omg, thank you so much damn nvidia shit gave me problems with steam too :P
I don't see why that would affect fps though, oh well problem solved thanks
a lot!
--
From: "Caleb Anderson" <[EMAIL PROTECTED]>
Sent: Wednesday, April 23, 2008 11:41 PM
To:
If you have nvidia firewall installed, trash it. I had the exact same
issue and doing that fixed it. This shouldn't affect your day-to-day
computing, either.
Reference :
http://forums.steampowered.com/forums/showthread.php?t=660774
Cheers
Marshall wrote:
> Ok, recently my mod has started freak
Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for
like 5 minutes when I start my mod, even in the menu (tried both hl2mp and
scratch both fresh extracts and compiles) All my other games work fine and ep1
works fine but Im getting annoyed at this sudden crap out >:O
When Duke Nukem Forever goes gold :)
> Never!
>
> On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> Any news on when Linux version of OB SDK will be released ?
>>
>> --
>> ---
>> [EMAIL PROTECTED]
>>
Never!
On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Any news on when Linux version of OB SDK will be released ?
>
> --
> ---
> [EMAIL PROTECTED]
> ___
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Hi,
Any news on when Linux version of OB SDK will be released ?
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void Button::SetCommand( KeyValues *message )
{
// delete the old message
if (_actionMessage)
{
_actionMessage->deleteThis();
}
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The Advanced SDK for a long time has had great local player third person
animations, no jitters and such as some of the HL2DM stuff sometimes has,
even though that's entirely possible to fix. If you're desperate to use the
HL2DM stuff though it is possible to smooth out as well.
__
So if I just go ahead and replace it...
KeyValues* kv1 = new KeyValues( "OnSomething", "do", "something" );
pSth->SetCommand( kv1 );
/*...*/
KeyValues* kv2 = new KeyValues( "OnSomethingElse", "do", "somethingElse" );
pSth->SetCommand( kv2 );
the kv1 produces a memory leak?
how to avoid that? (any
All the setinfo values are stored on the player as KeyValues IIRC.
garry
On Wed, Apr 23, 2008 at 4:27 PM, Janek <[EMAIL PROTECTED]> wrote:
> I just tested and it just gives syntax of the command. No list.
>
> 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>:
>
>
> > In the GoldSrc you just type
Hey all
I posted back in 2006 trying to get third-person animation to work in a
HL2MP client with no success. I'm back trying it again this time in the
Orange Box 2007 release of the SDK.
I've looked through a ton of the code and it seems everywhere there's
scattered INVASION_CLIENT_DLL preproces
keyvalues data objects are deleted when the button objects are destructed:
Button::~Button()
{
if (_actionMessage)
{
_actionMessage->deleteThis();
}
}
On Wed, Apr 23, 2008 at 4:59 AM, Piotr Siódmak <[EMAIL PROTECTED]> wrote:
> Take a look at the following c
I just tested and it just gives syntax of the command. No list.
2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>:
> In the GoldSrc you just type "setinfo", and it'll output a list of values
> set. Whether it's all of them or not, I do not know.
>
> /ScarT
>
>
> On 23/04/2008, Janek <[EMAIL PROTE
Thanks, Joshua. This is something I'll take a look at. Hopefully it
doesn't require too much Garysmod specific functionality.
Is there any other ideas/direction anyone else can provide?
On Thu, Apr 17, 2008 at 7:53 PM, Joshua Simmons <[EMAIL PROTECTED]>
wrote:
> This is not for the SDK ( A gar
In the GoldSrc you just type "setinfo", and it'll output a list of values
set. Whether it's all of them or not, I do not know.
/ScarT
On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote:
>
> Thank you so much. "setinfo name newname" is working like a charm.
>
> I imagine that setinfo can get many arg
Thank you so much. "setinfo name newname" is working like a charm.
I imagine that setinfo can get many arguments. Do you guys know where I can
find this list ?
[EMAIL PROTECTED]
2008/4/23 Garry Newman <[EMAIL PROTECTED]>:
> Names are taken from your Steam name now. You can still change your
> n
Names are taken from your Steam name now. You can still change your
name by using "setinfo name " in the console - but I'm not sure
that you're meant to be able to.
garry
On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I encountered a weird issue with HL2MP of OB S
Try typing "setinfo name newname"
But as far as I know, the name is tied to the steam friends name in the
orange box. I haven't messed with the orange box code in depth yet, but I
think the engine now uses the community name.
Keeper
-Original Message-
From: Janek [mailto:[EMAIL PROTECTE
This is because the OB uses your community name.
You can change your name by using setinfo name "New Name", but only
while you'rre in that server.
Janek wrote:
> Hi all,
>
> I encountered a weird issue with HL2MP of OB SDK. I can't change my name
> typing : name "toto" generates a call to Clie
Hi all,
I encountered a weird issue with HL2MP of OB SDK. I can't change my name
typing : name "toto" generates a call to ClientSettingsChanged in gamerules
but name I get is still the old one.
It is like name can't be changed.
I also see that there is no more entry field in Options (multiplayer)
Take a look at the following code:
KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 );
m_pInventoryButtons[i]->SetCommand( kv );
Are the KeyValues managed by the panel (deleted when changed or when panel is
deleted) or do I have to take care of deleting them?
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