Re: [hlcoders] [other] OB sdk

2008-04-23 Thread Marshall
omg, thank you so much damn nvidia shit gave me problems with steam too :P I don't see why that would affect fps though, oh well problem solved thanks a lot! -- From: "Caleb Anderson" <[EMAIL PROTECTED]> Sent: Wednesday, April 23, 2008 11:41 PM To:

Re: [hlcoders] [other] OB sdk

2008-04-23 Thread Caleb Anderson
If you have nvidia firewall installed, trash it. I had the exact same issue and doing that fixed it. This shouldn't affect your day-to-day computing, either. Reference : http://forums.steampowered.com/forums/showthread.php?t=660774 Cheers Marshall wrote: > Ok, recently my mod has started freak

[hlcoders] OB sdk

2008-04-23 Thread Marshall
Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for like 5 minutes when I start my mod, even in the menu (tried both hl2mp and scratch both fresh extracts and compiles) All my other games work fine and ep1 works fine but Im getting annoyed at this sudden crap out >:O

Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread vivoli
When Duke Nukem Forever goes gold :) > Never! > > On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote: >> Hi, >> >> Any news on when Linux version of OB SDK will be released ? >> >> -- >> --- >> [EMAIL PROTECTED] >>

Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread Nick
Never! On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote: > Hi, > > Any news on when Linux version of OB SDK will be released ? > > -- > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferenc

[hlcoders] OB SDK and Linux

2008-04-23 Thread Janek
Hi, Any news on when Linux version of OB SDK will be released ? -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Andrew Ritchie
void Button::SetCommand( KeyValues *message ) { // delete the old message if (_actionMessage) { _actionMessage->deleteThis(); } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.v

Re: [hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Andrew Ritchie
The Advanced SDK for a long time has had great local player third person animations, no jitters and such as some of the HL2DM stuff sometimes has, even though that's entirely possible to fix. If you're desperate to use the HL2DM stuff though it is possible to smooth out as well. __

Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Piotr Siódmak
So if I just go ahead and replace it... KeyValues* kv1 = new KeyValues( "OnSomething", "do", "something" ); pSth->SetCommand( kv1 ); /*...*/ KeyValues* kv2 = new KeyValues( "OnSomethingElse", "do", "somethingElse" ); pSth->SetCommand( kv2 ); the kv1 produces a memory leak? how to avoid that? (any

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Garry Newman
All the setinfo values are stored on the player as KeyValues IIRC. garry On Wed, Apr 23, 2008 at 4:27 PM, Janek <[EMAIL PROTECTED]> wrote: > I just tested and it just gives syntax of the command. No list. > > 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>: > > > > In the GoldSrc you just type

[hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Michael Chang
Hey all I posted back in 2006 trying to get third-person animation to work in a HL2MP client with no success. I'm back trying it again this time in the Orange Box 2007 release of the SDK. I've looked through a ton of the code and it seems everywhere there's scattered INVASION_CLIENT_DLL preproces

Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Stephen Micheals
keyvalues data objects are deleted when the button objects are destructed: Button::~Button() { if (_actionMessage) { _actionMessage->deleteThis(); } } On Wed, Apr 23, 2008 at 4:59 AM, Piotr Siódmak <[EMAIL PROTECTED]> wrote: > Take a look at the following c

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
I just tested and it just gives syntax of the command. No list. 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>: > In the GoldSrc you just type "setinfo", and it'll output a list of values > set. Whether it's all of them or not, I do not know. > > /ScarT > > > On 23/04/2008, Janek <[EMAIL PROTE

Re: [hlcoders] Conveyor Belt

2008-04-23 Thread Josh Rehm
Thanks, Joshua. This is something I'll take a look at. Hopefully it doesn't require too much Garysmod specific functionality. Is there any other ideas/direction anyone else can provide? On Thu, Apr 17, 2008 at 7:53 PM, Joshua Simmons <[EMAIL PROTECTED]> wrote: > This is not for the SDK ( A gar

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tobias Kammersgaard
In the GoldSrc you just type "setinfo", and it'll output a list of values set. Whether it's all of them or not, I do not know. /ScarT On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote: > > Thank you so much. "setinfo name newname" is working like a charm. > > I imagine that setinfo can get many arg

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Thank you so much. "setinfo name newname" is working like a charm. I imagine that setinfo can get many arguments. Do you guys know where I can find this list ? [EMAIL PROTECTED] 2008/4/23 Garry Newman <[EMAIL PROTECTED]>: > Names are taken from your Steam name now. You can still change your > n

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Garry Newman
Names are taken from your Steam name now. You can still change your name by using "setinfo name " in the console - but I'm not sure that you're meant to be able to. garry On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > Hi all, > > I encountered a weird issue with HL2MP of OB S

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Keeper
Try typing "setinfo name newname" But as far as I know, the name is tied to the steam friends name in the orange box. I haven't messed with the orange box code in depth yet, but I think the engine now uses the community name. Keeper -Original Message- From: Janek [mailto:[EMAIL PROTECTE

Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tom Leighton
This is because the OB uses your community name. You can change your name by using setinfo name "New Name", but only while you'rre in that server. Janek wrote: > Hi all, > > I encountered a weird issue with HL2MP of OB SDK. I can't change my name > typing : name "toto" generates a call to Clie

[hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Hi all, I encountered a weird issue with HL2MP of OB SDK. I can't change my name typing : name "toto" generates a call to ClientSettingsChanged in gamerules but name I get is still the old one. It is like name can't be changed. I also see that there is no more entry field in Options (multiplayer)

[hlcoders] VGUI command KeyValues management

2008-04-23 Thread Piotr Siódmak
Take a look at the following code: KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 ); m_pInventoryButtons[i]->SetCommand( kv ); Are the KeyValues managed by the panel (deleted when changed or when panel is deleted) or do I have to take care of deleting them? ___