t;
> > > Enginetrace->TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );
> > >
> > > But than the trace dont get by walls and other stuff...
> > >
> > > I like to trace without hit anythink... only players... is there a
way?
> > >
> >
gt;TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );
> >
> > But than the trace dont get by walls and other stuff...
> >
> > I like to trace without hit anythink... only players... is there a way?
> >
> > Thanks for all help!
> >
> > With friendly reguards from Germany
> >
> &
Is it possible to add (Front End) Loader animations to vehicles as is
in the source engine? I was thinking not useful ones because of the
single hitbox nature of vehicles I had seen. Thanks in advance.
___
To unsubscribe, edit your list preferences, or
gt;TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );
> >
> > But than the trace dont get by walls and other stuff...
> >
> > I like to trace without hit anythink... only players... is there a way?
> >
> > Thanks for all help!
> >
> > With friendly reguards from Germany
> >
> &
from Germany
>
> Ratman2000
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> __ NOD32 2385 (2007070
If the change I sent below doesn't fix the problem, then the problem
isn't due to the bug I fixed for portal. It must be something else.
I'll check to see if the fix got merged up to the current SDK, but it
sounds like it won't solve your problem.
Jay
> -Original Message-
> From: [EMAIL
Yes, only things that are MOVETYPE_VPHYSICS will run vphysics' collision
system - so only those can generate sounds.
Jay
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, July 07, 2007 12:24 PM
> To: hlcoders@list
>
> Ratman2000
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> __ NOD32 2385 (20070709) Informati
Thanks for all help!
With friendly reguards from Germany
Ratman2000
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
__ NOD32 2385 (20070709) Info
Hello,
im testing in my plugin how to trace from a position to another and check,
if a player in this line.
So i think:
Start - End = Nothing
Start --- Player -- End = Player Hit!
So i have tested:
trace_t tr;
Ray_t ray;
ray.Init( Start , Ende );
--
[ Picked text/plain from multipart/alternative ]
Firstly, can you please read over your messages before you send them? If you
want people to take you seriously if you spell and have grammar like that.
I, for one, hate reading messages where I have to think about what the
person is trying to say,
not take place. Is this by design?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
__ NOD32 2385 (20070709) Information __
This message was checked by NOD32 ant
i got c++ now and i am learning the basics !!
but if i base the game in te gameinfo.tex to hl2dm the npc,s dont work and
all the animations lagg.
And if i base it on hl2 i cant get more players in the map or pic teams!!
bdw can i like hire somboddy to script for me ?
i wil pay money !!!
or c
--
[ Picked text/plain from multipart/alternative ]
Yes it is, if you base your mod on the HL2MP code.
Creating this however, requires the knowledge of C++.
/ProZak
On 09/07/07, steven belmans <[EMAIL PROTECTED]> wrote:
>
> hi all
>
> is it possible to get more then 1 player in my hl2 mod
> som
hi all
is it possible to get more then 1 player in my hl2 mod
somting like :hl2dm scores and options in hl2 game
if you know how to do anny of this plz let me know!!
and if possible :can i make it thad you kan pik a team ??
if its possible plz let me know how with kind regards steven
___
theres probably a listenserver.cfg file thats overriding the setting.
if the file is not in the cfg directory its in the base games gcf file.
On 7/8/07, Ben Everett <[EMAIL PROTECTED]> wrote:
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I've no
16 matches
Mail list logo