[hlcoders] World shader override

2007-09-20 Thread maarten
Hey list, I'm wondering if there is an equivalent of the ForceMaterialOverride for the world. Say I wanted to render eg. the entire world ( without the entities, just the brushwork ) in just one color, or better yet shaded but untextured, is there a feasible way to do this? [ I'm not talking

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Emiel Regis
Well, I though we are all mature here and in the end we are the coders who should be fixing, not breaking, right?:P Agreed; please don't post details--it only encourages abuse. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Wednesday,

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread maarten
Keeper apparently refers to exploits in the *engine*. He is a modder himself, so let's not insult his intelligence or good will and assume that, had it been possible to fix these exploits in the SDK code, he would have shared the fixes with us. Hence, it is not, and since we cannot fix them anyway

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Emiel Regis
Frankly it is so. BTW, me and Keeper are in the same mod team ;) EmielRegis a.k.a. Millz www.invision-games.com Keeper apparently refers to exploits in the *engine*. He is a modder himself, so let's not insult his intelligence or good will and assume that, had it been possible to fix these

[hlcoders] RE: RE: AI in multiplayer

2007-09-20 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] Im sorry to keep hounding about this question..you all probably know what its like to stare into a pile of code and get a bit lost...thats where I am and Im desperately trying to find out the bits I am missing. I am thinking it has something

Re: [hlcoders] World shader override

2007-09-20 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Doing a custom lightmappedgeneric shader could probably give you the effect you wanted. Not too sure though :)! /ProZak On 20/09/2007, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hey list, I'm wondering if there is an equivalent of the

RE: [hlcoders] RE: RE: AI in multiplayer

2007-09-20 Thread Robin Walker
It looks like the combine soldier is trying to run TASK_GET_PATH_TO_ENEMY_LKP, which generates a path to the enemy's last known position. This task is failing, however, because it cant build a route to that position, which sets the COND_ENEMY_UNREACHABLE condition, causing the

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
The only things I have seen is that Keeper: 1. Has exploits. 2. Knows how to use them. 3. Is willing to give them out via email. 4. Refuses to help others to fix them. 5. Refuses to make fixes available to others. 6. Refuses to give them to Valve. 7. Refuses to let others try fixing them. All I

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeffrey \botman\ Broome
Nick wrote: The only things I have seen is that Keeper: 1. Has exploits. 2. Knows how to use them. Knowing about them doesn't necessarily mean that you know how to reproduce them. 3. Is willing to give them out via email. To Valve. He's willing to email them privately to Valve, which is

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
To Valve. He's willing to email them privately to Valve, which is what everyone SHOULD do if they are aware of exploits I don't know why he hasn't done this yet. You, sir, are a moron and really aren't worth the time it took me to compose this email. If I had exploits, the first thing I

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread John Sheu
On Thursday 20 September 2007, Nick wrote: The only things I have seen is that Keeper: 1. Has exploits. 2. Knows how to use them. 3. Is willing to give them out via email. 4. Refuses to help others to fix them. 5. Refuses to make fixes available to others. 6. Refuses to give them to Valve.

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] How do you know he hasn't already sent the information to Valve? Those sort of exchanges wouldn't be advertised to the mailing list. Your statements were out of line and just plain wrong. It's poor taste to spout blatant BS too, which is why you

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
I don't know what you have to gain from defending an exploiter, but it really isn't my place to judge. I don't know if you and Keeper are friends or working together, but please don't turn this around and start attacking me for no reason. Exploits should be given to Valve, so Valve can fix them

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Adam amckern McKern
Sh! Guys, if you want to bash each other the head with email nurf, do it off list. Adam --- Nick [EMAIL PROTECTED] wrote: I don't know what you have to gain from defending an exploiter, but it really isn't my place to judge. I don't know if you and Keeper are friends or working together,

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] Seriously, how do you know that he is an exploiter, and NOT contacting them? Please, just give it a rest. On 9/20/07, Nick [EMAIL PROTECTED] wrote: I don't know what you have to gain from defending an exploiter, but it really isn't my place

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Skyler York
This is getting quite ridiculous. 1) Finding an exploit does not make you an exploiter (i.e. someone who *actively* uses the exploit to achieve an unfair advantage over other players). Where did that logic come from? And if anything, as a developer I would be *overjoyed* if people spent time

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Greg Scott
-- [ Picked text/plain from multipart/alternative ] Guys, as was said, Please keep the arguing about exploits/who is an exploiter/what have you off the email list. We don't need our inboxes filled with a 40 email long argument. Email each other personally or take it to a forum somewhere please.

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
This is really getting on my fucking nerves. I know no good deed goes unpunished but damn, this is insane. Keeper, exploit all you want, I do not care any more. Have fun. On 9/20/07, Greg Scott [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Guys, as was said,

RE: [hlcoders] SDK Update heads up?

2007-09-20 Thread Keeper
Wow, don't check the mailing list for a day and look what happens. ::sigh:: Nick, man, you misunderstood my post. I was responding directly to Mike's post. Therefore my line about I can e-mail you offline. was directed at HIM ONLY. Sorry for the confusion. 1. Has exploits. The reason I ask

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Good to see you didn't get worked up about his response like a few other people here :) On 9/21/07, Keeper [EMAIL PROTECTED] wrote: Wow, don't check the mailing list for a day and look what happens. ::sigh:: Nick, man, you misunderstood

[hlcoders] HUD element with .res files

2007-09-20 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] Hi, I'm trying to work on a HUD element that catches different events and displays a message for each event. My inspiration on how to accomplish this nicely came from taking a look at the notification res files for TF2. I have my HUD element