Hello,
so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an "norm
That isn't a bug for gods sake.
Since pre-1.6 you could always type "stopsound" into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.
- Jay
Quoting Ratman2000 <[EMAIL PROTECTED]>:
Hello,
so i have tested it out...
But we c
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I used to use stopsound all the time, especially on maps like cs_rio with
the loud radio music. It's been a cheat in CSS since the beta was released.
On 2/22/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> That isn't a bug for gods sake.
> Since p
Try it w/o the / in from of gameinfo.txt and it should work:
filesystem->RelativePathToFullPath("gameinfo.txt", "MOD", fullpath,
sizeof(fullpath));
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski
Sent: Wednesday, February 21,
Hello,
thats it, what i mean for snd_restart so we need an block for it when a
player is on a team
With friendly Reguards
Ratman2000
- Original Message -
From: "LDuke" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 22, 2007 4:22 PM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
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Brilliant! Thanks again, it works perfectly now.
Regards,
Paul
On 2/22/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Try it w/o the / in from of gameinfo.txt and it should work:
>
> filesystem->RelativePathToFullPath("gameinfo.txt", "MOD", fu
I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine? Are you creating a
mapname.res file or using some other API to register it?
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Hello Yahn,
in my Plugin i load an AutoDownloads file how i add all my Custom Download
files for simple handling...
That file i load on LevelInit.
Then each file i have added to that file, the plugin puts it in auto
download list:
AddToAutoDownload( UserSounds[ i ].File );
AddToAutoDownload is
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