Re: [hlcoders] How to trace?

2007-07-09 Thread Ratman2000
t; > > > Enginetrace->TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr ); > > > > > > But than the trace dont get by walls and other stuff... > > > > > > I like to trace without hit anythink... only players... is there a way? > > > > >

RE: [hlcoders] How to trace?

2007-07-09 Thread Ben Everett
gt;TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr ); > > > > But than the trace dont get by walls and other stuff... > > > > I like to trace without hit anythink... only players... is there a way? > > > > Thanks for all help! > > > > With friendly reguards from Germany > > > &

[hlcoders] Front End Loader

2007-07-09 Thread TheDisturbedOne
Is it possible to add (Front End) Loader animations to vehicles as is in the source engine? I was thinking not useful ones because of the single hitbox nature of vehicles I had seen. Thanks in advance. ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] How to trace?

2007-07-09 Thread Ratman2000
gt;TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr ); > > > > But than the trace dont get by walls and other stuff... > > > > I like to trace without hit anythink... only players... is there a way? > > > > Thanks for all help! > > > > With friendly reguards from Germany > > > &

RE: [hlcoders] How to trace?

2007-07-09 Thread Ben Everett
from Germany > > Ratman2000 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __ NOD32 2385 (2007070

RE: [hlcoders] Vehicle pose parameters instability

2007-07-09 Thread Jay Stelly
If the change I sent below doesn't fix the problem, then the problem isn't due to the bug I fixed for portal. It must be something else. I'll check to see if the fix got merged up to the current SDK, but it sounds like it won't solve your problem. Jay > -Original Message- > From: [EMAIL

RE: [hlcoders] Physics bounce sounds

2007-07-09 Thread Jay Stelly
Yes, only things that are MOVETYPE_VPHYSICS will run vphysics' collision system - so only those can generate sounds. Jay > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Saturday, July 07, 2007 12:24 PM > To: hlcoders@list

Re: [hlcoders] How to trace?

2007-07-09 Thread Ratman2000
> > Ratman2000 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __ NOD32 2385 (20070709) Informati

RE: [hlcoders] How to trace?

2007-07-09 Thread Ben Everett
Thanks for all help! With friendly reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2385 (20070709) Info

[hlcoders] How to trace?

2007-07-09 Thread Ratman2000
Hello, im testing in my plugin how to trace from a position to another and check, if a player in this line. So i think: Start - End = Nothing Start --- Player -- End = Player Hit! So i have tested: trace_t tr; Ray_t ray; ray.Init( Start , Ende );

Re: [hlcoders] hl2 co up

2007-07-09 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Firstly, can you please read over your messages before you send them? If you want people to take you seriously if you spell and have grammar like that. I, for one, hate reading messages where I have to think about what the person is trying to say,

RE: [hlcoders] settings.scr and sv_lan

2007-07-09 Thread Ben Everett
not take place. Is this by design? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2385 (20070709) Information __ This message was checked by NOD32 ant

Re: [hlcoders] hl2 co up

2007-07-09 Thread steven belmans
i got c++ now and i am learning the basics !! but if i base the game in te gameinfo.tex to hl2dm the npc,s dont work and all the animations lagg. And if i base it on hl2 i cant get more players in the map or pic teams!! bdw can i like hire somboddy to script for me ? i wil pay money !!! or c

Re: [hlcoders] hl2 co up

2007-07-09 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Yes it is, if you base your mod on the HL2MP code. Creating this however, requires the knowledge of C++. /ProZak On 09/07/07, steven belmans <[EMAIL PROTECTED]> wrote: > > hi all > > is it possible to get more then 1 player in my hl2 mod > som

[hlcoders] hl2 co up

2007-07-09 Thread steven belmans
hi all is it possible to get more then 1 player in my hl2 mod somting like :hl2dm scores and options in hl2 game if you know how to do anny of this plz let me know!! and if possible :can i make it thad you kan pik a team ?? if its possible plz let me know how with kind regards steven ___

Re: [hlcoders] settings.scr and sv_lan

2007-07-09 Thread Stephen Micheals
theres probably a listenserver.cfg file thats overriding the setting. if the file is not in the cfg directory its in the base games gcf file. On 7/8/07, Ben Everett <[EMAIL PROTECTED]> wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've no