Yes, Source SDK Base 2013 Multiplayer loads up just fine and I can run the benchmark without any problems.
My gameconfig.txt is exactly the same as in mp/game/mod_hl2mp, except that I changed the game name, removed the “nomodels”, “nohimodel” and “nocrosshair” lines. I also added the “developer”, “developer_url”, “manual” and “icon” lines. Everything below that (starting with “hidden_maps”) is exactly the same as in mp/game/mod_hl2mp/gameinfo.txt. Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von tobias.kammersga...@gmail.com Gesendet: Freitag, 5. Juli 2013 00:05 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] After mod startup just the menu background and music Did you launch the Source SDK Base 2013 Multiplayer at least once? - ScarT From: Jan Hartung Sent: Thursday, July 4, 2013 10:28 PM To: Discussion of Half-Life Programming Hi list, Maybe a rather dumb question here, but I cannot figure it out. I’m done porting our code to the 2013 SDK, got rid of a few edits to Valve files along the way and had a not so nice time excluding files from the build and adding some from the “sdk” folders as our ones to fix compiler and linker errors. Pretty much the same as everyone else here I guess. And here’s the problem: everything compiles well (except phonemeextractor, but we don’t need it) but when I run our mod now, the only thing I see and hear is our menu background and menu music. No buttons whatsoever, when I start the game with –console the console comes up as a full white rectangle with a submit button on the lower right and a missing texture on the upper left. I’m pretty sure that’s down to my gameinfo.txt, as I just changed the name at the top. So, how would the gameinfo.txt for 2013 multiplayer look like in case my mod was installed in sourcemods/mymod? Or may something else be wrong, causing the empty menu? Jan
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