A profile manager then, or a per-Windows-user folder in Documents. :-p
Tony "omega" Sergi wrote:
> another issue would then be that everyone would share the same
> configurations, if the sdk was moved to a common place.
>
>
> On Mon, Jul 7, 2008 at 3:47 PM, Jonas 'Sortie' Termansen <[EMAIL PROTECT
No, it works in exactly the same way. As far as I understand things it
shouldn't be too hard to port it over either: it happened to a few games
after the format was first introduced.
It's all explained here: http://steamreview.org/posts/virtualdrivecanned/
Jonas 'Sortie' Termansen wrote:
> Inte
another issue would then be that everyone would share the same
configurations, if the sdk was moved to a common place.
On Mon, Jul 7, 2008 at 3:47 PM, Jonas 'Sortie' Termansen <[EMAIL PROTECTED]>
wrote:
> Interesting idea. If I understand the NCF system correctly, it's just
> normal files placed
Interesting idea. If I understand the NCF system correctly, it's just normal
files placed inside a Steam sub-folder in SteamApps/. Doesn't that mean it is
harder for Valve to update the game? But you clearly have a point. While
switching to this system will be a bit of work, it should be pretty
Right now the SDK is stored in a GCF file. This has a few limitations:
- To easily access the files they all need to be extracted to Windows'
file system, wasting disc space
- We need to manually click the Refresh SDK Content button every time
there's a tool update
- Launching it takes ages as S
Well, yeah, It is. If you're making a single player mod, it's far easier to
just base it off an actual single player game, like hl2.
On Mon, Jul 7, 2008 at 1:55 PM, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
> Yea and now they're both plain and boring :P :P
>
> Though even your Template mod seems
Yea and now they're both plain and boring :P :P
Though even your Template mod seems to be tailored for multiplayer.
On Mon, Jul 7, 2008 at 6:14 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:
> I wish I knew. ;)
>
> It's funny, after I did it, I ended up re-creating two of my personal mods
> wi
I wish I knew. ;)
It's funny, after I did it, I ended up re-creating two of my personal mods
with it.. hah
On Mon, Jul 7, 2008 at 1:09 PM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> Yeah I've seen that, I even mentioned it above. If there is anything that
> would make the Source SDK more like a
Yeah I've seen that, I even mentioned it above. If there is anything that
would make the Source SDK more like a GDK and less like HL2 source code, it
would be something like that (and the ability to exclude HL2 entirely)
Regards,
Paul
On Mon, Jul 7, 2008 at 1:03 PM, Tony omega Sergi <[EMAIL PROT
Any idea when you may be releasing that? Inquiring minds want to know!
On Mon, Jul 7, 2008 at 1:03 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:
> Whenever my replcement for 'scratch' goes live, it'll be far more enjoyable
> to make real mods;
> It's a template, with a number of wanted base f
Whenever my replcement for 'scratch' goes live, it'll be far more enjoyable
to make real mods;
It's a template, with a number of wanted base features that can be enabled
or disabled via preprocessor definitions, a framework if you will to build
off of.
I've actually uploaded a video or two of it,
Bingo. HL2DM and whatnot just show you ways to interact with the engine
itself, which is what you are actually writing a mod for.
On Mon, Jul 7, 2008 at 12:22 PM, Adam Buckland <[EMAIL PROTECTED]>
wrote:
> The thing is, the name should give the name of the platform that the
> kit is for, and s
Actually I wouldn't mind if there were no game-specific code other than the
"sdk_" sample files. But the way it's packaged it's more like HL2 and HL2DM
source code since you can build both of those games and modify them
directly. Which is great if you want to make HL2:CTF, or Ultimate Rocket
Launch
The thing is, the name should give the name of the platform that the
kit is for, and since you are not working on the HL2DM platform, you
are working with the Source engine. Don't forget, if you are working
from scratch, HL2DM doesn't even come into the equation
It should therefore be called
The portion of the sdk that's included with portal is mainly for map making.
The actual code has never been different. It used to be based on HL2 and
HL2DM, now I think they've even made it more basic than that.
With VALVe, at least since HL2 was released, the SDK code has always been
the same.
Are you saying they should rename "Source SDK" to "HL2DM SDK" ?
On Mon, Jul 7, 2008 at 11:03 AM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> Well, I'm happy modding HL2 as I've been doing for years. Just saying that
> it's not a big leap of logic to assume that if Portal comes with the Sourc
This is true, the SDK has a bad name. If anything it should be GDK, but it's
almost too late now.
On Mon, Jul 7, 2008 at 12:03 PM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> Well, I'm happy modding HL2 as I've been doing for years. Just saying that
> it's not a big leap of logic to assume that if
Well, I'm happy modding HL2 as I've been doing for years. Just saying that
it's not a big leap of logic to assume that if Portal comes with the Source
SDK that the Source SDK is a Software Development Kit for Portal. Like
you'll be able to write some software to add-on to Portal. Hence we get a
lot
Try making something new for a change, with the source that's provided there
is enough base code - since the base code is identical through all of the
source based valve games - to make something new.
You don't need to modify portal to make something cool, that's just boring.
On Mon, Jul 7, 2008
How many retail games do you know that release the source code?
2008/7/7 Paul Peloski <[EMAIL PROTECTED]>:
> I can see this actually, on the Portal page of the Steam Store it says
> "Includes Source SDK". I would be a little confused trying to explain
> "Includes Source SDK" to myself, I think it
I can see this actually, on the Portal page of the Steam Store it says
"Includes Source SDK". I would be a little confused trying to explain
"Includes Source SDK" to myself, I think it's:
- Source code for the latest (give or take) HL2 and HL2DM
- Some sample code that doesn't get you much further
Portal 2?
On 7 Jul 2008, at 16:12, Nick wrote:
> More portal is better for everyone. The only way valve would benefit
> from not releasing some portal code, would be if valve plans to
> release more singleplayer, or some sort of multiplayer/co-op game. I
> haven't heard anything about that thoug
I think you're probably underestimating the work required to provide
it to us. I doubt it's just a case of including a few extra cpp files.
garry
On Mon, Jul 7, 2008 at 4:12 PM, Nick <[EMAIL PROTECTED]> wrote:
> More portal is better for everyone. The only way valve would benefit
> from not relea
As creator of this thread I saylet it be!
All though I am a little miffed that I just bough Portal thinking I could
mod it when in deed i cannot.
Wish i had known that the option to create a mod with Portal chosen didn't
actually have all the code for portal..just other tools...like hammer..
More portal is better for everyone. The only way valve would benefit
from not releasing some portal code, would be if valve plans to
release more singleplayer, or some sort of multiplayer/co-op game. I
haven't heard anything about that though.
On Mon, Jul 7, 2008 at 10:02 AM, Andrew Ritchie <[EMAI
Uh oh, not this again
If someone is big enough to sell it, they are probably big enough to
> write their own portal gun code.
>
> Not releasing portal gun code, only hurts small modders, and players, and
> valve.
>
___
To unsubscribe, edit your list pre
Not releasing it means you don't get to make your portal inspired mod, I
don't think that hurts Valve in anyway since they get to maintain full
control over how the tech they developed for portal is used.
On Mon, Jul 7, 2008 at 3:55 PM, Nick <[EMAIL PROTECTED]> wrote:
> If someone is big enough t
If someone is big enough to sell it, they are probably big enough to
write their own portal gun code.
Not releasing portal gun code, only hurts small modders, and players, and valve.
On Mon, Jul 7, 2008 at 9:34 AM, Olly <[EMAIL PROTECTED]> wrote:
> If valve released the sourcecode for everything,
If valve released the sourcecode for everything, then someone could just
recompile it with a different name, and then sell it.
Thats why they dont release it.
2008/7/7 Patrick Neese <[EMAIL PROTECTED]>:
> :P so other than HL2 no other source is released... awesome...
> ...*shakes head*
>
> Anyon
The only reason I would want to portal code would be to make an mp mod from
it.
On Sun, Jul 6, 2008 at 6:30 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:
> Because portal, dod, css, tf2 sources are not being released.
> - that's why.
> -Tony
>
>
>
> On Sun, Jul 6, 2008 at 9:13 PM, Daniel Soltyk
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