That shouldn't be needed, but yeah I've recompiled the map with the new shader for the materials used. The floor and ceiling uses the standard lightmappedgeneric shader, and the walls use the one Valve provides in the SDK (unmodified).
- ScarT On 26 October 2010 22:11, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>wrote: > Are lightmaps actually being built for the material/shader in VRAD? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders