Hello,

im testing in my plugin how to trace from a position to another and check,
if a player in this line.

So i think:

Start ----------------------------- End = Nothing
Start ------- Player -------------- End = Player Hit!

So i have tested:

trace_t   tr;
 Ray_t ray;
 ray.Init( Start , Ende );

 Enginetrace->TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );

But than the trace dont get by walls and other stuff...

I like to trace without hit anythink... only players... is there a way?

Thanks for all help!

With friendly reguards from Germany

Ratman2000


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to