Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Jesse Oak
There is an RSS feed on the game hub page if you click the announcements section. On Wed, Jul 3, 2013 at 6:46 PM, Stephen Swires wrote: > Hi Alfred, > > Does Valve have RSS feeds for game hub announcements or some sort of web > API? > > > On 3 July 2013 17:14, Alfred Reynolds wrote: > >> Hey g

Re: [hlcoders] hlcoders Digest, Vol 28, Issue 5. 2013 sdk

2013-07-03 Thread Saul Rennison
> Thanks! > > - Deniz > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >

Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Stephen Swires
Hi Alfred, Does Valve have RSS feeds for game hub announcements or some sort of web API? On 3 July 2013 17:14, Alfred Reynolds wrote: > Hey guys, we have made a community hub for the Source SDK available here, > http://steamcommunity.com/app/211/discussions/. When we do updates to the > SDK (e

Re: [hlcoders] hlcoders Digest, Vol 28, Issue 5. 2013 sdk

2013-07-03 Thread Baer
oftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- next part -- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/a0cab15b/attachment-0001.html> -- Messag

Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread fuZZ RedEyes
You read into my brain Alfred :) Very good ! are you looking for volunteer moderators or something like that ? I already took long time on steam discussion forum and many website dedicated to help on the source engine. So if you need volunteer to moderate the discussion or animate it a little bit

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Jan Hartung
Thanks, will do. Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 3. Juli 2013 18:47 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Alfred Reynolds
Opt into the HL2 beta to get the missing dxsupport files for hl2. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi Sent: Wednesday, July 03, 2013 9:36 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] S

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Tony "omega" Sergi
FYI, hl2, episode 1/2 etc, detect the same. On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung wrote: > There’s always something to miss when looking for info ;) > > Anyway, manually setting the DX_Level1 value to 95 resolves the issue. > However, when I run the game with –autoconfig it defaults b

[hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Alfred Reynolds
Hey guys, we have made a community hub for the Source SDK available here, http://steamcommunity.com/app/211/discussions/. When we do updates to the SDK (either the tools or the code) we will use that hub to post an announcement with the details. We will also be scanning those forums along with t

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-03 Thread Ben K.
You probably haven't adjusted the bounding box. Check out your game rules and look for "ViewVectors". Ben Tobias wrote: Already try that and it only shows the local hitboxes for me. I mean it displays the proper hitboxes the same way they're displayed in the modelviewer. However these are to

Re: [hlcoders] 2013 sdk

2013-07-03 Thread Sammy
Baer, make sure you've update your gameinfo.txt to match the new pattern. I could update my mod easily by updating DLLs and changing gameinfo.txt, still inside sourcemods folder. Sammy. 2013/7/3 Ralph Minderhoud > Have you compiled the mod? It doesn't come with the client.dll & > server.dll by

Re: [hlcoders] 2013 sdk

2013-07-03 Thread Ralph Minderhoud
Have you compiled the mod? It doesn't come with the client.dll & server.dll by default. On Wed, Jul 3, 2013 at 9:38 AM, Baer wrote: > > Is there anyway someone can post their directory structure for the new > update? I put the game folder under source mods folder and it will not > recognize it

[hlcoders] 2013 sdk

2013-07-03 Thread Baer
Is there anyway someone can post their directory structure for the new update? I put the game folder under source mods folder and it will not recognize it from steam games. It shows the name of the mod, it just will not run. Thanks Baer coder for Fall Of Saigon mod. Sent from my iPhone

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-03 Thread m...@tobiasbaumann.net
Already try that and it only shows the local hitboxes for me. I mean it displays the proper hitboxes the same way they're displayed in the modelviewer. However these are totally ignored for actual hit detection when I fire on the player. :( Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg Th

Re: [hlcoders] Custom shader support?

2013-07-03 Thread fuZZ RedEyes
Hi Deniz yes Alfred has confirmed the materialsystem will be shared this week on the repo. ahah i was too slow to respond :) 2013/7/3 Deniz > Hi list, > > I'm a developer with Black Mesa Source. We'd like to port 2009 to Source > SDK 2013 but one major hurdle we've hit is no custom shader suppo

Re: [hlcoders] Custom shader support?

2013-07-03 Thread Stan R .
https://github.com/ValveSoftware/source-sdk-2013/issues/26   alfred-valve   commented 5 days ago We will be adding the missing material system files in an update next week. [str]___ To unsubscribe, edit your list preferences, or view the list archives,

[hlcoders] Custom shader support?

2013-07-03 Thread Deniz
Hi list, I'm a developer with Black Mesa Source. We'd like to port 2009 to Source SDK 2013 but one major hurdle we've hit is no custom shader support like with 2007. Are there plans to include this in 2013? Thanks! - Deniz ___ To unsubscribe, edit your

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Jan Hartung
There's always something to miss when looking for info ;) Anyway, manually setting the DX_Level1 value to 95 resolves the issue. However, when I run the game with -autoconfig it defaults back to DX level 80 - and that's still plainly wrong for my system. Von: hlcoders-boun...@list.valvesoftwar

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Netshroud
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ? On 03/07/2013, at 8:32 PM, "Jan Hartung" wrote: > Hi list, > > When first running the Source SDK 2013 Multiplayer test app I noticed that > the graphics options tell me that my hardware DirectX level was 8.0. That’s >

[hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Jan Hartung
Hi list, When first running the Source SDK 2013 Multiplayer test app I noticed that the graphics options tell me that my hardware DirectX level was 8.0. That's not true, as I'm running a Geforce GTX 660 here which is clearly a DX11 card. With the DX level being detected as 8.0, there is no moti