInfo -- I got this interface from the gameServerFactory. I want to retrieve all registered user messages. What I do is, I made a endless loop and retrieve

Re: [hlcoders] entity limit?

2004-12-05 Thread tei
Yahn Bernier wrote: The engine currently has this entity limit: // How many bits to use to encode an edict. #define MAX_EDICT_BITS 11 // # of bits needed to represent max edicts // Max # of edicts in a level (1024) #define MAX_EDICTS (1MAX_EDICT_BITS) The index is

[hlcoders] sourcesdk.gcf question

2004-12-05 Thread Vyacheslav Djura
Hello! I have a slow connection and my friend download Source SDK and packed sourcesdk.gcf and uploaded to my ftp. The quesiton is: if I'll download packed .gcf and will extract it into SteamApps folder will Steam automatically recognize it? Or I need to click Source SDK and it will be

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Hasan Aljudy
their forums have been full of tutorials on hammer and stuff long before the release of the SDK or even of the game. just go thier and look at the dates of the posts .. the sticky ones. (if they sticky it, they approve it ..) for example: http://www.hl2world.com/bbs/viewtopic.php?t=4108 Posted:

Re: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Jeffrey \botman\ Broome
Vyacheslav Djura wrote: P.S. Why VALVe doesn't compress any .gcf files? :-/ This would save a lot of time and money for users with low-bandwidth (dial-up). Respect people who have bought license versions of your game in undeveloped countries which do not have broadband in every house. I believe

[hlcoders] Alive / Dead status?

2004-12-05 Thread Manip
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Any way to get a player's alive/dead status? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Problems Loading serverplugin_empty.

2004-12-05 Thread Sebastian Dovenor
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I successfully compiled serverplugin_empty on my linux box however I am unable to load in on my dedicated server. In an attempt to find out why I straced a simple program attempting to open

Re[2]: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Vyacheslav Djura
Hello Jay, Monday, December 6, 2004, 12:12:59 AM, you wrote: JS Exactly. They are compressed on the wire, but not on disk. Ok, but you haven't answered my another question - will it work if I'll download sourcesdk.gcf separately and place it into SteamApps folder? -- Best regards, Vyacheslav

RE: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Jay Stelly
Exactly. They are compressed on the wire, but not on disk. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Sunday, December 05, 2004 1:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] sourcesdk.gcf question

[hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello hlcoders, I know this isn't a place to ask some questions, but I think it's the fastest way to tell Source programmers about the problem and interesting if someone here experienced such problems. Look here (Alt+PrintScreen): http://www.hl2source.com/hoaxer/background01.jpg

[hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello hlcoders, I know this isn't a place to ask some questions, but I think it's the fastest way to tell Source programmers about the problem and interesting if someone here experienced such problems. Look here (Alt+PrintScreen): http://www.hl2source.com/hoaxer/background01.jpg

Re: [hlcoders] Alive / Dead status?

2004-12-05 Thread Jeffrey \botman\ Broome
Manip wrote: Any way to get a player's alive/dead status? -- Did you try IGameResources::IsAlive( int index )? -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread tei
Vyacheslav Djura wrote: Hello Jay, Monday, December 6, 2004, 12:12:59 AM, you wrote: JS Exactly. They are compressed on the wire, but not on disk. Ok, but you haven't answered my another question - will it work if I'll download sourcesdk.gcf separately and place it into SteamApps folder? -- Best

Re: [hlcoders] Anyone had such a problem?

2004-12-05 Thread Jeff 'Kuja' Katz
That's a video card memory issue. Looks like it's been overclocked (or the memory is just bad) -Kuja Vyacheslav Djura wrote: Hello hlcoders, I know this isn't a place to ask some questions, but I think it's the fastest way to tell Source programmers about the problem and interesting if

Re[2]: [hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello Jeff, Monday, December 6, 2004, 1:16:27 AM, you wrote: JKK That's a video card memory issue. Looks like it's been overclocked (or JKK the memory is just bad) And how that can be fixed? Sometimes Half-Life 2 loads, sometimes... -- Best regards, Vyacheslav

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Bruce \Bahamut\ Andrews
http://www.hl2coding.com/wiki/ seems to be the go then, as the people who are concerned about piracy or advocating stealing program source code won't participate in a project that supports it... - Bruce Bahamut Andrews ChessMess wrote: Well we all need to come to a concensus on one main one to

[hlcoders] Plugin supported Interface Factories...

2004-12-05 Thread botman
I've been trying to determine which interface factories are supported by Source Engine plugins. Here's some code I added to the empty plugin Load() function... // IClientEntityList *cliententitylist = (IClientEntityList*)interfaceFactory(VCLIENTENTITYLIST_INTERFACE_VERSION, NULL); // if (

Re: [hlcoders] Plugin supported Interface Factories...

2004-12-05 Thread Jeffrey \botman\ Broome
v- HELP -v I STILL haven't determined a method to get each player's origin and angles in a plugin. The best I have found so far is to use the ICollideable::GetCollisionOrigin() and ICollideable::GetCollisionAngles() for each client (ICollideable is available through the edict_t

RE: [hlcoders] entity limit?

2004-12-05 Thread Yahn Bernier
6 years x 15 engineers = much code -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Sunday, December 05, 2004 1:06 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] entity limit? Yahn Bernier wrote: The engine currently has this entity limit:

RE: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread covert
OK. Now I am going to have to use gmail for this list just to see how good it is. BTW 6 free gmail account waiting to be handed out of anyone wants one. On Sun, 5 Dec 2004 09:48:30 -0800, ironchef wrote: Limb wrote: How do you set it up to go by conversation in outlook? This is in Outlook

Re: [hlcoders] adding maps to a mod?

2004-12-05 Thread Kyle Keating
I'm just not used to this automated stuff. Thx for the help! On Sun, 5 Dec 2004 05:00:45 -0700, Hasan Aljudy [EMAIL PROTECTED] wrote: are you talking about making maps, or copyingmaps over from a different location? anyway, for making maps, just use the Source SDK think in steam's gmaes

Re: [hlcoders] Plugin supported Interface Factories...

2004-12-05 Thread Ronny Schedel
Try to load the nonworking interfaces with gameServerFactory instead of interfaceFactory. Especially IServerGameDLL needs gameServerFactory. Greets Ronny I've been trying to determine which interface factories are supported by Source Engine plugins. Here's some code I added to the empty plugin

RE: [hlcoders] Anyone had such a problem?

2004-12-05 Thread K. Mike Bradley
Or a new driver is needed??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff 'Kuja' Katz Sent: Sunday, December 05, 2004 6:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anyone had such a problem? That's a video card memory issue. Looks like

Re: [hlcoders] Plugin supported Interface Factories...

2004-12-05 Thread Manip
Thanks botman! PS You frigging own! :-) - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 06, 2004 12:40 AM Subject: Re: [hlcoders] Plugin supported Interface Factories... v- HELP -v I STILL haven't determined a

[hlcoders] How to inflict damage to a player from a server plugin?

2004-12-05 Thread Marcelo Bezerra
I am trying to code some functionality like the classics admin_slap, admin_slay in adminmod, But I can't find how to mess with a player's helth or speed. The IPlayerInfo returned by playerinfomanager-GetPlayerInfo(pEntity) only exposes readonly values.

Re: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread Matt Thompson
ZoMtEc wrote: But GMail rocks ur Outlook-Rules ;) I used Outlook like you did but gmail is much better i think! Yes, but with gmail, there is no offline browsing. For that reason, I use my gmail account, but use Mozilla Thunderbird to read it, since gmail gives you pop access. I couldn't imagine

RE: [hlcoders] IVEngineServer::PEntityOfEntIndex(int iEntIndex) issue in Plugin

2004-12-05 Thread Josh
Yea when I tried to get entity 0 I would get a crash everytime. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Sunday, December 05, 2004 1:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int

Re: [hlcoders] Gmail Mailing Lists

2004-12-05 Thread Brian \Satertek\ Irelan
Dosn't matter if you are never offline :) On Sun, 05 Dec 2004 19:59:23 -0600, Matt Thompson [EMAIL PROTECTED] wrote: ZoMtEc wrote: But GMail rocks ur Outlook-Rules ;) I used Outlook like you did but gmail is much better i think! Yes, but with gmail, there is no offline browsing. For

[hlcoders] Displaying a menu to a player

2004-12-05 Thread Josh
Was wondering if this is possible or if anyone has done this yet?  I don’t mean the sample menus that were shown that require you to press escape.  I mean menus similar/better than those found in HL1?  (The non-VGUI menus)  And if so, how would I catch which option the user presses? Thanks, Josh

[hlcoders] My mod won't run on a Win32 Dedicated Server

2004-12-05 Thread Teddy
Hi folks, Has anyone else tried running their mod on the Source Dedicated Server via steam? I can't for the life of me get it to run. I copied over my mod dir to the /steamapps/username/source dedicated server/ folder, and checked and edited the gameinfo.txt's and the game.txt, etc. But when I

RE: [hlcoders] Displaying a menu to a player

2004-12-05 Thread Alfred Reynolds
You need to use the messaging interface, it provides a menu capability along with generic text dialogs. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Sunday, December 05, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: [hlcoders]

RE: [hlcoders] Serverplugin linux makefile?

2004-12-05 Thread Alfred Reynolds
Um, yes it is (Makfile.plugin). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oskar Lindgren Sent: Sunday, December 05, 2004 10:27 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Serverplugin linux makefile? Hi, I am trying to compile the

RE: [hlcoders] vgui_controls

2004-12-05 Thread Alfred Reynolds
What files in particular? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hasan Aljudy Sent: Sunday, December 05, 2004 4:29 AM To: hlcoders Subject: [hlcoders] vgui_controls there are a bunch of .cpp files in src\vgui2\controls but they are not