This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hopefully Yahn or Alex can give me an answer on this
I just used doxygen to create a doc of the source sdk layout.
I ran doxygen on the project file everything_sdk.sln which doxygen grabbed
whatever
Also of note, the GCC version that is mentioned on that page is
*required* - I had to upgrade mine to compile it.
Also, if you use NPTL (the newer distributions use it, Gentoo uses it
by the NPTL use flag), you will have to add -lpthread to the
appropriate link sections in the Makefile.
On Sun,
Hasan Aljudy wrote:
http://www.hl2coding.com/wiki/
well, someone finally made it!
It's kinda empty now .. so go post stuff there!
(btw, plz don't tell me there is already hl2world, as they support the
stolen build and I wouldn't consider them a good part of the
community, their contribution is
nice look wiki. ill be happy to fill it with barely legible english as
soon as i get the SDK to compile _
john
On Sun, 05 Dec 2004 10:54:51 +0100, tei [EMAIL PROTECTED] wrote:
Hasan Aljudy wrote:
http://www.hl2coding.com/wiki/
well, someone finally made it!
It's kinda empty now .. so
works fine for me ..
I don't own that site or anything, I'm just a visitor, but I posted it
here because I haven't seen any other wiki around.
On Sun, 05 Dec 2004 10:54:51 +0100, tei [EMAIL PROTECTED] wrote:
not work
Fatal error: Call to a member function on a non-object in
i used the prjconverter and opened the new dsw
successfully, tried compiling before i touched
anything, and i get 54 errors and 4 warnings!
anyone have the same problem?
___
To unsubscribe, edit your list preferences, or view the list archives, please
hey
i dont know how long you have subscribed here but there was a post a
couple of days ago about using MSVC++6. You need SP5 and the processor
pack.
http://hl2sdk.wolferix.de/index.php/Compiling
john
On Sun, 5 Dec 2004 02:01:03 -0800 (PST), Carmen Bartoli
[EMAIL PROTECTED] wrote:
i used the
Carmen Bartoli wrote:
i used the prjconverter and opened the new dsw
successfully, tried compiling before i touched
anything, and i get 54 errors and 4 warnings!
anyone have the same problem?
Do not start from scrach with prjconverter, other people has already fix
the main problems, here its
Is your gamerules initializing relationships correctly?
Check CHalfLife2::InitDefaultAIRelationships in hl2_gamerules.cpp to see
how HL2 does it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerald
Sent: Saturday, December 04, 2004 4:21 PM
To: [EMAIL
I also get this message in fedora core 1.
On Sat, 04 Dec 2004 22:41:03 -0500, Chris Moyer [EMAIL PROTECTED] wrote:
what is this error message and why do I get about 100 of them every time
I start the server? I'm running Ubuntoo (debian mod) Linux with a 2.6.8
kernel.
Thanks again
--Chris
Indexing the doxygen data works like a charm:
http://hl2sdk.wolferix.de/index.php/TE
:D
r00t 3:16 wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Not a wiki site but here are the project docs for the entire hl2 source sdk
everything project
How the heck do i add a custom map to the mod. I dont want the hl1
maps. So i overwrote the maps dir with the hl2dm maps dir. None of the
maps work. I also added a text file which i thought was the solution
maplist.txt to my mod dir, but that did nothing. Im confused, where
is the documentation
Adrian,
That actually was the reason why NPCs didn't hate each other. I worked
backwards from there to fix it...
Thanks a lot :)
Gerald
Adrian Finol wrote:
Is your gamerules initializing relationships correctly?
Check CHalfLife2::InitDefaultAIRelationships in hl2_gamerules.cpp to see
how HL2 does
Is anyone able to help with this?
On Sun, 5 Dec 2004 00:47:59 +, Tristan Fairbairn
[EMAIL PROTECTED] wrote:
Hi list,
I'm messing about with a plugin and i'm getting a crash when trying to
access an edict_t* returned by PEntityOfEntIndex(int iEntIndex)
I'm basically trying to find out
are you talking about making maps, or copyingmaps over from a
different location?
anyway, for making maps, just use the Source SDK think in steam's
gmaes menu, from the drop down list select your mod, double click
hammer, it should be now automatically configured to save and compile
maps in your
I did a forum post there on some c++ gotchas for new c++ programmers
and they kindly put it in the wiki!
On Sun, 5 Dec 2004 03:03:47 -0700, Hasan Aljudy [EMAIL PROTECTED] wrote:
works fine for me ..
I don't own that site or anything, I'm just a visitor, but I posted it
here because I haven't
What its the netcode entity limit?
http://www.totalretribution.com/sourcesdk/hl/te__beaments_8cpp.html#a7
I dont understand this:
g_TEBeamEnts.m_nStartEntity = (start 0x0FFF) | ((1 0xF)12);
g_TEBeamEnts.m_nEndEntity = (end 0x0FFF) | ((1 0xF)12);
hee... Its the limit 4095?
already a HL2 wiki here
http://www.hl2world.com/wiki/index.php/Main_Page
On Sun, 5 Dec 2004 12:00:39 +, Tristan Fairbairn wrote:
I did a forum post there on some c++ gotchas for new c++
programmers
and they kindly put it in the wiki!
On Sun, 5 Dec 2004 03:03:47 -0700, Hasan Aljudy
there are a bunch of .cpp files in src\vgui2\controls but they are not
included in the project, instead there is a vgui_controls.lib,
although the .h files are in the project.
I tried adding the files to the project but I got 51 errors and I
immediatly removed them from the project :P
did these
Anyway, none of my break points hit, so im assuming its not debugging
my dll, lol.
here is what i have so far in .NET
[hl proporties menu]
Command: c:\steam\steam.exe
Arguments: -applaunch 220 -dev -game D:\Half-Life-Revised\mymod
-allowdebug %1 %2 %3 %4 %5 %6 %7 %8 %9 -sw 800 +map
I cant see any errors, maybe a wrong playerIndex?
Must be greater than 0.
Greets
Ronny
Is anyone able to help with this?
On Sun, 5 Dec 2004 00:47:59 +, Tristan Fairbairn
[EMAIL PROTECTED] wrote:
Hi list,
I'm messing about with a plugin and i'm getting a crash when trying to
access an edict_t*
All the events in my linux plugin come out weird.
Here's a screenshot.
http://up1.fastuploads.com/events.jpg
The code to catch the events is the default code in serverplugin_empty.
Server was running on Fedora Core 1.
any solution to this?
___
To
Covert:
At 04:21 AM 12/5/2004, you wrote:
already a HL2 wiki here
http://www.hl2world.com/wiki/index.php/Main_Page
Hl2World provides support to the stolen HL 2 codebase:
http://www.hl2world.com/wiki/index.php/Creating_your_first_Faceposer_scene
Don't promote that site on Valve's list FFS.
When it has started up, goto Debug-Processes and select hl2.exe, you
should be able to debug then.
There is also an option properties-debugging-attach that should make
it attach at startup but using this seems to cause it to hang.
martin
Kyle Keating wrote:
Anyway, none of my break points hit, so
http://www.hl2world.com/bbs/profile.php?mode=viewprofileu=2217
On Sun, 05 Dec 2004 04:48:37 -0800, Michael Hobson
[EMAIL PROTECTED] wrote:
Covert:
At 04:21 AM 12/5/2004, you wrote:
already a HL2 wiki here
http://www.hl2world.com/wiki/index.php/Main_Page
Hl2World provides support to
It has been answered :)
quote:
-
Taylor Sherman [EMAIL PROTECTED] to hlcoders
Debugging Source games should work the same way
- copy steam.dll to the app directory
- put steamapp.cfg file down in the app dir w/ the proper parameters
- run hl2.exe -steam
http://www.hl2world.com/wiki/index.php/Debug_mode
On Sun, 05 Dec 2004 23:05:12 +1000, Martin Slater [EMAIL PROTECTED] wrote:
When it has started up, goto Debug-Processes and select hl2.exe, you
should be able to debug then.
There is also an option properties-debugging-attach that should
Running in debug mode. Enjoy.
http://www.hl2world.com/wiki/index.php/Debug_mode
On Sun, 05 Dec 2004 23:05:12 +1000, Martin Slater wrote:
When it has started up, goto Debug-Processes and select hl2.exe,
you
should be able to debug then.
There is also an option properties-debugging-attach
I use Outlook and have rules to send each of 12 lists I belong to into
specific folders.
I can't believe there are people who still have just one inbox for all their
email.
I get 600 each day.
My junk mail is in the junk folder,
Each list is in it's folder and yes I display by conversation for
And that makes it alright because?
- Bruce Bahamut Andrews
Ben Newell wrote:
http://www.hl2world.com/bbs/profile.php?mode=viewprofileu=2217
On Sun, 05 Dec 2004 04:48:37 -0800, Michael Hobson
[EMAIL PROTECTED] wrote:
Covert:
At 04:21 AM 12/5/2004, you wrote:
already a HL2 wiki here
How do you set it up to go by conversation in outlook?
-Limb
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Sunday, December 05, 2004 11:02 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Gmail Mailing Lists
I use Outlook and
Order by.. Conversation!
On Sun, 05 Dec 2004 11:13:05 -0500, Limb [EMAIL PROTECTED] wrote:
How do you set it up to go by conversation in outlook?
-Limb
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Sunday, December 05,
Sounds like you haven't set your library path up correctly.
Try poking around in the project properties until you find it, and point
it to (probabaly) both the lib folder in the sdk and the default c++ lib
folder (depending on your IDE)
/Jakob Nielsen
-Oprindelig meddelelse-
Fra: [EMAIL
But GMail rocks ur Outlook-Rules ;)
I used Outlook like you did but gmail is much better i think!
On Sun, 5 Dec 2004 11:02:11 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote:
I use Outlook and have rules to send each of 12 lists I belong to into
specific folders.
I can't believe there are
You need to do
if ( playerinfo ){
Msg(SteamId: %s\n, playerInfo-GetNetworkIDString());
}
Not if !playerinfo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Sunday, December 05, 2004 7:34 AM
To: [EMAIL PROTECTED]
Subject: Re:
if (!playerInfo) ...
is a usual NULL-pointer check and has nothing
to do with the rest of the code.
Greets
Ronny
You need to do
if ( playerinfo ){
Msg(SteamId: %s\n, playerInfo-GetNetworkIDString());
}
Not if !playerinfo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Limb wrote:
How do you set it up to go by conversation in outlook?
This is in Outlook 2k3:
View - Arrange By - Custom - Group By - Conversation (Ascending)
Also do:
View - Arrange By - Custom - Order By - Received (Descending)
Now you have a date-ordered and conversation-grouped mailing
The line if (!playerInfo) ... is just my short hand for saying I'm
doing error checking here, so don't worry playerInfo is non-null past
here. I should have made that more clear.
The problem was that I was using the wrong entityindex (0) as Ronny pointed out.
I must admin I don't quite see how
i visited that site and downloaded his project files,
but i still get these annoying errors when compiling,
and they dont even pop up as errors. only one of them
are counted: Could not find the file, xyz.h (there are
lots)
and i think this is the error that was counted in the
compiling: fatal
As far as i know, entityindex 0 is the server, normal players start
at 1. GetUserID is the unique userid. When a new player connects,
this userid will be incremented.
Greets
Ronny
The line if (!playerInfo) ... is just my short hand for saying I'm
doing error checking here, so don't worry
Hi,
I am trying to compile the serverplugin sample under linux, but the
makefile seems to be missning(And no, it isnt Makefile.plugin in
./linux_sdk/)?
/ Oskar Lindgren
___
To unsubscribe, edit your list preferences, or view the list archives, please
(btw, plz don't tell me there is already hl2world, as they support the
stolen build and I wouldn't consider them a good part of the
community, their contribution is negative)
I didn't look very hard, but I didn't see any evidence to back that
accusation up. Care to expoud?
--
Bob Aman
Well we all need to come to a concensus on one main one to use and
update, preferably hosted by someone who will be around for awhile,
*and will give someone here a backup of it every once in awhile so we
don't lose all the work in case something happens*.
On Sun, 05 Dec 2004 04:48:37 -0800,
Bob Aman:
At 10:24 AM 12/5/2004, you wrote:
(btw, plz don't tell me there is already hl2world, as they support the
stolen build and I wouldn't consider them a good part of the
community, their contribution is negative)
I didn't look very hard, but I didn't see any evidence to back that
you need to be using Service Pack 5 and the Processor Pack (see the
site again). Without them you get the error messages you described. My
copy is working now, but the build start is incredibly slow due to
some kind of dependency checks
On Sun, 5 Dec 2004 10:03:29 -0800 (PST), Carmen Bartoli
Entity index 0 is the world entity.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ronny Schedel
Sent: Sunday, December 05, 2004 10:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int
iEntIndex) issue in
The engine currently has this entity limit:
// How many bits to use to encode an edict.
#define MAX_EDICT_BITS 11
// # of bits needed to represent max edicts
// Max # of edicts in a level (1024)
#define MAX_EDICTS
(1MAX_EDICT_BITS)
The index is networked as an unsigned,
*this is for anyone who wonders why VC++6 seems to lock up when they
compile the SDK*
my project files *seem* to work now. I knocked the SDK back to Warning
Level 3, enabled incremental linking and the minimum rebuild option.
then i forced a full rebuild. i *think* its working now? just need to
Environment for the following is:
linux serverplugin, counterstrike source
1. IServerGameDLL::GetUserMessageInfo
--
I got this interface from the gameServerFactory.
I want to retrieve all registered user messages.
What I do is, I made a endless loop and retrieve
Yahn Bernier wrote:
The engine currently has this entity limit:
// How many bits to use to encode an edict.
#define MAX_EDICT_BITS 11
// # of bits needed to represent max edicts
// Max # of edicts in a level (1024)
#define MAX_EDICTS
(1MAX_EDICT_BITS)
The index is
Hello! I have a slow connection and my friend download Source SDK and
packed sourcesdk.gcf and uploaded to my ftp. The quesiton is: if I'll
download packed .gcf and will extract it into SteamApps folder will
Steam automatically recognize it? Or I need to click Source SDK and it
will be
their forums have been full of tutorials on hammer and stuff long
before the release of the SDK or even of the game.
just go thier and look at the dates of the posts .. the sticky ones.
(if they sticky it, they approve it ..)
for example:
http://www.hl2world.com/bbs/viewtopic.php?t=4108
Posted:
Vyacheslav Djura wrote:
P.S. Why VALVe doesn't compress any .gcf files? :-/ This would save a
lot of time and money for users with low-bandwidth (dial-up). Respect
people who have bought license versions of your game in undeveloped
countries which do not have broadband in every house.
I believe
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Any way to get a player's alive/dead status?
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I successfully compiled serverplugin_empty on my linux box however I am unable
to load in on my dedicated server. In an attempt to find out why I straced a
simple program attempting to open
Hello Jay,
Monday, December 6, 2004, 12:12:59 AM, you wrote:
JS Exactly. They are compressed on the wire, but not on disk.
Ok, but you haven't answered my another question - will it work if
I'll download sourcesdk.gcf separately and place it into SteamApps
folder?
--
Best regards,
Vyacheslav
Exactly. They are compressed on the wire, but not on disk.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jeffrey botman Broome
Sent: Sunday, December 05, 2004 1:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] sourcesdk.gcf question
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting if someone here experienced such problems.
Look here (Alt+PrintScreen):
http://www.hl2source.com/hoaxer/background01.jpg
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting if someone here experienced such problems.
Look here (Alt+PrintScreen):
http://www.hl2source.com/hoaxer/background01.jpg
Manip wrote:
Any way to get a player's alive/dead status?
--
Did you try IGameResources::IsAlive( int index )?
--
Jeffrey botman Broome
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Vyacheslav Djura wrote:
Hello Jay,
Monday, December 6, 2004, 12:12:59 AM, you wrote:
JS Exactly. They are compressed on the wire, but not on disk.
Ok, but you haven't answered my another question - will it work if
I'll download sourcesdk.gcf separately and place it into SteamApps
folder?
--
Best
That's a video card memory issue. Looks like it's been overclocked (or
the memory is just bad)
-Kuja
Vyacheslav Djura wrote:
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting if
Hello Jeff,
Monday, December 6, 2004, 1:16:27 AM, you wrote:
JKK That's a video card memory issue. Looks like it's been overclocked (or
JKK the memory is just bad)
And how that can be fixed? Sometimes Half-Life 2 loads, sometimes...
--
Best regards,
Vyacheslav
http://www.hl2coding.com/wiki/ seems to be the go then, as the people
who are concerned about piracy or advocating stealing program source
code won't participate in a project that supports it...
- Bruce Bahamut Andrews
ChessMess wrote:
Well we all need to come to a concensus on one main one to
I've been trying to determine which interface factories are supported by
Source Engine plugins. Here's some code I added to the empty plugin Load()
function...
// IClientEntityList *cliententitylist =
(IClientEntityList*)interfaceFactory(VCLIENTENTITYLIST_INTERFACE_VERSION,
NULL);
// if (
v- HELP -v
I STILL haven't determined a method to get each player's origin and
angles in a plugin. The best I have found so far is to use the
ICollideable::GetCollisionOrigin() and ICollideable::GetCollisionAngles()
for each client (ICollideable is available through the edict_t
6 years x 15 engineers = much code
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Sunday, December 05, 2004 1:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] entity limit?
Yahn Bernier wrote:
The engine currently has this entity limit:
OK. Now I am going to have to use gmail for this list just to see how
good it is.
BTW 6 free gmail account waiting to be handed out of anyone wants one.
On Sun, 5 Dec 2004 09:48:30 -0800, ironchef wrote:
Limb wrote:
How do you set it up to go by conversation in outlook?
This is in Outlook
I'm just not used to this automated stuff. Thx for the help!
On Sun, 5 Dec 2004 05:00:45 -0700, Hasan Aljudy [EMAIL PROTECTED] wrote:
are you talking about making maps, or copyingmaps over from a
different location?
anyway, for making maps, just use the Source SDK think in steam's
gmaes
Try to load the nonworking interfaces with gameServerFactory
instead of interfaceFactory. Especially IServerGameDLL needs
gameServerFactory.
Greets
Ronny
I've been trying to determine which interface factories are supported by
Source Engine plugins. Here's some code I added to the empty plugin
Or a new driver is needed???
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff 'Kuja' Katz
Sent: Sunday, December 05, 2004 6:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anyone had such a problem?
That's a video card memory issue. Looks like
Thanks botman!
PS You frigging own! :-)
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 06, 2004 12:40 AM
Subject: Re: [hlcoders] Plugin supported Interface Factories...
v- HELP -v
I STILL haven't determined a
I am trying to code some functionality like the classics admin_slap,
admin_slay in adminmod,
But I can't find how to mess with a player's helth or speed.
The IPlayerInfo returned by playerinfomanager-GetPlayerInfo(pEntity)
only exposes readonly values.
ZoMtEc wrote:
But GMail rocks ur Outlook-Rules ;)
I used Outlook like you did but gmail is much better i think!
Yes, but with gmail, there is no offline browsing. For that reason, I
use my gmail account, but use Mozilla Thunderbird to read it, since
gmail gives you pop access.
I couldn't imagine
Yea when I tried to get entity 0 I would get a crash everytime.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Sunday, December 05, 2004 1:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] IVEngineServer::PEntityOfEntIndex(int
Dosn't matter if you are never offline :)
On Sun, 05 Dec 2004 19:59:23 -0600, Matt Thompson [EMAIL PROTECTED] wrote:
ZoMtEc wrote:
But GMail rocks ur Outlook-Rules ;)
I used Outlook like you did but gmail is much better i think!
Yes, but with gmail, there is no offline browsing. For
Was wondering if this is possible or if anyone has done this yet? I dont
mean the sample menus that were shown that require you to press escape. I
mean menus similar/better than those found in HL1? (The non-VGUI menus)
And if so, how would I catch which option the user presses?
Thanks,
Josh
Hi folks,
Has anyone else tried running their mod on the Source Dedicated Server
via steam? I can't for the life of me get it to run. I copied over my
mod dir to the /steamapps/username/source dedicated server/ folder,
and checked and edited the gameinfo.txt's and the game.txt, etc.
But when I
You need to use the messaging interface, it provides a menu capability along
with generic text dialogs.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent:
Sunday, December 05, 2004 7:24 PM To: [EMAIL PROTECTED]
Subject: [hlcoders]
Um, yes it is (Makfile.plugin).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oskar
Lindgren Sent: Sunday, December 05, 2004 10:27 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Serverplugin linux
makefile?
Hi,
I am trying to compile the
What files in particular?
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hasan
Aljudy Sent: Sunday, December 05, 2004 4:29 AM To: hlcoders
Subject: [hlcoders] vgui_controls
there are a bunch of .cpp files in src\vgui2\controls but they are
not
81 matches
Mail list logo