Oh, i misread the subject.
Then my answer is a firm 'i dunno' cause i haven't been interested in making
anything for goldsrc in 8 years. ;)
-Tony
On Fri, Mar 19, 2010 at 4:08 AM, kevin bowen wrote:
> Thank you but I'm working with HL1.
>
> On Thu, Mar 18, 2010 at 1:43 PM, Tony "omega" Sergi >wr
We have it working in our mod for replace a model's texture with a video. It
is a bit tricky in this respect because you have to pre-design your uv to
work with it, but it would be easy to translate it to just draw a quad in
the world with that as the texture; Referring to IBIK. It isn't that hard.
Protip: Write the app first.
When it works and you actually have users, then you can spend all day
circle-jerking over licenses.
--Bob
On Thu, Mar 18, 2010 at 3:35 PM, Jeffrey "botman" Broome
wrote:
> On 3/18/2010 5:12 PM, Garry Newman wrote:
>> "Hey guys I have an idea for a new style of
On 3/18/2010 5:12 PM, Garry Newman wrote:
> "Hey guys I have an idea for a new style of pants!"
> "Awesome - but I don't think you should get the promotional posters
> printed on a traditional printing press - you should..."
>
> garry
>
Your message got cut off. How are we supposed to print o
Totally agree. These projects always seem to have a 2 week argument
about licenses - which ultimately achieves nothing. You're not gonna
take someone to court because they downloaded your map compiling tool
and have hex edited your name in the About dialogue to theirs. Who
cares??
"Hey guys I have
30 replies of bashing and license discussion. Effectiving working here bros!
The tools aren't really the problem, Hammer is to be honest.
- ScarT
On 18 March 2010 22:50, Jonas 'Sortie' Termansen wrote:
> David Kraeutmann wrote:
> > LGPL is useless for standalone apps. BSD-style licenses are go
David Kraeutmann wrote:
> LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>
That is not true. What if I wanted to copy code from my GPL'd program to
my LGPL library and the code is commited by others?
If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
I guess the WTFPL is for you :P
The point is, that you might want to decide what shall happen with
your work. And licenses are just a way of making the easy sound
complicated, so that you can be backed by the law.
On Thu, Mar 18, 2010 at 10:21 PM, Tobias Kammersgaard
wrote:
> All this license bul
All this license bullshit. What's the point.
- ScarT
On 18 March 2010 22:12, Alexander Hirsch <1ze...@googlemail.com> wrote:
> Really just depends on your ethics.
> If you don't care what others do with it, choose the WTFPL or something.
> If you want to give big freedom, but still credits a BS
Really just depends on your ethics.
If you don't care what others do with it, choose the WTFPL or something.
If you want to give big freedom, but still credits a BSD-style licence is good.
If you want to force others to pass on the freedom, a GPL-style licence is good.
On Thu, Mar 18, 2010 at 9:47
LGPL is useless for standalone apps. BSD-style licenses are good tho'.
On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
wrote:
>>> >> My vision is to create an user-friendly general purpose batch compile
>>> >> tool for Source Mods. It should be written in pure C++ and licensed
>>> >> under a fre
I attempted to work with BINK and Source's implementation of it. Sadly
there is not enough functions exposed and not enough documentation to
really use it. Unless you have engine access, there is no real reliable
way of getting it working in my experience. I recommend using ffmpeg if
you can ge
"BSD is out of the question as a strong copyleft is required for my
software; I do not want propertiary spin-offs."
LGPL is strong copyleft
Thanks,
- Saul.
On 18 March 2010 09:22, Jonas 'Sortie' Termansen wrote:
> BSD is out of the question as a strong copyleft is required for my
> software; I
Thank you but I'm working with HL1.
On Thu, Mar 18, 2010 at 1:43 PM, Tony "omega" Sergi wrote:
> You actually shouldn't need to even use avikit.. since the engine has
> loading of avi's AND bink videos.
> preferably you would want to use bink anyway as you wouldn't need to worry
> about codecs.
>
Yeah, that's what I've been doing with some personal projects I have
been working on and it works pretty well.
On 18 March 2010 18:43, Alexander Hirsch <1ze...@googlemail.com> wrote:
> You can really have both.
> Use the preprocessor to have stuff like
> #if PLATFORM == WINDOWS
> //Windows-specif
You actually shouldn't need to even use avikit.. since the engine has
loading of avi's AND bink videos.
preferably you would want to use bink anyway as you wouldn't need to worry
about codecs.
loading a bink video actually returns a material anyway, and there is an
actual 'bik' shader for drawing
You can really have both.
Use the preprocessor to have stuff like
#if PLATFORM == WINDOWS
//Windows-specific code
#elif PLATFORM == POSIX
//POSIX code
#elif PLATFORM == LOL_OS
//lol code
#endif
On Thu, Mar 18, 2010 at 7:37 PM, Harry Jeffery
wrote:
> As Steam + Source engine is moving to mac
As Steam + Source engine is moving to mac and possibly/hopefully linux
in the near future I'd recommend keeping this as cross-platform as
possible. Advanced Windows 7 features such as the task-bar
progress-bar aren't that important to be honest.
On 18 March 2010 08:53, Jonas 'Sortie' Termansen wr
I have success implementing the free software ffmpeg library in Source.
There is nothing like watching a 720p HD xvid on an ingame surface. :D
It's not very well implemented though and I don't have any sound
support. I'd gladly share the source code with you. ffmpeg is very fast
and it provides
AVIkit was used in a demo MOD from the creator of the library, but AFAIK he
didn't release the source code. I tried to add it some time ago, but finally
dropped the idea.
2010/3/18 kevin bowen
> Just wondering if anyone has implemented AVIkit and is willing to part with
> the code :) or if AVIki
Just wondering if anyone has implemented AVIkit and is willing to part with
the code :) or if AVIkit has been used in any open source mods (rebirth and
arrangemod have the lib's included but don't actually call the functions).
I'd do it myself but it would literally take years (I'm a moron), it'd b
Thanks Cory for your suggestions, they are quite useful!
I have been thinking the UI through and done some concept art in paint. I
realized you never use/need to change most settings in VBCT. Instead I have
been focusing on those that you really do need and designed them to be useful.
None of t
> GPL is far too restrictive. Use LGPL or BSD3.
The LGPL is just the GPL with the right to link to the object file. Do you
intend to link to my program? Otherwise it wouldn't matter as the Maxsi Engine
library I use and develop is under the GNU LGPLv3. I am open to release it
under the GNU LGPL
Far too restrictive of what? It's a standalone tool, neh?
Regards,
Zach "theY4Kman" Kanzler
On Thu, Mar 18, 2010 at 04:50, Marek Sieradzki wrote:
> >> >> My vision is to create an user-friendly general purpose batch compile
> >> >> tool for Source Mods. It should be written in pure C++ and lice
>> >> My vision is to create an user-friendly general purpose batch compile
>> >> tool for Source Mods. It should be written in pure C++ and licensed
>> >> under a free software license such as the GNU GPL. It should be
>> >> developed in union with the modding community.
GPL is far too restrictiv
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