There is an RSS feed on the game hub page if you click the announcements
section.
On Wed, Jul 3, 2013 at 6:46 PM, Stephen Swires wrote:
> Hi Alfred,
>
> Does Valve have RSS feeds for game hub announcements or some sort of web
> API?
>
>
> On 3 July 2013 17:14, Alfred Reynolds wrote:
>
>> Hey g
> Thanks!
> > - Deniz
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
Hi Alfred,
Does Valve have RSS feeds for game hub announcements or some sort of web
API?
On 3 July 2013 17:14, Alfred Reynolds wrote:
> Hey guys, we have made a community hub for the Source SDK available here,
> http://steamcommunity.com/app/211/discussions/. When we do updates to the
> SDK (e
oftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
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You read into my brain Alfred :)
Very good ! are you looking for volunteer moderators or something like that
? I already took long time on steam discussion forum and many website
dedicated to help on the source engine.
So if you need volunteer to moderate the discussion or animate it a little
bit
Thanks, will do.
Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred
Reynolds
Gesendet: Mittwoch, 3. Juli 2013 18:47
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware
Opt into the HL2 beta to get the missing dxsupport files for hl2.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi
Sent: Wednesday, July 03, 2013 9:36 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] S
FYI, hl2, episode 1/2 etc, detect the same.
On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung wrote:
> There’s always something to miss when looking for info ;)
>
> Anyway, manually setting the DX_Level1 value to 95 resolves the issue.
> However, when I run the game with –autoconfig it defaults b
Hey guys, we have made a community hub for the Source SDK available here,
http://steamcommunity.com/app/211/discussions/. When we do updates to the SDK
(either the tools or the code) we will use that hub to post an announcement
with the details. We will also be scanning those forums along with t
You probably haven't adjusted the bounding box. Check out your game
rules and look for "ViewVectors".
Ben
Tobias wrote:
Already try that and it only shows the local hitboxes for me. I mean
it displays the proper hitboxes the same way they're displayed in the
modelviewer. However these are to
Baer, make sure you've update your gameinfo.txt to match the new pattern.
I could update my mod easily by updating DLLs and changing gameinfo.txt,
still inside sourcemods folder.
Sammy.
2013/7/3 Ralph Minderhoud
> Have you compiled the mod? It doesn't come with the client.dll &
> server.dll by
Have you compiled the mod? It doesn't come with the client.dll & server.dll
by default.
On Wed, Jul 3, 2013 at 9:38 AM, Baer wrote:
>
> Is there anyway someone can post their directory structure for the new
> update? I put the game folder under source mods folder and it will not
> recognize it
Is there anyway someone can post their directory structure for the new update?
I put the game folder under source mods folder and it will not recognize it
from steam games. It shows the name of the mod, it just will not run.
Thanks
Baer coder for Fall Of Saigon mod.
Sent from my iPhone
Already try that and it only shows the local hitboxes for me. I mean it displays
the proper hitboxes the same way they're displayed in the modelviewer. However
these are totally ignored for actual hit detection when I fire on the player. :(
Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg
Th
Hi Deniz
yes Alfred has confirmed the materialsystem will be shared this week on the
repo.
ahah i was too slow to respond :)
2013/7/3 Deniz
> Hi list,
>
> I'm a developer with Black Mesa Source. We'd like to port 2009 to Source
> SDK 2013 but one major hurdle we've hit is no custom shader suppo
https://github.com/ValveSoftware/source-sdk-2013/issues/26
alfred-valve commented 5 days ago
We will be adding the missing material system files in an update next week.
[str]___
To unsubscribe, edit your list preferences, or view the list archives,
Hi list,
I'm a developer with Black Mesa Source. We'd like to port 2009 to Source
SDK 2013 but one major hurdle we've hit is no custom shader support like
with 2007. Are there plans to include this in 2013?
Thanks!
- Deniz
___
To unsubscribe, edit your
There's always something to miss when looking for info ;)
Anyway, manually setting the DX_Level1 value to 95 resolves the issue.
However, when I run the game with -autoconfig it defaults back to DX level
80 - and that's still plainly wrong for my system.
Von: hlcoders-boun...@list.valvesoftwar
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?
On 03/07/2013, at 8:32 PM, "Jan Hartung" wrote:
> Hi list,
>
> When first running the Source SDK 2013 Multiplayer test app I noticed that
> the graphics options tell me that my hardware DirectX level was 8.0. That’s
>
Hi list,
When first running the Source SDK 2013 Multiplayer test app I noticed that
the graphics options tell me that my hardware DirectX level was 8.0. That's
not true, as I'm running a Geforce GTX 660 here which is clearly a DX11
card. With the DX level being detected as 8.0, there is no moti
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