As long as you don't release before us, or mention us if you do lol ^^ :
CSDKPlayerAnimState::ComputePoseParam_BodyYaw()
is where I did what you're talking about ;)
-- Maarten
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> I have been w
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"Offline mode" is just a myth like the pot of gold at the end of the
rainbow.. and the easter bunny.
It makes me cry everytime you guys bring it up :'(
- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To:
Sent: F
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Hey guys,
I found a bug with LoopingLerp_Hermite (cl_dll/lerp_functions.h). Here is my
proposed fix: http://pastebin.ca/686895
LoopingLerp_Hermite is used to interpolate m_iv_flCycle and
m_iv_flPoseParameter. The function is capable of looping 0
If I understand correctly this could be related to the age old annoying
vehicle pose parameter instability??
I'll verify if this fixed that bug or not right away and let you guys know.
-- Maarten
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> Hey guys,
>
> I found a bug with LoopingL
It didn't on my first attempt. I'll look into it a bit more, but a basic
copy/paste + addition of the define didn't do the trick :)
> If I understand correctly this could be related to the age old annoying
> vehicle pose parameter instability??
>
> I'll verify if this fixed that bug or not right a
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The only thing this is supposed to fix is looping issues. There was a jitter
on the "edge" of interpolated loops going in the negative direction. So if
theres a gun turret that's supposed to spin backwards and it hits the edge
between -180 and 180
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A very sad day for valve...Valve you need to
fix it and I mean make it work like it used too. Thankfully I have 2 steam
accounts one of which I have not connected to the internet for about 9 months
after I noticed that my primary machine could
I think you missed an al Adam
'Australia' not Austria
Adam
--- Adam Donovan <[EMAIL PROTECTED]> wrote:
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>
>
>
> A very sad day for valve...Valve you need to
> fix it and I mean make it work like it used too.
> Thankfully I have 2 steam
> a
Austria is a country too.
Adam "amckern" McKern wrote:
I think you missed an al Adam
'Australia' not Austria
Adam
--- Adam Donovan <[EMAIL PROTECTED]> wrote:
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A very sad day for valve...Valve you need to
fix it and I mean make it work
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This is pretty piss-poor from Valve, and all the HL2 modders on my contact
list, plus the thread on the Steampowered forums attest to this. Given that
its the weekend for alot of people, and the time they work on their mods,
this kind of screw up
I get the same error. Maybe this is related to the new SDK Update?
Adam "amckern" McKern wrote:
I think you missed an al Adam
'Australia' not Austria
Adam
--- Adam Donovan <[EMAIL PROTECTED]> wrote:
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A very sad day for valve...Valve yo
Ok, my bad, i need sleep
Just pissed about the SSDK not working...
Adam
--- "Joshua Simmons a.k.a \"blankthemuffin\""
<[EMAIL PROTECTED]> wrote:
> Austria is a country too.
>
> Adam "amckern" McKern wrote:
> > I think you missed an al Adam
> >
> > 'Australia' not Austria
> >
> > Adam
> >
> >
>
Yeah, I've always had problems with steam.
Although most of them seem to be connection related, Downloading patches
sucks on dial :(
Also, why does the steam platform updater not resume downloads?
Adam "amckern" McKern wrote:
Ok, my bad, i need sleep
Just pissed about the SSDK not working...
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well I am in Australia now, but I do teach in Salzburg/Austria, Uni teaching
starts again in October through to January for me.
adam
_
Roast a Rock Star: watch video interviews wit
oh I work for a military simulation company. we are using source engine for
our side of things mainly. So my stuff is never seeing the "general" public
;P Thanks for your help!
http://www.resrchnet.com
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Saturday, September 08, 2007
Looks like this just got fixed, give it a try now!
qUiCkSiLvEr
- Original Message -
From: "Justin Krenz"
To:
Sent: Friday, September 07, 2007 10:58 PM
Subject: [hlcoders] No Steam Content Servers are available
What's the deal? Trying to run the Source SDK gives an error message:
Mo
Yes, it is working now. I do not think it is fixed though, unless
valve comes out and says they solved the problem of the sdk not
working when a content server flips out.
On 9/8/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> Looks like this just got fixed, give it a try now!
> qUiCkSiLvEr
>
>
> -
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I just noticed on google earth an angry mob of keyboard wielding modders
forming outside the Valve offices... Looks like steam got fixed just in time
:))
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Saturday
its not a myth, it always works fine for me.
you just have to make sure you launch each game you might want to use
and the sdk at least once after a update while online.
anyways i'm also getting the same error when attempting to launch the SDK.
On 9/8/07, Minh <[EMAIL PROTECTED]> wrote:
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Hey,
I am trying to create an entity in a server plugin (a weapon) in
counter-strike source, but am having trouble with some compile errors:
(These being the first 4)
d:\code\c++\*\src\dlls\baseentity.h(1502) : error C2061: syntax error :
identifier 'm_hMoveParent'
d:\code\c++\*\src\dlls\baseent
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Did you stick a #define GAME_DLL 1 at the top?
That's not safe, anyway. I'm pretty sure CreateEntityByName won't link
correctly in-game.
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Yes, i have #define GAME_DLL 1 at the top.
I know its not particularly safe, but its a bit better than the hackage
that CSS:RPG uses (And CSS:DM as i've read).
I will probably have to end up using those however, if i do, is there
any serious documentation on them?
Cheers,
[EMAIL PROTECTED] wro
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This is the most volatile way to use stuff from the game in plugins. I know
for sure that CSS:DM scans the memory for the signatures of the functions it
has to use, which is pretty safe, considering that an address or offset can
change when cs:s i
Thank you mrdeathllama i will take a read of that :)
[EMAIL PROTECTED] wrote:
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This is the most volatile way to use stuff from the game in plugins. I know
for sure that CSS:DM scans the memory for the signatures of the functions it
has to use, w
Those are only the dumb ones. The smart ones are looking for other
engines to mod :P
On 9/8/07, Minh <[EMAIL PROTECTED]> wrote:
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> I just noticed on google earth an angry mob of keyboard wielding modders
> forming outside the Valve offices...
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