Re: [hlcoders] After mod startup just the menu background and music

2013-07-04 Thread Jan Hartung
Yes, Source SDK Base 2013 Multiplayer loads up just fine and I can run the benchmark without any problems. My gameconfig.txt is exactly the same as in mp/game/mod_hl2mp, except that I changed the game name, removed the “nomodels”, “nohimodel” and “nocrosshair” lines. I also added the “developer

Re: [hlcoders] After mod startup just the menu background and music

2013-07-04 Thread tobias.kammersgaard
Did you launch the Source SDK Base 2013 Multiplayer at least once? - ScarT From: Jan Hartung Sent: ‎Thursday‎, ‎July‎ ‎4‎, ‎2013 ‎10‎:‎28‎ ‎PM To: Discussion of Half-Life Programming Hi list, Maybe a rather dumb question here, but I cannot figure it out. I’m done porting our code

Re: [hlcoders] After mod startup just the menu background and music

2013-07-04 Thread Joe Ludwig
How does your gameinfo.txt compare with the one in mp/game/mod_hl2mp? From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung Sent: Thursday, July 04, 2013 1:28 PM To: Discussion of Half-Life Programming Subject: [hlcoders] After mod

[hlcoders] After mod startup just the menu background and music

2013-07-04 Thread Jan Hartung
Hi list, Maybe a rather dumb question here, but I cannot figure it out. I'm done porting our code to the 2013 SDK, got rid of a few edits to Valve files along the way and had a not so nice time excluding files from the build and adding some from the "sdk" folders as our ones to fix compiler and

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-04 Thread Saul Rennison
It seems crossbow bolts already respect hitboxes (see CCrossbowBolt::PhysicsSolidMaskForEntity) Kind regards, Saul Rennison On 4 July 2013 19:17, Saul Rennison wrote: > If the crossbow projectile is an entity, you need to override a specific > VPhysics function to tell it to respect hitboxes

[hlcoders] Happy Fourth of July!

2013-07-04 Thread Nick
Have a fun and safe Fourth of July! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-04 Thread Saul Rennison
If the crossbow projectile is an entity, you need to override a specific VPhysics function to tell it to respect hitboxes when doing collision detection. I can get this method override for you shortly. Kind regards, Saul Rennison On 4 July 2013 19:12, Tobias Baumann wrote: > ** > Hi Ben, >

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-04 Thread Tobias Baumann
Hi Ben, I did but I looked into it again and adjusted its size which provided me with the following result: http://i.imgur.com/ffA9ZE7.jpg The big box is the bounding box with ViewVector values. The little boxes are the hitboxes visible with sv_showhitboxes 1. Now why are they ignored and all hi