Re: [hlcoders] Animating Players!

2007-09-08 Thread maarten
As long as you don't release before us, or mention us if you do lol ^^ : CSDKPlayerAnimState::ComputePoseParam_BodyYaw() is where I did what you're talking about ;) -- Maarten > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have been w

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Minh
-- [ Picked text/plain from multipart/alternative ] "Offline mode" is just a myth like the pot of gold at the end of the rainbow.. and the easter bunny. It makes me cry everytime you guys bring it up :'( - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: Sent: F

[hlcoders] LoopingLerp_Hermite

2007-09-08 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hey guys, I found a bug with LoopingLerp_Hermite (cl_dll/lerp_functions.h). Here is my proposed fix: http://pastebin.ca/686895 LoopingLerp_Hermite is used to interpolate m_iv_flCycle and m_iv_flPoseParameter. The function is capable of looping 0

Re: [hlcoders] LoopingLerp_Hermite

2007-09-08 Thread maarten
If I understand correctly this could be related to the age old annoying vehicle pose parameter instability?? I'll verify if this fixed that bug or not right away and let you guys know. -- Maarten > -- > [ Picked text/plain from multipart/alternative ] > Hey guys, > > I found a bug with LoopingL

Re: [hlcoders] LoopingLerp_Hermite

2007-09-08 Thread maarten
It didn't on my first attempt. I'll look into it a bit more, but a basic copy/paste + addition of the define didn't do the trick :) > If I understand correctly this could be related to the age old annoying > vehicle pose parameter instability?? > > I'll verify if this fixed that bug or not right a

Re: [hlcoders] LoopingLerp_Hermite

2007-09-08 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] The only thing this is supposed to fix is looping issues. There was a jitter on the "edge" of interpolated loops going in the negative direction. So if theres a gun turret that's supposed to spin backwards and it hits the edge between -180 and 180

[hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] A very sad day for valve...Valve you need to fix it and I mean make it work like it used too. Thankfully I have 2 steam accounts one of which I have not connected to the internet for about 9 months after I noticed that my primary machine could

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Adam \"amckern\" McKern
I think you missed an al Adam 'Australia' not Austria Adam --- Adam Donovan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > > > > A very sad day for valve...Valve you need to > fix it and I mean make it work like it used too. > Thankfully I have 2 steam > a

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Joshua Simmons a.k.a \"blankthemuffin\"
Austria is a country too. Adam "amckern" McKern wrote: I think you missed an al Adam 'Australia' not Austria Adam --- Adam Donovan <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] A very sad day for valve...Valve you need to fix it and I mean make it work

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] This is pretty piss-poor from Valve, and all the HL2 modders on my contact list, plus the thread on the Steampowered forums attest to this. Given that its the weekend for alot of people, and the time they work on their mods, this kind of screw up

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Tom Leighton
I get the same error. Maybe this is related to the new SDK Update? Adam "amckern" McKern wrote: I think you missed an al Adam 'Australia' not Austria Adam --- Adam Donovan <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] A very sad day for valve...Valve yo

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Adam \"amckern\" McKern
Ok, my bad, i need sleep Just pissed about the SSDK not working... Adam --- "Joshua Simmons a.k.a \"blankthemuffin\"" <[EMAIL PROTECTED]> wrote: > Austria is a country too. > > Adam "amckern" McKern wrote: > > I think you missed an al Adam > > > > 'Australia' not Austria > > > > Adam > > > > >

Re: [hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Joshua Simmons a.k.a \"blankthemuffin\"
Yeah, I've always had problems with steam. Although most of them seem to be connection related, Downloading patches sucks on dial :( Also, why does the steam platform updater not resume downloads? Adam "amckern" McKern wrote: Ok, my bad, i need sleep Just pissed about the SSDK not working...

[hlcoders] Re: No Steam Content Servers are available

2007-09-08 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] well I am in Australia now, but I do teach in Salzburg/Austria, Uni teaching starts again in October through to January for me. adam _ Roast a Rock Star: watch video interviews wit

Re: [hlcoders] Animating Players!

2007-09-08 Thread Christopher Harris
oh I work for a military simulation company. we are using source engine for our side of things mainly. So my stuff is never seeing the "general" public ;P Thanks for your help! http://www.resrchnet.com - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Saturday, September 08, 2007

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Kevin Ottalini
Looks like this just got fixed, give it a try now! qUiCkSiLvEr - Original Message - From: "Justin Krenz" To: Sent: Friday, September 07, 2007 10:58 PM Subject: [hlcoders] No Steam Content Servers are available What's the deal? Trying to run the Source SDK gives an error message: Mo

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Nick
Yes, it is working now. I do not think it is fixed though, unless valve comes out and says they solved the problem of the sdk not working when a content server flips out. On 9/8/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > Looks like this just got fixed, give it a try now! > qUiCkSiLvEr > > > -

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Minh
-- [ Picked text/plain from multipart/alternative ] I just noticed on google earth an angry mob of keyboard wielding modders forming outside the Valve offices... Looks like steam got fixed just in time :)) - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Saturday

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Stephen Micheals
its not a myth, it always works fine for me. you just have to make sure you launch each game you might want to use and the sdk at least once after a update while online. anyways i'm also getting the same error when attempting to launch the SDK. On 9/8/07, Minh <[EMAIL PROTECTED]> wrote: > -- > [

[hlcoders] Using CBaseEntity in a server plugin

2007-09-08 Thread Tom Leighton
Hey, I am trying to create an entity in a server plugin (a weapon) in counter-strike source, but am having trouble with some compile errors: (These being the first 4) d:\code\c++\*\src\dlls\baseentity.h(1502) : error C2061: syntax error : identifier 'm_hMoveParent' d:\code\c++\*\src\dlls\baseent

Re: [hlcoders] Using CBaseEntity in a server plugin

2007-09-08 Thread mrdeathllama
-- [ Picked text/plain from multipart/alternative ] Did you stick a #define GAME_DLL 1 at the top? That's not safe, anyway. I'm pretty sure CreateEntityByName won't link correctly in-game. -- ___ To unsubscribe, edit your list preferences, or view the l

Re: [hlcoders] Using CBaseEntity in a server plugin

2007-09-08 Thread Tom Leighton
Yes, i have #define GAME_DLL 1 at the top. I know its not particularly safe, but its a bit better than the hackage that CSS:RPG uses (And CSS:DM as i've read). I will probably have to end up using those however, if i do, is there any serious documentation on them? Cheers, [EMAIL PROTECTED] wro

Re: [hlcoders] Using CBaseEntity in a server plugin

2007-09-08 Thread mrdeathllama
-- [ Picked text/plain from multipart/alternative ] This is the most volatile way to use stuff from the game in plugins. I know for sure that CSS:DM scans the memory for the signatures of the functions it has to use, which is pretty safe, considering that an address or offset can change when cs:s i

Re: [hlcoders] Using CBaseEntity in a server plugin

2007-09-08 Thread Tom Leighton
Thank you mrdeathllama i will take a read of that :) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This is the most volatile way to use stuff from the game in plugins. I know for sure that CSS:DM scans the memory for the signatures of the functions it has to use, w

Re: [hlcoders] No Steam Content Servers are available

2007-09-08 Thread Nick
Those are only the dumb ones. The smart ones are looking for other engines to mod :P On 9/8/07, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I just noticed on google earth an angry mob of keyboard wielding modders > forming outside the Valve offices...