[hlcoders] Steam Gamestart menu

2010-10-26 Thread Greenberet
Hello Guys, we are using an extra configuration application for our mod. The problem is with doubleclick on the game in steam the mod will directly start. I want to use an option panel like in overlord when this happens. So: Double Click - New Window: Start Game or Start Configuration

Re: [hlcoders] Steam Gamestart menu

2010-10-26 Thread Yorg Kuijs
Unless you're on Steamworks, I'd say no. Greenberet schreef: Hello Guys, we are using an extra configuration application for our mod. The problem is with doubleclick on the game in steam the mod will directly start. I want to use an option panel like in overlord when this happens. So:

Re: [hlcoders] Steam Gamestart menu

2010-10-26 Thread Jonas 'Sortie' Termansen
On Source, user created code is first run quite a while after the game has started launchng, hell even quite a while after your dlls are loaded. I once did this by exiting the game in the first called usercode, and then launchng another executable. I think the same is possible with GoldSrc.

[hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
Hey list! I just compiled the samples shaders provided in the Source SDK (2007). However the textures I tried it on is way bright. http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg Anyone got any ideas? Thanks - ScarT ___

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Jonas 'Sortie' Termansen
Are lightmaps actually being built for the material/shader in VRAD? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
That shouldn't be needed, but yeah I've recompiled the map with the new shader for the materials used. The floor and ceiling uses the standard lightmappedgeneric shader, and the walls use the one Valve provides in the SDK (unmodified). - ScarT On 26 October 2010 22:11, Jonas 'Sortie' Termansen

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Adam amckern McKern
Buildcubemaps - always fixed strange bugs like this. Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 27/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard tobias.kammersga...@gmail.com Subject: [hlcoders] Problems with shader

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
Already tried that too. I tried messing with the vtf settings. I'm not using normalmaps or anything. However I am getting a warning about trying to use a $normalmap that isn't a valid texture value. - ScarT Den 2010 10 27 04:25 skrev Adam amckern McKern amck...@yahoo.com: Buildcubemaps - always