Hello Guys,
we are using an extra configuration application for our mod. The problem
is with doubleclick on the game in steam the mod will directly start. I
want to use an option panel like in overlord when this happens.
So:
Double Click - New Window: Start Game or Start Configuration
Unless you're on Steamworks, I'd say no.
Greenberet schreef:
Hello Guys,
we are using an extra configuration application for our mod. The
problem is with doubleclick on the game in steam the mod will directly
start. I want to use an option panel like in overlord when this happens.
So:
On Source, user created code is first run quite a while after the game has
started launchng, hell even quite a while after your dlls are loaded. I once
did this by exiting the game in the first called usercode, and then launchng
another executable. I think the same is possible with GoldSrc.
Hey list!
I just compiled the samples shaders provided in the Source SDK (2007).
However the textures I tried it on is way bright.
http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg
Anyone got any ideas?
Thanks
- ScarT
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Are lightmaps actually being built for the material/shader in VRAD?
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That shouldn't be needed, but yeah I've recompiled the map with the new
shader for the materials used. The floor and ceiling uses the standard
lightmappedgeneric shader, and the walls use the one Valve provides in the
SDK (unmodified).
- ScarT
On 26 October 2010 22:11, Jonas 'Sortie' Termansen
Buildcubemaps - always fixed strange bugs like this.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 27/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote:
From: Tobias Kammersgaard tobias.kammersga...@gmail.com
Subject: [hlcoders] Problems with shader
Already tried that too. I tried messing with the vtf settings. I'm not using
normalmaps or anything.
However I am getting a warning about trying to use a $normalmap that isn't a
valid texture value.
- ScarT
Den 2010 10 27 04:25 skrev Adam amckern McKern amck...@yahoo.com:
Buildcubemaps - always
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