In the SDK code do a search for CTraceFilterSimple... you can use that to
work off of.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Monday, July 09, 2007 1:19 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] How to trace?

Hello,

can you give me an example please?

Thanks!


With friendly reguards

Ratman2000

----- Original Message -----
From: "Ben Everett" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Monday, July 09, 2007 8:04 PM
Subject: RE: [hlcoders] How to trace?


> You can setup a complex trace filter to only have an allow list, which
would
> be that of players.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Monday, July 09, 2007 12:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] How to trace?
>
> Hello,
>
> thanks thats a nice idea but its to many time thats needed so i get lags
> becouse i
> trace over the full map :/
> Is there no other way to trace and hit only players?
>
> With friendly Reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Ben Everett" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Monday, July 09, 2007 7:02 PM
> Subject: RE: [hlcoders] How to trace?
>
>
> > Keep looping through the trace, and whenever you hit a wall or anything
> set
> > it to ignore that entity. This is done by setting up a trace filter (the
> > part where you are passing NULL).
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Monday, July 09, 2007 11:38 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] How to trace?
> >
> > Hello,
> >
> > im testing in my plugin how to trace from a position to another and
check,
> > if a player in this line.
> >
> > So i think:
> >
> > Start ----------------------------- End = Nothing
> > Start ------- Player -------------- End = Player Hit!
> >
> > So i have tested:
> >
> > trace_t   tr;
> >  Ray_t ray;
> >  ray.Init( Start , Ende );
> >
> >  Enginetrace->TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );
> >
> > But than the trace dont get by walls and other stuff...
> >
> > I like to trace without hit anythink... only players... is there a way?
> >
> > Thanks for all help!
> >
> > With friendly reguards from Germany
> >
> > Ratman2000
> >
> >
> > _______________________________________________
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> >
> >
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>
>
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