Already tried that too. I tried messing with the vtf settings. I'm not using normalmaps or anything.
However I am getting a warning about trying to use a $normalmap that isn't a valid texture value. - ScarT Den 2010 10 27 04:25 skrev "Adam "amckern" McKern" <amck...@yahoo.com>: > Buildcubemaps - always fixed strange bugs like this. > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Wed, 27/10/10, Tobias Kammersgaard <tobias.kammersga...@gmail.com> wrote: > > From: Tobias Kammersgaard <tobias.kammersga...@gmail.com> > Subject: [hlcoders] Problems with shader samples in the SDK? > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > Received: Wednesday, 27 October, 2010, 7:01 AM > > Hey list! > > I just compiled the samples shaders provided in the Source SDK (2007). > However the textures I tried it on is way bright. > http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg > > Anyone got any ideas? > Thanks > > - ScarT > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders