Localized versions of Source games (HL2, CSS) doesn't know
where write some files.
First time I've seen it, it was with screen-shots.
The file isn't written because the game doesn't find the
hl2/screenshots folder.
This folder doesnt exist because it is named
hl2_french/screenshots in my French v
I saw this guy post this on a forum. He is trying to get a mod team
by promising them financial rewards "in the future." I wanted to hear
your guys' opinion on his take on commercially released mods. He
seems to think it is only a matter of time before Valve starts selling
people's mods on Steam
No help here?
On Mon, 24 Jan 2005 14:29:37 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> I am trying to create a mod where the player can fly around and set
> waypoints. Then, NPCs will follow these points and complete certain
> assigned animations and actions (shooting, saying a sentence,
On a related note...license-wise, what would be the implications of a
mod team charging for advertising space within a mod,
product-placement in games being all the rage these days? Just out of
curiosity :)
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My understanding is that Valve licensed the Quake engine to create HL. It
wasn't a MOD.
Maybe he was thinking of Team Fortress, which was a MOD for Quake. The TF
team was hired by Valve, and TF Classic was created by Valve as a mod to HL.
Hope I got that right.
-Gregg
-Original Message---
Doing these things require some tricks (CBasePlayer, offsets...), but
some of it would be pretty easy if ClientCommand was reliable.
The problem is if you issue something like "ClientCommand( e, "kill" );"
it won't work very well if the client has an alias for kill.. If you
could do something to fo
Chris Ashworth wrote:
On a related note...license-wise, what would be the implications of a
mod team charging for advertising space within a mod,
product-placement in games being all the rage these days? Just out of
curiosity :)
Other ideas to make money with HL* mods:
- Sell a mmorpg to a wireles
lb.cortina wrote:
Localized versions of Source games (HL2, CSS) doesn't know
where write some files.
First time I've seen it, it was with screen-shots.
The file isn't written because the game doesn't find the
hl2/screenshots folder.
...
Good hunt! :D
This folder doesn’t exist because it is named
h
My sentiments exactly. This guy is so ignorant it's not even funny.
Here is the original post
(http://www.forumplanet.com/planethalflife/topic.asp?fid=6550&tid=1584991).
He's convinced that he and his team WILL make money off of his mod
idea, and that HL started off as a mod. I decided to drop i
ClientCommand( e, "unalias kill" );??
On Tue, 25 Jan 2005 15:21:33 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Doing these things require some tricks (CBasePlayer, offsets...), but
> some of it would be pretty easy if ClientCommand was reliable.
>
> The problem is if you issue something
> Anyway has a temporal fix, have you tried that?
> c:[EMAIL PROTECTED]> mkdir
> screenshots
Yes, there are two bug fix that work:
- Create the missing folders into hl2
- Set the game to English.
Accédez au courrier électronique de La Poste : www.laposte.net ;
3615 LAPOSTENET (0,34/mn) ; tél :
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Is this possible in C++?
Tnx,
Frank.
--
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On Tue, 25 Jan 2005 18:56:05 +0100, Frank Weima <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
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> Is this possible in C++?
I'll assume you mean when creating your own client (not trying to get
a server plugin to do t
I don't think he's as misguided as you may think. Sure, the "Half-Life
started as a mod" is a bit off the mark, but other than that...
I think the business model he's looking at sits in the grey area between
modding, and licensing an engine proper. He does a deal with Valve to get
his mod hosted u
Using FCVAR_REPLICATED works very well for me. I'm defining the convars
in my own header files, but that shouldnt have anything to do with it.
Just like that:
ConVar heat_burstsize( "heat_burstsize", "5", FCVAR_REPLICATED,
"HEAT_DEV: global burst size, influencing all weapons with burst mode" );
Yo
Hello ,
Tuesday, January 25, 2005, 6:47:56 PM, you wrote:
SCR> My sentiments exactly. This guy is so ignorant it's not even funny.
SCR> Here is the original post
In post soviet countries mods are solds on CD's as license games.
Especially funny is when you enter shop with license movies like the
That's what I needed Jeff.
Thanks again :-)
Frank.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jeff broome
Verzonden: dinsdag 25 januari 2005 19:07
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Check if a file or folder exist
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I think he probably needs to read Half-Life 2's history in the Raising the
Bar book, Gamespot's articles, and the various other articles about how
Half-Life came to be. (Originally it got its ideas from the book Mist (by
Stephen King I think)) B
Childe Roland wrote:
ClientCommand( e, "unalias kill" );??
I wish, I can't find any "un-alias" command.
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Frank Weima wrote:
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Is this possible in C++?
Tnx,
Frank.
Yes, using a client-plugin as well, ofcourse.
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David Nelson wrote:
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I think he probably needs to read Half-Life 2's history in the Raising the
Bar book, Gamespot's articles, and the various other articles about how
Half-Life came to be. (Originally it got its ideas from the book Mist (by
Steph
[EMAIL PROTECTED] wrote:
Please keep it on-topic guys..
Please trim unnecessary text from your replies. :)
--
Jeffrey "botman" Broome
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This is on topic (kinda). Whether Valve allows mods to start
distributing via Steam affects all mod programmers/mappers/modellers.
It could possibly mean that some of us could make a living doing what
we already do for fun.
David, you are right too (kinda). One day Valve may allow us to do
this,
Sorry, Botman. I usually don't see that extra text, so I don't think
to trim it. I'll try to watch out.
--
=
Childe Roland
"I will show you fear in a handful of jellybeans."
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I've been looking everywhere trying to find out how to make the pistol as
strong as the 357. I've modified the ammo, added the CVars, and searched
the solution and scripts many times over to figure out the difference
between the 357 and pistol code wise. I can't seem to find what makes the
357's
David Nelson wrote:
I've been looking everywhere trying to find out how to make the pistol as
strong as the 357. I've modified the ammo, added the CVars, and searched
the solution and scripts many times over to figure out the difference
between the 357 and pistol code wise. I can't seem to find w
Perhaps you could try looking in the correct files.
In the client dll, the entities are all changed from Cwhatever to
C_whatever. Therefore
C_BaseCombatCharacter might not have all the same stuff the
CBaseCombatCharacter class has.
You need to manually add the functions.
_
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Fist to tell, this is something like rant essay. Forgive my bad english
too, I'm not native speaker. I do really like Half-Lives and Valve for
delivering such great games. I think that idea behind Steam is good too,
actually I like the idea very much.
I agree, it does use ALOT of memory. It's not like it even needs it.
The downloads go pretty quick for me though.
Make an option to turn off the skins?
Can't be Steam made smaller, quicker and friendlier? Why that worm
rotten IE must be used for rendering of couple of news messages? Why it
eats so
Okay now this is definately off-topic. Let's not have a steam-flame
here, please..
Now about my "name" question.. :)
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What???
On Tue, 25 Jan 2005 15:11:10 -0800, Trauts <[EMAIL PROTECTED]> wrote:
> Perhaps you could try looking in the correct files.
>
> In the client dll, the entities are all changed from Cwhatever to
> C_whatever. Therefore
>
> C_BaseCombatCharacter might not have all the same stuff the
> CBase
From what I've seen, it seems IPlayerInfoManager on HL2DM is still at
version 001 while IPlayerInfoManager on CS:S is at version 002.
While all Valve needs to do is recompile, the fact that the version
number and interface name are in one string make it very difficult for
good backward compatibilit
Hello all,
I am currently in the process of putting together a web application for
documenting the HalfLife 2 source base. I bought HL2 with the intent of
creating a mod just for fun, and frankly the lack of documentation pretty
much brought me to a standstill. I could work my way through it, but
On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> Hello all,
> What negatives do you see?
>
> Thanks,
> Mike
I hope you are independantly wealthy and have a full 40 hours a week
to spend on such a project, because that's about what it will take to
put something like
Basically, there are two versions of each class/entity.
For example: CBasePlayer, and C_BasePlayer. They are DIFFERENT but similar.
If you add something in CBasePlayer, you might have to add it in a different
class, or do something like
#if !defined( CLIENT_DLL )
If the function only doesn't exi
Ok, but who asked about that? I think you replied to the wrong thread.
On Tue, 25 Jan 2005 21:08:46 -0800, Trauts <[EMAIL PROTECTED]> wrote:
> Basically, there are two versions of each class/entity.
>
> For example: CBasePlayer, and C_BasePlayer. They are DIFFERENT but similar.
> If you add some
Draco, how did you end up fixing this error?
On Sat, 4 Dec 2004 14:21:19 +1000, Draco <[EMAIL PROTECTED]> wrote:
...
> c_sdk_env_sparkler.cpp
> C:\PD\src\cl_dll\sdk\c_sdk_env_sparkler.cpp(195) : fatal error C1010:
> unexpected end of file while looking for precompiled header directive
> Error exe
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