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I can do that.. The only thing I want to know is where do I need to call
LookupAttachment so I can get the position and angles of the eyes
On 7/23/06, Jonathan Murphy [EMAIL PROTECTED] wrote:
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@bloodykenny: Elevators now work good, with the patch at the VDC.
Client should have the same physics code as the server...
On 7/23/06, Aaron Schiff [EMAIL PROTECTED] wrote:
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The major
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I call it in CViewRender::Render, like so:
// copy the normal view, we don't want to modify this
CViewSetup vRagdollView = m_View;
g_pLocalRagdoll-GetAttachment( g_pLocalRagdoll-LookupAttachment( Helmet
),
You think this patch fixes the horrible jitters bug when walking over tables
etc? Cool I haven't tried that one yet - will do.
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Jerky_Movement_when_player_is_on_moving_lift.2Felevator
At 2006/07/23 06:13 AM, Robbie Groenewoudt
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No it doesn't. It only fixes when you are standing on a moving entity, like
an elevator.
About the jittery when walking over tables: is your
CMoveHelperClient::ProcessImpacts empty?
In that case, fill it with the code of
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