That shouldn't be needed, but yeah I've recompiled the map with the new
shader for the materials used. The floor and ceiling uses the standard
lightmappedgeneric shader, and the walls use the one Valve provides in the
SDK (unmodified).

- ScarT


On 26 October 2010 22:11, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>wrote:

> Are lightmaps actually being built for the material/shader in VRAD?
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