Already tried that too. I tried messing with the vtf settings. I'm not using
normalmaps or anything.

However I am getting a warning about trying to use a $normalmap that isn't a
valid texture value.

- ScarT
Den 2010 10 27 04:25 skrev "Adam "amckern" McKern" <amck...@yahoo.com>:
> Buildcubemaps - always fixed strange bugs like this.
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Wed, 27/10/10, Tobias Kammersgaard <tobias.kammersga...@gmail.com>
wrote:
>
> From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> Subject: [hlcoders] Problems with shader samples in the SDK?
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
>
> Received: Wednesday, 27 October, 2010, 7:01 AM
>
> Hey list!
>
> I just compiled the samples shaders provided in the Source SDK (2007).
> However the textures I tried it on is way bright.
>
http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg
>
> Anyone got any ideas?
> Thanks
>
> - ScarT
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