Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000
Hello, so i have tested it out... But we cant use it becouse we cant execute it by server plugins becouse cl_restrict_server_commands is set to 1 as default And its possible to stop ambient sounds with that function so player can get an advantage becouse they can hear all better than an "norm

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Jay Croghan
That isn't a bug for gods sake. Since pre-1.6 you could always type "stopsound" into your console and stop all ambient sounds. It's people like you that are the reason cl_restrict_server_commands exists. - Jay Quoting Ratman2000 <[EMAIL PROTECTED]>: Hello, so i have tested it out... But we c

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I used to use stopsound all the time, especially on maps like cs_rio with the loud radio music. It's been a cheat in CSS since the beta was released. On 2/22/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > That isn't a bug for gods sake. > Since p

RE: [hlcoders] Resolve relative paths to full path?

2007-02-22 Thread Yahn Bernier
Try it w/o the / in from of gameinfo.txt and it should work: filesystem->RelativePathToFullPath("gameinfo.txt", "MOD", fullpath, sizeof(fullpath)); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski Sent: Wednesday, February 21,

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000
Hello, thats it, what i mean for snd_restart so we need an block for it when a player is on a team With friendly Reguards Ratman2000 - Original Message - From: "LDuke" <[EMAIL PROTECTED]> To: Sent: Thursday, February 22, 2007 4:22 PM Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Re: [hlcoders] Resolve relative paths to full path?

2007-02-22 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Brilliant! Thanks again, it works perfectly now. Regards, Paul On 2/22/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Try it w/o the / in from of gameinfo.txt and it should work: > > filesystem->RelativePathToFullPath("gameinfo.txt", "MOD", fu

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Yahn Bernier
I need a little more info on this one, how are you registering the custom .wav (or other content) with the engine? Are you creating a mapname.res file or using some other API to register it? Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000
Hello Yahn, in my Plugin i load an AutoDownloads file how i add all my Custom Download files for simple handling... That file i load on LevelInit. Then each file i have added to that file, the plugin puts it in auto download list: AddToAutoDownload( UserSounds[ i ].File ); AddToAutoDownload is